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bec5c611e1
Print in decimal for inline immediates, and hex otherwise. Use hex always for offsets in addressing offsets. This approximately matches what the shader compiler does. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206335 91177308-0d34-0410-b5e6-96231b3b80d8
+==============================================================================+ | How to organize the lit tests | +==============================================================================+ - If you write a test for matching a single DAG opcode or intrinsic, it should go in a file called {opcode_name,intrinsic_name}.ll (e.g. fadd.ll) - If you write a test that matches several DAG opcodes and checks for a single ISA instruction, then that test should go in a file called {ISA_name}.ll (e.g. bfi_int.ll - For all other tests, use your best judgement for organizing tests and naming the files. +==============================================================================+ | Naming conventions | +==============================================================================+ - Use dash '-' and not underscore '_' to separate words in file names, unless the file is named after a DAG opcode or ISA instruction that has an underscore '_' in its name.