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			274 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- BreakCriticalEdges.cpp - Critical Edge Elimination Pass ------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// BreakCriticalEdges pass - Break all of the critical edges in the CFG by
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// inserting a dummy basic block.  This pass may be "required" by passes that
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// cannot deal with critical edges.  For this usage, the structure type is
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// forward declared.  This pass obviously invalidates the CFG, but can update
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// forward dominator (set, immediate dominators, tree, and frontier)
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// information.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "break-crit-edges"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Type.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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STATISTIC(NumBroken, "Number of blocks inserted");
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namespace {
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  struct VISIBILITY_HIDDEN BreakCriticalEdges : public FunctionPass {
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    static char ID; // Pass identification, replacement for typeid
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    BreakCriticalEdges() : FunctionPass((intptr_t)&ID) {}
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    virtual bool runOnFunction(Function &F);
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.addPreserved<DominatorTree>();
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      AU.addPreserved<DominanceFrontier>();
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      AU.addPreserved<LoopInfo>();
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      // No loop canonicalization guarantees are broken by this pass.
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      AU.addPreservedID(LoopSimplifyID);
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    }
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  };
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  char BreakCriticalEdges::ID = 0;
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  RegisterPass<BreakCriticalEdges> X("break-crit-edges",
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                                    "Break critical edges in CFG");
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}
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// Publically exposed interface to pass...
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const PassInfo *llvm::BreakCriticalEdgesID = X.getPassInfo();
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FunctionPass *llvm::createBreakCriticalEdgesPass() {
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  return new BreakCriticalEdges();
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}
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// runOnFunction - Loop over all of the edges in the CFG, breaking critical
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// edges as they are found.
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//
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bool BreakCriticalEdges::runOnFunction(Function &F) {
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  bool Changed = false;
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  for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) {
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    TerminatorInst *TI = I->getTerminator();
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    if (TI->getNumSuccessors() > 1)
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      for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
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        if (SplitCriticalEdge(TI, i, this)) {
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          ++NumBroken;
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          Changed = true;
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        }
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  }
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  return Changed;
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}
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//===----------------------------------------------------------------------===//
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//    Implementation of the external critical edge manipulation functions
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//===----------------------------------------------------------------------===//
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// isCriticalEdge - Return true if the specified edge is a critical edge.
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// Critical edges are edges from a block with multiple successors to a block
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// with multiple predecessors.
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//
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bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
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                          bool AllowIdenticalEdges) {
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  assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!");
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  if (TI->getNumSuccessors() == 1) return false;
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  const BasicBlock *Dest = TI->getSuccessor(SuccNum);
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  pred_const_iterator I = pred_begin(Dest), E = pred_end(Dest);
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  // If there is more than one predecessor, this is a critical edge...
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  assert(I != E && "No preds, but we have an edge to the block?");
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  const BasicBlock *FirstPred = *I;
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  ++I;        // Skip one edge due to the incoming arc from TI.
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  if (!AllowIdenticalEdges)
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    return I != E;
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  // If AllowIdenticalEdges is true, then we allow this edge to be considered
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  // non-critical iff all preds come from TI's block.
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  for (; I != E; ++I)
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    if (*I != FirstPred) return true;
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  return false;
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}
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// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
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// split the critical edge.  This will update DominatorTree, and DominatorFrontier 
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// information if it is available, thus calling this pass will not invalidate 
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// any of them.  This returns true if the edge was split, false otherwise. 
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// This ensures that all edges to that dest go to one block instead of each 
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// going to a different block.
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//
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bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P,
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                             bool MergeIdenticalEdges) {
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  if (!isCriticalEdge(TI, SuccNum, MergeIdenticalEdges)) return false;
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  BasicBlock *TIBB = TI->getParent();
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  BasicBlock *DestBB = TI->getSuccessor(SuccNum);
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  // Create a new basic block, linking it into the CFG.
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  BasicBlock *NewBB = new BasicBlock(TIBB->getName() + "." +
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                                     DestBB->getName() + "_crit_edge");
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  // Create our unconditional branch...
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  new BranchInst(DestBB, NewBB);
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  // Branch to the new block, breaking the edge.
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  TI->setSuccessor(SuccNum, NewBB);
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  // Insert the block into the function... right after the block TI lives in.
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  Function &F = *TIBB->getParent();
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  Function::iterator FBBI = TIBB;
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  F.getBasicBlockList().insert(++FBBI, NewBB);
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  // If there are any PHI nodes in DestBB, we need to update them so that they
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  // merge incoming values from NewBB instead of from TIBB.
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  //
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  for (BasicBlock::iterator I = DestBB->begin(); isa<PHINode>(I); ++I) {
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    PHINode *PN = cast<PHINode>(I);
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    // We no longer enter through TIBB, now we come in through NewBB.  Revector
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    // exactly one entry in the PHI node that used to come from TIBB to come
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    // from NewBB.
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    int BBIdx = PN->getBasicBlockIndex(TIBB);
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    PN->setIncomingBlock(BBIdx, NewBB);
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  }
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  // If there are any other edges from TIBB to DestBB, update those to go
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  // through the split block, making those edges non-critical as well (and
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  // reducing the number of phi entries in the DestBB if relevant).
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  if (MergeIdenticalEdges) {
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    for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) {
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      if (TI->getSuccessor(i) != DestBB) continue;
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      // Remove an entry for TIBB from DestBB phi nodes.
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      DestBB->removePredecessor(TIBB);
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      // We found another edge to DestBB, go to NewBB instead.
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      TI->setSuccessor(i, NewBB);
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    }
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  }
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  // If we don't have a pass object, we can't update anything...
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  if (P == 0) return true;
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  // Now update analysis information.  Since the only predecessor of NewBB is
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  // the TIBB, TIBB clearly dominates NewBB.  TIBB usually doesn't dominate
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  // anything, as there are other successors of DestBB.  However, if all other
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  // predecessors of DestBB are already dominated by DestBB (e.g. DestBB is a
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  // loop header) then NewBB dominates DestBB.
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  SmallVector<BasicBlock*, 8> OtherPreds;
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  for (pred_iterator I = pred_begin(DestBB), E = pred_end(DestBB); I != E; ++I)
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    if (*I != NewBB)
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      OtherPreds.push_back(*I);
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  bool NewBBDominatesDestBB = true;
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  // Should we update DominatorTree information?
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  if (DominatorTree *DT = P->getAnalysisToUpdate<DominatorTree>()) {
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    DomTreeNode *TINode = DT->getNode(TIBB);
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    // The new block is not the immediate dominator for any other nodes, but
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    // TINode is the immediate dominator for the new node.
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    //
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    if (TINode) {       // Don't break unreachable code!
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      DomTreeNode *NewBBNode = DT->addNewBlock(NewBB, TIBB);
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      DomTreeNode *DestBBNode = 0;
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      // If NewBBDominatesDestBB hasn't been computed yet, do so with DT.
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      if (!OtherPreds.empty()) {
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        DestBBNode = DT->getNode(DestBB);
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        while (!OtherPreds.empty() && NewBBDominatesDestBB) {
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          if (DomTreeNode *OPNode = DT->getNode(OtherPreds.back()))
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            NewBBDominatesDestBB = DT->dominates(DestBBNode, OPNode);
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          OtherPreds.pop_back();
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        }
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        OtherPreds.clear();
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      }
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      // If NewBBDominatesDestBB, then NewBB dominates DestBB, otherwise it
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      // doesn't dominate anything.
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      if (NewBBDominatesDestBB) {
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        if (!DestBBNode) DestBBNode = DT->getNode(DestBB);
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        DT->changeImmediateDominator(DestBBNode, NewBBNode);
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      }
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    }
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  }
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  // Should we update DominanceFrontier information?
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  if (DominanceFrontier *DF = P->getAnalysisToUpdate<DominanceFrontier>()) {
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    // If NewBBDominatesDestBB hasn't been computed yet, do so with DF.
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    if (!OtherPreds.empty()) {
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      // FIXME: IMPLEMENT THIS!
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      assert(0 && "Requiring domfrontiers but not idom/domtree/domset."
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             " not implemented yet!");
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    }
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    // Since the new block is dominated by its only predecessor TIBB,
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    // it cannot be in any block's dominance frontier.  If NewBB dominates
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    // DestBB, its dominance frontier is the same as DestBB's, otherwise it is
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    // just {DestBB}.
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    DominanceFrontier::DomSetType NewDFSet;
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    if (NewBBDominatesDestBB) {
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      DominanceFrontier::iterator I = DF->find(DestBB);
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      if (I != DF->end()) {
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        DF->addBasicBlock(NewBB, I->second);
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        // However NewBB's frontier does not include DestBB.
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        DominanceFrontier::iterator NF = DF->find(NewBB);
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        DF->removeFromFrontier(NF, DestBB);
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      }
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      else
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        DF->addBasicBlock(NewBB, DominanceFrontier::DomSetType());
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    } else {
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      DominanceFrontier::DomSetType NewDFSet;
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      NewDFSet.insert(DestBB);
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      DF->addBasicBlock(NewBB, NewDFSet);
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    }
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  }
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  // Update LoopInfo if it is around.
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  if (LoopInfo *LI = P->getAnalysisToUpdate<LoopInfo>()) {
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    // If one or the other blocks were not in a loop, the new block is not
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    // either, and thus LI doesn't need to be updated.
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    if (Loop *TIL = LI->getLoopFor(TIBB))
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      if (Loop *DestLoop = LI->getLoopFor(DestBB)) {
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        if (TIL == DestLoop) {
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          // Both in the same loop, the NewBB joins loop.
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          DestLoop->addBasicBlockToLoop(NewBB, LI->getBase());
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        } else if (TIL->contains(DestLoop->getHeader())) {
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          // Edge from an outer loop to an inner loop.  Add to the outer loop.
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          TIL->addBasicBlockToLoop(NewBB, LI->getBase());
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        } else if (DestLoop->contains(TIL->getHeader())) {
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          // Edge from an inner loop to an outer loop.  Add to the outer loop.
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          DestLoop->addBasicBlockToLoop(NewBB, LI->getBase());
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        } else {
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          // Edge from two loops with no containment relation.  Because these
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          // are natural loops, we know that the destination block must be the
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          // header of its loop (adding a branch into a loop elsewhere would
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          // create an irreducible loop).
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          assert(DestLoop->getHeader() == DestBB &&
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                 "Should not create irreducible loops!");
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          if (Loop *P = DestLoop->getParentLoop())
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            P->addBasicBlockToLoop(NewBB, LI->getBase());
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        }
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      }
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  }
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  return true;
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}
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