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	directly. This is in preparation for removing the use of the 'Attribute' class as a collection of attributes. That will shift to the AttributeSet class instead. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171253 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			424 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- CodePlacementOpt.cpp - Code Placement pass. -----------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the pass that optimizes code placement and aligns loop
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| // headers to target-specific alignment boundaries.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "code-placement"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/ADT/Statistic.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineLoopInfo.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Target/TargetLowering.h"
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| #include "llvm/Target/TargetMachine.h"
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| using namespace llvm;
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| 
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| STATISTIC(NumLoopsAligned,  "Number of loops aligned");
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| STATISTIC(NumIntraElim,     "Number of intra loop branches eliminated");
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| STATISTIC(NumIntraMoved,    "Number of intra loop branches moved");
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| 
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| namespace {
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|   class CodePlacementOpt : public MachineFunctionPass {
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|     const MachineLoopInfo *MLI;
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|     const TargetInstrInfo *TII;
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|     const TargetLowering  *TLI;
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| 
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|   public:
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|     static char ID;
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|     CodePlacementOpt() : MachineFunctionPass(ID) {}
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| 
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|     virtual bool runOnMachineFunction(MachineFunction &MF);
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| 
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|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|       AU.addRequired<MachineLoopInfo>();
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|       AU.addPreservedID(MachineDominatorsID);
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|       MachineFunctionPass::getAnalysisUsage(AU);
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|     }
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| 
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|   private:
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|     bool HasFallthrough(MachineBasicBlock *MBB);
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|     bool HasAnalyzableTerminator(MachineBasicBlock *MBB);
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|     void Splice(MachineFunction &MF,
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|                 MachineFunction::iterator InsertPt,
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|                 MachineFunction::iterator Begin,
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|                 MachineFunction::iterator End);
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|     bool EliminateUnconditionalJumpsToTop(MachineFunction &MF,
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|                                           MachineLoop *L);
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|     bool MoveDiscontiguousLoopBlocks(MachineFunction &MF,
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|                                      MachineLoop *L);
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|     bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L);
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|     bool OptimizeIntraLoopEdges(MachineFunction &MF);
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|     bool AlignLoops(MachineFunction &MF);
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|     bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align);
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|   };
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| 
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|   char CodePlacementOpt::ID = 0;
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| } // end anonymous namespace
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| 
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| char &llvm::CodePlacementOptID = CodePlacementOpt::ID;
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| INITIALIZE_PASS(CodePlacementOpt, "code-placement",
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|                 "Code Placement Optimizer", false, false)
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| 
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| /// HasFallthrough - Test whether the given branch has a fallthrough, either as
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| /// a plain fallthrough or as a fallthrough case of a conditional branch.
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| ///
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| bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) {
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|   MachineBasicBlock *TBB = 0, *FBB = 0;
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|   SmallVector<MachineOperand, 4> Cond;
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|   if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
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|     return false;
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|   // This conditional branch has no fallthrough.
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|   if (FBB)
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|     return false;
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|   // An unconditional branch has no fallthrough.
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|   if (Cond.empty() && TBB)
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|     return false;
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|   // It has a fallthrough.
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|   return true;
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| }
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| 
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| /// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB.
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| /// This is called before major changes are begun to test whether it will be
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| /// possible to complete the changes.
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| ///
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| /// Target-specific code is hereby encouraged to make AnalyzeBranch succeed
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| /// whenever possible.
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| ///
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| bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) {
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|   // Conservatively ignore EH landing pads.
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|   if (MBB->isLandingPad()) return false;
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| 
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|   // Aggressively handle return blocks and similar constructs.
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|   if (MBB->succ_empty()) return true;
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| 
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|   // Ask the target's AnalyzeBranch if it can handle this block.
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|   MachineBasicBlock *TBB = 0, *FBB = 0;
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|   SmallVector<MachineOperand, 4> Cond;
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|   // Make sure the terminator is understood.
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|   if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond))
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|     return false;
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|    // Ignore blocks which look like they might have EH-related control flow.
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|    // AnalyzeBranch thinks it knows how to analyze such things, but it doesn't
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|    // recognize the possibility of a control transfer through an unwind.
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|    // Such blocks contain EH_LABEL instructions, however they may be in the
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|    // middle of the block. Instead of searching for them, just check to see
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|    // if the CFG disagrees with AnalyzeBranch.
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|   if (1u + !Cond.empty() != MBB->succ_size())
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|     return false;
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|   // Make sure we have the option of reversing the condition.
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|   if (!Cond.empty() && TII->ReverseBranchCondition(Cond))
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|     return false;
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|   return true;
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| }
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| 
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| /// Splice - Move the sequence of instructions [Begin,End) to just before
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| /// InsertPt. Update branch instructions as needed to account for broken
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| /// fallthrough edges and to take advantage of newly exposed fallthrough
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| /// opportunities.
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| ///
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| void CodePlacementOpt::Splice(MachineFunction &MF,
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|                               MachineFunction::iterator InsertPt,
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|                               MachineFunction::iterator Begin,
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|                               MachineFunction::iterator End) {
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|   assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() &&
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|          "Splice can't change the entry block!");
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|   MachineFunction::iterator OldBeginPrior = prior(Begin);
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|   MachineFunction::iterator OldEndPrior = prior(End);
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| 
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|   MF.splice(InsertPt, Begin, End);
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| 
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|   prior(Begin)->updateTerminator();
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|   OldBeginPrior->updateTerminator();
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|   OldEndPrior->updateTerminator();
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| }
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| 
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| /// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump
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| /// to the loop top to the top of the loop so that they have a fall through.
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| /// This can introduce a branch on entry to the loop, but it can eliminate a
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| /// branch within the loop. See the @simple case in
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| /// test/CodeGen/X86/loop_blocks.ll for an example of this.
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| bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF,
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|                                                         MachineLoop *L) {
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|   bool Changed = false;
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|   MachineBasicBlock *TopMBB = L->getTopBlock();
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| 
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|   bool BotHasFallthrough = HasFallthrough(L->getBottomBlock());
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| 
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|   if (TopMBB == MF.begin() ||
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|       HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) {
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|   new_top:
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|     for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(),
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|          PE = TopMBB->pred_end(); PI != PE; ++PI) {
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|       MachineBasicBlock *Pred = *PI;
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|       if (Pred == TopMBB) continue;
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|       if (HasFallthrough(Pred)) continue;
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|       if (!L->contains(Pred)) continue;
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| 
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|       // Verify that we can analyze all the loop entry edges before beginning
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|       // any changes which will require us to be able to analyze them.
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|       if (Pred == MF.begin())
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|         continue;
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|       if (!HasAnalyzableTerminator(Pred))
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|         continue;
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|       if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred))))
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|         continue;
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| 
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|       // Move the block.
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|       DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << Pred->getNumber()
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|                    << " to top of loop.\n");
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|       Changed = true;
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| 
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|       // Move it and all the blocks that can reach it via fallthrough edges
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|       // exclusively, to keep existing fallthrough edges intact.
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|       MachineFunction::iterator Begin = Pred;
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|       MachineFunction::iterator End = llvm::next(Begin);
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|       while (Begin != MF.begin()) {
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|         MachineFunction::iterator Prior = prior(Begin);
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|         if (Prior == MF.begin())
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|           break;
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|         // Stop when a non-fallthrough edge is found.
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|         if (!HasFallthrough(Prior))
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|           break;
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|         // Stop if a block which could fall-through out of the loop is found.
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|         if (Prior->isSuccessor(End))
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|           break;
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|         // If we've reached the top, stop scanning.
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|         if (Prior == MachineFunction::iterator(TopMBB)) {
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|           // We know top currently has a fall through (because we just checked
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|           // it) which would be lost if we do the transformation, so it isn't
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|           // worthwhile to do the transformation unless it would expose a new
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|           // fallthrough edge.
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|           if (!Prior->isSuccessor(End))
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|             goto next_pred;
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|           // Otherwise we can stop scanning and proceed to move the blocks.
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|           break;
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|         }
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|         // If we hit a switch or something complicated, don't move anything
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|         // for this predecessor.
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|         if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior))))
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|           break;
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|         // Ok, the block prior to Begin will be moved along with the rest.
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|         // Extend the range to include it.
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|         Begin = Prior;
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|         ++NumIntraMoved;
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|       }
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| 
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|       // Move the blocks.
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|       Splice(MF, TopMBB, Begin, End);
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| 
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|       // Update TopMBB.
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|       TopMBB = L->getTopBlock();
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| 
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|       // We have a new loop top. Iterate on it. We shouldn't have to do this
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|       // too many times if BranchFolding has done a reasonable job.
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|       goto new_top;
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|     next_pred:;
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|     }
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|   }
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| 
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|   // If the loop previously didn't exit with a fall-through and it now does,
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|   // we eliminated a branch.
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|   if (Changed &&
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|       !BotHasFallthrough &&
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|       HasFallthrough(L->getBottomBlock())) {
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|     ++NumIntraElim;
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|   }
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| 
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|   return Changed;
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| }
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| 
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| /// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the
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| /// portion of the loop contiguous with the header. This usually makes the loop
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| /// contiguous, provided that AnalyzeBranch can handle all the relevant
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| /// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll
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| /// for an example of this.
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| bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF,
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|                                                    MachineLoop *L) {
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|   bool Changed = false;
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|   MachineBasicBlock *TopMBB = L->getTopBlock();
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|   MachineBasicBlock *BotMBB = L->getBottomBlock();
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| 
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|   // Determine a position to move orphaned loop blocks to. If TopMBB is not
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|   // entered via fallthrough and BotMBB is exited via fallthrough, prepend them
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|   // to the top of the loop to avoid losing that fallthrough. Otherwise append
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|   // them to the bottom, even if it previously had a fallthrough, on the theory
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|   // that it's worth an extra branch to keep the loop contiguous.
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|   MachineFunction::iterator InsertPt =
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|     llvm::next(MachineFunction::iterator(BotMBB));
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|   bool InsertAtTop = false;
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|   if (TopMBB != MF.begin() &&
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|       !HasFallthrough(prior(MachineFunction::iterator(TopMBB))) &&
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|       HasFallthrough(BotMBB)) {
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|     InsertPt = TopMBB;
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|     InsertAtTop = true;
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|   }
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| 
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|   // Keep a record of which blocks are in the portion of the loop contiguous
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|   // with the loop header.
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|   SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks;
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|   for (MachineFunction::iterator I = TopMBB,
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|        E = llvm::next(MachineFunction::iterator(BotMBB)); I != E; ++I)
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|     ContiguousBlocks.insert(I);
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| 
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|   // Find non-contigous blocks and fix them.
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|   if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt)))
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|     for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end();
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|          BI != BE; ++BI) {
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|       MachineBasicBlock *BB = *BI;
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| 
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|       // Verify that we can analyze all the loop entry edges before beginning
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|       // any changes which will require us to be able to analyze them.
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|       if (!HasAnalyzableTerminator(BB))
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|         continue;
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|       if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB))))
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|         continue;
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| 
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|       // If the layout predecessor is part of the loop, this block will be
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|       // processed along with it. This keeps them in their relative order.
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|       if (BB != MF.begin() &&
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|           L->contains(prior(MachineFunction::iterator(BB))))
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|         continue;
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| 
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|       // Check to see if this block is already contiguous with the main
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|       // portion of the loop.
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|       if (!ContiguousBlocks.insert(BB))
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|         continue;
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| 
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|       // Move the block.
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|       DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << BB->getNumber()
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|                    << " to be contiguous with loop.\n");
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|       Changed = true;
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| 
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|       // Process this block and all loop blocks contiguous with it, to keep
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|       // them in their relative order.
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|       MachineFunction::iterator Begin = BB;
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|       MachineFunction::iterator End = llvm::next(MachineFunction::iterator(BB));
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|       for (; End != MF.end(); ++End) {
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|         if (!L->contains(End)) break;
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|         if (!HasAnalyzableTerminator(End)) break;
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|         ContiguousBlocks.insert(End);
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|         ++NumIntraMoved;
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|       }
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| 
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|       // If we're inserting at the bottom of the loop, and the code we're
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|       // moving originally had fall-through successors, bring the sucessors
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|       // up with the loop blocks to preserve the fall-through edges.
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|       if (!InsertAtTop)
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|         for (; End != MF.end(); ++End) {
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|           if (L->contains(End)) break;
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|           if (!HasAnalyzableTerminator(End)) break;
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|           if (!HasFallthrough(prior(End))) break;
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|         }
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| 
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|       // Move the blocks. This may invalidate TopMBB and/or BotMBB, but
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|       // we don't need them anymore at this point.
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|       Splice(MF, InsertPt, Begin, End);
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|     }
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| 
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|   return Changed;
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| }
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| 
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| /// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize
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| /// intra-loop branching and to form contiguous loops.
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| ///
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| /// This code takes the approach of making minor changes to the existing
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| /// layout to fix specific loop-oriented problems. Also, it depends on
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| /// AnalyzeBranch, which can't understand complex control instructions.
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| ///
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| bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF,
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|                                                         MachineLoop *L) {
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|   bool Changed = false;
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| 
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|   // Do optimization for nested loops.
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|   for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
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|     Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
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| 
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|   // Do optimization for this loop.
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|   Changed |= EliminateUnconditionalJumpsToTop(MF, L);
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|   Changed |= MoveDiscontiguousLoopBlocks(MF, L);
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| 
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|   return Changed;
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| }
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| 
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| /// OptimizeIntraLoopEdges - Reposition loop blocks to minimize
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| /// intra-loop branching and to form contiguous loops.
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| ///
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| bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) {
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|   bool Changed = false;
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| 
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|   if (!TLI->shouldOptimizeCodePlacement())
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|     return Changed;
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| 
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|   // Do optimization for each loop in the function.
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|   for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
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|        I != E; ++I)
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|     if (!(*I)->getParentLoop())
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|       Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I);
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| 
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|   return Changed;
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| }
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| 
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| /// AlignLoops - Align loop headers to target preferred alignments.
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| ///
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| bool CodePlacementOpt::AlignLoops(MachineFunction &MF) {
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|   const Function *F = MF.getFunction();
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|   if (F->getAttributes().hasAttribute(AttributeSet::FunctionIndex,
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|                                       Attribute::OptimizeForSize))
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|     return false;
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| 
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|   unsigned Align = TLI->getPrefLoopAlignment();
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|   if (!Align)
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|     return false;  // Don't care about loop alignment.
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| 
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|   bool Changed = false;
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| 
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|   for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end();
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|        I != E; ++I)
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|     Changed |= AlignLoop(MF, *I, Align);
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| 
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|   return Changed;
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| }
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| 
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| /// AlignLoop - Align loop headers to target preferred alignments.
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| ///
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| bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L,
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|                                  unsigned Align) {
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|   bool Changed = false;
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| 
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|   // Do alignment for nested loops.
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|   for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I)
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|     Changed |= AlignLoop(MF, *I, Align);
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| 
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|   L->getTopBlock()->setAlignment(Align);
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|   Changed = true;
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|   ++NumLoopsAligned;
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| 
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|   return Changed;
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| }
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| 
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| bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) {
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|   MLI = &getAnalysis<MachineLoopInfo>();
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|   if (MLI->empty())
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|     return false;  // No loops.
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| 
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|   TLI = MF.getTarget().getTargetLowering();
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|   TII = MF.getTarget().getInstrInfo();
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| 
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|   bool Changed = OptimizeIntraLoopEdges(MF);
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| 
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|   Changed |= AlignLoops(MF);
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| 
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|   return Changed;
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| }
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