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			193 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ValueNumbering.cpp - Value #'ing Implementation ----------*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file implements the non-abstract Value Numbering methods as well as a
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// default implementation for the analysis group.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/ValueNumbering.h"
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#include "llvm/Support/InstVisitor.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Pass.h"
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#include "llvm/Type.h"
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#include "llvm/iMemory.h"
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// Register the ValueNumbering interface, providing a nice name to refer to.
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static RegisterAnalysisGroup<ValueNumbering> X("Value Numbering");
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/// ValueNumbering destructor: DO NOT move this to the header file for
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/// ValueNumbering or else clients of the ValueNumbering class may not depend on
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/// the ValueNumbering.o file in the current .a file, causing alias analysis
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/// support to not be included in the tool correctly!
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///
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ValueNumbering::~ValueNumbering() {}
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//===----------------------------------------------------------------------===//
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// Basic ValueNumbering Pass Implementation
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//===----------------------------------------------------------------------===//
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//
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// Because of the way .a files work, the implementation of the BasicVN class
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// MUST be in the ValueNumbering file itself, or else we run the risk of
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// ValueNumbering being used, but the default implementation not being linked
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// into the tool that uses it.  As such, we register and implement the class
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// here.
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//
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namespace {
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  /// BasicVN - This class is the default implementation of the ValueNumbering
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  /// interface.  It walks the SSA def-use chains to trivially identify
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  /// lexically identical expressions.  This does not require any ahead of time
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  /// analysis, so it is a very fast default implementation.
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  ///
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  struct BasicVN : public ImmutablePass, public ValueNumbering {
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    /// getEqualNumberNodes - Return nodes with the same value number as the
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    /// specified Value.  This fills in the argument vector with any equal
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    /// values.
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    ///
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    /// This is where our implementation is.
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    ///
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    virtual void getEqualNumberNodes(Value *V1,
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                                     std::vector<Value*> &RetVals) const;
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  };
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  // Register this pass...
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  RegisterOpt<BasicVN>
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  X("basicvn", "Basic Value Numbering (default GVN impl)");
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  // Declare that we implement the ValueNumbering interface
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  RegisterAnalysisGroup<ValueNumbering, BasicVN, true> Y;
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}  // End of anonymous namespace
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namespace {
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  /// BVNImpl - Implement BasicVN in terms of a visitor class that
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  /// handles the different types of instructions as appropriate.
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  ///
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  struct BVNImpl : public InstVisitor<BVNImpl> {
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    std::vector<Value*> &RetVals;
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    BVNImpl(std::vector<Value*> &RV) : RetVals(RV) {}
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    void handleBinaryInst(Instruction &I);
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    void visitBinaryOperator(BinaryOperator &I) {
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      handleBinaryInst((Instruction&)I);
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    }
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    void visitGetElementPtrInst(GetElementPtrInst &I);
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    void visitCastInst(CastInst &I);
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    void visitShiftInst(ShiftInst &I) { handleBinaryInst((Instruction&)I); }
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    void visitInstruction(Instruction &) {
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      // Cannot value number calls or terminator instructions...
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    }
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  };
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}
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// getEqualNumberNodes - Return nodes with the same value number as the
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// specified Value.  This fills in the argument vector with any equal values.
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//
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void BasicVN::getEqualNumberNodes(Value *V, std::vector<Value*> &RetVals) const{
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  assert(V->getType() != Type::VoidTy &&
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         "Can only value number non-void values!");
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  // We can only handle the case where I is an instruction!
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  if (Instruction *I = dyn_cast<Instruction>(V))
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    BVNImpl(RetVals).visit(I);
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}
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void BVNImpl::visitCastInst(CastInst &CI) {
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  Instruction &I = (Instruction&)CI;
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  Value *Op = I.getOperand(0);
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  Function *F = I.getParent()->getParent();
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  for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
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       UI != UE; ++UI)
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    if (Instruction *Other = dyn_cast<Instruction>(*UI))
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      // Check to see if this new cast is not I, but has the same operand...
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      if (Other != &I && Other->getOpcode() == I.getOpcode() &&
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          Other->getOperand(0) == Op &&     // Is the operand the same?
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          // Is it embedded in the same function?  (This could be false if LHS
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          // is a constant or global!)
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          Other->getParent()->getParent() == F &&
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          // Check that the types are the same, since this code handles casts...
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          Other->getType() == I.getType()) {
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        // These instructions are identical.  Add to list...
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        RetVals.push_back(Other);
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      }
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}
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// isIdenticalBinaryInst - Return true if the two binary instructions are
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// identical.
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//
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static inline bool isIdenticalBinaryInst(const Instruction &I1,
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                                         const Instruction *I2) {
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  // Is it embedded in the same function?  (This could be false if LHS
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  // is a constant or global!)
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  if (I1.getOpcode() != I2->getOpcode() ||
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      I1.getParent()->getParent() != I2->getParent()->getParent())
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    return false;
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  // They are identical if both operands are the same!
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  if (I1.getOperand(0) == I2->getOperand(0) &&
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      I1.getOperand(1) == I2->getOperand(1))
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    return true;
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  // If the instruction is commutative, the instruction can match if the
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  // operands are swapped!
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  //
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  if ((I1.getOperand(0) == I2->getOperand(1) &&
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       I1.getOperand(1) == I2->getOperand(0)) &&
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      I1.isCommutative())
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    return true;
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  return false;
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}
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void BVNImpl::handleBinaryInst(Instruction &I) {
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  Value *LHS = I.getOperand(0), *RHS = I.getOperand(1);
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  Function *F = I.getParent()->getParent();
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  for (Value::use_iterator UI = LHS->use_begin(), UE = LHS->use_end();
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       UI != UE; ++UI)
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    if (Instruction *Other = dyn_cast<Instruction>(*UI))
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      // Check to see if this new binary operator is not I, but same operand...
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      if (Other != &I && isIdenticalBinaryInst(I, Other)) {        
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        // These instructions are identical.  Handle the situation.
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        RetVals.push_back(Other);
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      }
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}
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// IdenticalComplexInst - Return true if the two instructions are the same, by
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// using a brute force comparison.  This is useful for instructions with an
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// arbitrary number of arguments.
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//
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static bool IdenticalComplexInst(const Instruction *I1, const Instruction *I2) {
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  assert(I1->getOpcode() == I2->getOpcode());
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  // Equal if they are in the same function...
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  return I1->getParent()->getParent() == I2->getParent()->getParent() &&
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    // And return the same type...
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    I1->getType() == I2->getType() &&
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    // And have the same number of operands...
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    I1->getNumOperands() == I2->getNumOperands() &&
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    // And all of the operands are equal.
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    std::equal(I1->op_begin(), I1->op_end(), I2->op_begin());
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}
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void BVNImpl::visitGetElementPtrInst(GetElementPtrInst &I) {
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  Value *Op = I.getOperand(0);
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  Function *F = I.getParent()->getParent();
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  for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
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       UI != UE; ++UI)
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    if (GetElementPtrInst *Other = dyn_cast<GetElementPtrInst>(*UI))
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      // Check to see if this new getelementptr is not I, but same operand...
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      if (Other != &I && IdenticalComplexInst(&I, Other)) {
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        // These instructions are identical.  Handle the situation.
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        RetVals.push_back(Other);
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      }
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}
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