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			805 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			805 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- StackColoring.cpp -------------------------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass implements the stack-coloring optimization that looks for
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// lifetime markers machine instructions (LIFESTART_BEGIN and LIFESTART_END),
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// which represent the possible lifetime of stack slots. It attempts to
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// merge disjoint stack slots and reduce the used stack space.
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// NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
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//
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// TODO: In the future we plan to improve stack coloring in the following ways:
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// 1. Allow merging multiple small slots into a single larger slot at different
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//    offsets.
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// 2. Merge this pass with StackSlotColoring and allow merging of allocas with
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//    spill slots.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stackcoloring"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SparseSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/CodeGen/LiveInterval.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/DebugInfo.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Module.h"
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#include "llvm/MC/MCInstrItineraries.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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using namespace llvm;
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static cl::opt<bool>
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DisableColoring("no-stack-coloring",
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        cl::init(false), cl::Hidden,
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        cl::desc("Disable stack coloring"));
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/// The user may write code that uses allocas outside of the declared lifetime
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/// zone. This can happen when the user returns a reference to a local
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/// data-structure. We can detect these cases and decide not to optimize the
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/// code. If this flag is enabled, we try to save the user.
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static cl::opt<bool>
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ProtectFromEscapedAllocas("protect-from-escaped-allocas",
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                          cl::init(false), cl::Hidden,
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                          cl::desc("Do not optimize lifetime zones that "
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                                   "are broken"));
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STATISTIC(NumMarkerSeen,  "Number of lifetime markers found.");
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STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
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STATISTIC(StackSlotMerged, "Number of stack slot merged.");
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STATISTIC(EscapedAllocas, "Number of allocas that escaped the lifetime region");
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//===----------------------------------------------------------------------===//
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//                           StackColoring Pass
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//===----------------------------------------------------------------------===//
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namespace {
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/// StackColoring - A machine pass for merging disjoint stack allocations,
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/// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
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class StackColoring : public MachineFunctionPass {
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  MachineFrameInfo *MFI;
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  MachineFunction *MF;
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  /// A class representing liveness information for a single basic block.
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  /// Each bit in the BitVector represents the liveness property
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  /// for a different stack slot.
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  struct BlockLifetimeInfo {
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    /// Which slots BEGINs in each basic block.
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    BitVector Begin;
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    /// Which slots ENDs in each basic block.
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    BitVector End;
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    /// Which slots are marked as LIVE_IN, coming into each basic block.
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    BitVector LiveIn;
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    /// Which slots are marked as LIVE_OUT, coming out of each basic block.
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    BitVector LiveOut;
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  };
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  /// Maps active slots (per bit) for each basic block.
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  typedef DenseMap<const MachineBasicBlock*, BlockLifetimeInfo> LivenessMap;
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  LivenessMap BlockLiveness;
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  /// Maps serial numbers to basic blocks.
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  DenseMap<const MachineBasicBlock*, int> BasicBlocks;
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  /// Maps basic blocks to a serial number.
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  SmallVector<const MachineBasicBlock*, 8> BasicBlockNumbering;
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  /// Maps liveness intervals for each slot.
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  SmallVector<LiveInterval*, 16> Intervals;
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  /// VNInfo is used for the construction of LiveIntervals.
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  VNInfo::Allocator VNInfoAllocator;
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  /// SlotIndex analysis object.
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  SlotIndexes *Indexes;
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  /// The list of lifetime markers found. These markers are to be removed
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  /// once the coloring is done.
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  SmallVector<MachineInstr*, 8> Markers;
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  /// SlotSizeSorter - A Sort utility for arranging stack slots according
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  /// to their size.
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  struct SlotSizeSorter {
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    MachineFrameInfo *MFI;
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    SlotSizeSorter(MachineFrameInfo *mfi) : MFI(mfi) { }
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    bool operator()(int LHS, int RHS) {
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      // We use -1 to denote a uninteresting slot. Place these slots at the end.
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      if (LHS == -1) return false;
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      if (RHS == -1) return true;
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      // Sort according to size.
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      return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
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  }
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};
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public:
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  static char ID;
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  StackColoring() : MachineFunctionPass(ID) {
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    initializeStackColoringPass(*PassRegistry::getPassRegistry());
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  }
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  void getAnalysisUsage(AnalysisUsage &AU) const;
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  bool runOnMachineFunction(MachineFunction &MF);
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private:
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  /// Debug.
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  void dump() const;
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  /// Removes all of the lifetime marker instructions from the function.
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  /// \returns true if any markers were removed.
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  bool removeAllMarkers();
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  /// Scan the machine function and find all of the lifetime markers.
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  /// Record the findings in the BEGIN and END vectors.
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  /// \returns the number of markers found.
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  unsigned collectMarkers(unsigned NumSlot);
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  /// Perform the dataflow calculation and calculate the lifetime for each of
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  /// the slots, based on the BEGIN/END vectors. Set the LifetimeLIVE_IN and
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  /// LifetimeLIVE_OUT maps that represent which stack slots are live coming
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  /// in and out blocks.
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  void calculateLocalLiveness();
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  /// Construct the LiveIntervals for the slots.
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  void calculateLiveIntervals(unsigned NumSlots);
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  /// Go over the machine function and change instructions which use stack
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  /// slots to use the joint slots.
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  void remapInstructions(DenseMap<int, int> &SlotRemap);
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  /// The input program may contain instructions which are not inside lifetime
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  /// markers. This can happen due to a bug in the compiler or due to a bug in
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  /// user code (for example, returning a reference to a local variable).
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  /// This procedure checks all of the instructions in the function and
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  /// invalidates lifetime ranges which do not contain all of the instructions
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  /// which access that frame slot.
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  void removeInvalidSlotRanges();
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  /// Map entries which point to other entries to their destination.
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  ///   A->B->C becomes A->C.
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   void expungeSlotMap(DenseMap<int, int> &SlotRemap, unsigned NumSlots);
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};
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} // end anonymous namespace
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char StackColoring::ID = 0;
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char &llvm::StackColoringID = StackColoring::ID;
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INITIALIZE_PASS_BEGIN(StackColoring,
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                   "stack-coloring", "Merge disjoint stack slots", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_END(StackColoring,
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                   "stack-coloring", "Merge disjoint stack slots", false, false)
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void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.addRequired<MachineDominatorTree>();
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  AU.addPreserved<MachineDominatorTree>();
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  AU.addRequired<SlotIndexes>();
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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void StackColoring::dump() const {
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  for (df_iterator<MachineFunction*> FI = df_begin(MF), FE = df_end(MF);
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       FI != FE; ++FI) {
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    DEBUG(dbgs()<<"Inspecting block #"<<BasicBlocks.lookup(*FI)<<
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          " ["<<FI->getName()<<"]\n");
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    LivenessMap::const_iterator BI = BlockLiveness.find(*FI);
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    assert(BI != BlockLiveness.end() && "Block not found");
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    const BlockLifetimeInfo &BlockInfo = BI->second;
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    DEBUG(dbgs()<<"BEGIN  : {");
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    for (unsigned i=0; i < BlockInfo.Begin.size(); ++i)
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      DEBUG(dbgs()<<BlockInfo.Begin.test(i)<<" ");
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    DEBUG(dbgs()<<"}\n");
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    DEBUG(dbgs()<<"END    : {");
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    for (unsigned i=0; i < BlockInfo.End.size(); ++i)
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      DEBUG(dbgs()<<BlockInfo.End.test(i)<<" ");
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    DEBUG(dbgs()<<"}\n");
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    DEBUG(dbgs()<<"LIVE_IN: {");
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    for (unsigned i=0; i < BlockInfo.LiveIn.size(); ++i)
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      DEBUG(dbgs()<<BlockInfo.LiveIn.test(i)<<" ");
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    DEBUG(dbgs()<<"}\n");
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    DEBUG(dbgs()<<"LIVEOUT: {");
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    for (unsigned i=0; i < BlockInfo.LiveOut.size(); ++i)
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      DEBUG(dbgs()<<BlockInfo.LiveOut.test(i)<<" ");
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    DEBUG(dbgs()<<"}\n");
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  }
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}
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unsigned StackColoring::collectMarkers(unsigned NumSlot) {
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  unsigned MarkersFound = 0;
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  // Scan the function to find all lifetime markers.
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  // NOTE: We use the a reverse-post-order iteration to ensure that we obtain a
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  // deterministic numbering, and because we'll need a post-order iteration
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  // later for solving the liveness dataflow problem.
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  for (df_iterator<MachineFunction*> FI = df_begin(MF), FE = df_end(MF);
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       FI != FE; ++FI) {
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    // Assign a serial number to this basic block.
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    BasicBlocks[*FI] = BasicBlockNumbering.size();
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    BasicBlockNumbering.push_back(*FI);
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    // Keep a reference to avoid repeated lookups.
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    BlockLifetimeInfo &BlockInfo = BlockLiveness[*FI];
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    BlockInfo.Begin.resize(NumSlot);
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    BlockInfo.End.resize(NumSlot);
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    for (MachineBasicBlock::iterator BI = (*FI)->begin(), BE = (*FI)->end();
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         BI != BE; ++BI) {
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      if (BI->getOpcode() != TargetOpcode::LIFETIME_START &&
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          BI->getOpcode() != TargetOpcode::LIFETIME_END)
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        continue;
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      Markers.push_back(BI);
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      bool IsStart = BI->getOpcode() == TargetOpcode::LIFETIME_START;
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      const MachineOperand &MI = BI->getOperand(0);
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      unsigned Slot = MI.getIndex();
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      MarkersFound++;
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      const AllocaInst *Allocation = MFI->getObjectAllocation(Slot);
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      if (Allocation) {
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        DEBUG(dbgs()<<"Found a lifetime marker for slot #"<<Slot<<
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              " with allocation: "<< Allocation->getName()<<"\n");
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      }
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      if (IsStart) {
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        BlockInfo.Begin.set(Slot);
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      } else {
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        if (BlockInfo.Begin.test(Slot)) {
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          // Allocas that start and end within a single block are handled
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          // specially when computing the LiveIntervals to avoid pessimizing
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          // the liveness propagation.
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          BlockInfo.Begin.reset(Slot);
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        } else {
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          BlockInfo.End.set(Slot);
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        }
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      }
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    }
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  }
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  // Update statistics.
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  NumMarkerSeen += MarkersFound;
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  return MarkersFound;
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}
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void StackColoring::calculateLocalLiveness() {
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  // Perform a standard reverse dataflow computation to solve for
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  // global liveness.  The BEGIN set here is equivalent to KILL in the standard
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  // formulation, and END is equivalent to GEN.  The result of this computation
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  // is a map from blocks to bitvectors where the bitvectors represent which
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  // allocas are live in/out of that block.
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  SmallPtrSet<const MachineBasicBlock*, 8> BBSet(BasicBlockNumbering.begin(),
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                                                 BasicBlockNumbering.end());
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  unsigned NumSSMIters = 0;
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  bool changed = true;
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  while (changed) {
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    changed = false;
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    ++NumSSMIters;
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    SmallPtrSet<const MachineBasicBlock*, 8> NextBBSet;
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    for (SmallVectorImpl<const MachineBasicBlock *>::iterator
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           PI = BasicBlockNumbering.begin(), PE = BasicBlockNumbering.end();
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           PI != PE; ++PI) {
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      const MachineBasicBlock *BB = *PI;
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      if (!BBSet.count(BB)) continue;
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      // Use an iterator to avoid repeated lookups.
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      LivenessMap::iterator BI = BlockLiveness.find(BB);
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      assert(BI != BlockLiveness.end() && "Block not found");
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      BlockLifetimeInfo &BlockInfo = BI->second;
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      BitVector LocalLiveIn;
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      BitVector LocalLiveOut;
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      // Forward propagation from begins to ends.
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      for (MachineBasicBlock::const_pred_iterator PI = BB->pred_begin(),
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           PE = BB->pred_end(); PI != PE; ++PI) {
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        LivenessMap::const_iterator I = BlockLiveness.find(*PI);
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        assert(I != BlockLiveness.end() && "Predecessor not found");
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        LocalLiveIn |= I->second.LiveOut;
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      }
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      LocalLiveIn |= BlockInfo.End;
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      LocalLiveIn.reset(BlockInfo.Begin);
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      // Reverse propagation from ends to begins.
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      for (MachineBasicBlock::const_succ_iterator SI = BB->succ_begin(),
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           SE = BB->succ_end(); SI != SE; ++SI) {
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        LivenessMap::const_iterator I = BlockLiveness.find(*SI);
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        assert(I != BlockLiveness.end() && "Successor not found");
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        LocalLiveOut |= I->second.LiveIn;
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      }
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      LocalLiveOut |= BlockInfo.Begin;
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      LocalLiveOut.reset(BlockInfo.End);
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      LocalLiveIn |= LocalLiveOut;
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      LocalLiveOut |= LocalLiveIn;
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      // After adopting the live bits, we need to turn-off the bits which
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      // are de-activated in this block.
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      LocalLiveOut.reset(BlockInfo.End);
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      LocalLiveIn.reset(BlockInfo.Begin);
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      // If we have both BEGIN and END markers in the same basic block then
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      // we know that the BEGIN marker comes after the END, because we already
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      // handle the case where the BEGIN comes before the END when collecting
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      // the markers (and building the BEGIN/END vectore).
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      // Want to enable the LIVE_IN and LIVE_OUT of slots that have both
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      // BEGIN and END because it means that the value lives before and after
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      // this basic block.
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      BitVector LocalEndBegin = BlockInfo.End;
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      LocalEndBegin &= BlockInfo.Begin;
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      LocalLiveIn |= LocalEndBegin;
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      LocalLiveOut |= LocalEndBegin;
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      if (LocalLiveIn.test(BlockInfo.LiveIn)) {
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        changed = true;
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        BlockInfo.LiveIn |= LocalLiveIn;
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        for (MachineBasicBlock::const_pred_iterator PI = BB->pred_begin(),
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             PE = BB->pred_end(); PI != PE; ++PI)
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          NextBBSet.insert(*PI);
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      }
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      if (LocalLiveOut.test(BlockInfo.LiveOut)) {
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        changed = true;
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        BlockInfo.LiveOut |= LocalLiveOut;
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        for (MachineBasicBlock::const_succ_iterator SI = BB->succ_begin(),
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             SE = BB->succ_end(); SI != SE; ++SI)
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          NextBBSet.insert(*SI);
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      }
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    }
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    BBSet = NextBBSet;
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  }// while changed.
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}
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void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
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  SmallVector<SlotIndex, 16> Starts;
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  SmallVector<SlotIndex, 16> Finishes;
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  // For each block, find which slots are active within this block
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  // and update the live intervals.
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  for (MachineFunction::iterator MBB = MF->begin(), MBBe = MF->end();
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       MBB != MBBe; ++MBB) {
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    Starts.clear();
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    Starts.resize(NumSlots);
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    Finishes.clear();
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    Finishes.resize(NumSlots);
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    // Create the interval for the basic blocks with lifetime markers in them.
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    for (SmallVectorImpl<MachineInstr*>::const_iterator it = Markers.begin(),
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         e = Markers.end(); it != e; ++it) {
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      const MachineInstr *MI = *it;
 | 
						|
      if (MI->getParent() != MBB)
 | 
						|
        continue;
 | 
						|
 | 
						|
      assert((MI->getOpcode() == TargetOpcode::LIFETIME_START ||
 | 
						|
              MI->getOpcode() == TargetOpcode::LIFETIME_END) &&
 | 
						|
             "Invalid Lifetime marker");
 | 
						|
 | 
						|
      bool IsStart = MI->getOpcode() == TargetOpcode::LIFETIME_START;
 | 
						|
      const MachineOperand &Mo = MI->getOperand(0);
 | 
						|
      int Slot = Mo.getIndex();
 | 
						|
      assert(Slot >= 0 && "Invalid slot");
 | 
						|
 | 
						|
      SlotIndex ThisIndex = Indexes->getInstructionIndex(MI);
 | 
						|
 | 
						|
      if (IsStart) {
 | 
						|
        if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
 | 
						|
          Starts[Slot] = ThisIndex;
 | 
						|
      } else {
 | 
						|
        if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
 | 
						|
          Finishes[Slot] = ThisIndex;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Create the interval of the blocks that we previously found to be 'alive'.
 | 
						|
    BlockLifetimeInfo &MBBLiveness = BlockLiveness[MBB];
 | 
						|
    for (int pos = MBBLiveness.LiveIn.find_first(); pos != -1;
 | 
						|
         pos = MBBLiveness.LiveIn.find_next(pos)) {
 | 
						|
      Starts[pos] = Indexes->getMBBStartIdx(MBB);
 | 
						|
    }
 | 
						|
    for (int pos = MBBLiveness.LiveOut.find_first(); pos != -1;
 | 
						|
         pos = MBBLiveness.LiveOut.find_next(pos)) {
 | 
						|
      Finishes[pos] = Indexes->getMBBEndIdx(MBB);
 | 
						|
    }
 | 
						|
 | 
						|
    for (unsigned i = 0; i < NumSlots; ++i) {
 | 
						|
      assert(Starts[i].isValid() == Finishes[i].isValid() && "Unmatched range");
 | 
						|
      if (!Starts[i].isValid())
 | 
						|
        continue;
 | 
						|
 | 
						|
      assert(Starts[i] && Finishes[i] && "Invalid interval");
 | 
						|
      VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
 | 
						|
      SlotIndex S = Starts[i];
 | 
						|
      SlotIndex F = Finishes[i];
 | 
						|
      if (S < F) {
 | 
						|
        // We have a single consecutive region.
 | 
						|
        Intervals[i]->addRange(LiveRange(S, F, ValNum));
 | 
						|
      } else {
 | 
						|
        // We have two non consecutive regions. This happens when
 | 
						|
        // LIFETIME_START appears after the LIFETIME_END marker.
 | 
						|
        SlotIndex NewStart = Indexes->getMBBStartIdx(MBB);
 | 
						|
        SlotIndex NewFin = Indexes->getMBBEndIdx(MBB);
 | 
						|
        Intervals[i]->addRange(LiveRange(NewStart, F, ValNum));
 | 
						|
        Intervals[i]->addRange(LiveRange(S, NewFin, ValNum));
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool StackColoring::removeAllMarkers() {
 | 
						|
  unsigned Count = 0;
 | 
						|
  for (unsigned i = 0; i < Markers.size(); ++i) {
 | 
						|
    Markers[i]->eraseFromParent();
 | 
						|
    Count++;
 | 
						|
  }
 | 
						|
  Markers.clear();
 | 
						|
 | 
						|
  DEBUG(dbgs()<<"Removed "<<Count<<" markers.\n");
 | 
						|
  return Count;
 | 
						|
}
 | 
						|
 | 
						|
void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
 | 
						|
  unsigned FixedInstr = 0;
 | 
						|
  unsigned FixedMemOp = 0;
 | 
						|
  unsigned FixedDbg = 0;
 | 
						|
  MachineModuleInfo *MMI = &MF->getMMI();
 | 
						|
 | 
						|
  // Remap debug information that refers to stack slots.
 | 
						|
  MachineModuleInfo::VariableDbgInfoMapTy &VMap = MMI->getVariableDbgInfo();
 | 
						|
  for (MachineModuleInfo::VariableDbgInfoMapTy::iterator VI = VMap.begin(),
 | 
						|
       VE = VMap.end(); VI != VE; ++VI) {
 | 
						|
    const MDNode *Var = VI->first;
 | 
						|
    if (!Var) continue;
 | 
						|
    std::pair<unsigned, DebugLoc> &VP = VI->second;
 | 
						|
    if (SlotRemap.count(VP.first)) {
 | 
						|
      DEBUG(dbgs()<<"Remapping debug info for ["<<Var->getName()<<"].\n");
 | 
						|
      VP.first = SlotRemap[VP.first];
 | 
						|
      FixedDbg++;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Keep a list of *allocas* which need to be remapped.
 | 
						|
  DenseMap<const AllocaInst*, const AllocaInst*> Allocas;
 | 
						|
  for (DenseMap<int, int>::const_iterator it = SlotRemap.begin(),
 | 
						|
       e = SlotRemap.end(); it != e; ++it) {
 | 
						|
    const AllocaInst *From = MFI->getObjectAllocation(it->first);
 | 
						|
    const AllocaInst *To = MFI->getObjectAllocation(it->second);
 | 
						|
    assert(To && From && "Invalid allocation object");
 | 
						|
    Allocas[From] = To;
 | 
						|
  }
 | 
						|
 | 
						|
  // Remap all instructions to the new stack slots.
 | 
						|
  MachineFunction::iterator BB, BBE;
 | 
						|
  MachineBasicBlock::iterator I, IE;
 | 
						|
  for (BB = MF->begin(), BBE = MF->end(); BB != BBE; ++BB)
 | 
						|
    for (I = BB->begin(), IE = BB->end(); I != IE; ++I) {
 | 
						|
 | 
						|
      // Skip lifetime markers. We'll remove them soon.
 | 
						|
      if (I->getOpcode() == TargetOpcode::LIFETIME_START ||
 | 
						|
          I->getOpcode() == TargetOpcode::LIFETIME_END)
 | 
						|
        continue;
 | 
						|
 | 
						|
      // Update the MachineMemOperand to use the new alloca.
 | 
						|
      for (MachineInstr::mmo_iterator MM = I->memoperands_begin(),
 | 
						|
           E = I->memoperands_end(); MM != E; ++MM) {
 | 
						|
        MachineMemOperand *MMO = *MM;
 | 
						|
 | 
						|
        const Value *V = MMO->getValue();
 | 
						|
 | 
						|
        if (!V)
 | 
						|
          continue;
 | 
						|
 | 
						|
        const PseudoSourceValue *PSV = dyn_cast<const PseudoSourceValue>(V);
 | 
						|
        if (PSV && PSV->isConstant(MFI))
 | 
						|
          continue;
 | 
						|
 | 
						|
        // Climb up and find the original alloca.
 | 
						|
        V = GetUnderlyingObject(V);
 | 
						|
        // If we did not find one, or if the one that we found is not in our
 | 
						|
        // map, then move on.
 | 
						|
        if (!V || !isa<AllocaInst>(V)) {
 | 
						|
          // Clear mem operand since we don't know for sure that it doesn't
 | 
						|
          // alias a merged alloca.
 | 
						|
          MMO->setValue(0);
 | 
						|
          continue;
 | 
						|
        }
 | 
						|
        const AllocaInst *AI= cast<AllocaInst>(V);
 | 
						|
        if (!Allocas.count(AI))
 | 
						|
          continue;
 | 
						|
 | 
						|
        MMO->setValue(Allocas[AI]);
 | 
						|
        FixedMemOp++;
 | 
						|
      }
 | 
						|
 | 
						|
      // Update all of the machine instruction operands.
 | 
						|
      for (unsigned i = 0 ; i <  I->getNumOperands(); ++i) {
 | 
						|
        MachineOperand &MO = I->getOperand(i);
 | 
						|
 | 
						|
        if (!MO.isFI())
 | 
						|
          continue;
 | 
						|
        int FromSlot = MO.getIndex();
 | 
						|
 | 
						|
        // Don't touch arguments.
 | 
						|
        if (FromSlot<0)
 | 
						|
          continue;
 | 
						|
 | 
						|
        // Only look at mapped slots.
 | 
						|
        if (!SlotRemap.count(FromSlot))
 | 
						|
          continue;
 | 
						|
 | 
						|
        // In a debug build, check that the instruction that we are modifying is
 | 
						|
        // inside the expected live range. If the instruction is not inside
 | 
						|
        // the calculated range then it means that the alloca usage moved
 | 
						|
        // outside of the lifetime markers, or that the user has a bug.
 | 
						|
        // NOTE: Alloca address calculations which happen outside the lifetime
 | 
						|
        // zone are are okay, despite the fact that we don't have a good way
 | 
						|
        // for validating all of the usages of the calculation.
 | 
						|
#ifndef NDEBUG
 | 
						|
        bool TouchesMemory = I->mayLoad() || I->mayStore();
 | 
						|
        // If we *don't* protect the user from escaped allocas, don't bother
 | 
						|
        // validating the instructions.
 | 
						|
        if (!I->isDebugValue() && TouchesMemory && ProtectFromEscapedAllocas) {
 | 
						|
          SlotIndex Index = Indexes->getInstructionIndex(I);
 | 
						|
          LiveInterval *Interval = Intervals[FromSlot];
 | 
						|
          assert(Interval->find(Index) != Interval->end() &&
 | 
						|
                 "Found instruction usage outside of live range.");
 | 
						|
        }
 | 
						|
#endif
 | 
						|
 | 
						|
        // Fix the machine instructions.
 | 
						|
        int ToSlot = SlotRemap[FromSlot];
 | 
						|
        MO.setIndex(ToSlot);
 | 
						|
        FixedInstr++;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
  DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
 | 
						|
  DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
 | 
						|
  DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");
 | 
						|
}
 | 
						|
 | 
						|
void StackColoring::removeInvalidSlotRanges() {
 | 
						|
  MachineFunction::const_iterator BB, BBE;
 | 
						|
  MachineBasicBlock::const_iterator I, IE;
 | 
						|
  for (BB = MF->begin(), BBE = MF->end(); BB != BBE; ++BB)
 | 
						|
    for (I = BB->begin(), IE = BB->end(); I != IE; ++I) {
 | 
						|
 | 
						|
      if (I->getOpcode() == TargetOpcode::LIFETIME_START ||
 | 
						|
          I->getOpcode() == TargetOpcode::LIFETIME_END || I->isDebugValue())
 | 
						|
        continue;
 | 
						|
 | 
						|
      // Some intervals are suspicious! In some cases we find address
 | 
						|
      // calculations outside of the lifetime zone, but not actual memory
 | 
						|
      // read or write. Memory accesses outside of the lifetime zone are a clear
 | 
						|
      // violation, but address calculations are okay. This can happen when
 | 
						|
      // GEPs are hoisted outside of the lifetime zone.
 | 
						|
      // So, in here we only check instructions which can read or write memory.
 | 
						|
      if (!I->mayLoad() && !I->mayStore())
 | 
						|
        continue;
 | 
						|
 | 
						|
      // Check all of the machine operands.
 | 
						|
      for (unsigned i = 0 ; i <  I->getNumOperands(); ++i) {
 | 
						|
        const MachineOperand &MO = I->getOperand(i);
 | 
						|
 | 
						|
        if (!MO.isFI())
 | 
						|
          continue;
 | 
						|
 | 
						|
        int Slot = MO.getIndex();
 | 
						|
 | 
						|
        if (Slot<0)
 | 
						|
          continue;
 | 
						|
 | 
						|
        if (Intervals[Slot]->empty())
 | 
						|
          continue;
 | 
						|
 | 
						|
        // Check that the used slot is inside the calculated lifetime range.
 | 
						|
        // If it is not, warn about it and invalidate the range.
 | 
						|
        LiveInterval *Interval = Intervals[Slot];
 | 
						|
        SlotIndex Index = Indexes->getInstructionIndex(I);
 | 
						|
        if (Interval->find(Index) == Interval->end()) {
 | 
						|
          Intervals[Slot]->clear();
 | 
						|
          DEBUG(dbgs()<<"Invalidating range #"<<Slot<<"\n");
 | 
						|
          EscapedAllocas++;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void StackColoring::expungeSlotMap(DenseMap<int, int> &SlotRemap,
 | 
						|
                                   unsigned NumSlots) {
 | 
						|
  // Expunge slot remap map.
 | 
						|
  for (unsigned i=0; i < NumSlots; ++i) {
 | 
						|
    // If we are remapping i
 | 
						|
    if (SlotRemap.count(i)) {
 | 
						|
      int Target = SlotRemap[i];
 | 
						|
      // As long as our target is mapped to something else, follow it.
 | 
						|
      while (SlotRemap.count(Target)) {
 | 
						|
        Target = SlotRemap[Target];
 | 
						|
        SlotRemap[i] = Target;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
 | 
						|
  DEBUG(dbgs() << "********** Stack Coloring **********\n"
 | 
						|
               << "********** Function: "
 | 
						|
               << ((const Value*)Func.getFunction())->getName() << '\n');
 | 
						|
  MF = &Func;
 | 
						|
  MFI = MF->getFrameInfo();
 | 
						|
  Indexes = &getAnalysis<SlotIndexes>();
 | 
						|
  BlockLiveness.clear();
 | 
						|
  BasicBlocks.clear();
 | 
						|
  BasicBlockNumbering.clear();
 | 
						|
  Markers.clear();
 | 
						|
  Intervals.clear();
 | 
						|
  VNInfoAllocator.Reset();
 | 
						|
 | 
						|
  unsigned NumSlots = MFI->getObjectIndexEnd();
 | 
						|
 | 
						|
  // If there are no stack slots then there are no markers to remove.
 | 
						|
  if (!NumSlots)
 | 
						|
    return false;
 | 
						|
 | 
						|
  SmallVector<int, 8> SortedSlots;
 | 
						|
 | 
						|
  SortedSlots.reserve(NumSlots);
 | 
						|
  Intervals.reserve(NumSlots);
 | 
						|
 | 
						|
  unsigned NumMarkers = collectMarkers(NumSlots);
 | 
						|
 | 
						|
  unsigned TotalSize = 0;
 | 
						|
  DEBUG(dbgs()<<"Found "<<NumMarkers<<" markers and "<<NumSlots<<" slots\n");
 | 
						|
  DEBUG(dbgs()<<"Slot structure:\n");
 | 
						|
 | 
						|
  for (int i=0; i < MFI->getObjectIndexEnd(); ++i) {
 | 
						|
    DEBUG(dbgs()<<"Slot #"<<i<<" - "<<MFI->getObjectSize(i)<<" bytes.\n");
 | 
						|
    TotalSize += MFI->getObjectSize(i);
 | 
						|
  }
 | 
						|
 | 
						|
  DEBUG(dbgs()<<"Total Stack size: "<<TotalSize<<" bytes\n\n");
 | 
						|
 | 
						|
  // Don't continue because there are not enough lifetime markers, or the
 | 
						|
  // stack is too small, or we are told not to optimize the slots.
 | 
						|
  if (NumMarkers < 2 || TotalSize < 16 || DisableColoring) {
 | 
						|
    DEBUG(dbgs()<<"Will not try to merge slots.\n");
 | 
						|
    return removeAllMarkers();
 | 
						|
  }
 | 
						|
 | 
						|
  for (unsigned i=0; i < NumSlots; ++i) {
 | 
						|
    LiveInterval *LI = new LiveInterval(i, 0);
 | 
						|
    Intervals.push_back(LI);
 | 
						|
    LI->getNextValue(Indexes->getZeroIndex(), VNInfoAllocator);
 | 
						|
    SortedSlots.push_back(i);
 | 
						|
  }
 | 
						|
 | 
						|
  // Calculate the liveness of each block.
 | 
						|
  calculateLocalLiveness();
 | 
						|
 | 
						|
  // Propagate the liveness information.
 | 
						|
  calculateLiveIntervals(NumSlots);
 | 
						|
 | 
						|
  // Search for allocas which are used outside of the declared lifetime
 | 
						|
  // markers.
 | 
						|
  if (ProtectFromEscapedAllocas)
 | 
						|
    removeInvalidSlotRanges();
 | 
						|
 | 
						|
  // Maps old slots to new slots.
 | 
						|
  DenseMap<int, int> SlotRemap;
 | 
						|
  unsigned RemovedSlots = 0;
 | 
						|
  unsigned ReducedSize = 0;
 | 
						|
 | 
						|
  // Do not bother looking at empty intervals.
 | 
						|
  for (unsigned I = 0; I < NumSlots; ++I) {
 | 
						|
    if (Intervals[SortedSlots[I]]->empty())
 | 
						|
      SortedSlots[I] = -1;
 | 
						|
  }
 | 
						|
 | 
						|
  // This is a simple greedy algorithm for merging allocas. First, sort the
 | 
						|
  // slots, placing the largest slots first. Next, perform an n^2 scan and look
 | 
						|
  // for disjoint slots. When you find disjoint slots, merge the samller one
 | 
						|
  // into the bigger one and update the live interval. Remove the small alloca
 | 
						|
  // and continue.
 | 
						|
 | 
						|
  // Sort the slots according to their size. Place unused slots at the end.
 | 
						|
  // Use stable sort to guarantee deterministic code generation.
 | 
						|
  std::stable_sort(SortedSlots.begin(), SortedSlots.end(),
 | 
						|
                   SlotSizeSorter(MFI));
 | 
						|
 | 
						|
  bool Changed = true;
 | 
						|
  while (Changed) {
 | 
						|
    Changed = false;
 | 
						|
    for (unsigned I = 0; I < NumSlots; ++I) {
 | 
						|
      if (SortedSlots[I] == -1)
 | 
						|
        continue;
 | 
						|
 | 
						|
      for (unsigned J=I+1; J < NumSlots; ++J) {
 | 
						|
        if (SortedSlots[J] == -1)
 | 
						|
          continue;
 | 
						|
 | 
						|
        int FirstSlot = SortedSlots[I];
 | 
						|
        int SecondSlot = SortedSlots[J];
 | 
						|
        LiveInterval *First = Intervals[FirstSlot];
 | 
						|
        LiveInterval *Second = Intervals[SecondSlot];
 | 
						|
        assert (!First->empty() && !Second->empty() && "Found an empty range");
 | 
						|
 | 
						|
        // Merge disjoint slots.
 | 
						|
        if (!First->overlaps(*Second)) {
 | 
						|
          Changed = true;
 | 
						|
          First->MergeRangesInAsValue(*Second, First->getValNumInfo(0));
 | 
						|
          SlotRemap[SecondSlot] = FirstSlot;
 | 
						|
          SortedSlots[J] = -1;
 | 
						|
          DEBUG(dbgs()<<"Merging #"<<FirstSlot<<" and slots #"<<
 | 
						|
                SecondSlot<<" together.\n");
 | 
						|
          unsigned MaxAlignment = std::max(MFI->getObjectAlignment(FirstSlot),
 | 
						|
                                           MFI->getObjectAlignment(SecondSlot));
 | 
						|
 | 
						|
          assert(MFI->getObjectSize(FirstSlot) >=
 | 
						|
                 MFI->getObjectSize(SecondSlot) &&
 | 
						|
                 "Merging a small object into a larger one");
 | 
						|
 | 
						|
          RemovedSlots+=1;
 | 
						|
          ReducedSize += MFI->getObjectSize(SecondSlot);
 | 
						|
          MFI->setObjectAlignment(FirstSlot, MaxAlignment);
 | 
						|
          MFI->RemoveStackObject(SecondSlot);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }// While changed.
 | 
						|
 | 
						|
  // Record statistics.
 | 
						|
  StackSpaceSaved += ReducedSize;
 | 
						|
  StackSlotMerged += RemovedSlots;
 | 
						|
  DEBUG(dbgs()<<"Merge "<<RemovedSlots<<" slots. Saved "<<
 | 
						|
        ReducedSize<<" bytes\n");
 | 
						|
 | 
						|
  // Scan the entire function and update all machine operands that use frame
 | 
						|
  // indices to use the remapped frame index.
 | 
						|
  expungeSlotMap(SlotRemap, NumSlots);
 | 
						|
  remapInstructions(SlotRemap);
 | 
						|
 | 
						|
  // Release the intervals.
 | 
						|
  for (unsigned I = 0; I < NumSlots; ++I) {
 | 
						|
    delete Intervals[I];
 | 
						|
  }
 | 
						|
 | 
						|
  return removeAllMarkers();
 | 
						|
}
 |