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	This reverts commit r189886. I found a corner case where this optimization is not valid: Say we have a "linkonce_odr unnamed_addr" in two translation units: * In TU 1 this optimization kicks in and makes it hidden. * In TU 2 it gets const merged with a constant that is *not* unnamed_addr, resulting in a non unnamed_addr constant with default visibility. * The static linker rules for combining visibility them produce a hidden symbol, which is incorrect from the point of view of the non unnamed_addr constant. The one place we can do this is when we know that the symbol is not used from another TU in the same shared object, i.e., during LTO. I will move it there. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@189954 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			310 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/GlobalValue.h - Class to represent a global value --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a common base class of all globally definable objects.  As such,
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// it is subclassed by GlobalVariable, GlobalAlias and by Function.  This is
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// used because you can do certain things with these global objects that you
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// can't do to anything else.  For example, use the address of one as a
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// constant.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IR_GLOBALVALUE_H
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#define LLVM_IR_GLOBALVALUE_H
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#include "llvm/IR/Constant.h"
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#include "llvm/IR/DerivedTypes.h"
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namespace llvm {
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class PointerType;
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class Module;
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class GlobalValue : public Constant {
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  GlobalValue(const GlobalValue &) LLVM_DELETED_FUNCTION;
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public:
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  /// @brief An enumeration for the kinds of linkage for global values.
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  enum LinkageTypes {
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    ExternalLinkage = 0,///< Externally visible function
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    AvailableExternallyLinkage, ///< Available for inspection, not emission.
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    LinkOnceAnyLinkage, ///< Keep one copy of function when linking (inline)
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    LinkOnceODRLinkage, ///< Same, but only replaced by something equivalent.
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    LinkOnceODRAutoHideLinkage, ///< Like LinkOnceODRLinkage but addr not taken.
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    WeakAnyLinkage,     ///< Keep one copy of named function when linking (weak)
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    WeakODRLinkage,     ///< Same, but only replaced by something equivalent.
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    AppendingLinkage,   ///< Special purpose, only applies to global arrays
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    InternalLinkage,    ///< Rename collisions when linking (static functions).
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    PrivateLinkage,     ///< Like Internal, but omit from symbol table.
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    LinkerPrivateLinkage, ///< Like Private, but linker removes.
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    LinkerPrivateWeakLinkage, ///< Like LinkerPrivate, but weak.
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    DLLImportLinkage,   ///< Function to be imported from DLL
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    DLLExportLinkage,   ///< Function to be accessible from DLL.
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    ExternalWeakLinkage,///< ExternalWeak linkage description.
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    CommonLinkage       ///< Tentative definitions.
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  };
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  /// @brief An enumeration for the kinds of visibility of global values.
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  enum VisibilityTypes {
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    DefaultVisibility = 0,  ///< The GV is visible
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    HiddenVisibility,       ///< The GV is hidden
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    ProtectedVisibility     ///< The GV is protected
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  };
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protected:
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  GlobalValue(Type *ty, ValueTy vty, Use *Ops, unsigned NumOps,
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              LinkageTypes linkage, const Twine &Name)
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    : Constant(ty, vty, Ops, NumOps), Linkage(linkage),
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      Visibility(DefaultVisibility), Alignment(0), UnnamedAddr(0), Parent(0) {
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    setName(Name);
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  }
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  // Note: VC++ treats enums as signed, so an extra bit is required to prevent
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  // Linkage and Visibility from turning into negative values.
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  LinkageTypes Linkage : 5;   // The linkage of this global
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  unsigned Visibility : 2;    // The visibility style of this global
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  unsigned Alignment : 16;    // Alignment of this symbol, must be power of two
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  unsigned UnnamedAddr : 1;   // This value's address is not significant
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  Module *Parent;             // The containing module.
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  std::string Section;        // Section to emit this into, empty mean default
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public:
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  ~GlobalValue() {
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    removeDeadConstantUsers();   // remove any dead constants using this.
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  }
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  unsigned getAlignment() const {
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    return (1u << Alignment) >> 1;
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  }
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  void setAlignment(unsigned Align);
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  bool hasUnnamedAddr() const { return UnnamedAddr; }
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  void setUnnamedAddr(bool Val) { UnnamedAddr = Val; }
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  VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); }
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  bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; }
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  bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; }
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  bool hasProtectedVisibility() const {
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    return Visibility == ProtectedVisibility;
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  }
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  void setVisibility(VisibilityTypes V) { Visibility = V; }
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  bool hasSection() const { return !Section.empty(); }
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  const std::string &getSection() const { return Section; }
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  void setSection(StringRef S) { Section = S; }
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  /// If the usage is empty (except transitively dead constants), then this
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  /// global value can be safely deleted since the destructor will
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  /// delete the dead constants as well.
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  /// @brief Determine if the usage of this global value is empty except
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  /// for transitively dead constants.
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  bool use_empty_except_constants();
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  /// getType - Global values are always pointers.
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  inline PointerType *getType() const {
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    return cast<PointerType>(User::getType());
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  }
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  static LinkageTypes getLinkOnceLinkage(bool ODR) {
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    return ODR ? LinkOnceODRLinkage : LinkOnceAnyLinkage;
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  }
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  static LinkageTypes getWeakLinkage(bool ODR) {
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    return ODR ? WeakODRLinkage : WeakAnyLinkage;
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  }
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  static bool isExternalLinkage(LinkageTypes Linkage) {
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    return Linkage == ExternalLinkage;
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  }
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  static bool isAvailableExternallyLinkage(LinkageTypes Linkage) {
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    return Linkage == AvailableExternallyLinkage;
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  }
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  static bool isLinkOnceLinkage(LinkageTypes Linkage) {
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    return Linkage == LinkOnceAnyLinkage ||
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           Linkage == LinkOnceODRLinkage ||
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           Linkage == LinkOnceODRAutoHideLinkage;
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  }
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  static bool isLinkOnceODRAutoHideLinkage(LinkageTypes Linkage) {
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    return Linkage == LinkOnceODRAutoHideLinkage;
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  }
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  static bool isWeakLinkage(LinkageTypes Linkage) {
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    return Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage;
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  }
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  static bool isAppendingLinkage(LinkageTypes Linkage) {
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    return Linkage == AppendingLinkage;
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  }
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  static bool isInternalLinkage(LinkageTypes Linkage) {
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    return Linkage == InternalLinkage;
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  }
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  static bool isPrivateLinkage(LinkageTypes Linkage) {
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    return Linkage == PrivateLinkage;
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  }
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  static bool isLinkerPrivateLinkage(LinkageTypes Linkage) {
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    return Linkage == LinkerPrivateLinkage;
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  }
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  static bool isLinkerPrivateWeakLinkage(LinkageTypes Linkage) {
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    return Linkage == LinkerPrivateWeakLinkage;
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  }
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  static bool isLocalLinkage(LinkageTypes Linkage) {
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    return isInternalLinkage(Linkage) || isPrivateLinkage(Linkage) ||
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      isLinkerPrivateLinkage(Linkage) || isLinkerPrivateWeakLinkage(Linkage);
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  }
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  static bool isDLLImportLinkage(LinkageTypes Linkage) {
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    return Linkage == DLLImportLinkage;
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  }
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  static bool isDLLExportLinkage(LinkageTypes Linkage) {
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    return Linkage == DLLExportLinkage;
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  }
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  static bool isExternalWeakLinkage(LinkageTypes Linkage) {
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    return Linkage == ExternalWeakLinkage;
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  }
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  static bool isCommonLinkage(LinkageTypes Linkage) {
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    return Linkage == CommonLinkage;
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  }
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  /// isDiscardableIfUnused - Whether the definition of this global may be
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  /// discarded if it is not used in its compilation unit.
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  static bool isDiscardableIfUnused(LinkageTypes Linkage) {
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    return isLinkOnceLinkage(Linkage) || isLocalLinkage(Linkage);
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  }
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  /// mayBeOverridden - Whether the definition of this global may be replaced
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  /// by something non-equivalent at link time.  For example, if a function has
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  /// weak linkage then the code defining it may be replaced by different code.
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  static bool mayBeOverridden(LinkageTypes Linkage) {
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    return Linkage == WeakAnyLinkage ||
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           Linkage == LinkOnceAnyLinkage ||
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           Linkage == CommonLinkage ||
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           Linkage == ExternalWeakLinkage ||
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           Linkage == LinkerPrivateWeakLinkage;
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  }
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  /// isWeakForLinker - Whether the definition of this global may be replaced at
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  /// link time.  NB: Using this method outside of the code generators is almost
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  /// always a mistake: when working at the IR level use mayBeOverridden instead
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  /// as it knows about ODR semantics.
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  static bool isWeakForLinker(LinkageTypes Linkage)  {
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    return Linkage == AvailableExternallyLinkage ||
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           Linkage == WeakAnyLinkage ||
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           Linkage == WeakODRLinkage ||
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           Linkage == LinkOnceAnyLinkage ||
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           Linkage == LinkOnceODRLinkage ||
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           Linkage == LinkOnceODRAutoHideLinkage ||
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           Linkage == CommonLinkage ||
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           Linkage == ExternalWeakLinkage ||
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           Linkage == LinkerPrivateWeakLinkage;
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  }
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  bool hasExternalLinkage() const { return isExternalLinkage(Linkage); }
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  bool hasAvailableExternallyLinkage() const {
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    return isAvailableExternallyLinkage(Linkage);
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  }
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  bool hasLinkOnceLinkage() const {
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    return isLinkOnceLinkage(Linkage);
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  }
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  bool hasLinkOnceODRAutoHideLinkage() const {
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    return isLinkOnceODRAutoHideLinkage(Linkage);
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  }
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  bool hasWeakLinkage() const {
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    return isWeakLinkage(Linkage);
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  }
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  bool hasAppendingLinkage() const { return isAppendingLinkage(Linkage); }
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  bool hasInternalLinkage() const { return isInternalLinkage(Linkage); }
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  bool hasPrivateLinkage() const { return isPrivateLinkage(Linkage); }
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  bool hasLinkerPrivateLinkage() const { return isLinkerPrivateLinkage(Linkage); }
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  bool hasLinkerPrivateWeakLinkage() const {
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    return isLinkerPrivateWeakLinkage(Linkage);
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  }
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  bool hasLocalLinkage() const { return isLocalLinkage(Linkage); }
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  bool hasDLLImportLinkage() const { return isDLLImportLinkage(Linkage); }
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  bool hasDLLExportLinkage() const { return isDLLExportLinkage(Linkage); }
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  bool hasExternalWeakLinkage() const { return isExternalWeakLinkage(Linkage); }
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  bool hasCommonLinkage() const { return isCommonLinkage(Linkage); }
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  void setLinkage(LinkageTypes LT) { Linkage = LT; }
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  LinkageTypes getLinkage() const { return Linkage; }
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  bool isDiscardableIfUnused() const {
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    return isDiscardableIfUnused(Linkage);
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  }
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  bool mayBeOverridden() const { return mayBeOverridden(Linkage); }
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  bool isWeakForLinker() const { return isWeakForLinker(Linkage); }
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  /// copyAttributesFrom - copy all additional attributes (those not needed to
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  /// create a GlobalValue) from the GlobalValue Src to this one.
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  virtual void copyAttributesFrom(const GlobalValue *Src);
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  /// getRealLinkageName - If special LLVM prefix that is used to inform the asm
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  /// printer to not emit usual symbol prefix before the symbol name is used
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  /// then return linkage name after skipping this special LLVM prefix.
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  static StringRef getRealLinkageName(StringRef Name) {
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    if (!Name.empty() && Name[0] == '\1')
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      return Name.substr(1);
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    return Name;
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  }
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/// @name Materialization
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/// Materialization is used to construct functions only as they're needed. This
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/// is useful to reduce memory usage in LLVM or parsing work done by the
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/// BitcodeReader to load the Module.
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/// @{
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  /// isMaterializable - If this function's Module is being lazily streamed in
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  /// functions from disk or some other source, this method can be used to check
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  /// to see if the function has been read in yet or not.
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  bool isMaterializable() const;
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  /// isDematerializable - Returns true if this function was loaded from a
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  /// GVMaterializer that's still attached to its Module and that knows how to
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  /// dematerialize the function.
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  bool isDematerializable() const;
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  /// Materialize - make sure this GlobalValue is fully read.  If the module is
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  /// corrupt, this returns true and fills in the optional string with
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  /// information about the problem.  If successful, this returns false.
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  bool Materialize(std::string *ErrInfo = 0);
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  /// Dematerialize - If this GlobalValue is read in, and if the GVMaterializer
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  /// supports it, release the memory for the function, and set it up to be
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  /// materialized lazily.  If !isDematerializable(), this method is a noop.
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  void Dematerialize();
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/// @}
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  /// Override from Constant class.
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  virtual void destroyConstant();
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  /// isDeclaration - Return true if the primary definition of this global 
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  /// value is outside of the current translation unit.
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  bool isDeclaration() const;
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  /// removeFromParent - This method unlinks 'this' from the containing module,
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  /// but does not delete it.
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  virtual void removeFromParent() = 0;
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  /// eraseFromParent - This method unlinks 'this' from the containing module
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  /// and deletes it.
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  virtual void eraseFromParent() = 0;
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  /// getParent - Get the module that this global value is contained inside
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  /// of...
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  inline Module *getParent() { return Parent; }
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  inline const Module *getParent() const { return Parent; }
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  // Methods for support type inquiry through isa, cast, and dyn_cast:
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  static inline bool classof(const Value *V) {
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    return V->getValueID() == Value::FunctionVal ||
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           V->getValueID() == Value::GlobalVariableVal ||
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           V->getValueID() == Value::GlobalAliasVal;
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  }
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};
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} // End llvm namespace
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#endif
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