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			222 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Support/InstVisitor.h - Define instruction visitors -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_INSTVISITOR_H
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#define LLVM_SUPPORT_INSTVISITOR_H
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Module.h"
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#include "llvm/Support/ErrorHandling.h"
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namespace llvm {
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// We operate on opaque instruction classes, so forward declare all instruction
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// types now...
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS)   class CLASS;
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#include "llvm/Instruction.def"
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#define DELEGATE(CLASS_TO_VISIT) \
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  return static_cast<SubClass*>(this)-> \
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               visit##CLASS_TO_VISIT(static_cast<CLASS_TO_VISIT&>(I))
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/// @brief Base class for instruction visitors
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///
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/// Instruction visitors are used when you want to perform different actions
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/// for different kinds of instructions without having to use lots of casts
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/// and a big switch statement (in your code, that is).
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///
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/// To define your own visitor, inherit from this class, specifying your
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/// new type for the 'SubClass' template parameter, and "override" visitXXX
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/// functions in your class. I say "override" because this class is defined
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/// in terms of statically resolved overloading, not virtual functions.
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///
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/// For example, here is a visitor that counts the number of malloc
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/// instructions processed:
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///
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///  /// Declare the class.  Note that we derive from InstVisitor instantiated
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///  /// with _our new subclasses_ type.
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///  ///
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///  struct CountAllocaVisitor : public InstVisitor<CountAllocaVisitor> {
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///    unsigned Count;
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///    CountAllocaVisitor() : Count(0) {}
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///
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///    void visitAllocaInst(AllocaInst &AI) { ++Count; }
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///  };
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///
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///  And this class would be used like this:
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///    CountAllocaVisitor CAV;
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///    CAV.visit(function);
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///    NumAllocas = CAV.Count;
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///
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/// The defined has 'visit' methods for Instruction, and also for BasicBlock,
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/// Function, and Module, which recursively process all contained instructions.
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///
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/// Note that if you don't implement visitXXX for some instruction type,
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/// the visitXXX method for instruction superclass will be invoked. So
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/// if instructions are added in the future, they will be automatically
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/// supported, if you handle one of their superclasses.
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///
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/// The optional second template argument specifies the type that instruction
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/// visitation functions should return. If you specify this, you *MUST* provide
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/// an implementation of visitInstruction though!.
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///
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/// Note that this class is specifically designed as a template to avoid
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/// virtual function call overhead.  Defining and using an InstVisitor is just
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/// as efficient as having your own switch statement over the instruction
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/// opcode.
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template<typename SubClass, typename RetTy=void>
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class InstVisitor {
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  //===--------------------------------------------------------------------===//
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  // Interface code - This is the public interface of the InstVisitor that you
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  // use to visit instructions...
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  //
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public:
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  // Generic visit method - Allow visitation to all instructions in a range
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  template<class Iterator>
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  void visit(Iterator Start, Iterator End) {
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    while (Start != End)
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      static_cast<SubClass*>(this)->visit(*Start++);
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  }
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  // Define visitors for functions and basic blocks...
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  //
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  void visit(Module &M) {
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    static_cast<SubClass*>(this)->visitModule(M);
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    visit(M.begin(), M.end());
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  }
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  void visit(Function &F) {
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    static_cast<SubClass*>(this)->visitFunction(F);
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    visit(F.begin(), F.end());
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  }
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  void visit(BasicBlock &BB) {
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    static_cast<SubClass*>(this)->visitBasicBlock(BB);
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    visit(BB.begin(), BB.end());
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  }
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  // Forwarding functions so that the user can visit with pointers AND refs.
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  void visit(Module       *M)  { visit(*M); }
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  void visit(Function     *F)  { visit(*F); }
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  void visit(BasicBlock   *BB) { visit(*BB); }
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  RetTy visit(Instruction *I)  { return visit(*I); }
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  // visit - Finally, code to visit an instruction...
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  //
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  RetTy visit(Instruction &I) {
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    switch (I.getOpcode()) {
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    default: llvm_unreachable("Unknown instruction type encountered!");
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      // Build the switch statement using the Instruction.def file...
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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    case Instruction::OPCODE: return \
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           static_cast<SubClass*>(this)-> \
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                      visit##OPCODE(static_cast<CLASS&>(I));
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#include "llvm/Instruction.def"
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    }
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  }
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  //===--------------------------------------------------------------------===//
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  // Visitation functions... these functions provide default fallbacks in case
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  // the user does not specify what to do for a particular instruction type.
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  // The default behavior is to generalize the instruction type to its subtype
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  // and try visiting the subtype.  All of this should be inlined perfectly,
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  // because there are no virtual functions to get in the way.
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  //
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  // When visiting a module, function or basic block directly, these methods get
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  // called to indicate when transitioning into a new unit.
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  //
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  void visitModule    (Module &M) {}
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  void visitFunction  (Function &F) {}
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  void visitBasicBlock(BasicBlock &BB) {}
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  // Define instruction specific visitor functions that can be overridden to
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  // handle SPECIFIC instructions.  These functions automatically define
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  // visitMul to proxy to visitBinaryOperator for instance in case the user does
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  // not need this generality.
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  //
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  // The one problem case we have to handle here though is that the PHINode
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  // class and opcode name are the exact same.  Because of this, we cannot
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  // define visitPHINode (the inst version) to forward to visitPHINode (the
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  // generic version) without multiply defined symbols and recursion.  To handle
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  // this, we do not autoexpand "Other" instructions, we do it manually.
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  //
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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    RetTy visit##OPCODE(CLASS &I) { DELEGATE(CLASS); }
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#include "llvm/Instruction.def"
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  // Specific Instruction type classes... note that all of the casts are
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  // necessary because we use the instruction classes as opaque types...
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  //
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  RetTy visitReturnInst(ReturnInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitBranchInst(BranchInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitSwitchInst(SwitchInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitIndirectBrInst(IndirectBrInst &I)      { DELEGATE(TerminatorInst);}
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  RetTy visitInvokeInst(InvokeInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitResumeInst(ResumeInst &I)              { DELEGATE(TerminatorInst);}
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  RetTy visitUnreachableInst(UnreachableInst &I)    { DELEGATE(TerminatorInst);}
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  RetTy visitICmpInst(ICmpInst &I)                  { DELEGATE(CmpInst);}
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  RetTy visitFCmpInst(FCmpInst &I)                  { DELEGATE(CmpInst);}
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  RetTy visitAllocaInst(AllocaInst &I)              { DELEGATE(Instruction); }
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  RetTy visitLoadInst(LoadInst     &I)              { DELEGATE(Instruction); }
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  RetTy visitStoreInst(StoreInst   &I)              { DELEGATE(Instruction); }
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  RetTy visitAtomicCmpXchgInst(AtomicCmpXchgInst &I){ DELEGATE(Instruction); }
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  RetTy visitAtomicRMWInst(AtomicRMWInst &I)        { DELEGATE(Instruction); }
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  RetTy visitFenceInst(FenceInst   &I)              { DELEGATE(Instruction); }
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  RetTy visitGetElementPtrInst(GetElementPtrInst &I){ DELEGATE(Instruction); }
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  RetTy visitPHINode(PHINode       &I)              { DELEGATE(Instruction); }
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  RetTy visitTruncInst(TruncInst &I)                { DELEGATE(CastInst); }
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  RetTy visitZExtInst(ZExtInst &I)                  { DELEGATE(CastInst); }
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  RetTy visitSExtInst(SExtInst &I)                  { DELEGATE(CastInst); }
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  RetTy visitFPTruncInst(FPTruncInst &I)            { DELEGATE(CastInst); }
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  RetTy visitFPExtInst(FPExtInst &I)                { DELEGATE(CastInst); }
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  RetTy visitFPToUIInst(FPToUIInst &I)              { DELEGATE(CastInst); }
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  RetTy visitFPToSIInst(FPToSIInst &I)              { DELEGATE(CastInst); }
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  RetTy visitUIToFPInst(UIToFPInst &I)              { DELEGATE(CastInst); }
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  RetTy visitSIToFPInst(SIToFPInst &I)              { DELEGATE(CastInst); }
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  RetTy visitPtrToIntInst(PtrToIntInst &I)          { DELEGATE(CastInst); }
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  RetTy visitIntToPtrInst(IntToPtrInst &I)          { DELEGATE(CastInst); }
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  RetTy visitBitCastInst(BitCastInst &I)            { DELEGATE(CastInst); }
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  RetTy visitSelectInst(SelectInst &I)              { DELEGATE(Instruction); }
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  RetTy visitCallInst(CallInst     &I)              { DELEGATE(Instruction); }
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  RetTy visitVAArgInst(VAArgInst   &I)              { DELEGATE(Instruction); }
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  RetTy visitExtractElementInst(ExtractElementInst &I) { DELEGATE(Instruction);}
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  RetTy visitInsertElementInst(InsertElementInst &I) { DELEGATE(Instruction); }
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  RetTy visitShuffleVectorInst(ShuffleVectorInst &I) { DELEGATE(Instruction); }
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  RetTy visitExtractValueInst(ExtractValueInst &I)  { DELEGATE(Instruction);}
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  RetTy visitInsertValueInst(InsertValueInst &I)    { DELEGATE(Instruction); }
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  RetTy visitLandingPadInst(LandingPadInst &I)      { DELEGATE(Instruction); }
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  // Next level propagators: If the user does not overload a specific
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  // instruction type, they can overload one of these to get the whole class
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  // of instructions...
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  //
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  RetTy visitTerminatorInst(TerminatorInst &I) { DELEGATE(Instruction); }
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  RetTy visitBinaryOperator(BinaryOperator &I) { DELEGATE(Instruction); }
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  RetTy visitCmpInst(CmpInst &I)               { DELEGATE(Instruction); }
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  RetTy visitCastInst(CastInst &I)             { DELEGATE(Instruction); }
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  // If the user wants a 'default' case, they can choose to override this
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  // function.  If this function is not overloaded in the user's subclass, then
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  // this instruction just gets ignored.
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  //
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  // Note that you MUST override this function if your return type is not void.
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  //
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  void visitInstruction(Instruction &I) {}  // Ignore unhandled instructions
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};
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#undef DELEGATE
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} // End llvm namespace
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#endif
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