mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-05 13:09:10 +00:00
c8b25d40cb
Operands are maintained as a vector<Use> in the User class, and operator iterators are provided as before. Getting an operand no longer requires a virtual function call. WARNING: getOperand(x) where x >= getNumOperands() will now assert instead of returning null! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149 91177308-0d34-0410-b5e6-96231b3b80d8
183 lines
6.0 KiB
C++
183 lines
6.0 KiB
C++
//===-- WriteInst.cpp - Functions for writing instructions -------*- C++ -*--=//
|
|
//
|
|
// This file implements the routines for encoding instruction opcodes to a
|
|
// bytecode stream.
|
|
//
|
|
// Note that the performance of this library is not terribly important, because
|
|
// it shouldn't be used by JIT type applications... so it is not a huge focus
|
|
// at least. :)
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "WriterInternals.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/Method.h"
|
|
#include "llvm/BasicBlock.h"
|
|
#include "llvm/Instruction.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/Tools/DataTypes.h"
|
|
#include <algorithm>
|
|
|
|
typedef unsigned char uchar;
|
|
|
|
// outputInstructionFormat0 - Output those wierd instructions that have a large
|
|
// number of operands or have large operands themselves...
|
|
//
|
|
// Format: [opcode] [type] [numargs] [arg0] [arg1] ... [arg<numargs-1>]
|
|
//
|
|
static void outputInstructionFormat0(const Instruction *I,
|
|
const SlotCalculator &Table,
|
|
unsigned Type, vector<uchar> &Out) {
|
|
// Opcode must have top two bits clear...
|
|
output_vbr(I->getInstType(), Out); // Instruction Opcode ID
|
|
output_vbr(Type, Out); // Result type
|
|
|
|
unsigned NumArgs = I->getNumOperands();
|
|
output_vbr(NumArgs, Out);
|
|
|
|
for (unsigned i = 0; i < NumArgs; ++i) {
|
|
const Value *N = I->getOperand(i);
|
|
int Slot = Table.getValSlot(N);
|
|
assert(Slot >= 0 && "No slot number for value!?!?");
|
|
output_vbr((unsigned)Slot, Out);
|
|
}
|
|
align32(Out); // We must maintain correct alignment!
|
|
}
|
|
|
|
|
|
// outputInstructionFormat1 - Output one operand instructions, knowing that no
|
|
// operand index is >= 2^12.
|
|
//
|
|
static void outputInstructionFormat1(const Instruction *I,
|
|
const SlotCalculator &Table, int *Slots,
|
|
unsigned Type, vector<uchar> &Out) {
|
|
unsigned IType = I->getInstType(); // Instruction Opcode ID
|
|
|
|
// bits Instruction format:
|
|
// --------------------------
|
|
// 31-30: Opcode type, fixed to 1.
|
|
// 29-24: Opcode
|
|
// 23-12: Resulting type plane
|
|
// 11- 0: Operand #1 (if set to (2^12-1), then zero operands)
|
|
//
|
|
unsigned Opcode = (1 << 30) | (IType << 24) | (Type << 12) | Slots[0];
|
|
// cerr << "1 " << IType << " " << Type << " " << Slots[0] << endl;
|
|
output(Opcode, Out);
|
|
}
|
|
|
|
|
|
// outputInstructionFormat2 - Output two operand instructions, knowing that no
|
|
// operand index is >= 2^8.
|
|
//
|
|
static void outputInstructionFormat2(const Instruction *I,
|
|
const SlotCalculator &Table, int *Slots,
|
|
unsigned Type, vector<uchar> &Out) {
|
|
unsigned IType = I->getInstType(); // Instruction Opcode ID
|
|
|
|
// bits Instruction format:
|
|
// --------------------------
|
|
// 31-30: Opcode type, fixed to 2.
|
|
// 29-24: Opcode
|
|
// 23-16: Resulting type plane
|
|
// 15- 8: Operand #1
|
|
// 7- 0: Operand #2
|
|
//
|
|
unsigned Opcode = (2 << 30) | (IType << 24) | (Type << 16) |
|
|
(Slots[0] << 8) | (Slots[1] << 0);
|
|
// cerr << "2 " << IType << " " << Type << " " << Slots[0] << " "
|
|
// << Slots[1] << endl;
|
|
output(Opcode, Out);
|
|
}
|
|
|
|
|
|
// outputInstructionFormat3 - Output three operand instructions, knowing that no
|
|
// operand index is >= 2^6.
|
|
//
|
|
static void outputInstructionFormat3(const Instruction *I,
|
|
const SlotCalculator &Table, int *Slots,
|
|
unsigned Type, vector<uchar> &Out) {
|
|
unsigned IType = I->getInstType(); // Instruction Opcode ID
|
|
|
|
// bits Instruction format:
|
|
// --------------------------
|
|
// 31-30: Opcode type, fixed to 3
|
|
// 29-24: Opcode
|
|
// 23-18: Resulting type plane
|
|
// 17-12: Operand #1
|
|
// 11- 6: Operand #2
|
|
// 5- 0: Operand #3
|
|
//
|
|
unsigned Opcode = (3 << 30) | (IType << 24) | (Type << 18) |
|
|
(Slots[0] << 12) | (Slots[1] << 6) | (Slots[2] << 0);
|
|
//cerr << "3 " << IType << " " << Type << " " << Slots[0] << " "
|
|
// << Slots[1] << " " << Slots[2] << endl;
|
|
output(Opcode, Out);
|
|
}
|
|
|
|
bool BytecodeWriter::processInstruction(const Instruction *I) {
|
|
assert(I->getInstType() < 64 && "Opcode too big???");
|
|
|
|
unsigned NumOperands = I->getNumOperands();
|
|
int MaxOpSlot = 0;
|
|
int Slots[3]; Slots[0] = (1 << 12)-1; // Marker to signify 0 operands
|
|
|
|
for (unsigned i = 0; i < NumOperands; ++i) {
|
|
const Value *Def = I->getOperand(i);
|
|
int slot = Table.getValSlot(Def);
|
|
assert(slot != -1 && "Broken bytecode!");
|
|
if (slot > MaxOpSlot) MaxOpSlot = slot;
|
|
if (i < 3) Slots[i] = slot;
|
|
}
|
|
|
|
// Figure out which type to encode with the instruction. Typically we want
|
|
// the type of the first parameter, as opposed to the type of the instruction
|
|
// (for example, with setcc, we always know it returns bool, but the type of
|
|
// the first param is actually interesting). But if we have no arguments
|
|
// we take the type of the instruction itself.
|
|
//
|
|
const Type *Ty = NumOperands ? I->getOperand(0)->getType() : I->getType();
|
|
if (I->getInstType() == Instruction::Malloc ||
|
|
I->getInstType() == Instruction::Alloca)
|
|
Ty = I->getType(); // Malloc & Alloca ALWAYS want to encode the return type
|
|
|
|
unsigned Type;
|
|
int Slot = Table.getValSlot(Ty);
|
|
assert(Slot != -1 && "Type not available!!?!");
|
|
Type = (unsigned)Slot;
|
|
|
|
|
|
// Decide which instruction encoding to use. This is determined primarily by
|
|
// the number of operands, and secondarily by whether or not the max operand
|
|
// will fit into the instruction encoding. More operands == fewer bits per
|
|
// operand.
|
|
//
|
|
switch (NumOperands) {
|
|
case 0:
|
|
case 1:
|
|
if (MaxOpSlot < (1 << 12)-1) { // -1 because we use 4095 to indicate 0 ops
|
|
outputInstructionFormat1(I, Table, Slots, Type, Out);
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if (MaxOpSlot < (1 << 8)) {
|
|
outputInstructionFormat2(I, Table, Slots, Type, Out);
|
|
return false;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if (MaxOpSlot < (1 << 6)) {
|
|
outputInstructionFormat3(I, Table, Slots, Type, Out);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// If we weren't handled before here, we either have a large number of operands
|
|
// or a large operand index that we are refering to.
|
|
outputInstructionFormat0(I, Table, Type, Out);
|
|
return false;
|
|
}
|