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			509 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			509 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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                      "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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  <title>System Library</title>
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  <link rel="stylesheet" href="llvm.css" type="text/css">
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</head>
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<body>
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<div class="doc_title">System Library</div>
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<div class="doc_warning">
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  <p>Warning: This document is a work in progress.</p>
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</div>
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<ul>
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  <li><a href="#abstract">Abstract</a></li>
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  <li><a href="#requirements">System Library Requirements</a>
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  <ol>
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    <li><a href="#headers">Hide System Header Files</a></li>
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    <li><a href="#c_headers">Allow Standard C Header Files</a></li>
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    <li><a href="#cpp_headers">Allow Standard C++ Header Files</a></li>
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    <li><a href="#nofunc">No Exposed Functions</a></li>
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    <li><a href="#nodata">No Exposed Data</a></li>
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    <li><a href="#throw">Throw Only std::string</a></li>
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    <li><a href="#throw_spec">No throw() Specifications</a></li>
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    <li><a href="#nodupl">No Duplicate Impementations</a></li>
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  </ol></li>
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  <li><a href="#design">System Library Design</a>
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  <ol>
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    <li><a href="#nounused">No Unused Functionality</a></li>
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    <li><a href="#highlev">High-Level Interface</a></li>
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    <li><a href="#opaque">Use Opaque Classes</a></li>
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    <li><a href="#common">Common Implementations</a></li>
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    <li><a href="#multi_imps">Multiple Implementations</a></li>
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    <li><a href="#lowlevel">Use Low Level Interfaces</a></li>
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    <li><a href="#memalloc">No Memory Allocation</a></li>
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    <li><a href="#virtuals">No Virtual Methods</a></li>
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  </ol></li>
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  <li><a href="#detail">System Library Details</a>
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  <ol>
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    <li><a href="#bug">Tracking Bugzilla Bug: 351</a></li>
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    <li><a href="#refimpl">Reference Implementatation</a></li>
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  </ol></li>
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</ul>
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<div class="doc_author">
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  <p>Written by <a href="rspencer@x10sys.com">Reid Spencer</a></p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="abstract">Abstract</a></div>
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<div class="doc_text">
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  <p>This document describes the requirements, design, and implementation 
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  details of LLVM's System Library. The library is composed of the header files
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  in <tt>llvm/include/llvm/System</tt> and the source files in 
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  <tt>llvm/lib/System</tt>. The goal of this library is to completely shield 
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  LLVM from the variations in operating system interfaces. By centralizing 
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  LLVM's use of operating system interfaces, we make it possible for the LLVM
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  tool chain and runtime libraries to be more easily ported to new platforms
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  since (theoretically) only <tt>llvm/lib/System</tt> needs to be ported.  This
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  library also unclutters the rest of LLVM from #ifdef use and special
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  cases for specific operating systems. Such uses are replaced with simple calls
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  to the interfaces provided in <tt>llvm/include/llvm/System</tt>.</p> Note that
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  lib/System is not intended to be a complete operating system wrapper (such as
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  the Adaptive Communications Environment (ACE) or Apache Portable Runtime
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  (APR)), but only to provide the functionality necessary to support LLVM.
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  <p>The System Library was written by Reid Spencer who formulated the
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  design based on similar original work as part of the eXtensible Programming 
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  System (XPS).</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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  <a name="requirements">System Library Requirements</a>
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</div>
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<div class="doc_text">
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  <p>The System library's requirements are aimed at shielding LLVM from the
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  variations in operating system interfaces. The following sections define the
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  requirements needed to fulfill this objective. Of necessity, these requirements 
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  must be strictly followed in order to ensure the library's goal is reached.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="headers">Hide System Header Files</a></div>
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<div class="doc_text">
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  <p>The library must sheild LLVM from <em>all</em> system libraries. To obtain
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  system level functionality, LLVM must <tt>#include "llvm/System/Thing.h"</tt>
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  and nothing else. This means that <tt>Thing.h</tt> cannot expose any system
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  header files. This protects LLVM from accidentally using system specific
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  functionality except through the lib/System interface.  Specifically this 
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  means that header files like "unistd.h", "windows.h", "stdio.h", and 
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  "string.h" are verbotten outside the implementation of lib/System.
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  </p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="c_headers">Allow Standard C Headers</a>
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</div>
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<div class="doc_text">
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  <p>The <em>standard</em> C headers (the ones beginning with "c") are allowed
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  to be exposed through the lib/System interface. These headers and the things
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  they declare are considered to be platform agnostic. LLVM source files may
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  include them or obtain their inclusion through lib/System interfaces.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="cpp_headers">Allow Standard C++ Headers</a>
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</div>
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<div class="doc_text">
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  <p>The <em>standard</em> C++ headers from the standard C++ library and
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  standard template library are allowed to be exposed through the lib/System
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  interface. These headers and the things they declare are considered to be
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  platform agnostic. LLVM source files may include them or obtain their
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  inclusion through lib/System interfaces.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nofunc">No Exposed Functions</a></div>
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<div class="doc_text">
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  <p>Any functions defined by system libraries (i.e. not defined by lib/System) 
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  must not be exposed through the lib/System interface, even if the header file 
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  for that function is not exposed. This prevents inadvertent use of system
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  specific functionality.</p>
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  <p>For example, the <tt>stat</tt> system call is notorious for having
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  variations in the data it provides. lib/System must not declare <tt>stat</tt>
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  nor allow it to be declared. Instead it should provide its own interface to
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  discovering information about files and directories. Those interfaces may be
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  implemented in terms of <tt>stat</tt> but that is strictly an implementation
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  detail.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nodata">No Exposed Data</a></div>
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<div class="doc_text">
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  <p>Any data defined by system libraries (i.e. not defined by lib/System) must
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  not be exposed through the lib/System interface, even if the header file for
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  that function is not exposed. As with functions, this prevents inadvertent use
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  of data that might not exist on all platforms.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="throw">Throw Only std::string</a></div>
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<div class="doc_text">
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  <p>If an error occurs that lib/System cannot handle, the only action taken by
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  lib/System is to throw an instance of std:string. The contents of the string
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  must explain both what happened and the context in which it happened. The
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  format of the string should be a (possibly empty) list of contexts each 
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  terminated with a : and a space, followed by the error message, optionally
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  followed by a reason, and optionally followed by a suggestion.</p>
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  <p>For example, failure to open a file named "foo" could result in a message
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  like:</p>
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  <ul><li>foo: Unable to open file because it doesn't exist."</li></ul>
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  <p>The "foo:" part is the context. The "Unable to open file" part is the error
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  message. The "because it doesn't exist." part is the reason. This message has
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  no suggestion. Where possible, the imlementation of lib/System should use
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  operating system specific facilities for converting the error code returned by
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  a system call into an error message. This will help to make the error message
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  more familiar to users of that type of operating system.</p>
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  <p>Note that this requirement precludes the throwing of any other exceptions.
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  For example, various C++ standard library functions can cause exceptions to be
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  thrown (e.g. out of memory situation). In all cases, if there is a possibility
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  that non-string exceptions could be thrown, the lib/System library must ensure
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  that the exceptions are translated to std::string form.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="throw_spec">No throw Specifications</a>
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</div>
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<div class="doc_text">
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  <p>None of the lib/System interface functions may be declared with C++ 
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  <tt>throw()</tt> specifications on them. This requirement makes sure that the
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  compler does not insert addtional exception handling code into the interface
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  functions. This is a performance consideration: lib/System functions are at
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  the bottom of the many call chains and as such can be frequently called. We
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  need them to be as efficient as possible.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nodupl">No Duplicate Implementations</a>
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</div>
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<div class="doc_text">
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  <p>The implementation of a function for a given platform must be written
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  exactly once. This implies that it must be possible to apply a function's 
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  implementation to multiple operating systems if those operating systems can
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  share the same implementation.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="design">System Library Design</a></div>
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<div class="doc_text">
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  <p>In order to fulfill the requirements of the system library, strict design
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  objectives must be maintained in the library as it evolves.  The goal here 
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  is to provide interfaces to operating system concepts (files, memory maps, 
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  sockets, signals, locking, etc) efficiently and in such a way that the 
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  remainder of LLVM is completely operating system agnostic.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="nounused">No Unused Functionality</a></div>
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<div class="doc_text">
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  <p>There must be no functionality specified in the interface of lib/System 
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  that isn't actually used by LLVM. We're not writing a general purpose
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  operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM
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  doesn't need much. This design goal aims to keep the lib/System interface
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  small and understandable which should foster its actual use and adoption.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="highlev">High Level Interface</a></div>
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<div class="doc_text">
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  <p>The entry points specified in the interface of lib/System must be aimed at 
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  completing some reasonably high level task needed by LLVM. We do not want to
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  simply wrap each operating system call. It would be preferable to wrap several
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  operating system calls that are always used in conjunction with one another by
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  LLVM.</p>
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  <p>For example, consider what is needed to execute a program, wait for it to
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  complete, and return its result code. On Unix, this involves the following
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  operating system calls: <tt>getenv, fork, execve,</tt> and <tt>wait</tt>. The
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  correct thing for lib/System to provide is a function, say
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  <tt>ExecuteProgramAndWait</tt>, that implements the functionality completely.
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  what we don't want is wrappers for the operating system calls involved.</p>
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  <p>There must <em>not</em> be a one-to-one relationship between operating
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  system calls and the System library's interface. Any such interface function
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  will be suspicious.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection"><a name="highlev">Minimize Soft Errors</a></div>
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<div class="doc_text">
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  <p>Operating system interfaces will generally provide errors results for every
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  little thing that could go wrong. In almost all cases, you can divide these
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  error results into two groups: normal/good/soft and abnormal/bad/hard. That
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  is, some of the errors are simply information like "file not found", 
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  "insufficient privileges", etc. while other errors are much harder like
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  "out of space", "bad disk sector", or "system call interrupted". Well call the
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  first group "soft" errors and the second group "hard" errors.<p>
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  <p>lib/System must always attempt to minimize soft errors and always just
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  throw a std::string on hard errors. This is a design requirement because the
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  minimization of soft errors can affect the granularity and the nature of the
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  interface. In general, if you find that you're wanting to throw soft errors,
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  you must review the granularity of the interface because it is likely you're
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  trying to implement something that is too low level. The rule of thumb is to
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  provide interface functions that "can't" fail, except when faced with hard
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  errors.</p>
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  <p>For a trivial example, suppose we wanted to add an "OpenFileForWriting" 
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  function. For many operating systems, if the file doesn't exist, attempting 
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  to open the file will produce an error.  However, lib/System should not
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  simply throw that error if it occurs because its a soft error. The problem
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  is that the interface function, OpenFileForWriting is too low level. It should
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  be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error, 
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  this function would just create it and then open it for writing.</p>
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  <p>This design principle needs to be maintained in lib/System because it
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  avoids the propagation of soft error handling throughout the rest of LLVM.
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  Hard errors will generally just cause a termination for an LLVM tool so don't
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  be bashful about throwing them.</p>
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  <p>Rules of thumb:</p>
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  <ol>
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    <li>Don't throw soft errors, only hard errors.</li>
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    <li>If you're tempted to throw a soft error, re-think the interface.</li>
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    <li>Handle internally the most common normal/good/soft error conditions
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    so the rest of LLVM doesn't have to.</li>
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  </ol>
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<pre><tt>
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Notes:
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10. The implementation of a lib/System interface can vary drastically between
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    platforms. That's okay as long as the end result of the interface function is
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    the same. For example, a function to create a directory is pretty straight
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    forward on all operating system. System V IPC on the other hand isn't even
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    supported on all platforms. Instead of "supporting" System V IPC, lib/System
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    should provide an interface to the basic concept of inter-process 
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    communications. The implementations might use System V IPC if that was
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    available or named pipes, or whatever gets the job done effectively for a
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    given operating system.
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11. Implementations are separated first by the general class of operating system
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    as provided by the configure script's $build variable. This variable is used
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    to create a link from $BUILD_OBJ_ROOT/lib/System/platform to a directory in
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    $BUILD_SRC_ROOT/lib/System directory with the same name as the $build
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    variable. This provides a retargetable include mechanism. By using the link's
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    name (platform) we can actually include the operating specific
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    implementation. For example, support $build is "Darwin" for MacOS X. If we
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    place:
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      #include "platform/File.cpp"
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    into a a file in lib/System, it will actually include
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    lib/System/Darwin/File.cpp. What this does is quickly differentiate the basic
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    class of operating system that will provide the implementation.
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12. Implementation files in lib/System need may only do two things: (1) define 
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    functions and data that is *TRULY* generic (completely platform agnostic) and
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    (2) #include the platform specific implementation with:
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       #include "platform/Impl.cpp"
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    where Impl is the name of the implementation files.
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13. Platform specific implementation files (platform/Impl.cpp) may only #include
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    other Impl.cpp files found in directories under lib/System. The order of
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    inclusion is very important (from most generic to most specific) so that we
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    don't inadvertently place an implementation in the wrong place. For example,
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    consider a fictitious implementation file named DoIt.cpp. Here's how the
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    #includes should work for a Linux platform
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    lib/System/DoIt.cpp
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      #include "platform/DoIt.cpp"        // platform specific impl. of Doit
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      DoIt
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    lib/System/Linux/DoIt.cpp             // impl that works on all Linux 
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      #include "../Unix/DoIt.cpp"         // generic Unix impl. of DoIt
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      #include "../Unix/SUS/DoIt.cpp      // SUS specific impl. of DoIt
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      #include "../Unix/SUS/v3/DoIt.cpp   // SUSv3 specific impl. of DoIt
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    Note that the #includes in lib/System/Linux/DoIt.cpp are all optional but
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    should be used where the implementation of some functionality can be shared
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    across some set of Unix variants. We don't want to duplicate code across
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    variants if their implementation could be shared.
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</tt></pre>
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</div>
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<!-- ======================================================================= -->
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						|
<div class="doc_subsection"><a name="opaque">Use Opaque Classes</a></div>
 | 
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<div class="doc_text">
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						|
  <p>no public data</p>
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						|
  <p>onlyprimitive typed private/protected data</p>
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						|
  <p>data size is "right" for platform, not max of all platforms</p>
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						|
  <p>each class corresponds to O/S concept</p>
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</div>
 | 
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 | 
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<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection"><a name="common">Common Implementations</a></div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>To be written.</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection">
 | 
						|
  <a name="multi_imps">Multiple Implementations</a>
 | 
						|
</div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>To be written.</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection"><a name="memalloc">No Memory Allocation</a></div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>To be written.</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection"><a name="virtuals">No Virtual Methods</a></div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>To be written.</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- *********************************************************************** -->
 | 
						|
<div class="doc_section"><a name="detail">System Library Details</a></div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>To be written.</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection"><a name="bug">Bug 351</a></div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>See <a href="http://llvm.cs.uiuc.edu/PR351">bug 351</a>
 | 
						|
  for further details on the progress of this work</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection"><a name="bug">Rationale For #include Hierarchy</a>
 | 
						|
</div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>In order to provide different implementations of the lib/System interface
 | 
						|
  for different platforms, it is necessary for the library to "sense" which
 | 
						|
  operating system is being compiled for and conditionally compile only the
 | 
						|
  applicabe parts of the library. While several operating system wrapper
 | 
						|
  libraries (e.g. APR, ACE) choose to use #ifdef preprocessor statements in
 | 
						|
  combination with autoconf variable (HAVE_* family), lib/System chooses an
 | 
						|
  alternate strategy. <p>
 | 
						|
  <p>To put it succinctly, the lib/System strategy has traded "#ifdef hell" for 
 | 
						|
  "#include hell". That is, a given implementation file defines one or more
 | 
						|
  functions for a particular operating system variant. The functions defined in
 | 
						|
  that file have no #ifdef's to disambiguate the platform since the file is only
 | 
						|
  compiled on one kind of platform. While this leads to the same function being
 | 
						|
  imlemented differently in different files, it is our contention that this
 | 
						|
  leads to better maintenance and easier portability.</p>
 | 
						|
  <p>For example, consider a function having different implementations on a
 | 
						|
  variety of platforms. Many wrapper libraries choose to deal with the different
 | 
						|
  implementations by using #ifdef, like this:</p>
 | 
						|
  <pre><tt>
 | 
						|
      void SomeFunction(void) {
 | 
						|
      #if defined __LINUX
 | 
						|
        // .. Linux implementation
 | 
						|
      #elif defined __WIN32
 | 
						|
        // .. Win32 implementation
 | 
						|
      #elif defined __SunOS
 | 
						|
        // .. SunOS implementation
 | 
						|
      #else
 | 
						|
      #warning "Don't know how to implement SomeFunction on this platform"
 | 
						|
      #endif
 | 
						|
      }
 | 
						|
  </tt></pre>
 | 
						|
  <p>The problem with this is that its very messy to read, especially as the
 | 
						|
  number of operating systems and their variants grow. The above example is
 | 
						|
  actually tame compared to what can happen when the implementation depends on
 | 
						|
  specific flavors and versions of the operating system. In that case you end up
 | 
						|
  with multiple levels of nested #if statements. This is what we mean by "#ifdef
 | 
						|
  hell".</p>
 | 
						|
  <p>To avoid the situation above, we've choosen to locate all functions for a
 | 
						|
  given implementation file for a specific operating system into one place. This
 | 
						|
  has the following advantages:<p>
 | 
						|
  <ul>
 | 
						|
    <li>No "#ifdef hell"</li>
 | 
						|
    <li>When porting, the strategy is quite straight forward: copy the
 | 
						|
    implementation file from a similar operating system to a new directory and
 | 
						|
    re-implement them.<li>
 | 
						|
    <li>Correctness is helped during porting because the new operating system's
 | 
						|
    implementation is wholly contained in a separate directory. There's no
 | 
						|
    chance to make an error in the #if statements and affect some other
 | 
						|
    operating system's implementation.</li>
 | 
						|
  </ul>
 | 
						|
  <p>So, given that we have decided to use #include instead of #if to provide
 | 
						|
  platform specific implementations, there are actually three ways we can go
 | 
						|
  about doing this. None of them are perfect, but we believe we've chosen the
 | 
						|
  lesser of the three evils. Given that there is a variable named $OS which
 | 
						|
  names the platform for which we must build, here's a summary of the three 
 | 
						|
  approaches we could use to determine the correct directory:</p>
 | 
						|
  <ol>
 | 
						|
    <li>Provide the compiler with a -I$(OS) on the command line. This could be
 | 
						|
    provided in only the lib/System makefile.</li>
 | 
						|
    <li>Use autoconf to transform #include statements in the implementation
 | 
						|
    files by using substitutions of @OS@. For example, if we had a file,
 | 
						|
    File.cpp.in, that contained "#include <@OS@/File.cpp>" this would get
 | 
						|
    transformed to "#include <actual/File.cpp>" where "actual" is the
 | 
						|
    actual name of the operating system</li>
 | 
						|
    <li>Create a link from $OBJ_DIR/platform to $SRC_DIR/$OS. This allows us to
 | 
						|
    use a generic directory name to get the correct platform, as in #include
 | 
						|
    <platform/File.cpp></li>
 | 
						|
  </ol>
 | 
						|
  <p>Let's look at the pitfalls of each approach.</p>
 | 
						|
  <p>In approach #1, we end up with some confusion as to what gets included.
 | 
						|
  Suppose we have lib/System/File.cpp that includes just File.cpp to get the
 | 
						|
  platform specific part of the implementation. In this case, the include
 | 
						|
  directive with the <> syntax will include the right file but the include
 | 
						|
  directive with the "" syntax will recursively include the same file,
 | 
						|
  lib/System/File.cpp. In the case of #include <File.cpp>, the -I options
 | 
						|
  to the compiler are searched first so it works. But in the #include "File.cpp"
 | 
						|
  case, the current directory is searched first. Furthermore, in both cases,
 | 
						|
  neither include directive documents which File.cpp is getting included.</p>
 | 
						|
  <p>In approach #2, we have the problem of needing to reconfigure repeatedly.
 | 
						|
  Developer's generally hate that and we don't want lib/System to be a thorn in
 | 
						|
  everyone's side because it will constantly need updating as operating systems
 | 
						|
  change and as new operating systems are added. The problem occurs when a new
 | 
						|
  implementation file is added to the library. First of all, you have to add a
 | 
						|
  file with the .in suffix, then you have to add that file name to the list of
 | 
						|
  configurable files in the autoconf/configure.ac file, then you have to run
 | 
						|
  AutoRegen.sh to rebuild the configure script, then you have to run the
 | 
						|
  configure script. This is deemed to be a pretty large hassle.</p>
 | 
						|
  <p>In approach #3, we have the problem that not all platforms support links.
 | 
						|
  Fortunately the autoconf macro used to create the link can compensate for
 | 
						|
  this. If a link can't be made, the configure script will copy the correct
 | 
						|
  directory from $BUILD_SRC_DIR to $BUILD_OBJ_DIR under the new name. The only
 | 
						|
  problem with this is that if a copy is made, the copy doesn't get updated if
 | 
						|
  the programmer adds or modifies files in the $BUILD_SRC_DIR. A reconfigure or
 | 
						|
  manual copying is needed to get things to compile.<p>
 | 
						|
  <p>The approach we have taken in lib/System is #3. Here's why:<p>
 | 
						|
  <ul>
 | 
						|
    <li>Approach #1 is rejected because it doesn't document what's actually
 | 
						|
    getting included and the potential for mistakes with alternate include
 | 
						|
    directive forms is high.</li>
 | 
						|
    <li>Approach #2 are both viable and only really impact development when new
 | 
						|
    files are added to the library.</li>
 | 
						|
    <li>However, approach #2 impacts every new file on every platform all the
 | 
						|
    time. With approach #3, only those platforms not supporting links will be
 | 
						|
    affected. The number of platforms not supporting links is very small and
 | 
						|
    they are generally archaic.</li>
 | 
						|
    <li>Given the above, approach #3 seems to have the least impact.</li>
 | 
						|
  </ul>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- ======================================================================= -->
 | 
						|
<div class="doc_subsection">
 | 
						|
  <a name="refimpl">Reference Implementation</a>
 | 
						|
</div>
 | 
						|
<div class="doc_text">
 | 
						|
  <p>The <tt>linux</tt> implementation of the system library will always be the
 | 
						|
  reference implementation. This means that (a) the concepts defined by the
 | 
						|
  linux must be identically replicated in the other implementations and (b) the
 | 
						|
  linux implementation must always be complete (provide implementations for all
 | 
						|
  concepts).</p>
 | 
						|
</div>
 | 
						|
 | 
						|
<!-- *********************************************************************** -->
 | 
						|
 | 
						|
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  <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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  src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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  <a href="mailto:rspencer@x10sys.com">Reid Spencer</a><br>
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  <a href="http://llvm.cs.uiuc.edu">LLVM Compiler Infrastructure</a><br>
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  Last modified: $Date$
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