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	Replace the ill-defined MinLatency and ILPWindow properties with with straightforward buffer sizes: MCSchedMode::MicroOpBufferSize MCProcResourceDesc::BufferSize These can be used to more precisely model instruction execution if desired. Disabled some misched tests temporarily. They'll be reenabled in a few commits. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@184032 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			740 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			740 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ScheduleDAG class, which is used as the common
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| // base class for instruction schedulers. This encapsulates the scheduling DAG,
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| // which is shared between SelectionDAG and MachineInstr scheduling.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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| #define LLVM_CODEGEN_SCHEDULEDAG_H
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| 
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| #include "llvm/ADT/BitVector.h"
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| #include "llvm/ADT/GraphTraits.h"
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| #include "llvm/ADT/PointerIntPair.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/CodeGen/MachineInstr.h"
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| #include "llvm/Target/TargetLowering.h"
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| 
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| namespace llvm {
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|   class AliasAnalysis;
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|   class SUnit;
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|   class MachineConstantPool;
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|   class MachineFunction;
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|   class MachineRegisterInfo;
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|   class MachineInstr;
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|   struct MCSchedClassDesc;
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|   class TargetRegisterInfo;
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|   class ScheduleDAG;
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|   class SDNode;
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|   class TargetInstrInfo;
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|   class MCInstrDesc;
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|   class TargetMachine;
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|   class TargetRegisterClass;
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|   template<class Graph> class GraphWriter;
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| 
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|   /// SDep - Scheduling dependency. This represents one direction of an
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|   /// edge in the scheduling DAG.
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|   class SDep {
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|   public:
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|     /// Kind - These are the different kinds of scheduling dependencies.
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|     enum Kind {
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|       Data,        ///< Regular data dependence (aka true-dependence).
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|       Anti,        ///< A register anti-dependedence (aka WAR).
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|       Output,      ///< A register output-dependence (aka WAW).
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|       Order        ///< Any other ordering dependency.
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|     };
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| 
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|     // Strong dependencies must be respected by the scheduler. Artificial
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|     // dependencies may be removed only if they are redundant with another
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|     // strong depedence.
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|     //
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|     // Weak dependencies may be violated by the scheduling strategy, but only if
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|     // the strategy can prove it is correct to do so.
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|     //
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|     // Strong OrderKinds must occur before "Weak".
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|     // Weak OrderKinds must occur after "Weak".
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|     enum OrderKind {
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|       Barrier,      ///< An unknown scheduling barrier.
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|       MayAliasMem,  ///< Nonvolatile load/Store instructions that may alias.
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|       MustAliasMem, ///< Nonvolatile load/Store instructions that must alias.
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|       Artificial,   ///< Arbitrary strong DAG edge (no real dependence).
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|       Weak,         ///< Arbitrary weak DAG edge.
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|       Cluster       ///< Weak DAG edge linking a chain of clustered instrs.
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|     };
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| 
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|   private:
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|     /// Dep - A pointer to the depending/depended-on SUnit, and an enum
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|     /// indicating the kind of the dependency.
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|     PointerIntPair<SUnit *, 2, Kind> Dep;
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| 
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|     /// Contents - A union discriminated by the dependence kind.
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|     union {
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|       /// Reg - For Data, Anti, and Output dependencies, the associated
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|       /// register. For Data dependencies that don't currently have a register
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|       /// assigned, this is set to zero.
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|       unsigned Reg;
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| 
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|       /// Order - Additional information about Order dependencies.
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|       unsigned OrdKind; // enum OrderKind
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|     } Contents;
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| 
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|     /// Latency - The time associated with this edge. Often this is just
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|     /// the value of the Latency field of the predecessor, however advanced
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|     /// models may provide additional information about specific edges.
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|     unsigned Latency;
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| 
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|   public:
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|     /// SDep - Construct a null SDep. This is only for use by container
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|     /// classes which require default constructors. SUnits may not
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|     /// have null SDep edges.
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|     SDep() : Dep(0, Data) {}
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| 
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|     /// SDep - Construct an SDep with the specified values.
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|     SDep(SUnit *S, Kind kind, unsigned Reg)
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|       : Dep(S, kind), Contents() {
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|       switch (kind) {
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|       default:
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|         llvm_unreachable("Reg given for non-register dependence!");
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|       case Anti:
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|       case Output:
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|         assert(Reg != 0 &&
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|                "SDep::Anti and SDep::Output must use a non-zero Reg!");
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|         Contents.Reg = Reg;
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|         Latency = 0;
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|         break;
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|       case Data:
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|         Contents.Reg = Reg;
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|         Latency = 1;
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|         break;
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|       }
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|     }
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|     SDep(SUnit *S, OrderKind kind)
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|       : Dep(S, Order), Contents(), Latency(0) {
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|       Contents.OrdKind = kind;
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|     }
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| 
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|     /// Return true if the specified SDep is equivalent except for latency.
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|     bool overlaps(const SDep &Other) const {
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|       if (Dep != Other.Dep) return false;
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|       switch (Dep.getInt()) {
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|       case Data:
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|       case Anti:
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|       case Output:
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|         return Contents.Reg == Other.Contents.Reg;
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|       case Order:
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|         return Contents.OrdKind == Other.Contents.OrdKind;
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|       }
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|       llvm_unreachable("Invalid dependency kind!");
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|     }
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| 
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|     bool operator==(const SDep &Other) const {
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|       return overlaps(Other) && Latency == Other.Latency;
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|     }
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| 
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|     bool operator!=(const SDep &Other) const {
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|       return !operator==(Other);
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|     }
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| 
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|     /// getLatency - Return the latency value for this edge, which roughly
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|     /// means the minimum number of cycles that must elapse between the
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|     /// predecessor and the successor, given that they have this edge
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|     /// between them.
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|     unsigned getLatency() const {
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|       return Latency;
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|     }
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| 
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|     /// setLatency - Set the latency for this edge.
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|     void setLatency(unsigned Lat) {
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|       Latency = Lat;
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|     }
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| 
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|     //// getSUnit - Return the SUnit to which this edge points.
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|     SUnit *getSUnit() const {
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|       return Dep.getPointer();
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|     }
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| 
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|     //// setSUnit - Assign the SUnit to which this edge points.
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|     void setSUnit(SUnit *SU) {
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|       Dep.setPointer(SU);
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|     }
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| 
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|     /// getKind - Return an enum value representing the kind of the dependence.
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|     Kind getKind() const {
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|       return Dep.getInt();
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|     }
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| 
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|     /// isCtrl - Shorthand for getKind() != SDep::Data.
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|     bool isCtrl() const {
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|       return getKind() != Data;
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|     }
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| 
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|     /// isNormalMemory - Test if this is an Order dependence between two
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|     /// memory accesses where both sides of the dependence access memory
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|     /// in non-volatile and fully modeled ways.
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|     bool isNormalMemory() const {
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|       return getKind() == Order && (Contents.OrdKind == MayAliasMem
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|                                     || Contents.OrdKind == MustAliasMem);
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|     }
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| 
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|     /// isMustAlias - Test if this is an Order dependence that is marked
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|     /// as "must alias", meaning that the SUnits at either end of the edge
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|     /// have a memory dependence on a known memory location.
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|     bool isMustAlias() const {
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|       return getKind() == Order && Contents.OrdKind == MustAliasMem;
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|     }
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| 
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|     /// isWeak - Test if this a weak dependence. Weak dependencies are
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|     /// considered DAG edges for height computation and other heuristics, but do
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|     /// not force ordering. Breaking a weak edge may require the scheduler to
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|     /// compensate, for example by inserting a copy.
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|     bool isWeak() const {
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|       return getKind() == Order && Contents.OrdKind >= Weak;
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|     }
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| 
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|     /// isArtificial - Test if this is an Order dependence that is marked
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|     /// as "artificial", meaning it isn't necessary for correctness.
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|     bool isArtificial() const {
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|       return getKind() == Order && Contents.OrdKind == Artificial;
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|     }
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| 
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|     /// isCluster - Test if this is an Order dependence that is marked
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|     /// as "cluster", meaning it is artificial and wants to be adjacent.
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|     bool isCluster() const {
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|       return getKind() == Order && Contents.OrdKind == Cluster;
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|     }
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| 
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|     /// isAssignedRegDep - Test if this is a Data dependence that is
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|     /// associated with a register.
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|     bool isAssignedRegDep() const {
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|       return getKind() == Data && Contents.Reg != 0;
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|     }
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| 
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|     /// getReg - Return the register associated with this edge. This is
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|     /// only valid on Data, Anti, and Output edges. On Data edges, this
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|     /// value may be zero, meaning there is no associated register.
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|     unsigned getReg() const {
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|       assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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|              "getReg called on non-register dependence edge!");
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|       return Contents.Reg;
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|     }
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| 
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|     /// setReg - Assign the associated register for this edge. This is
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|     /// only valid on Data, Anti, and Output edges. On Anti and Output
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|     /// edges, this value must not be zero. On Data edges, the value may
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|     /// be zero, which would mean that no specific register is associated
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|     /// with this edge.
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|     void setReg(unsigned Reg) {
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|       assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
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|              "setReg called on non-register dependence edge!");
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|       assert((getKind() != Anti || Reg != 0) &&
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|              "SDep::Anti edge cannot use the zero register!");
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|       assert((getKind() != Output || Reg != 0) &&
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|              "SDep::Output edge cannot use the zero register!");
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|       Contents.Reg = Reg;
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|     }
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|   };
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| 
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|   template <>
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|   struct isPodLike<SDep> { static const bool value = true; };
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| 
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|   /// SUnit - Scheduling unit. This is a node in the scheduling DAG.
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|   class SUnit {
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|   private:
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|     enum { BoundaryID = ~0u };
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| 
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|     SDNode *Node;                       // Representative node.
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|     MachineInstr *Instr;                // Alternatively, a MachineInstr.
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|   public:
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|     SUnit *OrigNode;                    // If not this, the node from which
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|                                         // this node was cloned.
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|                                         // (SD scheduling only)
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| 
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|     const MCSchedClassDesc *SchedClass; // NULL or resolved SchedClass.
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| 
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|     // Preds/Succs - The SUnits before/after us in the graph.
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|     SmallVector<SDep, 4> Preds;  // All sunit predecessors.
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|     SmallVector<SDep, 4> Succs;  // All sunit successors.
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| 
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|     typedef SmallVector<SDep, 4>::iterator pred_iterator;
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|     typedef SmallVector<SDep, 4>::iterator succ_iterator;
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|     typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
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|     typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
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| 
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|     unsigned NodeNum;                   // Entry # of node in the node vector.
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|     unsigned NodeQueueId;               // Queue id of node.
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|     unsigned NumPreds;                  // # of SDep::Data preds.
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|     unsigned NumSuccs;                  // # of SDep::Data sucss.
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|     unsigned NumPredsLeft;              // # of preds not scheduled.
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|     unsigned NumSuccsLeft;              // # of succs not scheduled.
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|     unsigned WeakPredsLeft;             // # of weak preds not scheduled.
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|     unsigned WeakSuccsLeft;             // # of weak succs not scheduled.
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|     unsigned short NumRegDefsLeft;      // # of reg defs with no scheduled use.
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|     unsigned short Latency;             // Node latency.
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|     bool isVRegCycle      : 1;          // May use and def the same vreg.
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|     bool isCall           : 1;          // Is a function call.
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|     bool isCallOp         : 1;          // Is a function call operand.
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|     bool isTwoAddress     : 1;          // Is a two-address instruction.
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|     bool isCommutable     : 1;          // Is a commutable instruction.
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|     bool hasPhysRegUses   : 1;          // Has physreg uses.
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|     bool hasPhysRegDefs   : 1;          // Has physreg defs that are being used.
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|     bool hasPhysRegClobbers : 1;        // Has any physreg defs, used or not.
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|     bool isPending        : 1;          // True once pending.
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|     bool isAvailable      : 1;          // True once available.
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|     bool isScheduled      : 1;          // True once scheduled.
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|     bool isScheduleHigh   : 1;          // True if preferable to schedule high.
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|     bool isScheduleLow    : 1;          // True if preferable to schedule low.
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|     bool isCloned         : 1;          // True if this node has been cloned.
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|     Sched::Preference SchedulingPref;   // Scheduling preference.
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| 
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|   private:
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|     bool isDepthCurrent   : 1;          // True if Depth is current.
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|     bool isHeightCurrent  : 1;          // True if Height is current.
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|     unsigned Depth;                     // Node depth.
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|     unsigned Height;                    // Node height.
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|   public:
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|     unsigned TopReadyCycle; // Cycle relative to start when node is ready.
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|     unsigned BotReadyCycle; // Cycle relative to end when node is ready.
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| 
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|     const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
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|     const TargetRegisterClass *CopySrcRC;
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| 
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|     /// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
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|     /// an SDNode and any nodes flagged to it.
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|     SUnit(SDNode *node, unsigned nodenum)
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|       : Node(node), Instr(0), OrigNode(0), SchedClass(0), NodeNum(nodenum),
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|         NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
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|         NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
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|         Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
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|         isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
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|         hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
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|         isAvailable(false), isScheduled(false), isScheduleHigh(false),
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|         isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
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|         isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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|         TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
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| 
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|     /// SUnit - Construct an SUnit for post-regalloc scheduling to represent
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|     /// a MachineInstr.
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|     SUnit(MachineInstr *instr, unsigned nodenum)
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|       : Node(0), Instr(instr), OrigNode(0), SchedClass(0), NodeNum(nodenum),
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|         NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
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|         NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
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|         Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
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|         isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
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|         hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
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|         isAvailable(false), isScheduled(false), isScheduleHigh(false),
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|         isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
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|         isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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|         TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
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| 
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|     /// SUnit - Construct a placeholder SUnit.
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|     SUnit()
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|       : Node(0), Instr(0), OrigNode(0), SchedClass(0), NodeNum(BoundaryID),
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|         NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0),
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|         NumSuccsLeft(0), WeakPredsLeft(0), WeakSuccsLeft(0), NumRegDefsLeft(0),
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|         Latency(0), isVRegCycle(false), isCall(false), isCallOp(false),
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|         isTwoAddress(false), isCommutable(false), hasPhysRegUses(false),
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|         hasPhysRegDefs(false), hasPhysRegClobbers(false), isPending(false),
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|         isAvailable(false), isScheduled(false), isScheduleHigh(false),
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|         isScheduleLow(false), isCloned(false), SchedulingPref(Sched::None),
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|         isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
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|         TopReadyCycle(0), BotReadyCycle(0), CopyDstRC(NULL), CopySrcRC(NULL) {}
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| 
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|     /// \brief Boundary nodes are placeholders for the boundary of the
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|     /// scheduling region.
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|     ///
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|     /// BoundaryNodes can have DAG edges, including Data edges, but they do not
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|     /// correspond to schedulable entities (e.g. instructions) and do not have a
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|     /// valid ID. Consequently, always check for boundary nodes before accessing
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|     /// an assoicative data structure keyed on node ID.
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|     bool isBoundaryNode() const { return NodeNum == BoundaryID; };
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| 
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|     /// setNode - Assign the representative SDNode for this SUnit.
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|     /// This may be used during pre-regalloc scheduling.
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|     void setNode(SDNode *N) {
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|       assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
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|       Node = N;
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|     }
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| 
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|     /// getNode - Return the representative SDNode for this SUnit.
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|     /// This may be used during pre-regalloc scheduling.
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|     SDNode *getNode() const {
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|       assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
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|       return Node;
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|     }
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| 
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|     /// isInstr - Return true if this SUnit refers to a machine instruction as
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|     /// opposed to an SDNode.
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|     bool isInstr() const { return Instr; }
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| 
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|     /// setInstr - Assign the instruction for the SUnit.
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|     /// This may be used during post-regalloc scheduling.
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|     void setInstr(MachineInstr *MI) {
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|       assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
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|       Instr = MI;
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|     }
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| 
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|     /// getInstr - Return the representative MachineInstr for this SUnit.
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|     /// This may be used during post-regalloc scheduling.
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|     MachineInstr *getInstr() const {
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|       assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
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|       return Instr;
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|     }
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| 
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|     /// addPred - This adds the specified edge as a pred of the current node if
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|     /// not already.  It also adds the current node as a successor of the
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|     /// specified node.
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|     bool addPred(const SDep &D, bool Required = true);
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| 
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|     /// removePred - This removes the specified edge as a pred of the current
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|     /// node if it exists.  It also removes the current node as a successor of
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|     /// the specified node.
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|     void removePred(const SDep &D);
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| 
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|     /// getDepth - Return the depth of this node, which is the length of the
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|     /// maximum path up to any node which has no predecessors.
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|     unsigned getDepth() const {
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|       if (!isDepthCurrent)
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|         const_cast<SUnit *>(this)->ComputeDepth();
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|       return Depth;
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|     }
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| 
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|     /// getHeight - Return the height of this node, which is the length of the
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|     /// maximum path down to any node which has no successors.
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|     unsigned getHeight() const {
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|       if (!isHeightCurrent)
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|         const_cast<SUnit *>(this)->ComputeHeight();
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|       return Height;
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|     }
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| 
 | |
|     /// setDepthToAtLeast - If NewDepth is greater than this node's
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|     /// depth value, set it to be the new depth value. This also
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|     /// recursively marks successor nodes dirty.
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|     void setDepthToAtLeast(unsigned NewDepth);
 | |
| 
 | |
|     /// setDepthToAtLeast - If NewDepth is greater than this node's
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|     /// depth value, set it to be the new height value. This also
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|     /// recursively marks predecessor nodes dirty.
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|     void setHeightToAtLeast(unsigned NewHeight);
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| 
 | |
|     /// setDepthDirty - Set a flag in this node to indicate that its
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|     /// stored Depth value will require recomputation the next time
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|     /// getDepth() is called.
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|     void setDepthDirty();
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| 
 | |
|     /// setHeightDirty - Set a flag in this node to indicate that its
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|     /// stored Height value will require recomputation the next time
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|     /// getHeight() is called.
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|     void setHeightDirty();
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| 
 | |
|     /// isPred - Test if node N is a predecessor of this node.
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|     bool isPred(SUnit *N) {
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|       for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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|         if (Preds[i].getSUnit() == N)
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|           return true;
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|       return false;
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|     }
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| 
 | |
|     /// isSucc - Test if node N is a successor of this node.
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|     bool isSucc(SUnit *N) {
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|       for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
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|         if (Succs[i].getSUnit() == N)
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|           return true;
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|       return false;
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|     }
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| 
 | |
|     bool isTopReady() const {
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|       return NumPredsLeft == 0;
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|     }
 | |
|     bool isBottomReady() const {
 | |
|       return NumSuccsLeft == 0;
 | |
|     }
 | |
| 
 | |
|     /// \brief Order this node's predecessor edges such that the critical path
 | |
|     /// edge occurs first.
 | |
|     void biasCriticalPath();
 | |
| 
 | |
|     void dump(const ScheduleDAG *G) const;
 | |
|     void dumpAll(const ScheduleDAG *G) const;
 | |
|     void print(raw_ostream &O, const ScheduleDAG *G) const;
 | |
| 
 | |
|   private:
 | |
|     void ComputeDepth();
 | |
|     void ComputeHeight();
 | |
|   };
 | |
| 
 | |
|   //===--------------------------------------------------------------------===//
 | |
|   /// SchedulingPriorityQueue - This interface is used to plug different
 | |
|   /// priorities computation algorithms into the list scheduler. It implements
 | |
|   /// the interface of a standard priority queue, where nodes are inserted in
 | |
|   /// arbitrary order and returned in priority order.  The computation of the
 | |
|   /// priority and the representation of the queue are totally up to the
 | |
|   /// implementation to decide.
 | |
|   ///
 | |
|   class SchedulingPriorityQueue {
 | |
|     virtual void anchor();
 | |
|     unsigned CurCycle;
 | |
|     bool HasReadyFilter;
 | |
|   public:
 | |
|     SchedulingPriorityQueue(bool rf = false):
 | |
|       CurCycle(0), HasReadyFilter(rf) {}
 | |
|     virtual ~SchedulingPriorityQueue() {}
 | |
| 
 | |
|     virtual bool isBottomUp() const = 0;
 | |
| 
 | |
|     virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
 | |
|     virtual void addNode(const SUnit *SU) = 0;
 | |
|     virtual void updateNode(const SUnit *SU) = 0;
 | |
|     virtual void releaseState() = 0;
 | |
| 
 | |
|     virtual bool empty() const = 0;
 | |
| 
 | |
|     bool hasReadyFilter() const { return HasReadyFilter; }
 | |
| 
 | |
|     virtual bool tracksRegPressure() const { return false; }
 | |
| 
 | |
|     virtual bool isReady(SUnit *) const {
 | |
|       assert(!HasReadyFilter && "The ready filter must override isReady()");
 | |
|       return true;
 | |
|     }
 | |
|     virtual void push(SUnit *U) = 0;
 | |
| 
 | |
|     void push_all(const std::vector<SUnit *> &Nodes) {
 | |
|       for (std::vector<SUnit *>::const_iterator I = Nodes.begin(),
 | |
|            E = Nodes.end(); I != E; ++I)
 | |
|         push(*I);
 | |
|     }
 | |
| 
 | |
|     virtual SUnit *pop() = 0;
 | |
| 
 | |
|     virtual void remove(SUnit *SU) = 0;
 | |
| 
 | |
|     virtual void dump(ScheduleDAG *) const {}
 | |
| 
 | |
|     /// scheduledNode - As each node is scheduled, this method is invoked.  This
 | |
|     /// allows the priority function to adjust the priority of related
 | |
|     /// unscheduled nodes, for example.
 | |
|     ///
 | |
|     virtual void scheduledNode(SUnit *) {}
 | |
| 
 | |
|     virtual void unscheduledNode(SUnit *) {}
 | |
| 
 | |
|     void setCurCycle(unsigned Cycle) {
 | |
|       CurCycle = Cycle;
 | |
|     }
 | |
| 
 | |
|     unsigned getCurCycle() const {
 | |
|       return CurCycle;
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   class ScheduleDAG {
 | |
|   public:
 | |
|     const TargetMachine &TM;              // Target processor
 | |
|     const TargetInstrInfo *TII;           // Target instruction information
 | |
|     const TargetRegisterInfo *TRI;        // Target processor register info
 | |
|     MachineFunction &MF;                  // Machine function
 | |
|     MachineRegisterInfo &MRI;             // Virtual/real register map
 | |
|     std::vector<SUnit> SUnits;            // The scheduling units.
 | |
|     SUnit EntrySU;                        // Special node for the region entry.
 | |
|     SUnit ExitSU;                         // Special node for the region exit.
 | |
| 
 | |
| #ifdef NDEBUG
 | |
|     static const bool StressSched = false;
 | |
| #else
 | |
|     bool StressSched;
 | |
| #endif
 | |
| 
 | |
|     explicit ScheduleDAG(MachineFunction &mf);
 | |
| 
 | |
|     virtual ~ScheduleDAG();
 | |
| 
 | |
|     /// clearDAG - clear the DAG state (between regions).
 | |
|     void clearDAG();
 | |
| 
 | |
|     /// getInstrDesc - Return the MCInstrDesc of this SUnit.
 | |
|     /// Return NULL for SDNodes without a machine opcode.
 | |
|     const MCInstrDesc *getInstrDesc(const SUnit *SU) const {
 | |
|       if (SU->isInstr()) return &SU->getInstr()->getDesc();
 | |
|       return getNodeDesc(SU->getNode());
 | |
|     }
 | |
| 
 | |
|     /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
 | |
|     /// using 'dot'.
 | |
|     ///
 | |
|     virtual void viewGraph(const Twine &Name, const Twine &Title);
 | |
|     virtual void viewGraph();
 | |
| 
 | |
|     virtual void dumpNode(const SUnit *SU) const = 0;
 | |
| 
 | |
|     /// getGraphNodeLabel - Return a label for an SUnit node in a visualization
 | |
|     /// of the ScheduleDAG.
 | |
|     virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
 | |
| 
 | |
|     /// getDAGLabel - Return a label for the region of code covered by the DAG.
 | |
|     virtual std::string getDAGName() const = 0;
 | |
| 
 | |
|     /// addCustomGraphFeatures - Add custom features for a visualization of
 | |
|     /// the ScheduleDAG.
 | |
|     virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
 | |
| 
 | |
| #ifndef NDEBUG
 | |
|     /// VerifyScheduledDAG - Verify that all SUnits were scheduled and that
 | |
|     /// their state is consistent. Return the number of scheduled SUnits.
 | |
|     unsigned VerifyScheduledDAG(bool isBottomUp);
 | |
| #endif
 | |
| 
 | |
|   private:
 | |
|     // Return the MCInstrDesc of this SDNode or NULL.
 | |
|     const MCInstrDesc *getNodeDesc(const SDNode *Node) const;
 | |
|   };
 | |
| 
 | |
|   class SUnitIterator : public std::iterator<std::forward_iterator_tag,
 | |
|                                              SUnit, ptrdiff_t> {
 | |
|     SUnit *Node;
 | |
|     unsigned Operand;
 | |
| 
 | |
|     SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
 | |
|   public:
 | |
|     bool operator==(const SUnitIterator& x) const {
 | |
|       return Operand == x.Operand;
 | |
|     }
 | |
|     bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
 | |
| 
 | |
|     const SUnitIterator &operator=(const SUnitIterator &I) {
 | |
|       assert(I.Node==Node && "Cannot assign iterators to two different nodes!");
 | |
|       Operand = I.Operand;
 | |
|       return *this;
 | |
|     }
 | |
| 
 | |
|     pointer operator*() const {
 | |
|       return Node->Preds[Operand].getSUnit();
 | |
|     }
 | |
|     pointer operator->() const { return operator*(); }
 | |
| 
 | |
|     SUnitIterator& operator++() {                // Preincrement
 | |
|       ++Operand;
 | |
|       return *this;
 | |
|     }
 | |
|     SUnitIterator operator++(int) { // Postincrement
 | |
|       SUnitIterator tmp = *this; ++*this; return tmp;
 | |
|     }
 | |
| 
 | |
|     static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
 | |
|     static SUnitIterator end  (SUnit *N) {
 | |
|       return SUnitIterator(N, (unsigned)N->Preds.size());
 | |
|     }
 | |
| 
 | |
|     unsigned getOperand() const { return Operand; }
 | |
|     const SUnit *getNode() const { return Node; }
 | |
|     /// isCtrlDep - Test if this is not an SDep::Data dependence.
 | |
|     bool isCtrlDep() const {
 | |
|       return getSDep().isCtrl();
 | |
|     }
 | |
|     bool isArtificialDep() const {
 | |
|       return getSDep().isArtificial();
 | |
|     }
 | |
|     const SDep &getSDep() const {
 | |
|       return Node->Preds[Operand];
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   template <> struct GraphTraits<SUnit*> {
 | |
|     typedef SUnit NodeType;
 | |
|     typedef SUnitIterator ChildIteratorType;
 | |
|     static inline NodeType *getEntryNode(SUnit *N) { return N; }
 | |
|     static inline ChildIteratorType child_begin(NodeType *N) {
 | |
|       return SUnitIterator::begin(N);
 | |
|     }
 | |
|     static inline ChildIteratorType child_end(NodeType *N) {
 | |
|       return SUnitIterator::end(N);
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
 | |
|     typedef std::vector<SUnit>::iterator nodes_iterator;
 | |
|     static nodes_iterator nodes_begin(ScheduleDAG *G) {
 | |
|       return G->SUnits.begin();
 | |
|     }
 | |
|     static nodes_iterator nodes_end(ScheduleDAG *G) {
 | |
|       return G->SUnits.end();
 | |
|     }
 | |
|   };
 | |
| 
 | |
|   /// ScheduleDAGTopologicalSort is a class that computes a topological
 | |
|   /// ordering for SUnits and provides methods for dynamically updating
 | |
|   /// the ordering as new edges are added.
 | |
|   ///
 | |
|   /// This allows a very fast implementation of IsReachable, for example.
 | |
|   ///
 | |
|   class ScheduleDAGTopologicalSort {
 | |
|     /// SUnits - A reference to the ScheduleDAG's SUnits.
 | |
|     std::vector<SUnit> &SUnits;
 | |
|     SUnit *ExitSU;
 | |
| 
 | |
|     /// Index2Node - Maps topological index to the node number.
 | |
|     std::vector<int> Index2Node;
 | |
|     /// Node2Index - Maps the node number to its topological index.
 | |
|     std::vector<int> Node2Index;
 | |
|     /// Visited - a set of nodes visited during a DFS traversal.
 | |
|     BitVector Visited;
 | |
| 
 | |
|     /// DFS - make a DFS traversal and mark all nodes affected by the
 | |
|     /// edge insertion. These nodes will later get new topological indexes
 | |
|     /// by means of the Shift method.
 | |
|     void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
 | |
| 
 | |
|     /// Shift - reassign topological indexes for the nodes in the DAG
 | |
|     /// to preserve the topological ordering.
 | |
|     void Shift(BitVector& Visited, int LowerBound, int UpperBound);
 | |
| 
 | |
|     /// Allocate - assign the topological index to the node n.
 | |
|     void Allocate(int n, int index);
 | |
| 
 | |
|   public:
 | |
|     ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits, SUnit *ExitSU);
 | |
| 
 | |
|     /// InitDAGTopologicalSorting - create the initial topological
 | |
|     /// ordering from the DAG to be scheduled.
 | |
|     void InitDAGTopologicalSorting();
 | |
| 
 | |
|     /// IsReachable - Checks if SU is reachable from TargetSU.
 | |
|     bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
 | |
| 
 | |
|     /// WillCreateCycle - Return true if addPred(TargetSU, SU) creates a cycle.
 | |
|     bool WillCreateCycle(SUnit *TargetSU, SUnit *SU);
 | |
| 
 | |
|     /// AddPred - Updates the topological ordering to accommodate an edge
 | |
|     /// to be added from SUnit X to SUnit Y.
 | |
|     void AddPred(SUnit *Y, SUnit *X);
 | |
| 
 | |
|     /// RemovePred - Updates the topological ordering to accommodate an
 | |
|     /// an edge to be removed from the specified node N from the predecessors
 | |
|     /// of the current node M.
 | |
|     void RemovePred(SUnit *M, SUnit *N);
 | |
| 
 | |
|     typedef std::vector<int>::iterator iterator;
 | |
|     typedef std::vector<int>::const_iterator const_iterator;
 | |
|     iterator begin() { return Index2Node.begin(); }
 | |
|     const_iterator begin() const { return Index2Node.begin(); }
 | |
|     iterator end() { return Index2Node.end(); }
 | |
|     const_iterator end() const { return Index2Node.end(); }
 | |
| 
 | |
|     typedef std::vector<int>::reverse_iterator reverse_iterator;
 | |
|     typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
 | |
|     reverse_iterator rbegin() { return Index2Node.rbegin(); }
 | |
|     const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
 | |
|     reverse_iterator rend() { return Index2Node.rend(); }
 | |
|     const_reverse_iterator rend() const { return Index2Node.rend(); }
 | |
|   };
 | |
| }
 | |
| 
 | |
| #endif
 |