Chandler Carruth cad1711154 [x86] Begin stubbing out the AVX support in the new vector shuffle
lowering scheme.

Currently, this just directly bails to the fallback path of splitting
the 256-bit vector into two 128-bit vectors, operating there, and then
joining the results back together. While the results are far from
perfect, they are *shockingly* good for what we're doing here. I'll be
layering the rest of the functionality on top of this piece by piece and
updating tests as I go.

Note that 256-bit vectors in this mode are still somewhat WIP. While
I think the code paths that I'm adding here are clean and good-to-go,
there are still a lot of 128-bit assumptions that I'll need to stomp out
as I march through the functional spread here.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215637 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-14 12:13:59 +00:00
2014-04-07 03:57:04 +00:00
2014-03-02 13:08:46 +00:00
2014-06-25 13:13:36 +00:00
2014-08-09 16:05:23 +00:00
2014-03-12 22:40:22 +00:00
2014-07-16 16:50:34 +00:00
2014-04-26 19:05:45 +00:00

Low Level Virtual Machine (LLVM)
================================

This directory and its subdirectories contain source code for the Low Level
Virtual Machine, a toolkit for the construction of highly optimized compilers,
optimizers, and runtime environments.

LLVM is open source software. You may freely distribute it under the terms of
the license agreement found in LICENSE.txt.

Please see the documentation provided in docs/ for further
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started with LLVM and docs/README.txt for an overview of LLVM's
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If you're writing a package for LLVM, see docs/Packaging.rst for our
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LLVM backend for 6502
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