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			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- LoopAligner.cpp - Loop aligner pass. ------------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the pass that align loop headers to target specific
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| // alignment boundary.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "loopalign"
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| #include "llvm/CodeGen/MachineLoopInfo.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/Target/TargetLowering.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/Debug.h"
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| using namespace llvm;
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| 
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| namespace {
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|   class LoopAligner : public MachineFunctionPass {
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|   public:
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|     static char ID;
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|     LoopAligner() : MachineFunctionPass((intptr_t)&ID) {}
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| 
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|     virtual bool runOnMachineFunction(MachineFunction &MF);
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|     virtual const char *getPassName() const { return "Loop aligner"; }
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| 
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|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|       AU.addRequired<MachineLoopInfo>();
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|       AU.addPreserved<MachineLoopInfo>();
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|       MachineFunctionPass::getAnalysisUsage(AU);
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|     }
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|   };
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| 
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|   char LoopAligner::ID = 0;
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| } // end anonymous namespace
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| 
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| FunctionPass *llvm::createLoopAlignerPass() { return new LoopAligner(); }
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| 
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| bool LoopAligner::runOnMachineFunction(MachineFunction &MF) {
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|   const MachineLoopInfo *MLI = &getAnalysis<MachineLoopInfo>();
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| 
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|   if (MLI->begin() == MLI->end())
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|     return false;  // No loops.
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| 
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|   const TargetLowering *TLI = MF.getTarget().getTargetLowering();
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|   if (!TLI)
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|     return false;
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| 
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|   unsigned Align = TLI->getPrefLoopAlignment();
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|   if (!Align)
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|     return false;  // Don't care about loop alignment.
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| 
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|   for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
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|     MachineBasicBlock *MBB = I;
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|     if (MLI->isLoopHeader(MBB))
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|       MBB->setAlignment(Align);
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|   }
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| 
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|   return true;
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| }
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