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			1955 lines
		
	
	
		
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| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| <head>
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|   <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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|   <title>Writing an LLVM Pass</title>
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|   <link rel="stylesheet" href="_static/llvm.css" type="text/css">
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| </head>
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| <body>
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| 
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| <h1>
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|   Writing an LLVM Pass
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| </h1>
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| 
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| <ol>
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|   <li><a href="#introduction">Introduction - What is a pass?</a></li>
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|   <li><a href="#quickstart">Quick Start - Writing hello world</a>
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|     <ul>
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|     <li><a href="#makefile">Setting up the build environment</a></li>
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|     <li><a href="#basiccode">Basic code required</a></li>
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|     <li><a href="#running">Running a pass with <tt>opt</tt></a></li>
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|     </ul></li>
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|   <li><a href="#passtype">Pass classes and requirements</a>
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|      <ul>
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|      <li><a href="#ImmutablePass">The <tt>ImmutablePass</tt> class</a></li>
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|      <li><a href="#ModulePass">The <tt>ModulePass</tt> class</a>
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|         <ul>
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|         <li><a href="#runOnModule">The <tt>runOnModule</tt> method</a></li>
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|         </ul></li>
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|      <li><a href="#CallGraphSCCPass">The <tt>CallGraphSCCPass</tt> class</a>
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|         <ul>
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|         <li><a href="#doInitialization_scc">The <tt>doInitialization(CallGraph
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|                                            &)</tt> method</a></li>
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|         <li><a href="#runOnSCC">The <tt>runOnSCC</tt> method</a></li>
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|         <li><a href="#doFinalization_scc">The <tt>doFinalization(CallGraph
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|                                            &)</tt> method</a></li>
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|         </ul></li>
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|      <li><a href="#FunctionPass">The <tt>FunctionPass</tt> class</a>
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|         <ul>
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|         <li><a href="#doInitialization_mod">The <tt>doInitialization(Module
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|                                             &)</tt> method</a></li>
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|         <li><a href="#runOnFunction">The <tt>runOnFunction</tt> method</a></li>
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|         <li><a href="#doFinalization_mod">The <tt>doFinalization(Module
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|                                             &)</tt> method</a></li>
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|         </ul></li>
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|      <li><a href="#LoopPass">The <tt>LoopPass</tt> class</a>
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|         <ul>
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|         <li><a href="#doInitialization_loop">The <tt>doInitialization(Loop *,
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|                                             LPPassManager &)</tt> method</a></li>
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|         <li><a href="#runOnLoop">The <tt>runOnLoop</tt> method</a></li>
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|         <li><a href="#doFinalization_loop">The <tt>doFinalization()
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|                                             </tt> method</a></li>
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|         </ul></li>
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|      <li><a href="#RegionPass">The <tt>RegionPass</tt> class</a>
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|         <ul>
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|         <li><a href="#doInitialization_region">The <tt>doInitialization(Region *,
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|                                             RGPassManager &)</tt> method</a></li>
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|         <li><a href="#runOnRegion">The <tt>runOnRegion</tt> method</a></li>
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|         <li><a href="#doFinalization_region">The <tt>doFinalization()
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|                                             </tt> method</a></li>
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|         </ul></li>
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|      <li><a href="#BasicBlockPass">The <tt>BasicBlockPass</tt> class</a>
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|         <ul>
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|         <li><a href="#doInitialization_fn">The <tt>doInitialization(Function
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|                                              &)</tt> method</a></li>
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|         <li><a href="#runOnBasicBlock">The <tt>runOnBasicBlock</tt>
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|                                        method</a></li>
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|         <li><a href="#doFinalization_fn">The <tt>doFinalization(Function
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|                                          &)</tt> method</a></li>
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|         </ul></li>
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|      <li><a href="#MachineFunctionPass">The <tt>MachineFunctionPass</tt>
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|                                         class</a>
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|         <ul>
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|         <li><a href="#runOnMachineFunction">The
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|             <tt>runOnMachineFunction(MachineFunction &)</tt> method</a></li>
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|         </ul></li>
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|      </ul>
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|   <li><a href="#registration">Pass Registration</a>
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|      <ul>
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|      <li><a href="#print">The <tt>print</tt> method</a></li>
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|      </ul></li>
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|   <li><a href="#interaction">Specifying interactions between passes</a>
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|      <ul>
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|      <li><a href="#getAnalysisUsage">The <tt>getAnalysisUsage</tt> 
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|                                      method</a></li>
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|      <li><a href="#AU::addRequired">The <tt>AnalysisUsage::addRequired<></tt> and <tt>AnalysisUsage::addRequiredTransitive<></tt> methods</a></li>
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|      <li><a href="#AU::addPreserved">The <tt>AnalysisUsage::addPreserved<></tt> method</a></li>
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|      <li><a href="#AU::examples">Example implementations of <tt>getAnalysisUsage</tt></a></li>
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|      <li><a href="#getAnalysis">The <tt>getAnalysis<></tt> and
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| <tt>getAnalysisIfAvailable<></tt> methods</a></li>
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|      </ul></li>
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|   <li><a href="#analysisgroup">Implementing Analysis Groups</a>
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|      <ul>
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|      <li><a href="#agconcepts">Analysis Group Concepts</a></li>
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|      <li><a href="#registerag">Using <tt>RegisterAnalysisGroup</tt></a></li>
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|      </ul></li>
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|   <li><a href="#passStatistics">Pass Statistics</a>
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|   <li><a href="#passmanager">What PassManager does</a>
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|     <ul>
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|     <li><a href="#releaseMemory">The <tt>releaseMemory</tt> method</a></li>
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|     </ul></li>
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|   <li><a href="#registering">Registering dynamically loaded passes</a>
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|     <ul>
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|       <li><a href="#registering_existing">Using existing registries</a></li>
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|       <li><a href="#registering_new">Creating new registries</a></li>
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|     </ul></li>
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|   <li><a href="#debughints">Using GDB with dynamically loaded passes</a>
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|     <ul>
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|     <li><a href="#breakpoint">Setting a breakpoint in your pass</a></li>
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|     <li><a href="#debugmisc">Miscellaneous Problems</a></li>
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|     </ul></li>
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|   <li><a href="#future">Future extensions planned</a>
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|     <ul>
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|     <li><a href="#SMP">Multithreaded LLVM</a></li>
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|     </ul></li>
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| </ol>
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| 
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| <div class="doc_author">
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|   <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a> and
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|   <a href="mailto:jlaskey@mac.com">Jim Laskey</a></p>
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <h2>
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|   <a name="introduction">Introduction - What is a pass?</a>
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| </h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>The LLVM Pass Framework is an important part of the LLVM system, because LLVM
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| passes are where most of the interesting parts of the compiler exist.  Passes
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| perform the transformations and optimizations that make up the compiler, they
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| build the analysis results that are used by these transformations, and they are,
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| above all, a structuring technique for compiler code.</p>
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| 
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| <p>All LLVM passes are subclasses of the <tt><a
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| href="http://llvm.org/doxygen/classllvm_1_1Pass.html">Pass</a></tt>
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| class, which implement functionality by overriding virtual methods inherited
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| from <tt>Pass</tt>.  Depending on how your pass works, you should inherit from
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| the <tt><a href="#ModulePass">ModulePass</a></tt>, <tt><a
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| href="#CallGraphSCCPass">CallGraphSCCPass</a></tt>, <tt><a
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| href="#FunctionPass">FunctionPass</a></tt>, or <tt><a
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| href="#LoopPass">LoopPass</a></tt>, or <tt><a
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| href="#RegionPass">RegionPass</a></tt>, or <tt><a
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| href="#BasicBlockPass">BasicBlockPass</a></tt> classes, which gives the system
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| more information about what your pass does, and how it can be combined with
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| other passes.  One of the main features of the LLVM Pass Framework is that it
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| schedules passes to run in an efficient way based on the constraints that your
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| pass meets (which are indicated by which class they derive from).</p>
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| 
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| <p>We start by showing you how to construct a pass, everything from setting up
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| the code, to compiling, loading, and executing it.  After the basics are down,
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| more advanced features are discussed.</p>
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| 
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <h2>
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|   <a name="quickstart">Quick Start - Writing hello world</a>
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| </h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>Here we describe how to write the "hello world" of passes.  The "Hello" pass
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| is designed to simply print out the name of non-external functions that exist in
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| the program being compiled.  It does not modify the program at all, it just
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| inspects it.  The source code and files for this pass are available in the LLVM
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| source tree in the <tt>lib/Transforms/Hello</tt> directory.</p>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="makefile">Setting up the build environment</a>
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| </h3>
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| 
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| <div>
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| 
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|   <p>First, configure and build LLVM.  This needs to be done directly inside the
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|   LLVM source tree rather than in a separate objects directory.
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|   Next, you need to create a new directory somewhere in the LLVM source 
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|   base.  For this example, we'll assume that you made 
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|   <tt>lib/Transforms/Hello</tt>.  Finally, you must set up a build script 
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|   (Makefile) that will compile the source code for the new pass.  To do this, 
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|   copy the following into <tt>Makefile</tt>:</p>
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|   <hr>
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| 
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| <div class="doc_code"><pre>
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| # Makefile for hello pass
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| 
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| # Path to top level of LLVM hierarchy
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| LEVEL = ../../..
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| 
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| # Name of the library to build
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| LIBRARYNAME = Hello
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| 
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| # Make the shared library become a loadable module so the tools can 
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| # dlopen/dlsym on the resulting library.
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| LOADABLE_MODULE = 1
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| 
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| # Include the makefile implementation stuff
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| include $(LEVEL)/Makefile.common
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| </pre></div>
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| 
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| <p>This makefile specifies that all of the <tt>.cpp</tt> files in the current
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| directory are to be compiled and linked together into a shared object
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| <tt>$(LEVEL)/Debug+Asserts/lib/Hello.so</tt> that can be dynamically loaded by
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| the <tt>opt</tt> or <tt>bugpoint</tt> tools via their <tt>-load</tt> options.  
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| If your operating system uses a suffix other than .so (such as windows or 
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| Mac OS/X), the appropriate extension will be used.</p>
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| 
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| <p>If you are used CMake to build LLVM, see
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| <a href="CMake.html#passdev">Developing an LLVM pass with CMake</a>.</p>
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| 
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| <p>Now that we have the build scripts set up, we just need to write the code for
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| the pass itself.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <h3>
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|   <a name="basiccode">Basic code required</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>Now that we have a way to compile our new pass, we just have to write it.
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| Start out with:</p>
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| 
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| <div class="doc_code">
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| <pre>
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| <b>#include</b> "<a href="http://llvm.org/doxygen/Pass_8h-source.html">llvm/Pass.h</a>"
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| <b>#include</b> "<a href="http://llvm.org/doxygen/Function_8h-source.html">llvm/Function.h</a>"
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| <b>#include</b> "<a href="http://llvm.org/doxygen/raw__ostream_8h.html">llvm/Support/raw_ostream.h</a>"
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| </pre>
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| </div>
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| 
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| <p>Which are needed because we are writing a <tt><a
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| href="http://llvm.org/doxygen/classllvm_1_1Pass.html">Pass</a></tt>,
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| we are operating on <tt><a
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| href="http://llvm.org/doxygen/classllvm_1_1Function.html">Function</a></tt>'s,
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| and we will be doing some printing.</p>
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| 
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| <p>Next we have:</p>
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| 
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| <div class="doc_code">
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| <pre>
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| <b>using namespace llvm;</b>
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| </pre>
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| </div>
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| 
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| <p>... which is required because the functions from the include files 
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| live in the llvm namespace.</p>
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| 
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| <p>Next we have:</p>
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| 
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| <div class="doc_code">
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| <pre>
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| <b>namespace</b> {
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| </pre>
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| </div>
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| 
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| <p>... which starts out an anonymous namespace.  Anonymous namespaces are to C++
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| what the "<tt>static</tt>" keyword is to C (at global scope).  It makes the
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| things declared inside of the anonymous namespace visible only to the current
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| file.  If you're not familiar with them, consult a decent C++ book for more
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| information.</p>
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| 
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| <p>Next, we declare our pass itself:</p>
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| 
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| <div class="doc_code">
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| <pre>
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|   <b>struct</b> Hello : <b>public</b> <a href="#FunctionPass">FunctionPass</a> {
 | |
| </pre>
 | |
| </div>
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| 
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| <p>This declares a "<tt>Hello</tt>" class that is a subclass of <tt><a
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| href="http://llvm.org/doxygen/classllvm_1_1FunctionPass.html">FunctionPass</a></tt>.
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| The different builtin pass subclasses are described in detail <a
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| href="#passtype">later</a>, but for now, know that <a
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| href="#FunctionPass"><tt>FunctionPass</tt></a>'s operate on a function at a
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| time.</p>
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| 
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| <div class="doc_code">
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| <pre>
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|     static char ID;
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|     Hello() : FunctionPass(ID) {}
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| </pre>
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| </div>
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| 
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| <p>This declares pass identifier used by LLVM to identify pass. This allows LLVM
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| to avoid using expensive C++ runtime information.</p>
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| 
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| <div class="doc_code">
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| <pre>
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|     <b>virtual bool</b> <a href="#runOnFunction">runOnFunction</a>(Function &F) {
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|       errs() << "<i>Hello: </i>";
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|       errs().write_escaped(F.getName()) << "\n";
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|       <b>return false</b>;
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|     }
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|   };  <i>// end of struct Hello</i>
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| }  <i>// end of anonymous namespace</i>
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| </pre>
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| </div>
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| 
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| <p>We declare a "<a href="#runOnFunction"><tt>runOnFunction</tt></a>" method,
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| which overloads an abstract virtual method inherited from <a
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| href="#FunctionPass"><tt>FunctionPass</tt></a>.  This is where we are supposed
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| to do our thing, so we just print out our message with the name of each
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| function.</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| char Hello::ID = 0;
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| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>We initialize pass ID here. LLVM uses ID's address to identify a pass, so
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| initialization value is not important.</p>
 | |
| 
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| <div class="doc_code">
 | |
| <pre>
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| static RegisterPass<Hello> X("<i>hello</i>", "<i>Hello World Pass</i>",
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|                              false /* Only looks at CFG */,
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|                              false /* Analysis Pass */);
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Lastly, we <a href="#registration">register our class</a> <tt>Hello</tt>,
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| giving it a command line argument "<tt>hello</tt>", and a name "<tt>Hello World
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| Pass</tt>". The last two arguments describe its behavior: if a pass walks CFG
 | |
| without modifying it then the third argument is set to <tt>true</tt>; if a pass
 | |
| is an analysis pass, for example dominator tree pass, then <tt>true</tt> is
 | |
| supplied as the fourth argument.</p>
 | |
| 
 | |
| <p>As a whole, the <tt>.cpp</tt> file looks like:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| <b>#include</b> "<a href="http://llvm.org/doxygen/Pass_8h-source.html">llvm/Pass.h</a>"
 | |
| <b>#include</b> "<a href="http://llvm.org/doxygen/Function_8h-source.html">llvm/Function.h</a>"
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| <b>#include</b> "<a href="http://llvm.org/doxygen/raw__ostream_8h.html">llvm/Support/raw_ostream.h</a>"
 | |
| 
 | |
| <b>using namespace llvm;</b>
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| 
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| <b>namespace</b> {
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|   <b>struct Hello</b> : <b>public</b> <a href="#FunctionPass">FunctionPass</a> {
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|     
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|     static char ID;
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|     Hello() : FunctionPass(ID) {}
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| 
 | |
|     <b>virtual bool</b> <a href="#runOnFunction">runOnFunction</a>(Function &F) {
 | |
|       errs() << "<i>Hello: </i>";
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|       errs().write_escaped(F.getName()) << '\n';
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|       <b>return false</b>;
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|     }
 | |
| 
 | |
|   };
 | |
| }
 | |
|   
 | |
| char Hello::ID = 0;
 | |
| static RegisterPass<Hello> X("hello", "Hello World Pass", false, false);
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Now that it's all together, compile the file with a simple "<tt>gmake</tt>"
 | |
| command in the local directory and you should get a new file
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| "<tt>Debug+Asserts/lib/Hello.so</tt>" under the top level directory of the LLVM
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| source tree (not in the local directory).  Note that everything in this file is
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| contained in an anonymous namespace — this reflects the fact that passes
 | |
| are self contained units that do not need external interfaces (although they can
 | |
| have them) to be useful.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="running">Running a pass with <tt>opt</tt></a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Now that you have a brand new shiny shared object file, we can use the
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| <tt>opt</tt> command to run an LLVM program through your pass.  Because you
 | |
| registered your pass with <tt>RegisterPass</tt>, you will be able to
 | |
| use the <tt>opt</tt> tool to access it, once loaded.</p>
 | |
| 
 | |
| <p>To test it, follow the example at the end of the <a
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| href="GettingStarted.html">Getting Started Guide</a> to compile "Hello World" to
 | |
| LLVM.  We can now run the bitcode file (<tt>hello.bc</tt>) for the program
 | |
| through our transformation like this (or course, any bitcode file will
 | |
| work):</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ opt -load ../../../Debug+Asserts/lib/Hello.so -hello < hello.bc > /dev/null
 | |
| Hello: __main
 | |
| Hello: puts
 | |
| Hello: main
 | |
| </pre></div>
 | |
| 
 | |
| <p>The '<tt>-load</tt>' option specifies that '<tt>opt</tt>' should load your
 | |
| pass as a shared object, which makes '<tt>-hello</tt>' a valid command line
 | |
| argument (which is one reason you need to <a href="#registration">register your
 | |
| pass</a>).  Because the hello pass does not modify the program in any
 | |
| interesting way, we just throw away the result of <tt>opt</tt> (sending it to
 | |
| <tt>/dev/null</tt>).</p>
 | |
| 
 | |
| <p>To see what happened to the other string you registered, try running
 | |
| <tt>opt</tt> with the <tt>-help</tt> option:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ opt -load ../../../Debug+Asserts/lib/Hello.so -help
 | |
| OVERVIEW: llvm .bc -> .bc modular optimizer
 | |
| 
 | |
| USAGE: opt [options] <input bitcode>
 | |
| 
 | |
| OPTIONS:
 | |
|   Optimizations available:
 | |
| ...
 | |
|     -globalopt                - Global Variable Optimizer
 | |
|     -globalsmodref-aa         - Simple mod/ref analysis for globals
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|     -gvn                      - Global Value Numbering
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|     <b>-hello                    - Hello World Pass</b>
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|     -indvars                  - Induction Variable Simplification
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|     -inline                   - Function Integration/Inlining
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|     -insert-edge-profiling    - Insert instrumentation for edge profiling
 | |
| ...
 | |
| </pre></div>
 | |
| 
 | |
| <p>The pass name gets added as the information string for your pass, giving some
 | |
| documentation to users of <tt>opt</tt>.  Now that you have a working pass, you
 | |
| would go ahead and make it do the cool transformations you want.  Once you get
 | |
| it all working and tested, it may become useful to find out how fast your pass
 | |
| is.  The <a href="#passManager"><tt>PassManager</tt></a> provides a nice command
 | |
| line option (<tt>--time-passes</tt>) that allows you to get information about
 | |
| the execution time of your pass along with the other passes you queue up.  For
 | |
| example:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ opt -load ../../../Debug+Asserts/lib/Hello.so -hello -time-passes < hello.bc > /dev/null
 | |
| Hello: __main
 | |
| Hello: puts
 | |
| Hello: main
 | |
| ===============================================================================
 | |
|                       ... Pass execution timing report ...
 | |
| ===============================================================================
 | |
|   Total Execution Time: 0.02 seconds (0.0479059 wall clock)
 | |
| 
 | |
|    ---User Time---   --System Time--   --User+System--   ---Wall Time---  --- Pass Name ---
 | |
|    0.0100 (100.0%)   0.0000 (  0.0%)   0.0100 ( 50.0%)   0.0402 ( 84.0%)  Bitcode Writer
 | |
|    0.0000 (  0.0%)   0.0100 (100.0%)   0.0100 ( 50.0%)   0.0031 (  6.4%)  Dominator Set Construction
 | |
|    0.0000 (  0.0%)   0.0000 (  0.0%)   0.0000 (  0.0%)   0.0013 (  2.7%)  Module Verifier
 | |
|  <b>  0.0000 (  0.0%)   0.0000 (  0.0%)   0.0000 (  0.0%)   0.0033 (  6.9%)  Hello World Pass</b>
 | |
|    0.0100 (100.0%)   0.0100 (100.0%)   0.0200 (100.0%)   0.0479 (100.0%)  TOTAL
 | |
| </pre></div>
 | |
| 
 | |
| <p>As you can see, our implementation above is pretty fast :).  The additional
 | |
| passes listed are automatically inserted by the '<tt>opt</tt>' tool to verify
 | |
| that the LLVM emitted by your pass is still valid and well formed LLVM, which
 | |
| hasn't been broken somehow.</p>
 | |
| 
 | |
| <p>Now that you have seen the basics of the mechanics behind passes, we can talk
 | |
| about some more details of how they work and how to use them.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="passtype">Pass classes and requirements</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>One of the first things that you should do when designing a new pass is to
 | |
| decide what class you should subclass for your pass.  The <a
 | |
| href="#basiccode">Hello World</a> example uses the <tt><a
 | |
| href="#FunctionPass">FunctionPass</a></tt> class for its implementation, but we
 | |
| did not discuss why or when this should occur.  Here we talk about the classes
 | |
| available, from the most general to the most specific.</p>
 | |
| 
 | |
| <p>When choosing a superclass for your Pass, you should choose the <b>most
 | |
| specific</b> class possible, while still being able to meet the requirements
 | |
| listed.  This gives the LLVM Pass Infrastructure information necessary to
 | |
| optimize how passes are run, so that the resultant compiler isn't unnecessarily
 | |
| slow.</p>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="ImmutablePass">The <tt>ImmutablePass</tt> class</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The most plain and boring type of pass is the "<tt><a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1ImmutablePass.html">ImmutablePass</a></tt>"
 | |
| class.  This pass type is used for passes that do not have to be run, do not
 | |
| change state, and never need to be updated.  This is not a normal type of
 | |
| transformation or analysis, but can provide information about the current
 | |
| compiler configuration.</p>
 | |
| 
 | |
| <p>Although this pass class is very infrequently used, it is important for
 | |
| providing information about the current target machine being compiled for, and
 | |
| other static information that can affect the various transformations.</p>
 | |
| 
 | |
| <p><tt>ImmutablePass</tt>es never invalidate other transformations, are never
 | |
| invalidated, and are never "run".</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="ModulePass">The <tt>ModulePass</tt> class</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The "<tt><a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1ModulePass.html">ModulePass</a></tt>"
 | |
| class is the most general of all superclasses that you can use.  Deriving from
 | |
| <tt>ModulePass</tt> indicates that your pass uses the entire program as a unit,
 | |
| referring to function bodies in no predictable order, or adding and removing
 | |
| functions.  Because nothing is known about the behavior of <tt>ModulePass</tt>
 | |
| subclasses, no optimization can be done for their execution.</p>
 | |
| 
 | |
| <p>A module pass can use function level passes (e.g. dominators) using
 | |
| the getAnalysis interface
 | |
| <tt>getAnalysis<DominatorTree>(llvm::Function *)</tt> to provide the
 | |
| function to retrieve analysis result for, if the function pass does not require
 | |
| any module or immutable passes. Note that this can only be done for functions for which the
 | |
| analysis ran, e.g. in the case of dominators you should only ask for the
 | |
| DominatorTree for function definitions, not declarations.</p>
 | |
| 
 | |
| <p>To write a correct <tt>ModulePass</tt> subclass, derive from
 | |
| <tt>ModulePass</tt> and overload the <tt>runOnModule</tt> method with the
 | |
| following signature:</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnModule">The <tt>runOnModule</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnModule(Module &M) = 0;
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>runOnModule</tt> method performs the interesting work of the pass.
 | |
| It should return true if the module was modified by the transformation and
 | |
| false otherwise.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="CallGraphSCCPass">The <tt>CallGraphSCCPass</tt> class</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The "<tt><a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1CallGraphSCCPass.html">CallGraphSCCPass</a></tt>"
 | |
| is used by passes that need to traverse the program bottom-up on the call graph
 | |
| (callees before callers).  Deriving from CallGraphSCCPass provides some
 | |
| mechanics for building and traversing the CallGraph, but also allows the system
 | |
| to optimize execution of CallGraphSCCPass's.  If your pass meets the
 | |
| requirements outlined below, and doesn't meet the requirements of a <tt><a
 | |
| href="#FunctionPass">FunctionPass</a></tt> or <tt><a
 | |
| href="#BasicBlockPass">BasicBlockPass</a></tt>, you should derive from
 | |
| <tt>CallGraphSCCPass</tt>.</p>
 | |
| 
 | |
| <p><b>TODO</b>: explain briefly what SCC, Tarjan's algo, and B-U mean.</p>
 | |
| 
 | |
| <p>To be explicit, <tt>CallGraphSCCPass</tt> subclasses are:</p>
 | |
| 
 | |
| <ol>
 | |
| 
 | |
| <li>... <em>not allowed</em> to inspect or modify any <tt>Function</tt>s other
 | |
| than those in the current SCC and the direct callers and direct callees of the
 | |
| SCC.</li>
 | |
| 
 | |
| <li>... <em>required</em> to preserve the current CallGraph object, updating it
 | |
| to reflect any changes made to the program.</li>
 | |
| 
 | |
| <li>... <em>not allowed</em> to add or remove SCC's from the current Module,
 | |
| though they may change the contents of an SCC.</li>
 | |
| 
 | |
| <li>... <em>allowed</em> to add or remove global variables from the current
 | |
| Module.</li>
 | |
| 
 | |
| <li>... <em>allowed</em> to maintain state across invocations of
 | |
|     <a href="#runOnSCC"><tt>runOnSCC</tt></a> (including global data).</li>
 | |
| </ol>
 | |
| 
 | |
| <p>Implementing a <tt>CallGraphSCCPass</tt> is slightly tricky in some cases
 | |
| because it has to handle SCCs with more than one node in it.  All of the virtual
 | |
| methods described below should return true if they modified the program, or
 | |
| false if they didn't.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doInitialization_scc">
 | |
|     The <tt>doInitialization(CallGraph &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doInitialization(CallGraph &CG);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doIninitialize</tt> method is allowed to do most of the things that
 | |
| <tt>CallGraphSCCPass</tt>'s are not allowed to do.  They can add and remove
 | |
| functions, get pointers to functions, etc.  The <tt>doInitialization</tt> method
 | |
| is designed to do simple initialization type of stuff that does not depend on
 | |
| the SCCs being processed.  The <tt>doInitialization</tt> method call is not
 | |
| scheduled to overlap with any other pass executions (thus it should be very
 | |
| fast).</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnSCC">The <tt>runOnSCC</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnSCC(CallGraphSCC &SCC) = 0;
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>runOnSCC</tt> method performs the interesting work of the pass, and
 | |
| should return true if the module was modified by the transformation, false
 | |
| otherwise.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doFinalization_scc">
 | |
|     The <tt>doFinalization(CallGraph &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doFinalization(CallGraph &CG);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doFinalization</tt> method is an infrequently used method that is
 | |
| called when the pass framework has finished calling <a
 | |
| href="#runOnFunction"><tt>runOnFunction</tt></a> for every function in the
 | |
| program being compiled.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="FunctionPass">The <tt>FunctionPass</tt> class</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>In contrast to <tt>ModulePass</tt> subclasses, <tt><a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1Pass.html">FunctionPass</a></tt>
 | |
| subclasses do have a predictable, local behavior that can be expected by the
 | |
| system.  All <tt>FunctionPass</tt> execute on each function in the program
 | |
| independent of all of the other functions in the program.
 | |
| <tt>FunctionPass</tt>'s do not require that they are executed in a particular
 | |
| order, and <tt>FunctionPass</tt>'s do not modify external functions.</p>
 | |
| 
 | |
| <p>To be explicit, <tt>FunctionPass</tt> subclasses are not allowed to:</p>
 | |
| 
 | |
| <ol>
 | |
| <li>Modify a Function other than the one currently being processed.</li>
 | |
| <li>Add or remove Function's from the current Module.</li>
 | |
| <li>Add or remove global variables from the current Module.</li>
 | |
| <li>Maintain state across invocations of
 | |
|     <a href="#runOnFunction"><tt>runOnFunction</tt></a> (including global data)</li>
 | |
| </ol>
 | |
| 
 | |
| <p>Implementing a <tt>FunctionPass</tt> is usually straightforward (See the <a
 | |
| href="#basiccode">Hello World</a> pass for example).  <tt>FunctionPass</tt>'s
 | |
| may overload three virtual methods to do their work.  All of these methods
 | |
| should return true if they modified the program, or false if they didn't.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doInitialization_mod">
 | |
|     The <tt>doInitialization(Module &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doInitialization(Module &M);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doIninitialize</tt> method is allowed to do most of the things that
 | |
| <tt>FunctionPass</tt>'s are not allowed to do.  They can add and remove
 | |
| functions, get pointers to functions, etc.  The <tt>doInitialization</tt> method
 | |
| is designed to do simple initialization type of stuff that does not depend on
 | |
| the functions being processed.  The <tt>doInitialization</tt> method call is not
 | |
| scheduled to overlap with any other pass executions (thus it should be very
 | |
| fast).</p>
 | |
| 
 | |
| <p>A good example of how this method should be used is the <a
 | |
| href="http://llvm.org/doxygen/LowerAllocations_8cpp-source.html">LowerAllocations</a>
 | |
| pass.  This pass converts <tt>malloc</tt> and <tt>free</tt> instructions into
 | |
| platform dependent <tt>malloc()</tt> and <tt>free()</tt> function calls.  It
 | |
| uses the <tt>doInitialization</tt> method to get a reference to the malloc and
 | |
| free functions that it needs, adding prototypes to the module if necessary.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnFunction">The <tt>runOnFunction</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnFunction(Function &F) = 0;
 | |
| </pre></div><p>
 | |
| 
 | |
| <p>The <tt>runOnFunction</tt> method must be implemented by your subclass to do
 | |
| the transformation or analysis work of your pass.  As usual, a true value should
 | |
| be returned if the function is modified.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doFinalization_mod">
 | |
|     The <tt>doFinalization(Module &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doFinalization(Module &M);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doFinalization</tt> method is an infrequently used method that is
 | |
| called when the pass framework has finished calling <a
 | |
| href="#runOnFunction"><tt>runOnFunction</tt></a> for every function in the
 | |
| program being compiled.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="LoopPass">The <tt>LoopPass</tt> class </a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p> All <tt>LoopPass</tt> execute on each loop in the function independent of
 | |
| all of the other loops in the function. <tt>LoopPass</tt> processes loops in
 | |
| loop nest order such that outer most loop is processed last. </p>
 | |
| 
 | |
| <p> <tt>LoopPass</tt> subclasses are allowed to update loop nest using
 | |
| <tt>LPPassManager</tt> interface. Implementing a loop pass is usually
 | |
| straightforward. <tt>LoopPass</tt>'s may overload three virtual methods to
 | |
| do their work. All these methods should return true if they modified the 
 | |
| program, or false if they didn't. </p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doInitialization_loop">
 | |
|     The <tt>doInitialization(Loop *,LPPassManager &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doInitialization(Loop *, LPPassManager &LPM);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doInitialization</tt> method is designed to do simple initialization 
 | |
| type of stuff that does not depend on the functions being processed.  The 
 | |
| <tt>doInitialization</tt> method call is not scheduled to overlap with any 
 | |
| other pass executions (thus it should be very fast). LPPassManager 
 | |
| interface should be used to access Function or Module level analysis
 | |
| information.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnLoop">The <tt>runOnLoop</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnLoop(Loop *, LPPassManager &LPM) = 0;
 | |
| </pre></div><p>
 | |
| 
 | |
| <p>The <tt>runOnLoop</tt> method must be implemented by your subclass to do
 | |
| the transformation or analysis work of your pass.  As usual, a true value should
 | |
| be returned if the function is modified. <tt>LPPassManager</tt> interface
 | |
| should be used to update loop nest.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doFinalization_loop">The <tt>doFinalization()</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doFinalization();
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doFinalization</tt> method is an infrequently used method that is
 | |
| called when the pass framework has finished calling <a
 | |
| href="#runOnLoop"><tt>runOnLoop</tt></a> for every loop in the
 | |
| program being compiled. </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="RegionPass">The <tt>RegionPass</tt> class </a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p> <tt>RegionPass</tt> is similar to <a href="#LoopPass"><tt>LoopPass</tt></a>,
 | |
| but executes on each single entry single exit region in the function.
 | |
| <tt>RegionPass</tt> processes regions in nested order such that the outer most
 | |
| region is processed last.  </p>
 | |
| 
 | |
| <p> <tt>RegionPass</tt> subclasses are allowed to update the region tree by using
 | |
| the <tt>RGPassManager</tt> interface. You may overload three virtual methods of
 | |
| <tt>RegionPass</tt> to implement your own region pass. All these
 | |
| methods should return true if they modified the program, or false if they didn not.
 | |
| </p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doInitialization_region">
 | |
|     The <tt>doInitialization(Region *, RGPassManager &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doInitialization(Region *, RGPassManager &RGM);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doInitialization</tt> method is designed to do simple initialization
 | |
| type of stuff that does not depend on the functions being processed.  The
 | |
| <tt>doInitialization</tt> method call is not scheduled to overlap with any
 | |
| other pass executions (thus it should be very fast). RPPassManager
 | |
| interface should be used to access Function or Module level analysis
 | |
| information.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnRegion">The <tt>runOnRegion</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnRegion(Region *, RGPassManager &RGM) = 0;
 | |
| </pre></div><p>
 | |
| 
 | |
| <p>The <tt>runOnRegion</tt> method must be implemented by your subclass to do
 | |
| the transformation or analysis work of your pass.  As usual, a true value should
 | |
| be returned if the region is modified. <tt>RGPassManager</tt> interface
 | |
| should be used to update region tree.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doFinalization_region">The <tt>doFinalization()</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doFinalization();
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doFinalization</tt> method is an infrequently used method that is
 | |
| called when the pass framework has finished calling <a
 | |
| href="#runOnRegion"><tt>runOnRegion</tt></a> for every region in the
 | |
| program being compiled. </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="BasicBlockPass">The <tt>BasicBlockPass</tt> class</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><tt>BasicBlockPass</tt>'s are just like <a
 | |
| href="#FunctionPass"><tt>FunctionPass</tt></a>'s, except that they must limit
 | |
| their scope of inspection and modification to a single basic block at a time.
 | |
| As such, they are <b>not</b> allowed to do any of the following:</p>
 | |
| 
 | |
| <ol>
 | |
| <li>Modify or inspect any basic blocks outside of the current one</li>
 | |
| <li>Maintain state across invocations of
 | |
|     <a href="#runOnBasicBlock"><tt>runOnBasicBlock</tt></a></li>
 | |
| <li>Modify the control flow graph (by altering terminator instructions)</li>
 | |
| <li>Any of the things forbidden for
 | |
|     <a href="#FunctionPass"><tt>FunctionPass</tt></a>es.</li>
 | |
| </ol>
 | |
| 
 | |
| <p><tt>BasicBlockPass</tt>es are useful for traditional local and "peephole"
 | |
| optimizations.  They may override the same <a
 | |
| href="#doInitialization_mod"><tt>doInitialization(Module &)</tt></a> and <a
 | |
| href="#doFinalization_mod"><tt>doFinalization(Module &)</tt></a> methods that <a
 | |
| href="#FunctionPass"><tt>FunctionPass</tt></a>'s have, but also have the following virtual methods that may also be implemented:</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doInitialization_fn">
 | |
|     The <tt>doInitialization(Function &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doInitialization(Function &F);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doIninitialize</tt> method is allowed to do most of the things that
 | |
| <tt>BasicBlockPass</tt>'s are not allowed to do, but that
 | |
| <tt>FunctionPass</tt>'s can.  The <tt>doInitialization</tt> method is designed
 | |
| to do simple initialization that does not depend on the
 | |
| BasicBlocks being processed.  The <tt>doInitialization</tt> method call is not
 | |
| scheduled to overlap with any other pass executions (thus it should be very
 | |
| fast).</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnBasicBlock">The <tt>runOnBasicBlock</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnBasicBlock(BasicBlock &BB) = 0;
 | |
| </pre></div>
 | |
| 
 | |
| <p>Override this function to do the work of the <tt>BasicBlockPass</tt>.  This
 | |
| function is not allowed to inspect or modify basic blocks other than the
 | |
| parameter, and are not allowed to modify the CFG.  A true value must be returned
 | |
| if the basic block is modified.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="doFinalization_fn">
 | |
|     The <tt>doFinalization(Function &)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> doFinalization(Function &F);
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>doFinalization</tt> method is an infrequently used method that is
 | |
| called when the pass framework has finished calling <a
 | |
| href="#runOnBasicBlock"><tt>runOnBasicBlock</tt></a> for every BasicBlock in the
 | |
| program being compiled.  This can be used to perform per-function
 | |
| finalization.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="MachineFunctionPass">The <tt>MachineFunctionPass</tt> class</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>A <tt>MachineFunctionPass</tt> is a part of the LLVM code generator that
 | |
| executes on the machine-dependent representation of each LLVM function in the
 | |
| program.</p>
 | |
| 
 | |
| <p>Code generator passes are registered and initialized specially by
 | |
| <tt>TargetMachine::addPassesToEmitFile</tt> and similar routines, so they
 | |
| cannot generally be run from the <tt>opt</tt> or <tt>bugpoint</tt>
 | |
| commands.</p>
 | |
| 
 | |
| <p>A <tt>MachineFunctionPass</tt> is also a <tt>FunctionPass</tt>, so all
 | |
| the restrictions that apply to a <tt>FunctionPass</tt> also apply to it.
 | |
| <tt>MachineFunctionPass</tt>es also have additional restrictions. In particular,
 | |
| <tt>MachineFunctionPass</tt>es are not allowed to do any of the following:</p>
 | |
| 
 | |
| <ol>
 | |
| <li>Modify or create any LLVM IR Instructions, BasicBlocks, Arguments,
 | |
|     Functions, GlobalVariables, GlobalAliases, or Modules.</li>
 | |
| <li>Modify a MachineFunction other than the one currently being processed.</li>
 | |
| <li>Maintain state across invocations of <a
 | |
| href="#runOnMachineFunction"><tt>runOnMachineFunction</tt></a> (including global
 | |
| data)</li>
 | |
| </ol>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="runOnMachineFunction">
 | |
|     The <tt>runOnMachineFunction(MachineFunction &MF)</tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual bool</b> runOnMachineFunction(MachineFunction &MF) = 0;
 | |
| </pre></div>
 | |
| 
 | |
| <p><tt>runOnMachineFunction</tt> can be considered the main entry point of a
 | |
| <tt>MachineFunctionPass</tt>; that is, you should override this method to do the
 | |
| work of your <tt>MachineFunctionPass</tt>.</p>
 | |
| 
 | |
| <p>The <tt>runOnMachineFunction</tt> method is called on every
 | |
| <tt>MachineFunction</tt> in a <tt>Module</tt>, so that the
 | |
| <tt>MachineFunctionPass</tt> may perform optimizations on the machine-dependent
 | |
| representation of the function. If you want to get at the LLVM <tt>Function</tt>
 | |
| for the <tt>MachineFunction</tt> you're working on, use
 | |
| <tt>MachineFunction</tt>'s <tt>getFunction()</tt> accessor method -- but
 | |
| remember, you may not modify the LLVM <tt>Function</tt> or its contents from a
 | |
| <tt>MachineFunctionPass</tt>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="registration">Pass registration</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>In the <a href="#basiccode">Hello World</a> example pass we illustrated how
 | |
| pass registration works, and discussed some of the reasons that it is used and
 | |
| what it does.  Here we discuss how and why passes are registered.</p>
 | |
| 
 | |
| <p>As we saw above, passes are registered with the <b><tt>RegisterPass</tt></b>
 | |
| template.  The template parameter is the name of the pass that is to be used on
 | |
| the command line to specify that the pass should be added to a program (for
 | |
| example, with <tt>opt</tt> or <tt>bugpoint</tt>).  The first argument is the
 | |
| name of the pass, which is to be used for the <tt>-help</tt> output of
 | |
| programs, as
 | |
| well as for debug output generated by the <tt>--debug-pass</tt> option.</p>
 | |
| 
 | |
| <p>If you want your pass to be easily dumpable, you should 
 | |
| implement the virtual <tt>print</tt> method:</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="print">The <tt>print</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual void</b> print(std::ostream &O, <b>const</b> Module *M) <b>const</b>;
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>print</tt> method must be implemented by "analyses" in order to print
 | |
| a human readable version of the analysis results.  This is useful for debugging
 | |
| an analysis itself, as well as for other people to figure out how an analysis
 | |
| works.  Use the <tt>opt -analyze</tt> argument to invoke this method.</p>
 | |
| 
 | |
| <p>The <tt>llvm::OStream</tt> parameter specifies the stream to write the results on,
 | |
| and the <tt>Module</tt> parameter gives a pointer to the top level module of the
 | |
| program that has been analyzed.  Note however that this pointer may be null in
 | |
| certain circumstances (such as calling the <tt>Pass::dump()</tt> from a
 | |
| debugger), so it should only be used to enhance debug output, it should not be
 | |
| depended on.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="interaction">Specifying interactions between passes</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>One of the main responsibilities of the <tt>PassManager</tt> is to make sure
 | |
| that passes interact with each other correctly.  Because <tt>PassManager</tt>
 | |
| tries to <a href="#passmanager">optimize the execution of passes</a> it must
 | |
| know how the passes interact with each other and what dependencies exist between
 | |
| the various passes.  To track this, each pass can declare the set of passes that
 | |
| are required to be executed before the current pass, and the passes which are
 | |
| invalidated by the current pass.</p>
 | |
| 
 | |
| <p>Typically this functionality is used to require that analysis results are
 | |
| computed before your pass is run.  Running arbitrary transformation passes can
 | |
| invalidate the computed analysis results, which is what the invalidation set
 | |
| specifies.  If a pass does not implement the <tt><a
 | |
| href="#getAnalysisUsage">getAnalysisUsage</a></tt> method, it defaults to not
 | |
| having any prerequisite passes, and invalidating <b>all</b> other passes.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="getAnalysisUsage">The <tt>getAnalysisUsage</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>virtual void</b> getAnalysisUsage(AnalysisUsage &Info) <b>const</b>;
 | |
| </pre></div>
 | |
| 
 | |
| <p>By implementing the <tt>getAnalysisUsage</tt> method, the required and
 | |
| invalidated sets may be specified for your transformation.  The implementation
 | |
| should fill in the <tt><a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1AnalysisUsage.html">AnalysisUsage</a></tt>
 | |
| object with information about which passes are required and not invalidated.  To
 | |
| do this, a pass may call any of the following methods on the AnalysisUsage
 | |
| object:</p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="AU::addRequired">
 | |
|     The <tt>AnalysisUsage::addRequired<></tt>
 | |
|     and <tt>AnalysisUsage::addRequiredTransitive<></tt> methods
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| <p>
 | |
| If your pass requires a previous pass to be executed (an analysis for example),
 | |
| it can use one of these methods to arrange for it to be run before your pass.
 | |
| LLVM has many different types of analyses and passes that can be required,
 | |
| spanning the range from <tt>DominatorSet</tt> to <tt>BreakCriticalEdges</tt>.
 | |
| Requiring <tt>BreakCriticalEdges</tt>, for example, guarantees that there will
 | |
| be no critical edges in the CFG when your pass has been run.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| Some analyses chain to other analyses to do their job.  For example, an <a
 | |
| href="AliasAnalysis.html">AliasAnalysis</a> implementation is required to <a
 | |
| href="AliasAnalysis.html#chaining">chain</a> to other alias analysis passes.  In
 | |
| cases where analyses chain, the <tt>addRequiredTransitive</tt> method should be
 | |
| used instead of the <tt>addRequired</tt> method.  This informs the PassManager
 | |
| that the transitively required pass should be alive as long as the requiring
 | |
| pass is.
 | |
| </p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="AU::addPreserved">
 | |
|     The <tt>AnalysisUsage::addPreserved<></tt> method
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| <p>
 | |
| One of the jobs of the PassManager is to optimize how and when analyses are run.
 | |
| In particular, it attempts to avoid recomputing data unless it needs to.  For
 | |
| this reason, passes are allowed to declare that they preserve (i.e., they don't
 | |
| invalidate) an existing analysis if it's available.  For example, a simple
 | |
| constant folding pass would not modify the CFG, so it can't possibly affect the
 | |
| results of dominator analysis.  By default, all passes are assumed to invalidate
 | |
| all others.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| The <tt>AnalysisUsage</tt> class provides several methods which are useful in
 | |
| certain circumstances that are related to <tt>addPreserved</tt>.  In particular,
 | |
| the <tt>setPreservesAll</tt> method can be called to indicate that the pass does
 | |
| not modify the LLVM program at all (which is true for analyses), and the
 | |
| <tt>setPreservesCFG</tt> method can be used by transformations that change
 | |
| instructions in the program but do not modify the CFG or terminator instructions
 | |
| (note that this property is implicitly set for <a
 | |
| href="#BasicBlockPass">BasicBlockPass</a>'s).
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| <tt>addPreserved</tt> is particularly useful for transformations like
 | |
| <tt>BreakCriticalEdges</tt>.  This pass knows how to update a small set of loop
 | |
| and dominator related analyses if they exist, so it can preserve them, despite
 | |
| the fact that it hacks on the CFG.
 | |
| </p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="AU::examples">
 | |
|     Example implementations of <tt>getAnalysisUsage</tt>
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <i>// This example modifies the program, but does not modify the CFG</i>
 | |
| <b>void</b> <a href="http://llvm.org/doxygen/structLICM.html">LICM</a>::getAnalysisUsage(AnalysisUsage &AU) <b>const</b> {
 | |
|   AU.setPreservesCFG();
 | |
|   AU.addRequired<<a href="http://llvm.org/doxygen/classllvm_1_1LoopInfo.html">LoopInfo</a>>();
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="getAnalysis">
 | |
|     The <tt>getAnalysis<></tt> and
 | |
|     <tt>getAnalysisIfAvailable<></tt> methods
 | |
|   </a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The <tt>Pass::getAnalysis<></tt> method is automatically inherited by
 | |
| your class, providing you with access to the passes that you declared that you
 | |
| required with the <a href="#getAnalysisUsage"><tt>getAnalysisUsage</tt></a>
 | |
| method.  It takes a single template argument that specifies which pass class you
 | |
| want, and returns a reference to that pass.  For example:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| bool LICM::runOnFunction(Function &F) {
 | |
|   LoopInfo &LI = getAnalysis<LoopInfo>();
 | |
|   ...
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| <p>This method call returns a reference to the pass desired.  You may get a
 | |
| runtime assertion failure if you attempt to get an analysis that you did not
 | |
| declare as required in your <a
 | |
| href="#getAnalysisUsage"><tt>getAnalysisUsage</tt></a> implementation.  This
 | |
| method can be called by your <tt>run*</tt> method implementation, or by any
 | |
| other local method invoked by your <tt>run*</tt> method.
 | |
| 
 | |
| A module level pass can use function level analysis info using this interface.
 | |
| For example:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| bool ModuleLevelPass::runOnModule(Module &M) {
 | |
|   ...
 | |
|   DominatorTree &DT = getAnalysis<DominatorTree>(Func);
 | |
|   ...
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| <p>In above example, runOnFunction for DominatorTree is called by pass manager
 | |
| before returning a reference to the desired pass.</p>
 | |
| 
 | |
| <p>
 | |
| If your pass is capable of updating analyses if they exist (e.g.,
 | |
| <tt>BreakCriticalEdges</tt>, as described above), you can use the
 | |
| <tt>getAnalysisIfAvailable</tt> method, which returns a pointer to the analysis
 | |
| if it is active.  For example:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| ...
 | |
| if (DominatorSet *DS = getAnalysisIfAvailable<DominatorSet>()) {
 | |
|   <i>// A DominatorSet is active.  This code will update it.</i>
 | |
| }
 | |
| ...
 | |
| </pre></div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="analysisgroup">Implementing Analysis Groups</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Now that we understand the basics of how passes are defined, how they are
 | |
| used, and how they are required from other passes, it's time to get a little bit
 | |
| fancier.  All of the pass relationships that we have seen so far are very
 | |
| simple: one pass depends on one other specific pass to be run before it can run.
 | |
| For many applications, this is great, for others, more flexibility is
 | |
| required.</p>
 | |
| 
 | |
| <p>In particular, some analyses are defined such that there is a single simple
 | |
| interface to the analysis results, but multiple ways of calculating them.
 | |
| Consider alias analysis for example.  The most trivial alias analysis returns
 | |
| "may alias" for any alias query.  The most sophisticated analysis a
 | |
| flow-sensitive, context-sensitive interprocedural analysis that can take a
 | |
| significant amount of time to execute (and obviously, there is a lot of room
 | |
| between these two extremes for other implementations).  To cleanly support
 | |
| situations like this, the LLVM Pass Infrastructure supports the notion of
 | |
| Analysis Groups.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="agconcepts">Analysis Group Concepts</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>An Analysis Group is a single simple interface that may be implemented by
 | |
| multiple different passes.  Analysis Groups can be given human readable names
 | |
| just like passes, but unlike passes, they need not derive from the <tt>Pass</tt>
 | |
| class.  An analysis group may have one or more implementations, one of which is
 | |
| the "default" implementation.</p>
 | |
| 
 | |
| <p>Analysis groups are used by client passes just like other passes are: the
 | |
| <tt>AnalysisUsage::addRequired()</tt> and <tt>Pass::getAnalysis()</tt> methods.
 | |
| In order to resolve this requirement, the <a href="#passmanager">PassManager</a>
 | |
| scans the available passes to see if any implementations of the analysis group
 | |
| are available.  If none is available, the default implementation is created for
 | |
| the pass to use.  All standard rules for <A href="#interaction">interaction
 | |
| between passes</a> still apply.</p>
 | |
| 
 | |
| <p>Although <a href="#registration">Pass Registration</a> is optional for normal
 | |
| passes, all analysis group implementations must be registered, and must use the
 | |
| <A href="#registerag"><tt>INITIALIZE_AG_PASS</tt></a> template to join the
 | |
| implementation pool.  Also, a default implementation of the interface
 | |
| <b>must</b> be registered with <A
 | |
| href="#registerag"><tt>RegisterAnalysisGroup</tt></a>.</p>
 | |
| 
 | |
| <p>As a concrete example of an Analysis Group in action, consider the <a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html">AliasAnalysis</a>
 | |
| analysis group.  The default implementation of the alias analysis interface (the
 | |
| <tt><a
 | |
| href="http://llvm.org/doxygen/structBasicAliasAnalysis.html">basicaa</a></tt>
 | |
| pass) just does a few simple checks that don't require significant analysis to
 | |
| compute (such as: two different globals can never alias each other, etc).
 | |
| Passes that use the <tt><a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html">AliasAnalysis</a></tt>
 | |
| interface (for example the <tt><a
 | |
| href="http://llvm.org/doxygen/structGCSE.html">gcse</a></tt> pass), do
 | |
| not care which implementation of alias analysis is actually provided, they just
 | |
| use the designated interface.</p>
 | |
| 
 | |
| <p>From the user's perspective, commands work just like normal.  Issuing the
 | |
| command '<tt>opt -gcse ...</tt>' will cause the <tt>basicaa</tt> class to be
 | |
| instantiated and added to the pass sequence.  Issuing the command '<tt>opt
 | |
| -somefancyaa -gcse ...</tt>' will cause the <tt>gcse</tt> pass to use the
 | |
| <tt>somefancyaa</tt> alias analysis (which doesn't actually exist, it's just a
 | |
| hypothetical example) instead.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="registerag">Using <tt>RegisterAnalysisGroup</tt></a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The <tt>RegisterAnalysisGroup</tt> template is used to register the analysis
 | |
| group itself, while the <tt>INITIALIZE_AG_PASS</tt> is used to add pass
 | |
| implementations to the analysis group.  First,
 | |
| an analysis group should be registered, with a human readable name
 | |
| provided for it.
 | |
| Unlike registration of passes, there is no command line argument to be specified
 | |
| for the Analysis Group Interface itself, because it is "abstract":</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>static</b> RegisterAnalysisGroup<<a href="http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html">AliasAnalysis</a>> A("<i>Alias Analysis</i>");
 | |
| </pre></div>
 | |
| 
 | |
| <p>Once the analysis is registered, passes can declare that they are valid
 | |
| implementations of the interface by using the following code:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>namespace</b> {
 | |
|   //<i> Declare that we implement the AliasAnalysis interface</i>
 | |
|   INITIALIZE_AG_PASS(FancyAA, <a href="http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html">AliasAnalysis</a>, "<i>somefancyaa</i>",
 | |
|                      "<i>A more complex alias analysis implementation</i>",
 | |
|                      false,  // <i>Is CFG Only?</i>
 | |
|                      true,   // <i>Is Analysis?</i>
 | |
|                      false); // <i>Is default Analysis Group implementation?</i>
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| <p>This just shows a class <tt>FancyAA</tt> that 
 | |
| uses the <tt>INITIALIZE_AG_PASS</tt> macro both to register and
 | |
| to "join" the <tt><a href="http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html">AliasAnalysis</a></tt>
 | |
| analysis group.  Every implementation of an analysis group should join using
 | |
| this macro.</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <b>namespace</b> {
 | |
|   //<i> Declare that we implement the AliasAnalysis interface</i>
 | |
|   INITIALIZE_AG_PASS(BasicAA, <a href="http://llvm.org/doxygen/classllvm_1_1AliasAnalysis.html">AliasAnalysis</a>, "<i>basicaa</i>",
 | |
|                      "<i>Basic Alias Analysis (default AA impl)</i>",
 | |
|                      false, // <i>Is CFG Only?</i>
 | |
|                      true,  // <i>Is Analysis?</i>
 | |
|                      true); // <i>Is default Analysis Group implementation?</i>
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| <p>Here we show how the default implementation is specified (using the final
 | |
| argument to the <tt>INITIALIZE_AG_PASS</tt> template).  There must be exactly
 | |
| one default implementation available at all times for an Analysis Group to be
 | |
| used.  Only default implementation can derive from <tt>ImmutablePass</tt>. 
 | |
| Here we declare that the
 | |
|  <tt><a href="http://llvm.org/doxygen/structBasicAliasAnalysis.html">BasicAliasAnalysis</a></tt>
 | |
| pass is the default implementation for the interface.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="passStatistics">Pass Statistics</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| <p>The <a
 | |
| href="http://llvm.org/doxygen/Statistic_8h-source.html"><tt>Statistic</tt></a>
 | |
| class is designed to be an easy way to expose various success
 | |
| metrics from passes.  These statistics are printed at the end of a
 | |
| run, when the -stats command line option is enabled on the command
 | |
| line. See the <a href="http://llvm.org/docs/ProgrammersManual.html#Statistic">Statistics section</a> in the Programmer's Manual for details. 
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="passmanager">What PassManager does</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The <a
 | |
| href="http://llvm.org/doxygen/PassManager_8h-source.html"><tt>PassManager</tt></a>
 | |
| <a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1PassManager.html">class</a>
 | |
| takes a list of passes, ensures their <a href="#interaction">prerequisites</a>
 | |
| are set up correctly, and then schedules passes to run efficiently.  All of the
 | |
| LLVM tools that run passes use the <tt>PassManager</tt> for execution of these
 | |
| passes.</p>
 | |
| 
 | |
| <p>The <tt>PassManager</tt> does two main things to try to reduce the execution
 | |
| time of a series of passes:</p>
 | |
| 
 | |
| <ol>
 | |
| <li><b>Share analysis results</b> - The PassManager attempts to avoid
 | |
| recomputing analysis results as much as possible.  This means keeping track of
 | |
| which analyses are available already, which analyses get invalidated, and which
 | |
| analyses are needed to be run for a pass.  An important part of work is that the
 | |
| <tt>PassManager</tt> tracks the exact lifetime of all analysis results, allowing
 | |
| it to <a href="#releaseMemory">free memory</a> allocated to holding analysis
 | |
| results as soon as they are no longer needed.</li>
 | |
| 
 | |
| <li><b>Pipeline the execution of passes on the program</b> - The
 | |
| <tt>PassManager</tt> attempts to get better cache and memory usage behavior out
 | |
| of a series of passes by pipelining the passes together.  This means that, given
 | |
| a series of consecutive <a href="#FunctionPass"><tt>FunctionPass</tt></a>'s, it
 | |
| will execute all of the <a href="#FunctionPass"><tt>FunctionPass</tt></a>'s on
 | |
| the first function, then all of the <a
 | |
| href="#FunctionPass"><tt>FunctionPass</tt></a>es on the second function,
 | |
| etc... until the entire program has been run through the passes.
 | |
| 
 | |
| <p>This improves the cache behavior of the compiler, because it is only touching
 | |
| the LLVM program representation for a single function at a time, instead of
 | |
| traversing the entire program.  It reduces the memory consumption of compiler,
 | |
| because, for example, only one <a
 | |
| href="http://llvm.org/doxygen/classllvm_1_1DominatorSet.html"><tt>DominatorSet</tt></a>
 | |
| needs to be calculated at a time.  This also makes it possible to implement
 | |
| some <a
 | |
| href="#SMP">interesting enhancements</a> in the future.</p></li>
 | |
| 
 | |
| </ol>
 | |
| 
 | |
| <p>The effectiveness of the <tt>PassManager</tt> is influenced directly by how
 | |
| much information it has about the behaviors of the passes it is scheduling.  For
 | |
| example, the "preserved" set is intentionally conservative in the face of an
 | |
| unimplemented <a href="#getAnalysisUsage"><tt>getAnalysisUsage</tt></a> method.
 | |
| Not implementing when it should be implemented will have the effect of not
 | |
| allowing any analysis results to live across the execution of your pass.</p>
 | |
| 
 | |
| <p>The <tt>PassManager</tt> class exposes a <tt>--debug-pass</tt> command line
 | |
| options that is useful for debugging pass execution, seeing how things work, and
 | |
| diagnosing when you should be preserving more analyses than you currently are
 | |
| (To get information about all of the variants of the <tt>--debug-pass</tt>
 | |
| option, just type '<tt>opt -help-hidden</tt>').</p>
 | |
| 
 | |
| <p>By using the <tt>--debug-pass=Structure</tt> option, for example, we can see
 | |
| how our <a href="#basiccode">Hello World</a> pass interacts with other passes.
 | |
| Lets try it out with the <tt>gcse</tt> and <tt>licm</tt> passes:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -licm --debug-pass=Structure < hello.bc > /dev/null
 | |
| Module Pass Manager
 | |
|   Function Pass Manager
 | |
|     Dominator Set Construction
 | |
|     Immediate Dominators Construction
 | |
|     Global Common Subexpression Elimination
 | |
| --  Immediate Dominators Construction
 | |
| --  Global Common Subexpression Elimination
 | |
|     Natural Loop Construction
 | |
|     Loop Invariant Code Motion
 | |
| --  Natural Loop Construction
 | |
| --  Loop Invariant Code Motion
 | |
|     Module Verifier
 | |
| --  Dominator Set Construction
 | |
| --  Module Verifier
 | |
|   Bitcode Writer
 | |
| --Bitcode Writer
 | |
| </pre></div>
 | |
| 
 | |
| <p>This output shows us when passes are constructed and when the analysis
 | |
| results are known to be dead (prefixed with '<tt>--</tt>').  Here we see that
 | |
| GCSE uses dominator and immediate dominator information to do its job.  The LICM
 | |
| pass uses natural loop information, which uses dominator sets, but not immediate
 | |
| dominators.  Because immediate dominators are no longer useful after the GCSE
 | |
| pass, it is immediately destroyed.  The dominator sets are then reused to
 | |
| compute natural loop information, which is then used by the LICM pass.</p>
 | |
| 
 | |
| <p>After the LICM pass, the module verifier runs (which is automatically added
 | |
| by the '<tt>opt</tt>' tool), which uses the dominator set to check that the
 | |
| resultant LLVM code is well formed.  After it finishes, the dominator set
 | |
| information is destroyed, after being computed once, and shared by three
 | |
| passes.</p>
 | |
| 
 | |
| <p>Lets see how this changes when we run the <a href="#basiccode">Hello
 | |
| World</a> pass in between the two passes:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -hello -licm --debug-pass=Structure < hello.bc > /dev/null
 | |
| Module Pass Manager
 | |
|   Function Pass Manager
 | |
|     Dominator Set Construction
 | |
|     Immediate Dominators Construction
 | |
|     Global Common Subexpression Elimination
 | |
| <b>--  Dominator Set Construction</b>
 | |
| --  Immediate Dominators Construction
 | |
| --  Global Common Subexpression Elimination
 | |
| <b>    Hello World Pass
 | |
| --  Hello World Pass
 | |
|     Dominator Set Construction</b>
 | |
|     Natural Loop Construction
 | |
|     Loop Invariant Code Motion
 | |
| --  Natural Loop Construction
 | |
| --  Loop Invariant Code Motion
 | |
|     Module Verifier
 | |
| --  Dominator Set Construction
 | |
| --  Module Verifier
 | |
|   Bitcode Writer
 | |
| --Bitcode Writer
 | |
| Hello: __main
 | |
| Hello: puts
 | |
| Hello: main
 | |
| </pre></div>
 | |
| 
 | |
| <p>Here we see that the <a href="#basiccode">Hello World</a> pass has killed the
 | |
| Dominator Set pass, even though it doesn't modify the code at all!  To fix this,
 | |
| we need to add the following <a
 | |
| href="#getAnalysisUsage"><tt>getAnalysisUsage</tt></a> method to our pass:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| <i>// We don't modify the program, so we preserve all analyses</i>
 | |
| <b>virtual void</b> getAnalysisUsage(AnalysisUsage &AU) <b>const</b> {
 | |
|   AU.setPreservesAll();
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| <p>Now when we run our pass, we get this output:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ opt -load ../../../Debug+Asserts/lib/Hello.so -gcse -hello -licm --debug-pass=Structure < hello.bc > /dev/null
 | |
| Pass Arguments:  -gcse -hello -licm
 | |
| Module Pass Manager
 | |
|   Function Pass Manager
 | |
|     Dominator Set Construction
 | |
|     Immediate Dominators Construction
 | |
|     Global Common Subexpression Elimination
 | |
| --  Immediate Dominators Construction
 | |
| --  Global Common Subexpression Elimination
 | |
|     Hello World Pass
 | |
| --  Hello World Pass
 | |
|     Natural Loop Construction
 | |
|     Loop Invariant Code Motion
 | |
| --  Loop Invariant Code Motion
 | |
| --  Natural Loop Construction
 | |
|     Module Verifier
 | |
| --  Dominator Set Construction
 | |
| --  Module Verifier
 | |
|   Bitcode Writer
 | |
| --Bitcode Writer
 | |
| Hello: __main
 | |
| Hello: puts
 | |
| Hello: main
 | |
| </pre></div>
 | |
| 
 | |
| <p>Which shows that we don't accidentally invalidate dominator information
 | |
| anymore, and therefore do not have to compute it twice.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="releaseMemory">The <tt>releaseMemory</tt> method</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
|   <b>virtual void</b> releaseMemory();
 | |
| </pre></div>
 | |
| 
 | |
| <p>The <tt>PassManager</tt> automatically determines when to compute analysis
 | |
| results, and how long to keep them around for.  Because the lifetime of the pass
 | |
| object itself is effectively the entire duration of the compilation process, we
 | |
| need some way to free analysis results when they are no longer useful.  The
 | |
| <tt>releaseMemory</tt> virtual method is the way to do this.</p>
 | |
| 
 | |
| <p>If you are writing an analysis or any other pass that retains a significant
 | |
| amount of state (for use by another pass which "requires" your pass and uses the
 | |
| <a href="#getAnalysis">getAnalysis</a> method) you should implement
 | |
| <tt>releaseMemory</tt> to, well, release the memory allocated to maintain this
 | |
| internal state.  This method is called after the <tt>run*</tt> method for the
 | |
| class, before the next call of <tt>run*</tt> in your pass.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="registering">Registering dynamically loaded passes</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><i>Size matters</i> when constructing production quality tools using llvm, 
 | |
| both for the purposes of distribution, and for regulating the resident code size
 | |
| when running on the target system. Therefore, it becomes desirable to
 | |
| selectively use some passes, while omitting others and maintain the flexibility
 | |
| to change configurations later on. You want to be able to do all this, and,
 | |
| provide feedback to the user. This is where pass registration comes into
 | |
| play.</p>
 | |
| 
 | |
| <p>The fundamental mechanisms for pass registration are the
 | |
| <tt>MachinePassRegistry</tt> class and subclasses of
 | |
| <tt>MachinePassRegistryNode</tt>.</p>
 | |
| 
 | |
| <p>An instance of <tt>MachinePassRegistry</tt> is used to maintain a list of
 | |
| <tt>MachinePassRegistryNode</tt> objects.  This instance maintains the list and
 | |
| communicates additions and deletions to the command line interface.</p>
 | |
| 
 | |
| <p>An instance of <tt>MachinePassRegistryNode</tt> subclass is used to maintain
 | |
| information provided about a particular pass.  This information includes the
 | |
| command line name, the command help string and the address of the function used
 | |
| to create an instance of the pass.  A global static constructor of one of these
 | |
| instances <i>registers</i> with a corresponding <tt>MachinePassRegistry</tt>,
 | |
| the static destructor <i>unregisters</i>. Thus a pass that is statically linked
 | |
| in the tool will be registered at start up. A dynamically loaded pass will
 | |
| register on load and unregister at unload.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h3>
 | |
|   <a name="registering_existing">Using existing registries</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>There are predefined registries to track instruction scheduling
 | |
| (<tt>RegisterScheduler</tt>) and register allocation (<tt>RegisterRegAlloc</tt>)
 | |
| machine passes.  Here we will describe how to <i>register</i> a register
 | |
| allocator machine pass.</p>
 | |
| 
 | |
| <p>Implement your register allocator machine pass.  In your register allocator
 | |
| <tt>.cpp</tt> file add the following include;</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| #include "llvm/CodeGen/RegAllocRegistry.h"
 | |
| </pre></div>
 | |
| 
 | |
| <p>Also in your register allocator .cpp file, define a creator function in the
 | |
| form; </p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| FunctionPass *createMyRegisterAllocator() {
 | |
|   return new MyRegisterAllocator();
 | |
| }
 | |
| </pre></div>
 | |
| 
 | |
| <p>Note that the signature of this function should match the type of
 | |
| <tt>RegisterRegAlloc::FunctionPassCtor</tt>.  In the same file add the
 | |
| "installing" declaration, in the form;</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| static RegisterRegAlloc myRegAlloc("myregalloc",
 | |
|                                    "my register allocator help string",
 | |
|                                    createMyRegisterAllocator);
 | |
| </pre></div>
 | |
| 
 | |
| <p>Note the two spaces prior to the help string produces a tidy result on the
 | |
| -help query.</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ llc -help
 | |
|   ...
 | |
|   -regalloc                    - Register allocator to use (default=linearscan)
 | |
|     =linearscan                -   linear scan register allocator
 | |
|     =local                     -   local register allocator
 | |
|     =simple                    -   simple register allocator
 | |
|     =myregalloc                -   my register allocator help string
 | |
|   ...
 | |
| </pre></div>
 | |
| 
 | |
| <p>And that's it.  The user is now free to use <tt>-regalloc=myregalloc</tt> as
 | |
| an option.  Registering instruction schedulers is similar except use the
 | |
| <tt>RegisterScheduler</tt> class.  Note that the
 | |
| <tt>RegisterScheduler::FunctionPassCtor</tt> is significantly different from
 | |
| <tt>RegisterRegAlloc::FunctionPassCtor</tt>.</p>
 | |
| 
 | |
| <p>To force the load/linking of your register allocator into the llc/lli tools,
 | |
| add your creator function's global declaration to "Passes.h" and add a "pseudo"
 | |
| call line to <tt>llvm/Codegen/LinkAllCodegenComponents.h</tt>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h3>
 | |
|   <a name="registering_new">Creating new registries</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The easiest way to get started is to clone one of the existing registries; we
 | |
| recommend <tt>llvm/CodeGen/RegAllocRegistry.h</tt>.  The key things to modify
 | |
| are the class name and the <tt>FunctionPassCtor</tt> type.</p>
 | |
| 
 | |
| <p>Then you need to declare the registry.  Example: if your pass registry is
 | |
| <tt>RegisterMyPasses</tt> then define;</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| MachinePassRegistry RegisterMyPasses::Registry;
 | |
| </pre></div>
 | |
| 
 | |
| <p>And finally, declare the command line option for your passes.  Example:</p> 
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| cl::opt<RegisterMyPasses::FunctionPassCtor, false,
 | |
|         RegisterPassParser<RegisterMyPasses> >
 | |
| MyPassOpt("mypass",
 | |
|           cl::init(&createDefaultMyPass),
 | |
|           cl::desc("my pass option help")); 
 | |
| </pre></div>
 | |
| 
 | |
| <p>Here the command option is "mypass", with createDefaultMyPass as the default
 | |
| creator.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="debughints">Using GDB with dynamically loaded passes</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Unfortunately, using GDB with dynamically loaded passes is not as easy as it
 | |
| should be.  First of all, you can't set a breakpoint in a shared object that has
 | |
| not been loaded yet, and second of all there are problems with inlined functions
 | |
| in shared objects.  Here are some suggestions to debugging your pass with
 | |
| GDB.</p>
 | |
| 
 | |
| <p>For sake of discussion, I'm going to assume that you are debugging a
 | |
| transformation invoked by <tt>opt</tt>, although nothing described here depends
 | |
| on that.</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="breakpoint">Setting a breakpoint in your pass</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>First thing you do is start <tt>gdb</tt> on the <tt>opt</tt> process:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| $ <b>gdb opt</b>
 | |
| GNU gdb 5.0
 | |
| Copyright 2000 Free Software Foundation, Inc.
 | |
| GDB is free software, covered by the GNU General Public License, and you are
 | |
| welcome to change it and/or distribute copies of it under certain conditions.
 | |
| Type "show copying" to see the conditions.
 | |
| There is absolutely no warranty for GDB.  Type "show warranty" for details.
 | |
| This GDB was configured as "sparc-sun-solaris2.6"...
 | |
| (gdb)
 | |
| </pre></div>
 | |
| 
 | |
| <p>Note that <tt>opt</tt> has a lot of debugging information in it, so it takes
 | |
| time to load.  Be patient.  Since we cannot set a breakpoint in our pass yet
 | |
| (the shared object isn't loaded until runtime), we must execute the process, and
 | |
| have it stop before it invokes our pass, but after it has loaded the shared
 | |
| object.  The most foolproof way of doing this is to set a breakpoint in
 | |
| <tt>PassManager::run</tt> and then run the process with the arguments you
 | |
| want:</p>
 | |
| 
 | |
| <div class="doc_code"><pre>
 | |
| (gdb) <b>break llvm::PassManager::run</b>
 | |
| Breakpoint 1 at 0x2413bc: file Pass.cpp, line 70.
 | |
| (gdb) <b>run test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]</b>
 | |
| Starting program: opt test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
 | |
| Breakpoint 1, PassManager::run (this=0xffbef174, M=@0x70b298) at Pass.cpp:70
 | |
| 70      bool PassManager::run(Module &M) { return PM->run(M); }
 | |
| (gdb)
 | |
| </pre></div>
 | |
| 
 | |
| <p>Once the <tt>opt</tt> stops in the <tt>PassManager::run</tt> method you are
 | |
| now free to set breakpoints in your pass so that you can trace through execution
 | |
| or do other standard debugging stuff.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="debugmisc">Miscellaneous Problems</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Once you have the basics down, there are a couple of problems that GDB has,
 | |
| some with solutions, some without.</p>
 | |
| 
 | |
| <ul>
 | |
| <li>Inline functions have bogus stack information.  In general, GDB does a
 | |
| pretty good job getting stack traces and stepping through inline functions.
 | |
| When a pass is dynamically loaded however, it somehow completely loses this
 | |
| capability.  The only solution I know of is to de-inline a function (move it
 | |
| from the body of a class to a .cpp file).</li>
 | |
| 
 | |
| <li>Restarting the program breaks breakpoints.  After following the information
 | |
| above, you have succeeded in getting some breakpoints planted in your pass.  Nex
 | |
| thing you know, you restart the program (i.e., you type '<tt>run</tt>' again),
 | |
| and you start getting errors about breakpoints being unsettable.  The only way I
 | |
| have found to "fix" this problem is to <tt>delete</tt> the breakpoints that are
 | |
| already set in your pass, run the program, and re-set the breakpoints once
 | |
| execution stops in <tt>PassManager::run</tt>.</li>
 | |
| 
 | |
| </ul>
 | |
| 
 | |
| <p>Hopefully these tips will help with common case debugging situations.  If
 | |
| you'd like to contribute some tips of your own, just contact <a
 | |
| href="mailto:sabre@nondot.org">Chris</a>.</p>
 | |
| 
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| </div>
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| 
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <h2>
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|   <a name="future">Future extensions planned</a>
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| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Although the LLVM Pass Infrastructure is very capable as it stands, and does
 | |
| some nifty stuff, there are things we'd like to add in the future.  Here is
 | |
| where we are going:</p>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <h4>
 | |
|   <a name="SMP">Multithreaded LLVM</a>
 | |
| </h4>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Multiple CPU machines are becoming more common and compilation can never be
 | |
| fast enough: obviously we should allow for a multithreaded compiler.  Because of
 | |
| the semantics defined for passes above (specifically they cannot maintain state
 | |
| across invocations of their <tt>run*</tt> methods), a nice clean way to
 | |
| implement a multithreaded compiler would be for the <tt>PassManager</tt> class
 | |
| to create multiple instances of each pass object, and allow the separate
 | |
| instances to be hacking on different parts of the program at the same time.</p>
 | |
| 
 | |
| <p>This implementation would prevent each of the passes from having to implement
 | |
| multithreaded constructs, requiring only the LLVM core to have locking in a few
 | |
| places (for global resources).  Although this is a simple extension, we simply
 | |
| haven't had time (or multiprocessor machines, thus a reason) to implement this.
 | |
| Despite that, we have kept the LLVM passes SMP ready, and you should too.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <hr>
 | |
| <address>
 | |
|   <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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| 
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|   <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
 | |
|   <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
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|   Last modified: $Date$
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| </address>
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| 
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