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			459 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			459 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Function.h - Class to represent a single function --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the Function class, which represents a
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// single function/procedure in LLVM.
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//
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// A function basically consists of a list of basic blocks, a list of arguments,
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// and a symbol table.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUNCTION_H
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#define LLVM_FUNCTION_H
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#include "llvm/GlobalValue.h"
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#include "llvm/CallingConv.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Argument.h"
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#include "llvm/Attributes.h"
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#include "llvm/Support/Compiler.h"
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namespace llvm {
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class FunctionType;
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class LLVMContext;
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// Traits for intrusive list of basic blocks...
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template<> struct ilist_traits<BasicBlock>
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  : public SymbolTableListTraits<BasicBlock, Function> {
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  // createSentinel is used to get hold of the node that marks the end of the
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  // list... (same trick used here as in ilist_traits<Instruction>)
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  BasicBlock *createSentinel() const {
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    return static_cast<BasicBlock*>(&Sentinel);
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  }
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  static void destroySentinel(BasicBlock*) {}
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  BasicBlock *provideInitialHead() const { return createSentinel(); }
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  BasicBlock *ensureHead(BasicBlock*) const { return createSentinel(); }
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  static void noteHead(BasicBlock*, BasicBlock*) {}
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  static ValueSymbolTable *getSymTab(Function *ItemParent);
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private:
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  mutable ilist_half_node<BasicBlock> Sentinel;
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};
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template<> struct ilist_traits<Argument>
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  : public SymbolTableListTraits<Argument, Function> {
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  Argument *createSentinel() const {
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    return static_cast<Argument*>(&Sentinel);
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  }
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  static void destroySentinel(Argument*) {}
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  Argument *provideInitialHead() const { return createSentinel(); }
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  Argument *ensureHead(Argument*) const { return createSentinel(); }
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  static void noteHead(Argument*, Argument*) {}
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  static ValueSymbolTable *getSymTab(Function *ItemParent);
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private:
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  mutable ilist_half_node<Argument> Sentinel;
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};
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class Function : public GlobalValue,
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                 public ilist_node<Function> {
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public:
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  typedef iplist<Argument> ArgumentListType;
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  typedef iplist<BasicBlock> BasicBlockListType;
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  // BasicBlock iterators...
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  typedef BasicBlockListType::iterator iterator;
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  typedef BasicBlockListType::const_iterator const_iterator;
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  typedef ArgumentListType::iterator arg_iterator;
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  typedef ArgumentListType::const_iterator const_arg_iterator;
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private:
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  // Important things that make up a function!
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  BasicBlockListType  BasicBlocks;        ///< The basic blocks
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  mutable ArgumentListType ArgumentList;  ///< The formal arguments
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  ValueSymbolTable *SymTab;               ///< Symbol table of args/instructions
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  AttrListPtr AttributeList;              ///< Parameter attributes
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  // HasLazyArguments is stored in Value::SubclassData.
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  /*bool HasLazyArguments;*/
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  // The Calling Convention is stored in Value::SubclassData.
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  /*CallingConv::ID CallingConvention;*/
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  friend class SymbolTableListTraits<Function, Module>;
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  void setParent(Module *parent);
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  /// hasLazyArguments/CheckLazyArguments - The argument list of a function is
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  /// built on demand, so that the list isn't allocated until the first client
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  /// needs it.  The hasLazyArguments predicate returns true if the arg list
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  /// hasn't been set up yet.
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  bool hasLazyArguments() const {
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    return getSubclassDataFromValue() & 1;
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  }
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  void CheckLazyArguments() const {
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    if (hasLazyArguments())
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      BuildLazyArguments();
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  }
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  void BuildLazyArguments() const;
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  Function(const Function&); // DO NOT IMPLEMENT
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  void operator=(const Function&); // DO NOT IMPLEMENT
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  /// Function ctor - If the (optional) Module argument is specified, the
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  /// function is automatically inserted into the end of the function list for
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  /// the module.
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  ///
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  Function(FunctionType *Ty, LinkageTypes Linkage,
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           const Twine &N = "", Module *M = 0);
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public:
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  static Function *Create(FunctionType *Ty, LinkageTypes Linkage,
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                          const Twine &N = "", Module *M = 0) {
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    return new(0) Function(Ty, Linkage, N, M);
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  }
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  ~Function();
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  Type *getReturnType() const;           // Return the type of the ret val
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  FunctionType *getFunctionType() const; // Return the FunctionType for me
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  /// getContext - Return a pointer to the LLVMContext associated with this 
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  /// function, or NULL if this function is not bound to a context yet.
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  LLVMContext &getContext() const;
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  /// isVarArg - Return true if this function takes a variable number of
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  /// arguments.
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  bool isVarArg() const;
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  /// getIntrinsicID - This method returns the ID number of the specified
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  /// function, or Intrinsic::not_intrinsic if the function is not an
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  /// instrinsic, or if the pointer is null.  This value is always defined to be
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  /// zero to allow easy checking for whether a function is intrinsic or not.
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  /// The particular intrinsic functions which correspond to this value are
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  /// defined in llvm/Intrinsics.h.
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  ///
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  unsigned getIntrinsicID() const LLVM_READONLY;
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  bool isIntrinsic() const { return getIntrinsicID() != 0; }
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  /// getCallingConv()/setCallingConv(CC) - These method get and set the
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  /// calling convention of this function.  The enum values for the known
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  /// calling conventions are defined in CallingConv.h.
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  CallingConv::ID getCallingConv() const {
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    return static_cast<CallingConv::ID>(getSubclassDataFromValue() >> 1);
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  }
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  void setCallingConv(CallingConv::ID CC) {
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    setValueSubclassData((getSubclassDataFromValue() & 1) |
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                         (static_cast<unsigned>(CC) << 1));
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  }
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  /// getAttributes - Return the attribute list for this Function.
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  ///
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  const AttrListPtr &getAttributes() const { return AttributeList; }
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  /// setAttributes - Set the attribute list for this Function.
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  ///
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  void setAttributes(const AttrListPtr &attrs) { AttributeList = attrs; }
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  /// hasFnAttr - Return true if this function has the given attribute.
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  bool hasFnAttr(Attributes N) const {
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    // Function Attributes are stored at ~0 index 
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    return AttributeList.paramHasAttr(~0U, N);
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  }
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  /// addFnAttr - Add function attributes to this function.
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  ///
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  void addFnAttr(Attributes N) { 
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    // Function Attributes are stored at ~0 index 
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    addAttribute(~0U, N);
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  }
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  /// removeFnAttr - Remove function attributes from this function.
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  ///
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  void removeFnAttr(Attributes N) {
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    // Function Attributes are stored at ~0 index 
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    removeAttribute(~0U, N);
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  }
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  /// hasGC/getGC/setGC/clearGC - The name of the garbage collection algorithm
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  ///                             to use during code generation.
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  bool hasGC() const;
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  const char *getGC() const;
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  void setGC(const char *Str);
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  void clearGC();
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  /// @brief Determine whether the function has the given attribute.
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  bool paramHasAttr(unsigned i, Attributes attr) const {
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    return AttributeList.paramHasAttr(i, attr);
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  }
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  /// addAttribute - adds the attribute to the list of attributes.
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  void addAttribute(unsigned i, Attributes attr);
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  /// removeAttribute - removes the attribute from the list of attributes.
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  void removeAttribute(unsigned i, Attributes attr);
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  /// @brief Extract the alignment for a call or parameter (0=unknown).
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  unsigned getParamAlignment(unsigned i) const {
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    return AttributeList.getParamAlignment(i);
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  }
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  /// @brief Determine if the function does not access memory.
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  bool doesNotAccessMemory() const {
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    return hasFnAttr(Attribute::ReadNone);
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  }
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  void setDoesNotAccessMemory(bool DoesNotAccessMemory = true) {
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    if (DoesNotAccessMemory) addFnAttr(Attribute::ReadNone);
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    else removeFnAttr(Attribute::ReadNone);
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  }
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  /// @brief Determine if the function does not access or only reads memory.
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  bool onlyReadsMemory() const {
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    return doesNotAccessMemory() || hasFnAttr(Attribute::ReadOnly);
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  }
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  void setOnlyReadsMemory(bool OnlyReadsMemory = true) {
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    if (OnlyReadsMemory) addFnAttr(Attribute::ReadOnly);
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    else removeFnAttr(Attribute::ReadOnly | Attribute::ReadNone);
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  }
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  /// @brief Determine if the function cannot return.
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  bool doesNotReturn() const {
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    return hasFnAttr(Attribute::NoReturn);
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  }
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  void setDoesNotReturn(bool DoesNotReturn = true) {
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    if (DoesNotReturn) addFnAttr(Attribute::NoReturn);
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    else removeFnAttr(Attribute::NoReturn);
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  }
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  /// @brief Determine if the function cannot unwind.
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  bool doesNotThrow() const {
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    return hasFnAttr(Attribute::NoUnwind);
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  }
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  void setDoesNotThrow(bool DoesNotThrow = true) {
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    if (DoesNotThrow) addFnAttr(Attribute::NoUnwind);
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    else removeFnAttr(Attribute::NoUnwind);
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  }
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  /// @brief True if the ABI mandates (or the user requested) that this
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  /// function be in a unwind table.
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  bool hasUWTable() const {
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    return hasFnAttr(Attribute::UWTable);
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  }
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  void setHasUWTable(bool HasUWTable = true) {
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    if (HasUWTable)
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      addFnAttr(Attribute::UWTable);
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    else
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      removeFnAttr(Attribute::UWTable);
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  }
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  /// @brief True if this function needs an unwind table.
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  bool needsUnwindTableEntry() const {
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    return hasUWTable() || !doesNotThrow();
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  }
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  /// @brief Determine if the function returns a structure through first 
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  /// pointer argument.
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  bool hasStructRetAttr() const {
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    return paramHasAttr(1, Attribute::StructRet);
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  }
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  /// @brief Determine if the parameter does not alias other parameters.
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  /// @param n The parameter to check. 1 is the first parameter, 0 is the return
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  bool doesNotAlias(unsigned n) const {
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    return paramHasAttr(n, Attribute::NoAlias);
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  }
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  void setDoesNotAlias(unsigned n, bool DoesNotAlias = true) {
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    if (DoesNotAlias) addAttribute(n, Attribute::NoAlias);
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    else removeAttribute(n, Attribute::NoAlias);
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  }
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  /// @brief Determine if the parameter can be captured.
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  /// @param n The parameter to check. 1 is the first parameter, 0 is the return
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  bool doesNotCapture(unsigned n) const {
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    return paramHasAttr(n, Attribute::NoCapture);
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  }
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  void setDoesNotCapture(unsigned n, bool DoesNotCapture = true) {
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    if (DoesNotCapture) addAttribute(n, Attribute::NoCapture);
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    else removeAttribute(n, Attribute::NoCapture);
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  }
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  /// copyAttributesFrom - copy all additional attributes (those not needed to
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  /// create a Function) from the Function Src to this one.
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  void copyAttributesFrom(const GlobalValue *Src);
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  /// deleteBody - This method deletes the body of the function, and converts
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  /// the linkage to external.
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  ///
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  void deleteBody() {
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    dropAllReferences();
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    setLinkage(ExternalLinkage);
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  }
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  /// removeFromParent - This method unlinks 'this' from the containing module,
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  /// but does not delete it.
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  ///
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  virtual void removeFromParent();
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  /// eraseFromParent - This method unlinks 'this' from the containing module
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  /// and deletes it.
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  ///
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  virtual void eraseFromParent();
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  /// Get the underlying elements of the Function... the basic block list is
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  /// empty for external functions.
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  ///
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  const ArgumentListType &getArgumentList() const {
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    CheckLazyArguments();
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    return ArgumentList;
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  }
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  ArgumentListType &getArgumentList() {
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    CheckLazyArguments();
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    return ArgumentList;
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  }
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  static iplist<Argument> Function::*getSublistAccess(Argument*) {
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    return &Function::ArgumentList;
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  }
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  const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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        BasicBlockListType &getBasicBlockList()       { return BasicBlocks; }
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  static iplist<BasicBlock> Function::*getSublistAccess(BasicBlock*) {
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    return &Function::BasicBlocks;
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  }
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  const BasicBlock       &getEntryBlock() const   { return front(); }
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        BasicBlock       &getEntryBlock()         { return front(); }
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  //===--------------------------------------------------------------------===//
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  // Symbol Table Accessing functions...
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  /// getSymbolTable() - Return the symbol table...
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  ///
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  inline       ValueSymbolTable &getValueSymbolTable()       { return *SymTab; }
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  inline const ValueSymbolTable &getValueSymbolTable() const { return *SymTab; }
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  //===--------------------------------------------------------------------===//
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  // BasicBlock iterator forwarding functions
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  //
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  iterator                begin()       { return BasicBlocks.begin(); }
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  const_iterator          begin() const { return BasicBlocks.begin(); }
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  iterator                end  ()       { return BasicBlocks.end();   }
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  const_iterator          end  () const { return BasicBlocks.end();   }
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  size_t                   size() const { return BasicBlocks.size();  }
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  bool                    empty() const { return BasicBlocks.empty(); }
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  const BasicBlock       &front() const { return BasicBlocks.front(); }
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        BasicBlock       &front()       { return BasicBlocks.front(); }
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  const BasicBlock        &back() const { return BasicBlocks.back();  }
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        BasicBlock        &back()       { return BasicBlocks.back();  }
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  //===--------------------------------------------------------------------===//
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  // Argument iterator forwarding functions
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  //
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  arg_iterator arg_begin() {
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    CheckLazyArguments();
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    return ArgumentList.begin();
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  }
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  const_arg_iterator arg_begin() const {
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    CheckLazyArguments();
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    return ArgumentList.begin();
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  }
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  arg_iterator arg_end() {
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    CheckLazyArguments();
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    return ArgumentList.end();
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  }
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  const_arg_iterator arg_end() const {
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    CheckLazyArguments();
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    return ArgumentList.end();
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  }
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  size_t arg_size() const;
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  bool arg_empty() const;
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  /// viewCFG - This function is meant for use from the debugger.  You can just
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  /// say 'call F->viewCFG()' and a ghostview window should pop up from the
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  /// program, displaying the CFG of the current function with the code for each
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  /// basic block inside.  This depends on there being a 'dot' and 'gv' program
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  /// in your path.
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  ///
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  void viewCFG() const;
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  /// viewCFGOnly - This function is meant for use from the debugger.  It works
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  /// just like viewCFG, but it does not include the contents of basic blocks
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  /// into the nodes, just the label.  If you are only interested in the CFG
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  /// this can make the graph smaller.
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  ///
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  void viewCFGOnly() const;
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  /// Methods for support type inquiry through isa, cast, and dyn_cast:
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  static inline bool classof(const Function *) { return true; }
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  static inline bool classof(const Value *V) {
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    return V->getValueID() == Value::FunctionVal;
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  }
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  /// dropAllReferences() - This method causes all the subinstructions to "let
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  /// go" of all references that they are maintaining.  This allows one to
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  /// 'delete' a whole module at a time, even though there may be circular
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  /// references... first all references are dropped, and all use counts go to
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  /// zero.  Then everything is deleted for real.  Note that no operations are
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  /// valid on an object that has "dropped all references", except operator
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  /// delete.
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  ///
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  /// Since no other object in the module can have references into the body of a
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  /// function, dropping all references deletes the entire body of the function,
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  /// including any contained basic blocks.
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  ///
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  void dropAllReferences();
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  /// hasAddressTaken - returns true if there are any uses of this function
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  /// other than direct calls or invokes to it, or blockaddress expressions.
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  /// Optionally passes back an offending user for diagnostic purposes.
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  ///
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  bool hasAddressTaken(const User** = 0) const;
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  /// isDefTriviallyDead - Return true if it is trivially safe to remove
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						|
  /// this function definition from the module (because it isn't externally
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  /// visible, does not have its address taken, and has no callers).  To make
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  /// this more accurate, call removeDeadConstantUsers first.
 | 
						|
  bool isDefTriviallyDead() const;
 | 
						|
 | 
						|
  /// callsFunctionThatReturnsTwice - Return true if the function has a call to
 | 
						|
  /// setjmp or other function that gcc recognizes as "returning twice".
 | 
						|
  bool callsFunctionThatReturnsTwice() const;
 | 
						|
 | 
						|
private:
 | 
						|
  // Shadow Value::setValueSubclassData with a private forwarding method so that
 | 
						|
  // subclasses cannot accidentally use it.
 | 
						|
  void setValueSubclassData(unsigned short D) {
 | 
						|
    Value::setValueSubclassData(D);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
inline ValueSymbolTable *
 | 
						|
ilist_traits<BasicBlock>::getSymTab(Function *F) {
 | 
						|
  return F ? &F->getValueSymbolTable() : 0;
 | 
						|
}
 | 
						|
 | 
						|
inline ValueSymbolTable *
 | 
						|
ilist_traits<Argument>::getSymTab(Function *F) {
 | 
						|
  return F ? &F->getValueSymbolTable() : 0;
 | 
						|
}
 | 
						|
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |