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			194 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface to describe the layout of a stack frame on the target machine.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
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#define LLVM_TARGET_TARGETFRAMELOWERING_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include <utility>
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#include <vector>
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namespace llvm {
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  class CalleeSavedInfo;
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  class MachineFunction;
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  class RegScavenger;
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/// Information about stack frame layout on the target.  It holds the direction
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/// of stack growth, the known stack alignment on entry to each function, and
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/// the offset to the locals area.
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///
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/// The offset to the local area is the offset from the stack pointer on
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/// function entry to the first location where function data (local variables,
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/// spill locations) can be stored.
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class TargetFrameLowering {
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public:
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  enum StackDirection {
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    StackGrowsUp,        // Adding to the stack increases the stack address
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    StackGrowsDown       // Adding to the stack decreases the stack address
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  };
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  // Maps a callee saved register to a stack slot with a fixed offset.
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  struct SpillSlot {
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    unsigned Reg;
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    int Offset; // Offset relative to stack pointer on function entry.
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  };
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private:
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  StackDirection StackDir;
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  unsigned StackAlignment;
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  unsigned TransientStackAlignment;
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  int LocalAreaOffset;
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public:
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  TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
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                      unsigned TransAl = 1)
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    : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
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      LocalAreaOffset(LAO) {}
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  virtual ~TargetFrameLowering();
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  // These methods return information that describes the abstract stack layout
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  // of the target machine.
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  /// getStackGrowthDirection - Return the direction the stack grows
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  ///
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  StackDirection getStackGrowthDirection() const { return StackDir; }
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  /// getStackAlignment - This method returns the number of bytes to which the
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  /// stack pointer must be aligned on entry to a function.  Typically, this
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  /// is the largest alignment for any data object in the target.
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  ///
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  unsigned getStackAlignment() const { return StackAlignment; }
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  /// getTransientStackAlignment - This method returns the number of bytes to
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  /// which the stack pointer must be aligned at all times, even between
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  /// calls.
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  ///
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  unsigned getTransientStackAlignment() const {
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    return TransientStackAlignment;
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  }
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  /// getOffsetOfLocalArea - This method returns the offset of the local area
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  /// from the stack pointer on entrance to a function.
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  ///
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  int getOffsetOfLocalArea() const { return LocalAreaOffset; }
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  /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
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  /// pairs, that contains an entry for each callee saved register that must be
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  /// spilled to a particular stack location if it is spilled.
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  ///
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  /// Each entry in this array contains a <register,offset> pair, indicating the
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  /// fixed offset from the incoming stack pointer that each register should be
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  /// spilled at. If a register is not listed here, the code generator is
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  /// allowed to spill it anywhere it chooses.
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  ///
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  virtual const SpillSlot *
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  getCalleeSavedSpillSlots(unsigned &NumEntries) const {
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    NumEntries = 0;
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    return 0;
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  }
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  /// targetHandlesStackFrameRounding - Returns true if the target is
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  /// responsible for rounding up the stack frame (probably at emitPrologue
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  /// time).
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  virtual bool targetHandlesStackFrameRounding() const {
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    return false;
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  }
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  /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
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  /// the function.
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  virtual void emitPrologue(MachineFunction &MF) const = 0;
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  virtual void emitEpilogue(MachineFunction &MF,
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                            MachineBasicBlock &MBB) const = 0;
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  /// Adjust the prologue to have the function use segmented stacks. This works
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  /// by adding a check even before the "normal" function prologue.
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  virtual void adjustForSegmentedStacks(MachineFunction &MF) const { }
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  /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
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  /// saved registers and returns true if it isn't possible / profitable to do
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  /// so by issuing a series of store instructions via
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  /// storeRegToStackSlot(). Returns false otherwise.
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  virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
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                                         MachineBasicBlock::iterator MI,
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                                        const std::vector<CalleeSavedInfo> &CSI,
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                                         const TargetRegisterInfo *TRI) const {
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    return false;
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  }
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  /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
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  /// saved registers and returns true if it isn't possible / profitable to do
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  /// so by issuing a series of load instructions via loadRegToStackSlot().
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  /// Returns false otherwise.
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  virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
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                                           MachineBasicBlock::iterator MI,
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                                        const std::vector<CalleeSavedInfo> &CSI,
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                                        const TargetRegisterInfo *TRI) const {
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    return false;
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  }
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  /// hasFP - Return true if the specified function should have a dedicated
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  /// frame pointer register. For most targets this is true only if the function
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  /// has variable sized allocas or if frame pointer elimination is disabled.
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  virtual bool hasFP(const MachineFunction &MF) const = 0;
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  /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
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  /// not required, we reserve argument space for call sites in the function
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  /// immediately on entry to the current function. This eliminates the need for
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  /// add/sub sp brackets around call sites. Returns true if the call frame is
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  /// included as part of the stack frame.
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  virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
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    return !hasFP(MF);
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  }
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  /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
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  /// call frame pseudo ops before doing frame index elimination. This is
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  /// possible only when frame index references between the pseudos won't
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  /// need adjusting for the call frame adjustments. Normally, that's true
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  /// if the function has a reserved call frame or a frame pointer. Some
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  /// targets (Thumb2, for example) may have more complicated criteria,
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  /// however, and can override this behavior.
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  virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
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    return hasReservedCallFrame(MF) || hasFP(MF);
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  }
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  /// getFrameIndexOffset - Returns the displacement from the frame register to
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  /// the stack frame of the specified index.
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  virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
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  /// getFrameIndexReference - This method should return the base register
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  /// and offset used to reference a frame index location. The offset is
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  /// returned directly, and the base register is returned via FrameReg.
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  virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
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                                     unsigned &FrameReg) const;
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  /// processFunctionBeforeCalleeSavedScan - This method is called immediately
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  /// before PrologEpilogInserter scans the physical registers used to determine
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  /// what callee saved registers should be spilled. This method is optional.
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  virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
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                                                RegScavenger *RS = NULL) const {
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  }
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  /// processFunctionBeforeFrameFinalized - This method is called immediately
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  /// before the specified function's frame layout (MF.getFrameInfo()) is
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  /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
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  /// replaced with direct constants.  This method is optional.
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  ///
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  virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
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  }
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};
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} // End llvm namespace
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#endif
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