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			261 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- InlineSimple.cpp - Code to perform simple function inlining --------===//
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| // 
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| // 
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements bottom-up inlining of functions into callees.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "Inliner.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/IntrinsicInst.h"
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| #include "llvm/Function.h"
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| #include "llvm/Type.h"
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| #include "llvm/Support/CallSite.h"
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| #include "llvm/Transforms/IPO.h"
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| using namespace llvm;
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| 
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| namespace {
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|   struct ArgInfo {
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|     unsigned ConstantWeight;
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|     unsigned AllocaWeight;
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| 
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|     ArgInfo(unsigned CWeight, unsigned AWeight)
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|       : ConstantWeight(CWeight), AllocaWeight(AWeight) {}
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|   };
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| 
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|   // FunctionInfo - For each function, calculate the size of it in blocks and
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|   // instructions.
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|   struct FunctionInfo {
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|     // HasAllocas - Keep track of whether or not a function contains an alloca
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|     // instruction that is not in the entry block of the function.  Inlining
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|     // this call could cause us to blow out the stack, because the stack memory
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|     // would never be released.
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|     //
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|     // FIXME: LLVM needs a way of dealloca'ing memory, which would make this
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|     // irrelevant!
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|     //
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|     bool HasAllocas;
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| 
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|     // NumInsts, NumBlocks - Keep track of how large each function is, which is
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|     // used to estimate the code size cost of inlining it.
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|     unsigned NumInsts, NumBlocks;
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| 
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|     // ArgumentWeights - Each formal argument of the function is inspected to
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|     // see if it is used in any contexts where making it a constant or alloca
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|     // would reduce the code size.  If so, we add some value to the argument
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|     // entry here.
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|     std::vector<ArgInfo> ArgumentWeights;
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| 
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|     FunctionInfo() : HasAllocas(false), NumInsts(0), NumBlocks(0) {}
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| 
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|     /// analyzeFunction - Fill in the current structure with information gleaned
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|     /// from the specified function.
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|     void analyzeFunction(Function *F);
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|   };
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| 
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|   class SimpleInliner : public Inliner {
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|     std::map<const Function*, FunctionInfo> CachedFunctionInfo;
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|   public:
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|     int getInlineCost(CallSite CS);
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|   };
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|   RegisterOpt<SimpleInliner> X("inline", "Function Integration/Inlining");
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| }
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| 
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| ModulePass *llvm::createFunctionInliningPass() { return new SimpleInliner(); }
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| 
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| // CountCodeReductionForConstant - Figure out an approximation for how many
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| // instructions will be constant folded if the specified value is constant.
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| //
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| static unsigned CountCodeReductionForConstant(Value *V) {
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|   unsigned Reduction = 0;
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|   for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E; ++UI)
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|     if (isa<BranchInst>(*UI))
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|       Reduction += 40;          // Eliminating a conditional branch is a big win
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|     else if (SwitchInst *SI = dyn_cast<SwitchInst>(*UI))
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|       // Eliminating a switch is a big win, proportional to the number of edges
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|       // deleted.
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|       Reduction += (SI->getNumSuccessors()-1) * 40;
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|     else if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
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|       // Turning an indirect call into a direct call is a BIG win
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|       Reduction += CI->getCalledValue() == V ? 500 : 0;
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|     } else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) {
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|       // Turning an indirect call into a direct call is a BIG win
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|       Reduction += II->getCalledValue() == V ? 500 : 0;
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|     } else {
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|       // Figure out if this instruction will be removed due to simple constant
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|       // propagation.
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|       Instruction &Inst = cast<Instruction>(**UI);
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|       bool AllOperandsConstant = true;
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|       for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i)
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|         if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) {
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|           AllOperandsConstant = false;
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|           break;
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|         }
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| 
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|       if (AllOperandsConstant) {
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|         // We will get to remove this instruction...
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|         Reduction += 7;
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|         
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|         // And any other instructions that use it which become constants
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|         // themselves.
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|         Reduction += CountCodeReductionForConstant(&Inst);
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|       }
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|     }
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| 
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|   return Reduction;
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| }
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| 
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| // CountCodeReductionForAlloca - Figure out an approximation of how much smaller
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| // the function will be if it is inlined into a context where an argument
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| // becomes an alloca.
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| //
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| static unsigned CountCodeReductionForAlloca(Value *V) {
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|   if (!isa<PointerType>(V->getType())) return 0;  // Not a pointer
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|   unsigned Reduction = 0;
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|   for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
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|     Instruction *I = cast<Instruction>(*UI);
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|     if (isa<LoadInst>(I) || isa<StoreInst>(I))
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|       Reduction += 10;
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|     else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
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|       // If the GEP has variable indices, we won't be able to do much with it.
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|       for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end();
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|            I != E; ++I)
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|         if (!isa<Constant>(*I)) return 0;
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|       Reduction += CountCodeReductionForAlloca(GEP)+15;
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|     } else {
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|       // If there is some other strange instruction, we're not going to be able
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|       // to do much if we inline this.
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|       return 0;
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|     }
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|   }
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| 
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|   return Reduction;
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| }
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| 
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| /// analyzeFunction - Fill in the current structure with information gleaned
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| /// from the specified function.
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| void FunctionInfo::analyzeFunction(Function *F) {
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|   unsigned NumInsts = 0, NumBlocks = 0;
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| 
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|   // Look at the size of the callee.  Each basic block counts as 20 units, and
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|   // each instruction counts as 10.
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|   for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
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|     for (BasicBlock::const_iterator II = BB->begin(), E = BB->end();
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|          II != E; ++II) {
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|       if (!isa<DbgInfoIntrinsic>(II)) ++NumInsts;
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| 
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|       // If there is an alloca in the body of the function, we cannot currently
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|       // inline the function without the risk of exploding the stack.
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|       if (isa<AllocaInst>(II) && BB != F->begin()) {
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|         HasAllocas = true;
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|         this->NumBlocks = this->NumInsts = 1;
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|         return;
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|       }
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|     }
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| 
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|     ++NumBlocks;
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|   }
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| 
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|   this->NumBlocks = NumBlocks;
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|   this->NumInsts  = NumInsts;
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| 
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|   // Check out all of the arguments to the function, figuring out how much
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|   // code can be eliminated if one of the arguments is a constant.
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|   for (Function::aiterator I = F->abegin(), E = F->aend(); I != E; ++I)
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|     ArgumentWeights.push_back(ArgInfo(CountCodeReductionForConstant(I),
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|                                       CountCodeReductionForAlloca(I)));
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| }
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| 
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| 
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| // getInlineCost - The heuristic used to determine if we should inline the
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| // function call or not.
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| //
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| int SimpleInliner::getInlineCost(CallSite CS) {
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|   Instruction *TheCall = CS.getInstruction();
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|   Function *Callee = CS.getCalledFunction();
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|   const Function *Caller = TheCall->getParent()->getParent();
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| 
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|   // Don't inline a directly recursive call.
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|   if (Caller == Callee) return 2000000000;
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| 
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|   // InlineCost - This value measures how good of an inline candidate this call
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|   // site is to inline.  A lower inline cost make is more likely for the call to
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|   // be inlined.  This value may go negative.
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|   //
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|   int InlineCost = 0;
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| 
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|   // If there is only one call of the function, and it has internal linkage,
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|   // make it almost guaranteed to be inlined.
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|   //
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|   if (Callee->hasInternalLinkage() && Callee->hasOneUse())
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|     InlineCost -= 30000;
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| 
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|   // Get information about the callee...
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|   FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
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| 
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|   // If we haven't calculated this information yet, do so now.
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|   if (CalleeFI.NumBlocks == 0)
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|     CalleeFI.analyzeFunction(Callee);
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| 
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|   // Don't inline calls to functions with allocas that are not in the entry
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|   // block of the function.
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|   if (CalleeFI.HasAllocas)
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|     return 2000000000;
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| 
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|   // Add to the inline quality for properties that make the call valuable to
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|   // inline.  This includes factors that indicate that the result of inlining
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|   // the function will be optimizable.  Currently this just looks at arguments
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|   // passed into the function.
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|   //
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|   unsigned ArgNo = 0;
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|   for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end();
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|        I != E; ++I, ++ArgNo) {
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|     // Each argument passed in has a cost at both the caller and the callee
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|     // sides.  This favors functions that take many arguments over functions
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|     // that take few arguments.
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|     InlineCost -= 20;
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| 
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|     // If this is a function being passed in, it is very likely that we will be
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|     // able to turn an indirect function call into a direct function call.
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|     if (isa<Function>(I))
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|       InlineCost -= 100;
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| 
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|     // If an alloca is passed in, inlining this function is likely to allow
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|     // significant future optimization possibilities (like scalar promotion, and
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|     // scalarization), so encourage the inlining of the function.
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|     //
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|     else if (AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
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|       if (ArgNo < CalleeFI.ArgumentWeights.size())
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|         InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight;
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| 
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|     // If this is a constant being passed into the function, use the argument
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|     // weights calculated for the callee to determine how much will be folded
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|     // away with this information.
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|     } else if (isa<Constant>(I)) {
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|       if (ArgNo < CalleeFI.ArgumentWeights.size())
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|         InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight;
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|     }
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|   }
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| 
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|   // Now that we have considered all of the factors that make the call site more
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|   // likely to be inlined, look at factors that make us not want to inline it.
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| 
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|   // Don't inline into something too big, which would make it bigger.  Here, we
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|   // count each basic block as a single unit.
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|   //
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|   InlineCost += Caller->size()/20;
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| 
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| 
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|   // Look at the size of the callee.  Each basic block counts as 20 units, and
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|   // each instruction counts as 5.
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|   InlineCost += CalleeFI.NumInsts*5 + CalleeFI.NumBlocks*20;
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|   return InlineCost;
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| }
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| 
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