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	This patch removes most of the trivial cases of weak vtables by pinning them to a single object file. The memory leaks in this version have been fixed. Thanks Alexey for pointing them out. Differential Revision: http://llvm-reviews.chandlerc.com/D2068 Reviewed by Andy git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195064 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			26 lines
		
	
	
		
			774 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			774 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "AMDGPUMachineFunction.h"
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#include "AMDGPU.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/Function.h"
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using namespace llvm;
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static const char *const ShaderTypeAttribute = "ShaderType";
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// Pin the vtable to this file.
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void AMDGPUMachineFunction::anchor() {}
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AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
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    MachineFunctionInfo() {
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  ShaderType = ShaderType::COMPUTE;
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  LDSSize = 0;
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  AttributeSet Set = MF.getFunction()->getAttributes();
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  Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
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                                 ShaderTypeAttribute);
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  if (A.isStringAttribute()) {
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    StringRef Str = A.getValueAsString();
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    if (Str.getAsInteger(0, ShaderType))
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      llvm_unreachable("Can't parse shader type!");
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  }
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}
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