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	SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
v2:
  - Fix encoding of Lane Mask
  - Use correct register flags, so we don't overwrite the low dword
    when restoring multi-dword registers.
v3:
  - Register spilling seems to hang the GPU, so replace all shaders
    that need spilling with a dummy shader.
v4:
  - Fix *LANE definitions
  - Change destination reg class for 32-bit SMRD instructions
v5:
  - Remove small optimization that was crashing Serious Sam 3.
https://bugs.freedesktop.org/show_bug.cgi?id=68224
https://bugs.freedesktop.org/show_bug.cgi?id=71285
NOTE: This is a candidate for the 3.4 branch.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195880 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- SIMachineFunctionInfo.h - SIMachineFunctionInfo interface -*- C++ -*-==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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//
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//===----------------------------------------------------------------------===//
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#ifndef SIMACHINEFUNCTIONINFO_H_
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#define SIMACHINEFUNCTIONINFO_H_
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#include "AMDGPUMachineFunction.h"
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#include <map>
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namespace llvm {
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class MachineRegisterInfo;
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/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
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/// tells the hardware which interpolation parameters to load.
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class SIMachineFunctionInfo : public AMDGPUMachineFunction {
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  virtual void anchor();
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public:
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  struct SpilledReg {
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    unsigned VGPR;
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    int Lane;
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    SpilledReg(unsigned R, int L) : VGPR (R), Lane (L) { }
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    SpilledReg() : VGPR(0), Lane(-1) { }
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    bool hasLane() { return Lane != -1;}
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  };
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  struct RegSpillTracker {
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  private:
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    unsigned CurrentLane;
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    std::map<unsigned, SpilledReg> SpilledRegisters;
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  public:
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    unsigned LaneVGPR;
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    RegSpillTracker() : CurrentLane(0), SpilledRegisters(), LaneVGPR(0) { }
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    unsigned getNextLane(MachineRegisterInfo &MRI);
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    void addSpilledReg(unsigned FrameIndex, unsigned Reg, int Lane = -1);
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    const SpilledReg& getSpilledReg(unsigned FrameIndex);
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    bool programSpillsRegisters() { return !SpilledRegisters.empty(); }
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  };
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  // SIMachineFunctionInfo definition
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  SIMachineFunctionInfo(const MachineFunction &MF);
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  unsigned PSInputAddr;
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  struct RegSpillTracker SpillTracker;
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};
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} // End namespace llvm
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#endif //_SIMACHINEFUNCTIONINFO_H_
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