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cd0b36fb07
This diff is completely meaningless because this is a replacement implementation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2872 91177308-0d34-0410-b5e6-96231b3b80d8
260 lines
8.4 KiB
C++
260 lines
8.4 KiB
C++
//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=//
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//
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// Implement the LLVM data structure analysis library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
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#define LLVM_ANALYSIS_DATA_STRUCTURE_H
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#include "llvm/Pass.h"
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#include <string>
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class Type;
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class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class DSNodeIterator; // Data structure graph traversal iterator
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class LocalDataStructures; // A collection of local graphs for a program
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//===----------------------------------------------------------------------===//
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// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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// of all of the add/un'refing of the node to prevent the backpointers in the
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// graph from getting out of date.
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//
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class DSNodeHandle {
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DSNode *N;
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0) : N(0) { operator=(n); }
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DSNodeHandle(const DSNodeHandle &H) : N(0) { operator=(H.N); }
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~DSNodeHandle() { operator=(0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {operator=(H.N); return *this;}
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// Assignment of DSNode*, implement all of the add/un'refing (defined later)
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inline DSNodeHandle &operator=(DSNode *n);
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// Allow automatic, implicit, conversion to DSNode*
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operator DSNode*() { return N; }
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operator const DSNode*() const { return N; }
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operator bool() const { return N != 0; }
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operator bool() { return N != 0; }
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// Allow explicit conversion to DSNode...
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DSNode *get() { return N; }
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const DSNode *get() const { return N; }
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// Allow this to be treated like a pointer...
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DSNode *operator->() { return N; }
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};
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//===----------------------------------------------------------------------===//
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// DSNode - Data structure node class
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//
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// This class keeps track of a node's type, and the fields in the data
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// structure.
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//
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//
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class DSNode {
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const Type *Ty;
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std::vector<DSNodeHandle> Links;
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std::vector<DSNodeHandle*> Referrers;
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DSNode(const DSNode &); // DO NOT IMPLEMENT
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0 << 0, // Nothing is known about this node...
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ScalarNode = 1 << 0, // Scalar of the current function contains this value
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AllocaNode = 1 << 1, // This node was allocated with alloca
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NewNode = 1 << 2, // This node was allocated with malloc
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GlobalNode = 1 << 3, // This node was allocated by a global var decl
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SubElement = 1 << 4, // This node is a part of some other node
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CastNode = 1 << 5, // This node is accessed in unsafe ways
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};
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// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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// to the nodes in the data structure graph, so it is possible to have nodes
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// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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// when function graphs are inlined.
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//
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unsigned char NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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virtual ~DSNode() {
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#ifndef NDEBUG
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dropAllReferences(); // Only needed to satisfy assertion checks...
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#endif
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assert(Referrers.empty() && "Referrers to dead node exist!");
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}
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// Iterator for graph interface...
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typedef DSNodeIterator iterator;
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inline iterator begin(); // Defined in DataStructureGraph.h
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inline iterator end();
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// Accessors
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const Type *getType() const { return Ty; }
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unsigned getNumLinks() const { return Links.size(); }
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DSNode *getLink(unsigned i) {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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const DSNode *getLink(unsigned i) const {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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// addEdgeTo - Add an edge from the current node to the specified node. This
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// can cause merging of nodes in the graph.
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//
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void addEdgeTo(unsigned LinkNo, DSNode *N);
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void addEdgeTo(DSNode *N) {
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assert(getNumLinks() == 1 && "Must specify a field number to add edge if "
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" more than one field exists!");
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addEdgeTo(0, N);
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}
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// mergeWith - Merge this node into the specified node, moving all links to
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// and from the argument node into the current node. The specified node may
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// be a null pointer (in which case, nothing happens).
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//
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void mergeWith(DSNode *N);
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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void print(std::ostream &O, Function *F) const;
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void dump() const;
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std::string getCaption(Function *F) const;
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virtual void dropAllReferences() {
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Links.clear();
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}
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};
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inline DSNodeHandle &DSNodeHandle::operator=(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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return *this;
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}
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// DSGraph - The graph that represents a function.
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//
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class DSGraph {
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Function &Func;
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std::vector<DSNode*> Nodes;
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DSNodeHandle RetNode; // Node that gets returned...
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std::map<Value*, DSNodeHandle> ValueMap;
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// FunctionCalls - This vector maintains a single entry for each call
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// instruction in the current graph. Each call entry contains DSNodeHandles
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// that refer to the arguments that are passed into the function call.
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//
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std::vector<std::vector<DSNodeHandle> > FunctionCalls;
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#if 0
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// cloneFunctionIntoSelf - Clone the specified method graph into the current
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// method graph, returning the Return's set of the graph. If ValueMap is set
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// to true, the ValueMap of the function is cloned into this function as well
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// as the data structure graph itself. Regardless, the arguments value sets
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// of DSG are copied into Args.
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//
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PointerValSet cloneFunctionIntoSelf(const DSGraph &G, bool ValueMap,
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std::vector<PointerValSet> &Args);
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bool RemoveUnreachableNodes();
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bool UnlinkUndistinguishableNodes();
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void MarkEscapeableNodesReachable(std::vector<bool> &RSN,
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std::vector<bool> &RAN);
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#endif
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private:
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// Define the interface only accessable to DataStructure
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friend class LocalDataStructures;
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DSGraph(Function &F); // Compute the local DSGraph
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~DSGraph();
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DSGraph(const DSGraph &DSG); // DO NOT IMPLEMENT
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void operator=(const DSGraph &); // DO NOT IMPLEMENT
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public:
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Function &getFunction() const { return Func; }
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#if 0
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// getEscapingAllocations - Add all allocations that escape the current
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// function to the specified vector.
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//
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void getEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
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// getNonEscapingAllocations - Add all allocations that do not escape the
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// current function to the specified vector.
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//
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void getNonEscapingAllocations(std::vector<AllocDSNode*> &Allocs);
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#endif
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// getValueMap - Get a map that describes what the nodes the scalars in this
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// function point to...
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//
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std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
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const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
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const DSNode *getRetNode() const { return RetNode; }
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unsigned getGraphSize() const {
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return Nodes.size();
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}
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void print(std::ostream &O) const;
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};
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// LocalDataStructures - The analysis that computes the local data structure
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// graphs for all of the functions in the program.
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//
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class LocalDataStructures : public Pass {
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// DSInfo, one graph for each function
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std::map<Function*, DSGraph*> DSInfo;
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public:
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static AnalysisID ID; // DataStructure Analysis ID
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LocalDataStructures(AnalysisID id) { assert(id == ID); }
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~LocalDataStructures() { releaseMemory(); }
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virtual const char *getPassName() const {
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return "Local Data Structure Analysis";
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}
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virtual bool run(Module &M);
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// getDSGraph - Return the data structure graph for the specified function.
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DSGraph &getDSGraph(Function &F) const {
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std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
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assert(I != DSInfo.end() && "Function not in module!");
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return *I->second;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a data structure graph.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addProvided(ID);
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}
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};
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#endif
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