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				https://github.com/c64scene-ar/llvm-6502.git
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	patch was graciously contributed by Vladimir Prus. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13185 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			130 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- DCE.cpp - Code to perform dead code elimination --------------------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file implements dead inst elimination and dead code elimination.
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//
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// Dead Inst Elimination performs a single pass over the function removing
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// instructions that are obviously dead.  Dead Code Elimination is similar, but
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// it rechecks instructions that were used by removed instructions to see if
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// they are newly dead.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Instruction.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/InstIterator.h"
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#include "Support/Statistic.h"
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#include <set>
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using namespace llvm;
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namespace {
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  Statistic<> DIEEliminated("die", "Number of insts removed");
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  Statistic<> DCEEliminated("dce", "Number of insts removed");
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  //===--------------------------------------------------------------------===//
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  // DeadInstElimination pass implementation
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  //
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  struct DeadInstElimination : public BasicBlockPass {
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    virtual bool runOnBasicBlock(BasicBlock &BB) {
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      bool Changed = false;
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      for (BasicBlock::iterator DI = BB.begin(); DI != BB.end(); )
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        if (dceInstruction(DI)) {
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          Changed = true;
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          ++DIEEliminated;
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        } else
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          ++DI;
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      return Changed;
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    }
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.setPreservesCFG();
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    }
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  };
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  RegisterOpt<DeadInstElimination> X("die", "Dead Instruction Elimination");
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}
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Pass *llvm::createDeadInstEliminationPass() {
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  return new DeadInstElimination();
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}
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//===----------------------------------------------------------------------===//
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// DeadCodeElimination pass implementation
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//
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namespace {
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  struct DCE : public FunctionPass {
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    virtual bool runOnFunction(Function &F);
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     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.setPreservesCFG();
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    }
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 };
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  RegisterOpt<DCE> Y("dce", "Dead Code Elimination");
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}
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bool DCE::runOnFunction(Function &F) {
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  // Start out with all of the instructions in the worklist...
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  std::vector<Instruction*> WorkList;
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  for (inst_iterator i = inst_begin(F), e = inst_end(F); i != e; ++i) {
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      WorkList.push_back(&*i);
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  }
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  std::set<Instruction*> DeadInsts;
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  // Loop over the worklist finding instructions that are dead.  If they are
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  // dead make them drop all of their uses, making other instructions
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  // potentially dead, and work until the worklist is empty.
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  //
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  while (!WorkList.empty()) {
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    Instruction *I = WorkList.back();
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    WorkList.pop_back();
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    if (isInstructionTriviallyDead(I)) {       // If the instruction is dead...
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      // Loop over all of the values that the instruction uses, if there are
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      // instructions being used, add them to the worklist, because they might
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      // go dead after this one is removed.
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      //
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      for (User::op_iterator OI = I->op_begin(), E = I->op_end(); OI != E; ++OI)
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        if (Instruction *Used = dyn_cast<Instruction>(*OI))
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          WorkList.push_back(Used);
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      // Tell the instruction to let go of all of the values it uses...
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      I->dropAllReferences();
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      // Keep track of this instruction, because we are going to delete it later
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      DeadInsts.insert(I);
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    }
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  }
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  // If we found no dead instructions, we haven't changed the function...
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  if (DeadInsts.empty()) return false;
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  // Otherwise, loop over the program, removing and deleting the instructions...
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  for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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    for (BasicBlock::iterator BI = I->begin(); BI != I->end(); )
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      if (DeadInsts.count(BI)) {             // Is this instruction dead?
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        BI = I->getInstList().erase(BI);     // Yup, remove and delete inst
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        ++DCEEliminated;
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      } else {                               // This instruction is not dead
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        ++BI;                                // Continue on to the next one...
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      }
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  return true;
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}
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Pass *llvm::createDeadCodeEliminationPass() {
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  return new DCE();
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}
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