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			356 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by Chris Lattner and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines the DenseMap class.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_ADT_DENSEMAP_H
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| #define LLVM_ADT_DENSEMAP_H
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| 
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| #include "llvm/Support/DataTypes.h"
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| #include <cassert>
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| #include <utility>
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| 
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| namespace llvm {
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|   
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| template<typename T>
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| struct DenseMapKeyInfo {
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|   //static inline T getEmptyKey();
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|   //static inline T getTombstoneKey();
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|   //static unsigned getHashValue(const T &Val);
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|   //static bool isPod()
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| };
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| 
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| // Provide DenseMapKeyInfo for all pointers.
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| template<typename T>
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| struct DenseMapKeyInfo<T*> {
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|   static inline T* getEmptyKey() { return (T*)-1; }
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|   static inline T* getTombstoneKey() { return (T*)-2; }
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|   static unsigned getHashValue(const T *PtrVal) {
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|     return (unsigned)((uintptr_t)PtrVal >> 4) ^
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|            (unsigned)((uintptr_t)PtrVal >> 9);
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|   }
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|   static bool isPod() { return true; }
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| };
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| 
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| template<typename KeyT, typename ValueT, 
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|          typename KeyInfoT = DenseMapKeyInfo<KeyT> >
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| class DenseMapIterator;
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| template<typename KeyT, typename ValueT,
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|          typename KeyInfoT = DenseMapKeyInfo<KeyT> >
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| class DenseMapConstIterator;
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| 
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| template<typename KeyT, typename ValueT,
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|          typename KeyInfoT = DenseMapKeyInfo<KeyT> >
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| class DenseMap {
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|   typedef std::pair<KeyT, ValueT> BucketT;
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|   unsigned NumBuckets;
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|   BucketT *Buckets;
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|   
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|   unsigned NumEntries;
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|   unsigned NumTombstones;
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|   DenseMap(const DenseMap &); // not implemented.
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| public:
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|   explicit DenseMap(unsigned NumInitBuckets = 64) {
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|     init(NumInitBuckets);
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|   }
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|   ~DenseMap() {
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|     const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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|     for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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|       if (P->first != EmptyKey && P->first != TombstoneKey)
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|         P->second.~ValueT();
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|       P->first.~KeyT();
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|     }
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|     delete[] (char*)Buckets;
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|   }
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|   
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|   typedef DenseMapIterator<KeyT, ValueT, KeyInfoT> iterator;
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|   typedef DenseMapConstIterator<KeyT, ValueT, KeyInfoT> const_iterator;
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|   inline iterator begin() {
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|      return iterator(Buckets, Buckets+NumBuckets);
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|   }
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|   inline iterator end() {
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|     return iterator(Buckets+NumBuckets, Buckets+NumBuckets);
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|   }
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|   inline const_iterator begin() const {
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|     return const_iterator(Buckets, Buckets+NumBuckets);
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|   }
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|   inline const_iterator end() const {
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|     return const_iterator(Buckets+NumBuckets, Buckets+NumBuckets);
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|   }
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|   
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|   bool empty() const { return NumEntries == 0; }
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|   unsigned size() const { return NumEntries; }
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|   
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|   void clear() {
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|     const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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|     for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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|       if (P->first != EmptyKey && P->first != TombstoneKey) {
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|         P->first = EmptyKey;
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|         P->second.~ValueT();
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|         --NumEntries;
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|       }
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|     }
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|     assert(NumEntries == 0 && "Node count imbalance!");
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|     NumTombstones = 0;
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|   }
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|   
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|   /// count - Return true if the specified key is in the map.
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|   bool count(const KeyT &Val) const {
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|     BucketT *TheBucket;
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|     return LookupBucketFor(Val, TheBucket);
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|   }
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|   
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|   iterator find(const KeyT &Val) {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Val, TheBucket))
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|       return iterator(TheBucket, Buckets+NumBuckets);
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|     return end();
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|   }
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|   const_iterator find(const KeyT &Val) const {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Val, TheBucket))
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|       return const_iterator(TheBucket, Buckets+NumBuckets);
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|     return end();
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|   }
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|   
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|   bool insert(const std::pair<KeyT, ValueT> &KV) {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(KV.first, TheBucket))
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|       return false; // Already in map.
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|     
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|     // Otherwise, insert the new element.
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|     InsertIntoBucket(KV.first, KV.second, TheBucket);
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|     return true;
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|   }
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|   
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|   bool erase(const KeyT &Val) {
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|     BucketT *TheBucket;
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|     if (!LookupBucketFor(Val, TheBucket))
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|       return false; // not in map.
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| 
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|     TheBucket->second.~ValueT();
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|     TheBucket->first = getTombstoneKey();
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|     --NumEntries;
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|     ++NumTombstones;
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|     return true;
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|   }
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|   bool erase(iterator I) {
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|     BucketT *TheBucket = &*I;
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|     TheBucket->second.~ValueT();
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|     TheBucket->first = getTombstoneKey();
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|     --NumEntries;
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|     ++NumTombstones;
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|     return true;
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|   }
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|   
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|   ValueT &operator[](const KeyT &Key) {
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|     BucketT *TheBucket;
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|     if (LookupBucketFor(Key, TheBucket))
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|       return TheBucket->second;
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| 
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|     return InsertIntoBucket(Key, ValueT(), TheBucket)->second;
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|   }
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|   
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| private:
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|   BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value,
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|                             BucketT *TheBucket) {
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|     // If the load of the hash table is more than 3/4, or if fewer than 1/8 of
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|     // the buckets are empty (meaning that many are filled with tombstones),
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|     // grow the table.
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|     //
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|     // The later case is tricky.  For example, if we had one empty bucket with
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|     // tons of tombstones, failing lookups (e.g. for insertion) would have to
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|     // probe almost the entire table until it found the empty bucket.  If the
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|     // table completely filled with tombstones, no lookup would ever succeed,
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|     // causing infinite loops in lookup.
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|     if (NumEntries*4 >= NumBuckets*3 ||
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|         NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) {        
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|       this->grow();
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|       LookupBucketFor(Key, TheBucket);
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|     }
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|     ++NumEntries;
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|     
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|     // If we are writing over a tombstone, remember this.
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|     if (TheBucket->first != getEmptyKey())
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|       --NumTombstones;
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|     
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|     TheBucket->first = Key;
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|     new (&TheBucket->second) ValueT(Value);
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|     return TheBucket;
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|   }
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| 
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|   static unsigned getHashValue(const KeyT &Val) {
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|     return KeyInfoT::getHashValue(Val);
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|   }
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|   static const KeyT getEmptyKey() {
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|     return KeyInfoT::getEmptyKey();
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|   }
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|   static const KeyT getTombstoneKey() {
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|     return KeyInfoT::getTombstoneKey();
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|   }
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|   
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|   /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
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|   /// FoundBucket.  If the bucket contains the key and a value, this returns
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|   /// true, otherwise it returns a bucket with an empty marker or tombstone and
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|   /// returns false.
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|   bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const {
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|     unsigned BucketNo = getHashValue(Val);
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|     unsigned ProbeAmt = 1;
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|     BucketT *BucketsPtr = Buckets;
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|     
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|     // FoundTombstone - Keep track of whether we find a tombstone while probing.
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|     BucketT *FoundTombstone = 0;
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|     const KeyT EmptyKey = getEmptyKey();
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|     const KeyT TombstoneKey = getTombstoneKey();
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|     assert(Val != EmptyKey && Val != TombstoneKey &&
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|            "Empty/Tombstone value shouldn't be inserted into map!");
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|       
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|     while (1) {
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|       BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
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|       // Found Val's bucket?  If so, return it.
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|       if (ThisBucket->first == Val) {
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|         FoundBucket = ThisBucket;
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|         return true;
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|       }
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|       
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|       // If we found an empty bucket, the key doesn't exist in the set.
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|       // Insert it and return the default value.
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|       if (ThisBucket->first == EmptyKey) {
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|         // If we've already seen a tombstone while probing, fill it in instead
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|         // of the empty bucket we eventually probed to.
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|         if (FoundTombstone) ThisBucket = FoundTombstone;
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|         FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
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|         return false;
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|       }
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|       
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|       // If this is a tombstone, remember it.  If Val ends up not in the map, we
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|       // prefer to return it than something that would require more probing.
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|       if (ThisBucket->first == TombstoneKey && !FoundTombstone)
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|         FoundTombstone = ThisBucket;  // Remember the first tombstone found.
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|       
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|       // Otherwise, it's a hash collision or a tombstone, continue quadratic
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|       // probing.
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|       BucketNo += ProbeAmt++;
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|     }
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|   }
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| 
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|   void init(unsigned InitBuckets) {
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|     NumEntries = 0;
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|     NumTombstones = 0;
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|     NumBuckets = InitBuckets;
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|     assert(InitBuckets && (InitBuckets & InitBuckets-1) == 0 &&
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|            "# initial buckets must be a power of two!");
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|     Buckets = (BucketT*)new char[sizeof(BucketT)*InitBuckets];
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|     // Initialize all the keys to EmptyKey.
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|     const KeyT EmptyKey = getEmptyKey();
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|     for (unsigned i = 0; i != InitBuckets; ++i)
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|       new (&Buckets[i].first) KeyT(EmptyKey);
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|   }
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|   
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|   void grow() {
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|     unsigned OldNumBuckets = NumBuckets;
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|     BucketT *OldBuckets = Buckets;
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|     
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|     // Double the number of buckets.
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|     NumBuckets <<= 1;
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|     NumTombstones = 0;
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|     Buckets = (BucketT*)new char[sizeof(BucketT)*NumBuckets];
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| 
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|     // Initialize all the keys to EmptyKey.
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|     const KeyT EmptyKey = getEmptyKey();
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|     for (unsigned i = 0, e = NumBuckets; i != e; ++i)
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|       new (&Buckets[i].first) KeyT(EmptyKey);
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| 
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|     // Insert all the old elements.
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|     const KeyT TombstoneKey = getTombstoneKey();
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|     for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
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|       if (B->first != EmptyKey && B->first != TombstoneKey) {
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|         // Insert the key/value into the new table.
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|         BucketT *DestBucket;
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|         bool FoundVal = LookupBucketFor(B->first, DestBucket);
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|         FoundVal = FoundVal; // silence warning.
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|         assert(!FoundVal && "Key already in new map?");
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|         DestBucket->first = B->first;
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|         new (&DestBucket->second) ValueT(B->second);
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|         
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|         // Free the value.
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|         B->second.~ValueT();
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|       }
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|       B->first.~KeyT();
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|     }
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|     
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|     // Free the old table.
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|     delete[] (char*)OldBuckets;
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|   }
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| };
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| 
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| template<typename KeyT, typename ValueT, typename KeyInfoT>
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| class DenseMapIterator {
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|   typedef std::pair<KeyT, ValueT> BucketT;
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| protected:
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|   const BucketT *Ptr, *End;
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| public:
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|   DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) {
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|     AdvancePastEmptyBuckets();
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|   }
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|   
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|   std::pair<KeyT, ValueT> &operator*() const {
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|     return *const_cast<BucketT*>(Ptr);
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|   }
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|   std::pair<KeyT, ValueT> *operator->() const {
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|     return const_cast<BucketT*>(Ptr);
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|   }
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|   
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|   bool operator==(const DenseMapIterator &RHS) const {
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|     return Ptr == RHS.Ptr;
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|   }
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|   bool operator!=(const DenseMapIterator &RHS) const {
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|     return Ptr != RHS.Ptr;
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|   }
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|   
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|   inline DenseMapIterator& operator++() {          // Preincrement
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|     ++Ptr;
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|     AdvancePastEmptyBuckets();
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|     return *this;
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|   }
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|   DenseMapIterator operator++(int) {        // Postincrement
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|     DenseMapIterator tmp = *this; ++*this; return tmp;
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|   }
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|   
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| private:
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|   void AdvancePastEmptyBuckets() {
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|     const KeyT Empty = KeyInfoT::getEmptyKey();
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|     const KeyT Tombstone = KeyInfoT::getTombstoneKey();
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| 
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|     while (Ptr != End && (Ptr->first == Empty || Ptr->first == Tombstone))
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|       ++Ptr;
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|   }
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| };
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| 
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| template<typename KeyT, typename ValueT, typename KeyInfoT>
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| class DenseMapConstIterator : public DenseMapIterator<KeyT, ValueT, KeyInfoT> {
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| public:
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|   DenseMapConstIterator(const std::pair<KeyT, ValueT> *Pos,
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|                         const std::pair<KeyT, ValueT> *E)
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|     : DenseMapIterator<KeyT, ValueT, KeyInfoT>(Pos, E) {
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|   }
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|   const std::pair<KeyT, ValueT> &operator*() const {
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|     return *this->Ptr;
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|   }
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|   const std::pair<KeyT, ValueT> *operator->() const {
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|     return this->Ptr;
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|   }
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| };
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| 
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| } // end namespace llvm
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| 
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| #endif
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