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			259 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by James M. Laskey and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines a hash set that can be used to remove duplication of nodes
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| // in a graph.  This code was originally created by Chris Lattner for use with
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| // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set. 
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_ADT_FOLDINGSET_H
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| #define LLVM_ADT_FOLDINGSET_H
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| 
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| #include "llvm/Support/DataTypes.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include <string>
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| 
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| namespace llvm {
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| 
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| /// This folding set used for two purposes:
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| ///   1. Given information about a node we want to create, look up the unique
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| ///      instance of the node in the set.  If the node already exists, return
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| ///      it, otherwise return the bucket it should be inserted into.
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| ///   2. Given a node that has already been created, remove it from the set.
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| /// 
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| /// This class is implemented as a single-link chained hash table, where the
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| /// "buckets" are actually the nodes themselves (the next pointer is in the
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| /// node).  The last node points back to the bucket to simplified node removal.
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| ///
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| /// Any node that is to be included in the folding set must be a subclass of
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| /// FoldingSetNode.  The node class must also define a Profile method used to
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| /// establish the unique bits of data for the node.  The Profile method is
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| /// passed a FoldingSetNodeID object which is used to gather the bits.  Just 
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| /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
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| /// NOTE: That the folding set does not own the nodes and it is the
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| /// responsibility of the user to dispose of the nodes.
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| ///
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| /// Eg.
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| ///    class MyNode : public FoldingSetNode {
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| ///    private:
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| ///      std::string Name;
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| ///      unsigned Value;
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| ///    public:
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| ///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
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| ///       ...
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| ///      void Profile(FoldingSetNodeID &ID) {
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| ///        ID.AddString(Name);
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| ///        ID.AddInteger(Value);
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| ///       }
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| ///       ...
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| ///     };
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| ///
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| /// To define the folding set itself use the FoldingSet template;
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| ///
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| /// Eg.
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| ///    FoldingSet<MyNode> MyFoldingSet;
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| ///
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| /// Four public methods are available to manipulate the folding set; 
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| ///
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| /// 1) If you have an existing node that you want add to the set but unsure
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| /// that the node might already exist then call;
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| ///
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| ///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
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| ///
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| /// If The result is equal to the input then the node has been inserted.
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| /// Otherwise, the result is the node existing in the folding set, and the
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| /// input can be discarded (use the result instead.)
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| ///
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| /// 2) If you are ready to construct a node but want to check if it already
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| /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
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| /// check;
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| ///
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| ///   FoldingSetNodeID ID;
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| ///   ID.AddString(Name);
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| ///   ID.AddInteger(Value);
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| ///   void *InsertPoint;
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| ///
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| ///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
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| ///
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| /// If found then M with be non-NULL, else InsertPoint will point to where it
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| /// should be inserted using InsertNode.
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| ///
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| /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
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| /// node with FindNodeOrInsertPos;
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| ///
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| ///    InsertNode(N, InsertPoint);
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| ///
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| /// 4) Finally, if you want to remove a node from the folding set call;
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| ///
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| ///    bool WasRemoved = RemoveNode(N);
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| ///
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| /// The result indicates whether the node existed in the folding set.
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| /// FoldingSetImpl - Implements the folding set functionality.  The main
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| /// structure is an array of buckets.  Each bucket is indexed by the hash of
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| /// the nodes it contains.  The bucket itself points to the nodes contained
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| /// in the bucket via a singly linked list.  The last node in the list points
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| /// back to the bucket to facilitate node removal.
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| /// 
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| class FoldingSetImpl {
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| private:
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|   /// Buckets - Array of bucket chains.
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|   ///
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|   void **Buckets;
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|   
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|   /// NumBuckets - Length of the Buckets array.  Always a power of 2.
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|   ///
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|   unsigned NumBuckets;
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|   
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|   /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
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|   /// is greater than twice the number of buckets.
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|   unsigned NumNodes;
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|   
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| public:
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|   FoldingSetImpl(unsigned Log2InitSize = 6);
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|   virtual ~FoldingSetImpl();
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|   
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|   // Forward declaration.
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|   class Node;
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| 
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|   //===--------------------------------------------------------------------===//
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|   /// NodeID - This class is used to gather all the unique data bits of a
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|   /// node.  When all the bits are gathered this class is used to produce a
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|   /// hash value for the node.  
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|   ///
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|   class NodeID {
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|     /// Bits - Vector of all the data bits that make the node unique.
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|     /// Use a SmallVector to avoid a heap allocation in the common case.
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|     SmallVector<unsigned, 32> Bits;
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|     
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|   public:
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|     NodeID() {}
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|     
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|     /// getRawData - Return the ith entry in the Bits data.
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|     ///
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|     unsigned getRawData(unsigned i) const {
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|       return Bits[i];
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|     }
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|     
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|     /// Add* - Add various data types to Bit data.
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|     ///
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|     void AddPointer(const void *Ptr);
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|     void AddInteger(signed I);
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|     void AddInteger(unsigned I);
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|     void AddInteger(uint64_t I);
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|     void AddFloat(float F);
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|     void AddDouble(double D);
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|     void AddString(const std::string &String);
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|     
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|     /// ComputeHash - Compute a strong hash value for this NodeID, used to 
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|     /// lookup the node in the FoldingSetImpl.
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|     unsigned ComputeHash() const;
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|     
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|     /// operator== - Used to compare two nodes to each other.
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|     ///
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|     bool operator==(const NodeID &RHS) const;
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|   };
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| 
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|   //===--------------------------------------------------------------------===//
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|   /// Node - This class is used to maintain the singly linked bucket list in
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|   /// a folding set.
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|   ///
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|   class Node {
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|   private:
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|     // NextInFoldingSetBucket - next link in the bucket list.
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|     void *NextInFoldingSetBucket;
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|     
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|   public:
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| 
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|     Node() : NextInFoldingSetBucket(0) {}
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|     
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|     // Accessors
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|     void *getNextInBucket() const { return NextInFoldingSetBucket; }
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|     void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
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|   };
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| 
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|   /// RemoveNode - Remove a node from the folding set, returning true if one
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|   /// was removed or false if the node was not in the folding set.
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|   bool RemoveNode(Node *N);
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|   
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|   /// GetOrInsertNode - If there is an existing simple Node exactly
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|   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
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|   /// it instead.
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|   Node *GetOrInsertNode(Node *N);
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|   
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|   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
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|   /// return it.  If not, return the insertion token that will make insertion
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|   /// faster.
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|   Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
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|   
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|   /// InsertNode - Insert the specified node into the folding set, knowing that
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|   /// it is not already in the folding set.  InsertPos must be obtained from 
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|   /// FindNodeOrInsertPos.
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|   void InsertNode(Node *N, void *InsertPos);
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|     
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| private:
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| 
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|   /// GrowHashTable - Double the size of the hash table and rehash everything.
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|   ///
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|   void GrowHashTable();
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|   
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| protected:
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| 
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|   /// GetNodeProfile - Instantiations of the FoldingSet template implement
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|   /// this function to gather data bits for the given node.
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|   virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0;
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| };
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| 
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| // Convenience types to hide the implementation of the folding set.
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| typedef FoldingSetImpl::Node FoldingSetNode;
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| typedef FoldingSetImpl::NodeID FoldingSetNodeID;
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| 
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| //===----------------------------------------------------------------------===//
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| /// FoldingSet - This template class is used to instantiate a specialized
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| /// implementation of the folding set to the node class T.  T must be a 
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| /// subclass of FoldingSetNode and implement a Profile function.
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| ///
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| template<class T> class FoldingSet : public FoldingSetImpl {
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| private:
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|   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
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|   /// way to convert nodes into a unique specifier.
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|   virtual void GetNodeProfile(NodeID &ID, Node *N) const {
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|     T *TN = static_cast<T *>(N);
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|     TN->Profile(ID);
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|   }
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|   
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| public:
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|   FoldingSet(unsigned Log2InitSize = 6)
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|   : FoldingSetImpl(Log2InitSize)
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|   {}
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| 
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|   /// GetOrInsertNode - If there is an existing simple Node exactly
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|   /// equal to the specified node, return it.  Otherwise, insert 'N' and
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|   /// return it instead.
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|   T *GetOrInsertNode(Node *N) {
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|     return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
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|   }
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|   
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|   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
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|   /// return it.  If not, return the insertion token that will make insertion
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|   /// faster.
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|   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
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|     return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
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|   }
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| };
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| 
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| } // End of namespace llvm.
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| 
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| 
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| #endif
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| 
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