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	... which tickled the lowerinvoke pass because it used the BCE routines. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@12012 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			174 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- BreakCriticalEdges.cpp - Critical Edge Elimination Pass ------------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// BreakCriticalEdges pass - Break all of the critical edges in the CFG by
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// inserting a dummy basic block.  This pass may be "required" by passes that
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// cannot deal with critical edges.  For this usage, the structure type is
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// forward declared.  This pass obviously invalidates the CFG, but can update
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// forward dominator (set, immediate dominators, tree, and frontier)
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// information.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/BasicBlockUtils.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Function.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/Support/CFG.h"
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#include "Support/Statistic.h"
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using namespace llvm;
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namespace {
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  Statistic<> NumBroken("break-crit-edges", "Number of blocks inserted");
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  struct BreakCriticalEdges : public FunctionPass {
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    virtual bool runOnFunction(Function &F);
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.addPreserved<DominatorSet>();
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      AU.addPreserved<ImmediateDominators>();
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      AU.addPreserved<DominatorTree>();
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      AU.addPreserved<DominanceFrontier>();
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      // No loop canonicalization guarantees are broken by this pass.
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      AU.addPreservedID(LoopSimplifyID);
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    }
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  };
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  RegisterOpt<BreakCriticalEdges> X("break-crit-edges",
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                                    "Break critical edges in CFG");
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}
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// Publically exposed interface to pass...
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const PassInfo *llvm::BreakCriticalEdgesID = X.getPassInfo();
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Pass *llvm::createBreakCriticalEdgesPass() { return new BreakCriticalEdges(); }
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// runOnFunction - Loop over all of the edges in the CFG, breaking critical
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// edges as they are found.
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//
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bool BreakCriticalEdges::runOnFunction(Function &F) {
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  bool Changed = false;
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  for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) {
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    TerminatorInst *TI = I->getTerminator();
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    if (TI->getNumSuccessors() > 1)
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      for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
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        if (SplitCriticalEdge(TI, i, this)) {
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          ++NumBroken;
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          Changed = true;
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        }
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  }
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  return Changed;
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}
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//===----------------------------------------------------------------------===//
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//    Implementation of the external critical edge manipulation functions
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//===----------------------------------------------------------------------===//
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// isCriticalEdge - Return true if the specified edge is a critical edge.
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// Critical edges are edges from a block with multiple successors to a block
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// with multiple predecessors.
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//
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bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum) {
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  assert(SuccNum < TI->getNumSuccessors() && "Illegal edge specification!");
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  if (TI->getNumSuccessors() == 1) return false;
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  const BasicBlock *Dest = TI->getSuccessor(SuccNum);
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  pred_const_iterator I = pred_begin(Dest), E = pred_end(Dest);
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  // If there is more than one predecessor, this is a critical edge...
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  assert(I != E && "No preds, but we have an edge to the block?");
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  ++I;        // Skip one edge due to the incoming arc from TI.
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  return I != E;
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}
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// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
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// split the critical edge.  This will update DominatorSet, ImmediateDominator,
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// DominatorTree, and DominatorFrontier information if it is available, thus
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// calling this pass will not invalidate either of them.  This returns true if
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// the edge was split, false otherwise.
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//
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bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P) {
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  if (!isCriticalEdge(TI, SuccNum)) return false;
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  BasicBlock *TIBB = TI->getParent();
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  BasicBlock *DestBB = TI->getSuccessor(SuccNum);
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  // Create a new basic block, linking it into the CFG.
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  BasicBlock *NewBB = new BasicBlock(TIBB->getName() + "." +
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                                     DestBB->getName() + "_crit_edge");
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  // Create our unconditional branch...
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  new BranchInst(DestBB, NewBB);
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  // Branch to the new block, breaking the edge...
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  TI->setSuccessor(SuccNum, NewBB);
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  // Insert the block into the function... right after the block TI lives in.
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  Function &F = *TIBB->getParent();
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  F.getBasicBlockList().insert(TIBB->getNext(), NewBB);
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  // If there are any PHI nodes in DestBB, we need to update them so that they
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  // merge incoming values from NewBB instead of from TIBB.
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  //
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  for (BasicBlock::iterator I = DestBB->begin();
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       PHINode *PN = dyn_cast<PHINode>(I); ++I) {
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    // We no longer enter through TIBB, now we come in through NewBB.  Revector
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    // exactly one entry in the PHI node that used to come from TIBB to come
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    // from NewBB.
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    Value *InVal = PN->removeIncomingValue(TIBB, false);
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    PN->addIncoming(InVal, NewBB);
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  }
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  // If we don't have a pass object, we can't update anything...
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  if (P == 0) return true;
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  // Now update analysis information.  These are the analyses that we are
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  // currently capable of updating...
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  //
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  // Should we update DominatorSet information?
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  if (DominatorSet *DS = P->getAnalysisToUpdate<DominatorSet>()) {
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    // The blocks that dominate the new one are the blocks that dominate TIBB
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    // plus the new block itself.
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    DominatorSet::DomSetType DomSet = DS->getDominators(TIBB);
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    DomSet.insert(NewBB);  // A block always dominates itself.
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    DS->addBasicBlock(NewBB, DomSet);
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  }
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  // Should we update ImmediateDominator information?
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  if (ImmediateDominators *ID = P->getAnalysisToUpdate<ImmediateDominators>()) {
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    // TIBB is the new immediate dominator for NewBB.  NewBB doesn't dominate
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    // anything.
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    ID->addNewBlock(NewBB, TIBB);
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  }
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  // Should we update DominatorTree information?
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  if (DominatorTree *DT = P->getAnalysisToUpdate<DominatorTree>()) {
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    DominatorTree::Node *TINode = DT->getNode(TIBB);
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    // The new block is not the immediate dominator for any other nodes, but
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    // TINode is the immediate dominator for the new node.
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    //
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    if (TINode)        // Don't break unreachable code!
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      DT->createNewNode(NewBB, TINode);
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  }
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  // Should we update DominanceFrontier information?
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  if (DominanceFrontier *DF = P->getAnalysisToUpdate<DominanceFrontier>()) {
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    // Since the new block is dominated by its only predecessor TIBB,
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    // it cannot be in any block's dominance frontier.  Its dominance
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    // frontier is {DestBB}.
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    DominanceFrontier::DomSetType NewDFSet;
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    NewDFSet.insert(DestBB);
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    DF->addBasicBlock(NewBB, NewDFSet);
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  }
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  return true;
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}
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