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	Transforms/DeadStoreElimination/2005-11-30-vaarg.ll git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@24545 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			175 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- DeadStoreElimination.cpp - Dead Store Elimination ------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a trivial dead store elimination that only considers
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// basic-block local redundant stores.
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//
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// FIXME: This should eventually be extended to be a post-dominator tree
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// traversal.  Doing so would be pretty trivial.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Analysis/AliasSetTracker.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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namespace {
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  Statistic<> NumStores("dse", "Number of stores deleted");
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  Statistic<> NumOther ("dse", "Number of other instrs removed");
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  struct DSE : public FunctionPass {
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    virtual bool runOnFunction(Function &F) {
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      bool Changed = false;
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      for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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        Changed |= runOnBasicBlock(*I);
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      return Changed;
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    }
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    bool runOnBasicBlock(BasicBlock &BB);
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    void DeleteDeadInstructionChains(Instruction *I,
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                                     SetVector<Instruction*> &DeadInsts);
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    // getAnalysisUsage - We require post dominance frontiers (aka Control
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    // Dependence Graph)
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.setPreservesCFG();
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      AU.addRequired<TargetData>();
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      AU.addRequired<AliasAnalysis>();
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      AU.addPreserved<AliasAnalysis>();
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    }
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  };
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  RegisterOpt<DSE> X("dse", "Dead Store Elimination");
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}
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FunctionPass *llvm::createDeadStoreEliminationPass() { return new DSE(); }
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bool DSE::runOnBasicBlock(BasicBlock &BB) {
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  TargetData &TD = getAnalysis<TargetData>();
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  AliasAnalysis &AA = getAnalysis<AliasAnalysis>();
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  AliasSetTracker KillLocs(AA);
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  // If this block ends in a return, unwind, unreachable, and eventually
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  // tailcall, then all allocas are dead at its end.
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  if (BB.getTerminator()->getNumSuccessors() == 0) {
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    BasicBlock *Entry = BB.getParent()->begin();
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    for (BasicBlock::iterator I = Entry->begin(), E = Entry->end(); I != E; ++I)
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      if (AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
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        unsigned Size = ~0U;
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        if (!AI->isArrayAllocation() &&
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            AI->getType()->getElementType()->isSized())
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          Size = (unsigned)TD.getTypeSize(AI->getType()->getElementType());
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        KillLocs.add(AI, Size);
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      }
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  }
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  // PotentiallyDeadInsts - Deleting dead stores from the program can make other
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  // instructions die if they were only used as operands to stores.  Keep track
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  // of the operands to stores so that we can try deleting them at the end of
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  // the traversal.
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  SetVector<Instruction*> PotentiallyDeadInsts;
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  bool MadeChange = false;
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  for (BasicBlock::iterator BBI = BB.end(); BBI != BB.begin(); ) {
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    Instruction *I = --BBI;   // Keep moving iterator backwards
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    // If this is a free instruction, it makes the free'd location dead!
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    if (FreeInst *FI = dyn_cast<FreeInst>(I)) {
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      // Free instructions make any stores to the free'd location dead.
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      KillLocs.add(FI);
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      continue;
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    }
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    if (!isa<StoreInst>(I) || cast<StoreInst>(I)->isVolatile()) {
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      // If this is a vaarg instruction, it reads its operand.  We don't model
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      // it correctly, so just conservatively remove all entries.
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      if (isa<VAArgInst>(I)) {
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        KillLocs.clear();
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        continue;
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      }      
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      // If this is a non-store instruction, it makes everything referenced no
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      // longer killed.  Remove anything aliased from the alias set tracker.
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      KillLocs.remove(I);
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      continue;
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    }
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    // If this is a non-volatile store instruction, and if it is already in
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    // the stored location is already in the tracker, then this is a dead
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    // store.  We can just delete it here, but while we're at it, we also
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    // delete any trivially dead expression chains.
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    unsigned ValSize = (unsigned)TD.getTypeSize(I->getOperand(0)->getType());
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    Value *Ptr = I->getOperand(1);
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    if (AliasSet *AS = KillLocs.getAliasSetForPointerIfExists(Ptr, ValSize))
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      for (AliasSet::iterator ASI = AS->begin(), E = AS->end(); ASI != E; ++ASI)
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        if (ASI.getSize() >= ValSize &&  // Overwriting all of this store.
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            AA.alias(ASI.getPointer(), ASI.getSize(), Ptr, ValSize)
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               == AliasAnalysis::MustAlias) {
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          // If we found a must alias in the killed set, then this store really
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          // is dead.  Remember that the various operands of the store now have
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          // fewer users.  At the end we will see if we can delete any values
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          // that are dead as part of the store becoming dead.
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          if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(0)))
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            PotentiallyDeadInsts.insert(Op);
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          if (Instruction *Op = dyn_cast<Instruction>(Ptr))
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            PotentiallyDeadInsts.insert(Op);
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          // Delete it now.
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          ++BBI;                        // Don't invalidate iterator.
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          BB.getInstList().erase(I);    // Nuke the store!
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          ++NumStores;
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          MadeChange = true;
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          goto BigContinue;
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        }
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    // Otherwise, this is a non-dead store just add it to the set of dead
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    // locations.
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    KillLocs.add(cast<StoreInst>(I));
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  BigContinue:;
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  }
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  while (!PotentiallyDeadInsts.empty()) {
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    Instruction *I = PotentiallyDeadInsts.back();
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    PotentiallyDeadInsts.pop_back();
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    DeleteDeadInstructionChains(I, PotentiallyDeadInsts);
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  }
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  return MadeChange;
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}
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void DSE::DeleteDeadInstructionChains(Instruction *I,
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                                      SetVector<Instruction*> &DeadInsts) {
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  // Instruction must be dead.
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  if (!I->use_empty() || !isInstructionTriviallyDead(I)) return;
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  // Let the alias analysis know that we have nuked a value.
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  getAnalysis<AliasAnalysis>().deleteValue(I);
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  // See if this made any operands dead.  We do it this way in case the
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  // instruction uses the same operand twice.  We don't want to delete a
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  // value then reference it.
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  for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
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    if (Instruction *Op = dyn_cast<Instruction>(I->getOperand(i)))
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      DeadInsts.insert(Op);      // Attempt to nuke it later.
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    I->setOperand(i, 0);         // Drop from the operand list.
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  }
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  I->eraseFromParent();
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  ++NumOther;
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}
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