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			169 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Support/Allocator.h"
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| #include "gtest/gtest.h"
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| #include <cstdlib>
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| 
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| using namespace llvm;
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| 
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| namespace {
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| 
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| TEST(AllocatorTest, Basics) {
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|   BumpPtrAllocator Alloc;
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|   int *a = (int*)Alloc.Allocate(sizeof(int), 0);
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|   int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
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|   int *c = (int*)Alloc.Allocate(sizeof(int), 0);
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|   *a = 1;
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|   b[0] = 2;
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|   b[9] = 2;
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|   *c = 3;
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|   EXPECT_EQ(1, *a);
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|   EXPECT_EQ(2, b[0]);
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|   EXPECT_EQ(2, b[9]);
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|   EXPECT_EQ(3, *c);
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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| 
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|   BumpPtrAllocator Alloc2 = std::move(Alloc);
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|   EXPECT_EQ(0U, Alloc.GetNumSlabs());
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|   EXPECT_EQ(1U, Alloc2.GetNumSlabs());
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| 
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|   // Make sure the old pointers still work. These are especially interesting
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|   // under ASan or Valgrind.
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|   EXPECT_EQ(1, *a);
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|   EXPECT_EQ(2, b[0]);
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|   EXPECT_EQ(2, b[9]);
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|   EXPECT_EQ(3, *c);
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| 
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|   Alloc = std::move(Alloc2);
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|   EXPECT_EQ(0U, Alloc2.GetNumSlabs());
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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| }
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| 
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| // Allocate enough bytes to create three slabs.
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| TEST(AllocatorTest, ThreeSlabs) {
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|   BumpPtrAllocator Alloc;
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(2U, Alloc.GetNumSlabs());
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(3U, Alloc.GetNumSlabs());
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| }
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| 
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| // Allocate enough bytes to create two slabs, reset the allocator, and do it
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| // again.
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| TEST(AllocatorTest, TestReset) {
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|   BumpPtrAllocator Alloc;
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(2U, Alloc.GetNumSlabs());
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|   Alloc.Reset();
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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|   Alloc.Allocate(3000, 0);
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|   EXPECT_EQ(2U, Alloc.GetNumSlabs());
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| }
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| 
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| // Test some allocations at varying alignments.
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| TEST(AllocatorTest, TestAlignment) {
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|   BumpPtrAllocator Alloc;
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|   uintptr_t a;
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|   a = (uintptr_t)Alloc.Allocate(1, 2);
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|   EXPECT_EQ(0U, a & 1);
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|   a = (uintptr_t)Alloc.Allocate(1, 4);
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|   EXPECT_EQ(0U, a & 3);
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|   a = (uintptr_t)Alloc.Allocate(1, 8);
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|   EXPECT_EQ(0U, a & 7);
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|   a = (uintptr_t)Alloc.Allocate(1, 16);
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|   EXPECT_EQ(0U, a & 15);
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|   a = (uintptr_t)Alloc.Allocate(1, 32);
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|   EXPECT_EQ(0U, a & 31);
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|   a = (uintptr_t)Alloc.Allocate(1, 64);
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|   EXPECT_EQ(0U, a & 63);
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|   a = (uintptr_t)Alloc.Allocate(1, 128);
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|   EXPECT_EQ(0U, a & 127);
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| }
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| 
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| // Test allocating just over the slab size.  This tests a bug where before the
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| // allocator incorrectly calculated the buffer end pointer.
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| TEST(AllocatorTest, TestOverflow) {
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|   BumpPtrAllocator Alloc;
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| 
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|   // Fill the slab right up until the end pointer.
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|   Alloc.Allocate(4096, 0);
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|   EXPECT_EQ(1U, Alloc.GetNumSlabs());
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| 
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|   // If we don't allocate a new slab, then we will have overflowed.
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|   Alloc.Allocate(1, 0);
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|   EXPECT_EQ(2U, Alloc.GetNumSlabs());
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| }
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| 
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| // Test allocating with a size larger than the initial slab size.
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| TEST(AllocatorTest, TestSmallSlabSize) {
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|   BumpPtrAllocator Alloc;
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| 
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|   Alloc.Allocate(8000, 0);
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|   EXPECT_EQ(2U, Alloc.GetNumSlabs());
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| }
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| 
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| // Mock slab allocator that returns slabs aligned on 4096 bytes.  There is no
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| // easy portable way to do this, so this is kind of a hack.
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| class MockSlabAllocator {
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|   static size_t LastSlabSize;
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| 
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| public:
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|   ~MockSlabAllocator() { }
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| 
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|   void *Allocate(size_t Size, size_t /*Alignment*/) {
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|     // Allocate space for the alignment, the slab, and a void* that goes right
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|     // before the slab.
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|     size_t Alignment = 4096;
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|     void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*));
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| 
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|     // Find the slab start.
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|     void *Slab = alignPtr((char *)MemBase + sizeof(void *), Alignment);
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| 
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|     // Hold a pointer to the base so we can free the whole malloced block.
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|     ((void**)Slab)[-1] = MemBase;
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| 
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|     LastSlabSize = Size;
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|     return Slab;
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|   }
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| 
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|   void Deallocate(void *Slab, size_t Size) {
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|     free(((void**)Slab)[-1]);
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|   }
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| 
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|   static size_t GetLastSlabSize() { return LastSlabSize; }
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| };
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| 
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| size_t MockSlabAllocator::LastSlabSize = 0;
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| 
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| // Allocate a large-ish block with a really large alignment so that the
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| // allocator will think that it has space, but after it does the alignment it
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| // will not.
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| TEST(AllocatorTest, TestBigAlignment) {
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|   BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
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| 
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|   // First allocate a tiny bit to ensure we have to re-align things.
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|   (void)Alloc.Allocate(1, 0);
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| 
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|   // Now the big chunk with a big alignment.
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|   (void)Alloc.Allocate(3000, 2048);
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| 
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|   // We test that the last slab size is not the default 4096 byte slab, but
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|   // rather a custom sized slab that is larger.
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|   EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
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| }
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| 
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| }  // anonymous namespace
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