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			519 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			519 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- llvm/ADT/SparseMultiSet.h - Sparse multiset ------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the SparseMultiSet class, which adds multiset behavior to
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// the SparseSet.
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//
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// A sparse multiset holds a small number of objects identified by integer keys
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// from a moderately sized universe. The sparse multiset uses more memory than
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// other containers in order to provide faster operations. Any key can map to
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// multiple values. A SparseMultiSetNode class is provided, which serves as a
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// convenient base class for the contents of a SparseMultiSet.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_SPARSEMULTISET_H
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#define LLVM_ADT_SPARSEMULTISET_H
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#include "llvm/ADT/SparseSet.h"
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namespace llvm {
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/// Fast multiset implementation for objects that can be identified by small
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/// unsigned keys.
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///
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/// SparseMultiSet allocates memory proportional to the size of the key
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/// universe, so it is not recommended for building composite data structures.
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/// It is useful for algorithms that require a single set with fast operations.
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///
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/// Compared to DenseSet and DenseMap, SparseMultiSet provides constant-time
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/// fast clear() as fast as a vector.  The find(), insert(), and erase()
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/// operations are all constant time, and typically faster than a hash table.
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/// The iteration order doesn't depend on numerical key values, it only depends
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/// on the order of insert() and erase() operations.  Iteration order is the
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/// insertion order. Iteration is only provided over elements of equivalent
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/// keys, but iterators are bidirectional.
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///
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/// Compared to BitVector, SparseMultiSet<unsigned> uses 8x-40x more memory, but
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/// offers constant-time clear() and size() operations as well as fast iteration
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/// independent on the size of the universe.
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///
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/// SparseMultiSet contains a dense vector holding all the objects and a sparse
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/// array holding indexes into the dense vector.  Most of the memory is used by
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/// the sparse array which is the size of the key universe. The SparseT template
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/// parameter provides a space/speed tradeoff for sets holding many elements.
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///
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/// When SparseT is uint32_t, find() only touches up to 3 cache lines, but the
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/// sparse array uses 4 x Universe bytes.
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///
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/// When SparseT is uint8_t (the default), find() touches up to 3+[N/256] cache
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/// lines, but the sparse array is 4x smaller.  N is the number of elements in
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/// the set.
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///
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/// For sets that may grow to thousands of elements, SparseT should be set to
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/// uint16_t or uint32_t.
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///
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/// Multiset behavior is provided by providing doubly linked lists for values
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/// that are inlined in the dense vector. SparseMultiSet is a good choice when
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/// one desires a growable number of entries per key, as it will retain the
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/// SparseSet algorithmic properties despite being growable. Thus, it is often a
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/// better choice than a SparseSet of growable containers or a vector of
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/// vectors. SparseMultiSet also keeps iterators valid after erasure (provided
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/// the iterators don't point to the element erased), allowing for more
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/// intuitive and fast removal.
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///
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/// @tparam ValueT      The type of objects in the set.
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/// @tparam KeyFunctorT A functor that computes an unsigned index from KeyT.
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/// @tparam SparseT     An unsigned integer type. See above.
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///
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template<typename ValueT,
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         typename KeyFunctorT = llvm::identity<unsigned>,
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         typename SparseT = uint8_t>
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class SparseMultiSet {
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  static_assert(std::numeric_limits<SparseT>::is_integer &&
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                !std::numeric_limits<SparseT>::is_signed,
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                "SparseT must be an unsigned integer type");
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  /// The actual data that's stored, as a doubly-linked list implemented via
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  /// indices into the DenseVector.  The doubly linked list is implemented
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  /// circular in Prev indices, and INVALID-terminated in Next indices. This
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  /// provides efficient access to list tails. These nodes can also be
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  /// tombstones, in which case they are actually nodes in a single-linked
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  /// freelist of recyclable slots.
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  struct SMSNode {
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    static const unsigned INVALID = ~0U;
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    ValueT Data;
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    unsigned Prev;
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    unsigned Next;
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    SMSNode(ValueT D, unsigned P, unsigned N) : Data(D), Prev(P), Next(N) { }
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    /// List tails have invalid Nexts.
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    bool isTail() const {
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      return Next == INVALID;
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    }
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    /// Whether this node is a tombstone node, and thus is in our freelist.
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    bool isTombstone() const {
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      return Prev == INVALID;
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    }
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    /// Since the list is circular in Prev, all non-tombstone nodes have a valid
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    /// Prev.
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    bool isValid() const { return Prev != INVALID; }
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  };
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  typedef typename KeyFunctorT::argument_type KeyT;
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  typedef SmallVector<SMSNode, 8> DenseT;
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  DenseT Dense;
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  SparseT *Sparse;
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  unsigned Universe;
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  KeyFunctorT KeyIndexOf;
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  SparseSetValFunctor<KeyT, ValueT, KeyFunctorT> ValIndexOf;
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  /// We have a built-in recycler for reusing tombstone slots. This recycler
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  /// puts a singly-linked free list into tombstone slots, allowing us quick
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  /// erasure, iterator preservation, and dense size.
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  unsigned FreelistIdx;
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  unsigned NumFree;
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  unsigned sparseIndex(const ValueT &Val) const {
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    assert(ValIndexOf(Val) < Universe &&
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           "Invalid key in set. Did object mutate?");
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    return ValIndexOf(Val);
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  }
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  unsigned sparseIndex(const SMSNode &N) const { return sparseIndex(N.Data); }
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  // Disable copy construction and assignment.
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  // This data structure is not meant to be used that way.
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  SparseMultiSet(const SparseMultiSet&) LLVM_DELETED_FUNCTION;
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  SparseMultiSet &operator=(const SparseMultiSet&) LLVM_DELETED_FUNCTION;
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  /// Whether the given entry is the head of the list. List heads's previous
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  /// pointers are to the tail of the list, allowing for efficient access to the
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  /// list tail. D must be a valid entry node.
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  bool isHead(const SMSNode &D) const {
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    assert(D.isValid() && "Invalid node for head");
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    return Dense[D.Prev].isTail();
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  }
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  /// Whether the given entry is a singleton entry, i.e. the only entry with
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  /// that key.
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  bool isSingleton(const SMSNode &N) const {
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    assert(N.isValid() && "Invalid node for singleton");
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    // Is N its own predecessor?
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    return &Dense[N.Prev] == &N;
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  }
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  /// Add in the given SMSNode. Uses a free entry in our freelist if
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  /// available. Returns the index of the added node.
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  unsigned addValue(const ValueT& V, unsigned Prev, unsigned Next) {
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    if (NumFree == 0) {
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      Dense.push_back(SMSNode(V, Prev, Next));
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      return Dense.size() - 1;
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    }
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    // Peel off a free slot
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    unsigned Idx = FreelistIdx;
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    unsigned NextFree = Dense[Idx].Next;
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    assert(Dense[Idx].isTombstone() && "Non-tombstone free?");
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    Dense[Idx] = SMSNode(V, Prev, Next);
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    FreelistIdx = NextFree;
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    --NumFree;
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    return Idx;
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  }
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  /// Make the current index a new tombstone. Pushes it onto the freelist.
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  void makeTombstone(unsigned Idx) {
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    Dense[Idx].Prev = SMSNode::INVALID;
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    Dense[Idx].Next = FreelistIdx;
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    FreelistIdx = Idx;
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    ++NumFree;
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  }
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public:
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  typedef ValueT value_type;
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  typedef ValueT &reference;
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  typedef const ValueT &const_reference;
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  typedef ValueT *pointer;
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  typedef const ValueT *const_pointer;
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  typedef unsigned size_type;
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  SparseMultiSet()
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    : Sparse(nullptr), Universe(0), FreelistIdx(SMSNode::INVALID), NumFree(0) {}
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  ~SparseMultiSet() { free(Sparse); }
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  /// Set the universe size which determines the largest key the set can hold.
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  /// The universe must be sized before any elements can be added.
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  ///
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  /// @param U Universe size. All object keys must be less than U.
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  ///
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  void setUniverse(unsigned U) {
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    // It's not hard to resize the universe on a non-empty set, but it doesn't
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    // seem like a likely use case, so we can add that code when we need it.
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    assert(empty() && "Can only resize universe on an empty map");
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    // Hysteresis prevents needless reallocations.
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    if (U >= Universe/4 && U <= Universe)
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      return;
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    free(Sparse);
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    // The Sparse array doesn't actually need to be initialized, so malloc
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    // would be enough here, but that will cause tools like valgrind to
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    // complain about branching on uninitialized data.
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    Sparse = reinterpret_cast<SparseT*>(calloc(U, sizeof(SparseT)));
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    Universe = U;
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  }
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  /// Our iterators are iterators over the collection of objects that share a
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  /// key.
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  template<typename SMSPtrTy>
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  class iterator_base : public std::iterator<std::bidirectional_iterator_tag,
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                                             ValueT> {
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    friend class SparseMultiSet;
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    SMSPtrTy SMS;
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    unsigned Idx;
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    unsigned SparseIdx;
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    iterator_base(SMSPtrTy P, unsigned I, unsigned SI)
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      : SMS(P), Idx(I), SparseIdx(SI) { }
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    /// Whether our iterator has fallen outside our dense vector.
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    bool isEnd() const {
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      if (Idx == SMSNode::INVALID)
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        return true;
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      assert(Idx < SMS->Dense.size() && "Out of range, non-INVALID Idx?");
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      return false;
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    }
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    /// Whether our iterator is properly keyed, i.e. the SparseIdx is valid
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    bool isKeyed() const { return SparseIdx < SMS->Universe; }
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    unsigned Prev() const { return SMS->Dense[Idx].Prev; }
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    unsigned Next() const { return SMS->Dense[Idx].Next; }
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    void setPrev(unsigned P) { SMS->Dense[Idx].Prev = P; }
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    void setNext(unsigned N) { SMS->Dense[Idx].Next = N; }
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  public:
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    typedef std::iterator<std::bidirectional_iterator_tag, ValueT> super;
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    typedef typename super::value_type value_type;
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    typedef typename super::difference_type difference_type;
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    typedef typename super::pointer pointer;
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    typedef typename super::reference reference;
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    reference operator*() const {
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      assert(isKeyed() && SMS->sparseIndex(SMS->Dense[Idx].Data) == SparseIdx &&
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             "Dereferencing iterator of invalid key or index");
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      return SMS->Dense[Idx].Data;
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    }
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    pointer operator->() const { return &operator*(); }
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    /// Comparison operators
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    bool operator==(const iterator_base &RHS) const {
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      // end compares equal
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      if (SMS == RHS.SMS && Idx == RHS.Idx) {
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        assert((isEnd() || SparseIdx == RHS.SparseIdx) &&
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               "Same dense entry, but different keys?");
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        return true;
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      }
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      return false;
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    }
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    bool operator!=(const iterator_base &RHS) const {
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      return !operator==(RHS);
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    }
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    /// Increment and decrement operators
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    iterator_base &operator--() { // predecrement - Back up
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      assert(isKeyed() && "Decrementing an invalid iterator");
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      assert((isEnd() || !SMS->isHead(SMS->Dense[Idx])) &&
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             "Decrementing head of list");
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      // If we're at the end, then issue a new find()
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      if (isEnd())
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        Idx = SMS->findIndex(SparseIdx).Prev();
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      else
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        Idx = Prev();
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      return *this;
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    }
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    iterator_base &operator++() { // preincrement - Advance
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      assert(!isEnd() && isKeyed() && "Incrementing an invalid/end iterator");
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      Idx = Next();
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      return *this;
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    }
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    iterator_base operator--(int) { // postdecrement
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      iterator_base I(*this);
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      --*this;
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      return I;
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    }
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    iterator_base operator++(int) { // postincrement
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      iterator_base I(*this);
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      ++*this;
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      return I;
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    }
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  };
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  typedef iterator_base<SparseMultiSet *> iterator;
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  typedef iterator_base<const SparseMultiSet *> const_iterator;
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  // Convenience types
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  typedef std::pair<iterator, iterator> RangePair;
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  /// Returns an iterator past this container. Note that such an iterator cannot
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  /// be decremented, but will compare equal to other end iterators.
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  iterator end() { return iterator(this, SMSNode::INVALID, SMSNode::INVALID); }
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  const_iterator end() const {
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    return const_iterator(this, SMSNode::INVALID, SMSNode::INVALID);
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  }
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  /// Returns true if the set is empty.
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  ///
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  /// This is not the same as BitVector::empty().
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  ///
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  bool empty() const { return size() == 0; }
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  /// Returns the number of elements in the set.
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  ///
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  /// This is not the same as BitVector::size() which returns the size of the
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  /// universe.
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  ///
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  size_type size() const {
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    assert(NumFree <= Dense.size() && "Out-of-bounds free entries");
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    return Dense.size() - NumFree;
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  }
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  /// Clears the set.  This is a very fast constant time operation.
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  ///
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  void clear() {
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    // Sparse does not need to be cleared, see find().
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    Dense.clear();
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    NumFree = 0;
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    FreelistIdx = SMSNode::INVALID;
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  }
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  /// Find an element by its index.
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  ///
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  /// @param   Idx A valid index to find.
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  /// @returns An iterator to the element identified by key, or end().
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  ///
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  iterator findIndex(unsigned Idx) {
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    assert(Idx < Universe && "Key out of range");
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    const unsigned Stride = std::numeric_limits<SparseT>::max() + 1u;
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    for (unsigned i = Sparse[Idx], e = Dense.size(); i < e; i += Stride) {
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      const unsigned FoundIdx = sparseIndex(Dense[i]);
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      // Check that we're pointing at the correct entry and that it is the head
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      // of a valid list.
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      if (Idx == FoundIdx && Dense[i].isValid() && isHead(Dense[i]))
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        return iterator(this, i, Idx);
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      // Stride is 0 when SparseT >= unsigned.  We don't need to loop.
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      if (!Stride)
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        break;
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    }
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    return end();
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  }
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  /// Find an element by its key.
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  ///
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  /// @param   Key A valid key to find.
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  /// @returns An iterator to the element identified by key, or end().
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  ///
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  iterator find(const KeyT &Key) {
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    return findIndex(KeyIndexOf(Key));
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  }
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  const_iterator find(const KeyT &Key) const {
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    iterator I = const_cast<SparseMultiSet*>(this)->findIndex(KeyIndexOf(Key));
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    return const_iterator(I.SMS, I.Idx, KeyIndexOf(Key));
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  }
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  /// Returns the number of elements identified by Key. This will be linear in
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  /// the number of elements of that key.
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  size_type count(const KeyT &Key) const {
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    unsigned Ret = 0;
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    for (const_iterator It = find(Key); It != end(); ++It)
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      ++Ret;
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    return Ret;
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  }
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  /// Returns true if this set contains an element identified by Key.
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  bool contains(const KeyT &Key) const {
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    return find(Key) != end();
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  }
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  /// Return the head and tail of the subset's list, otherwise returns end().
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  iterator getHead(const KeyT &Key) { return find(Key); }
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  iterator getTail(const KeyT &Key) {
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    iterator I = find(Key);
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    if (I != end())
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      I = iterator(this, I.Prev(), KeyIndexOf(Key));
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    return I;
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  }
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  /// The bounds of the range of items sharing Key K. First member is the head
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  /// of the list, and the second member is a decrementable end iterator for
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  /// that key.
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  RangePair equal_range(const KeyT &K) {
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    iterator B = find(K);
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    iterator E = iterator(this, SMSNode::INVALID, B.SparseIdx);
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    return make_pair(B, E);
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  }
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  /// Insert a new element at the tail of the subset list. Returns an iterator
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  /// to the newly added entry.
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  iterator insert(const ValueT &Val) {
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    unsigned Idx = sparseIndex(Val);
 | 
						|
    iterator I = findIndex(Idx);
 | 
						|
 | 
						|
    unsigned NodeIdx = addValue(Val, SMSNode::INVALID, SMSNode::INVALID);
 | 
						|
 | 
						|
    if (I == end()) {
 | 
						|
      // Make a singleton list
 | 
						|
      Sparse[Idx] = NodeIdx;
 | 
						|
      Dense[NodeIdx].Prev = NodeIdx;
 | 
						|
      return iterator(this, NodeIdx, Idx);
 | 
						|
    }
 | 
						|
 | 
						|
    // Stick it at the end.
 | 
						|
    unsigned HeadIdx = I.Idx;
 | 
						|
    unsigned TailIdx = I.Prev();
 | 
						|
    Dense[TailIdx].Next = NodeIdx;
 | 
						|
    Dense[HeadIdx].Prev = NodeIdx;
 | 
						|
    Dense[NodeIdx].Prev = TailIdx;
 | 
						|
 | 
						|
    return iterator(this, NodeIdx, Idx);
 | 
						|
  }
 | 
						|
 | 
						|
  /// Erases an existing element identified by a valid iterator.
 | 
						|
  ///
 | 
						|
  /// This invalidates iterators pointing at the same entry, but erase() returns
 | 
						|
  /// an iterator pointing to the next element in the subset's list. This makes
 | 
						|
  /// it possible to erase selected elements while iterating over the subset:
 | 
						|
  ///
 | 
						|
  ///   tie(I, E) = Set.equal_range(Key);
 | 
						|
  ///   while (I != E)
 | 
						|
  ///     if (test(*I))
 | 
						|
  ///       I = Set.erase(I);
 | 
						|
  ///     else
 | 
						|
  ///       ++I;
 | 
						|
  ///
 | 
						|
  /// Note that if the last element in the subset list is erased, this will
 | 
						|
  /// return an end iterator which can be decremented to get the new tail (if it
 | 
						|
  /// exists):
 | 
						|
  ///
 | 
						|
  ///  tie(B, I) = Set.equal_range(Key);
 | 
						|
  ///  for (bool isBegin = B == I; !isBegin; /* empty */) {
 | 
						|
  ///    isBegin = (--I) == B;
 | 
						|
  ///    if (test(I))
 | 
						|
  ///      break;
 | 
						|
  ///    I = erase(I);
 | 
						|
  ///  }
 | 
						|
  iterator erase(iterator I) {
 | 
						|
    assert(I.isKeyed() && !I.isEnd() && !Dense[I.Idx].isTombstone() &&
 | 
						|
           "erasing invalid/end/tombstone iterator");
 | 
						|
 | 
						|
    // First, unlink the node from its list. Then swap the node out with the
 | 
						|
    // dense vector's last entry
 | 
						|
    iterator NextI = unlink(Dense[I.Idx]);
 | 
						|
 | 
						|
    // Put in a tombstone.
 | 
						|
    makeTombstone(I.Idx);
 | 
						|
 | 
						|
    return NextI;
 | 
						|
  }
 | 
						|
 | 
						|
  /// Erase all elements with the given key. This invalidates all
 | 
						|
  /// iterators of that key.
 | 
						|
  void eraseAll(const KeyT &K) {
 | 
						|
    for (iterator I = find(K); I != end(); /* empty */)
 | 
						|
      I = erase(I);
 | 
						|
  }
 | 
						|
 | 
						|
private:
 | 
						|
  /// Unlink the node from its list. Returns the next node in the list.
 | 
						|
  iterator unlink(const SMSNode &N) {
 | 
						|
    if (isSingleton(N)) {
 | 
						|
      // Singleton is already unlinked
 | 
						|
      assert(N.Next == SMSNode::INVALID && "Singleton has next?");
 | 
						|
      return iterator(this, SMSNode::INVALID, ValIndexOf(N.Data));
 | 
						|
    }
 | 
						|
 | 
						|
    if (isHead(N)) {
 | 
						|
      // If we're the head, then update the sparse array and our next.
 | 
						|
      Sparse[sparseIndex(N)] = N.Next;
 | 
						|
      Dense[N.Next].Prev = N.Prev;
 | 
						|
      return iterator(this, N.Next, ValIndexOf(N.Data));
 | 
						|
    }
 | 
						|
 | 
						|
    if (N.isTail()) {
 | 
						|
      // If we're the tail, then update our head and our previous.
 | 
						|
      findIndex(sparseIndex(N)).setPrev(N.Prev);
 | 
						|
      Dense[N.Prev].Next = N.Next;
 | 
						|
 | 
						|
      // Give back an end iterator that can be decremented
 | 
						|
      iterator I(this, N.Prev, ValIndexOf(N.Data));
 | 
						|
      return ++I;
 | 
						|
    }
 | 
						|
 | 
						|
    // Otherwise, just drop us
 | 
						|
    Dense[N.Next].Prev = N.Prev;
 | 
						|
    Dense[N.Prev].Next = N.Next;
 | 
						|
    return iterator(this, N.Next, ValIndexOf(N.Data));
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
} // end namespace llvm
 | 
						|
 | 
						|
#endif
 |