Cameron Esfahani d02540a1d7 Value soft float calls as more expensive in the inliner.
Summary: When evaluating floating point instructions in the inliner, ask the TTI whether it is an expensive operation.  By default, it's not an expensive operation.  This keeps the default behavior the same as before.  The ARM TTI has been updated to return back TCC_Expensive for targets which don't have hardware floating point.

Reviewers: chandlerc, echristo

Reviewed By: echristo

Subscribers: t.p.northover, aemerson, llvm-commits

Differential Revision: http://reviews.llvm.org/D6936

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228263 91177308-0d34-0410-b5e6-96231b3b80d8
2015-02-05 02:09:33 +00:00
..

Analysis Opportunities:

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In test/Transforms/LoopStrengthReduce/quadradic-exit-value.ll, the
ScalarEvolution expression for %r is this:

  {1,+,3,+,2}<loop>

Outside the loop, this could be evaluated simply as (%n * %n), however
ScalarEvolution currently evaluates it as

  (-2 + (2 * (trunc i65 (((zext i64 (-2 + %n) to i65) * (zext i64 (-1 + %n) to i65)) /u 2) to i64)) + (3 * %n))

In addition to being much more complicated, it involves i65 arithmetic,
which is very inefficient when expanded into code.

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In formatValue in test/CodeGen/X86/lsr-delayed-fold.ll,

ScalarEvolution is forming this expression:

((trunc i64 (-1 * %arg5) to i32) + (trunc i64 %arg5 to i32) + (-1 * (trunc i64 undef to i32)))

This could be folded to

(-1 * (trunc i64 undef to i32))

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