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			195 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===//
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| // 
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by Reid Spencer and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| // 
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| //===----------------------------------------------------------------------===//
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| //
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| // This file declares the SlotTable class for type plane numbering.
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| // 
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_INTERNAL_SLOTTABLE_H
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| #define LLVM_INTERNAL_SLOTTABLE_H
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| 
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| #include <vector>
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| #include <map>
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| 
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| namespace llvm {
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| 
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| // Forward declarations
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| class Value;
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| class Type;
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| class Module;
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| class Function;
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| class SymbolTable;
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| class ConstantArray;
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| 
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| /// This class is the common abstract data type for both the SlotMachine and
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| /// the SlotCalculator. It provides the two-way mapping between Values and 
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| /// Slots as well as the two-way mapping between Types and Slots. For Values,
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| /// the slot number can be extracted by simply using the getSlot()
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| /// method and passing in the Value. For Types, it is the same. 
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| /// @brief Abstract data type for slot numbers.
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| class SlotTable
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| {
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| /// @name Types
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| /// @{
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| public:
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| 
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|   /// This type is used throughout the code to make it clear that 
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|   /// an unsigned value refers to a Slot number and not something else.
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|   /// @brief Type slot number identification type.
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|   typedef unsigned SlotNum;
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| 
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|   /// This type is used throughout the code to make it clear that an
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|   /// unsigned value refers to a type plane number and not something else.
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|   /// @brief The type of a plane number (corresponds to Type::TypeID).
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|   typedef unsigned PlaneNum;
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| 
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|   /// @brief Some constants used as flags instead of actual slot numbers
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|   enum Constants {
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|       MAX_SLOT = 4294967294U,
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|       BAD_SLOT = 4294967295U
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|   };
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| 
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|   /// @brief A single plane of Values. Intended index is slot number.
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|   typedef std::vector<const Value*> ValuePlane; 
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| 
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|   /// @brief A table of Values. Intended index is Type::TypeID.
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|   typedef std::vector<ValuePlane> ValueTable; 
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| 
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|   /// @brief A map of values to slot numbers.
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|   typedef std::map<const Value*,SlotNum> ValueMap; 
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| 
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|   /// @brief A single plane of Types. Intended index is slot number.
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|   typedef std::vector<const Type*>  TypePlane;
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| 
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|   /// @brief A map of types to slot numbers.
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|   typedef std::map<const Type*,SlotNum> TypeMap;
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| 
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| /// @}
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| /// @name Constructors
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| /// @{
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| public:
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|   /// This constructor initializes all the containers in the SlotTable
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|   /// to empty and then inserts all the primitive types into the type plane
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|   /// by default. This is done as a convenience since most uses of the
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|   /// SlotTable will need the primitive types. If you don't need them, pass
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|   /// in true.
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|   /// @brief Default Constructor
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|   explicit SlotTable( 
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|       bool dont_insert_primitives = false ///< Control insertion of primitives.
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|   );
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| 
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| /// @}
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| /// @name Accessors
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| /// @{
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| public:
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|   /// @brief Get the number of planes of values.
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|   size_t value_size() const { return vTable.size(); }
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| 
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|   /// @brief Get the number of types.
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|   size_t type_size() const { return tPlane.size(); }
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| 
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|   /// @brief Determine if a specific type plane in the value table exists
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|   bool plane_exists(PlaneNum plane) const {
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|     return vTable.size() > plane;
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|   }
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| 
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|   /// @brief Determine if a specific type plane in the value table is empty
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|   bool plane_empty(PlaneNum plane) const {
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|     return (plane_exists(plane) ? vTable[plane].empty() : true);
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|   }
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| 
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|   /// @brief Get the number of entries in a specific plane of the value table
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|   size_t plane_size(PlaneNum plane) const {
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|     return (plane_exists(plane) ? vTable[plane].size() : 0 );
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|   }
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| 
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|   /// @returns true if the slot table is completely empty.
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|   /// @brief Determine if the SlotTable is empty.
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|   bool empty() const;
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| 
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|   /// @returns the slot number or BAD_SLOT if Val is not in table.
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|   /// @brief Get a slot number for a Value.
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|   SlotNum getSlot(const Value* Val) const;
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| 
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|   /// @returns the slot number or BAD_SLOT if Type is not in the table.
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|   /// @brief Get a slot number for a Type.
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|   SlotNum getSlot(const Type* Typ) const;
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| 
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|   /// @returns true iff the Value is in the table.
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|   /// @brief Determine if a Value has a slot number.
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|   bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; }
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| 
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|   /// @returns true iff the Type is in the table.
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|   /// @brief Determine if a Type has a slot number.
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|   bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; }
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| 
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| /// @}
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| /// @name Mutators
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| /// @{
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| public:
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|   /// @brief Completely clear the SlotTable;
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|   void clear();
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| 
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|   /// @brief Resize the table to incorporate at least \p new_size planes
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|   void resize( size_t new_size );
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| 
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|   /// @returns the slot number of the newly inserted value in its plane
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|   /// @brief Add a Value to the SlotTable
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|   SlotNum insert(const Value* Val, PlaneNum plane );
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| 
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|   /// @returns the slot number of the newly inserted type
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|   /// @brief Add a Type to the SlotTable
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|   SlotNum insert( const Type* Typ );
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| 
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|   /// @returns the slot number that \p Val had when it was in the table
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|   /// @brief Remove a Value from the SlotTable
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|   SlotNum remove( const Value* Val, PlaneNum plane );
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| 
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|   /// @returns the slot number that \p Typ had when it was in the table
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|   /// @brief Remove a Type from the SlotTable
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|   SlotNum remove( const Type* Typ );
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| 
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| /// @}
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| /// @name Implementation Details
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| /// @{
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| private:
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|   /// Insert the primitive types into the type plane. This is called
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|   /// by the constructor to initialize the type plane.
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|   void insertPrimitives();
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| 
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| /// @}
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| /// @name Data
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| /// @{
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| private:
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|   /// A two dimensional table of Values indexed by type and slot number. This
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|   /// allows for efficient lookup of a Value by its type and slot number.
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|   ValueTable vTable;
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| 
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|   /// A map of Values to unsigned integer. This allows for efficient lookup of
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|   /// A Value's slot number in its type plane. 
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|   ValueMap   vMap;
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| 
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|   /// A one dimensional vector of Types indexed by slot number. Types are
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|   /// handled separately because they are not Values. 
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|   TypePlane  tPlane;
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| 
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|   /// A map of Types to unsigned integer. This allows for efficient lookup of
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|   /// a Type's slot number in the type plane.
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|   TypeMap    tMap;
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| 
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| /// @}
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| 
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| };
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| 
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| } // End llvm namespace
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| 
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| // vim: sw=2 
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| 
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| #endif
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