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			122 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- CloneFunction.cpp - Clone a function into another function ---------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the CloneFunctionInto interface, which is used as the
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| // low-level function cloner.  This is used by the CloneFunction and function
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| // inliner to do the dirty work of copying the body of a function around.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Transforms/Utils/Cloning.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/DerivedTypes.h"
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| #include "llvm/Function.h"
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| #include "ValueMapper.h"
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| using namespace llvm;
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| 
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| // CloneBasicBlock - See comments in Cloning.h
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| BasicBlock *llvm::CloneBasicBlock(const BasicBlock *BB,
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|                                   std::map<const Value*, Value*> &ValueMap,
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|                                   const char *NameSuffix, Function *F) {
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|   BasicBlock *NewBB = new BasicBlock("", F);
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|   if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
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| 
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|   // Loop over all instructions copying them over...
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|   for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end();
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|        II != IE; ++II) {
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|     Instruction *NewInst = II->clone();
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|     if (II->hasName())
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|       NewInst->setName(II->getName()+NameSuffix);
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|     NewBB->getInstList().push_back(NewInst);
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|     ValueMap[II] = NewInst;                // Add instruction map to value.
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|   }
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|   return NewBB;
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| }
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| 
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| // Clone OldFunc into NewFunc, transforming the old arguments into references to
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| // ArgMap values.
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| //
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| void llvm::CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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|                              std::map<const Value*, Value*> &ValueMap,
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|                              std::vector<ReturnInst*> &Returns,
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|                              const char *NameSuffix) {
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|   assert(NameSuffix && "NameSuffix cannot be null!");
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| 
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| #ifndef NDEBUG
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|   for (Function::const_arg_iterator I = OldFunc->arg_begin(), E = OldFunc->arg_end();
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|        I != E; ++I)
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|     assert(ValueMap.count(I) && "No mapping from source argument specified!");
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| #endif
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| 
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|   // Loop over all of the basic blocks in the function, cloning them as
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|   // appropriate.  Note that we save BE this way in order to handle cloning of
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|   // recursive functions into themselves.
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|   //
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|   for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
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|        BI != BE; ++BI) {
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|     const BasicBlock &BB = *BI;
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| 
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|     // Create a new basic block and copy instructions into it!
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|     BasicBlock *CBB = CloneBasicBlock(&BB, ValueMap, NameSuffix, NewFunc);
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|     ValueMap[&BB] = CBB;                       // Add basic block mapping.
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| 
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|     if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator()))
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|       Returns.push_back(RI);
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|   }
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| 
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|   // Loop over all of the instructions in the function, fixing up operand
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|   // references as we go.  This uses ValueMap to do all the hard work.
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|   //
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|   for (Function::iterator BB = cast<BasicBlock>(ValueMap[OldFunc->begin()]),
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|          BE = NewFunc->end(); BB != BE; ++BB)
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|     // Loop over all instructions, fixing each one as we find it...
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|     for (BasicBlock::iterator II = BB->begin(); II != BB->end(); ++II)
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|       RemapInstruction(II, ValueMap);
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| }
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| 
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| /// CloneFunction - Return a copy of the specified function, but without
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| /// embedding the function into another module.  Also, any references specified
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| /// in the ValueMap are changed to refer to their mapped value instead of the
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| /// original one.  If any of the arguments to the function are in the ValueMap,
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| /// the arguments are deleted from the resultant function.  The ValueMap is
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| /// updated to include mappings from all of the instructions and basicblocks in
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| /// the function from their old to new values.
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| ///
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| Function *llvm::CloneFunction(const Function *F,
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|                               std::map<const Value*, Value*> &ValueMap) {
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|   std::vector<const Type*> ArgTypes;
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| 
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|   // The user might be deleting arguments to the function by specifying them in
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|   // the ValueMap.  If so, we need to not add the arguments to the arg ty vector
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|   //
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|   for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I)
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|     if (ValueMap.count(I) == 0)  // Haven't mapped the argument to anything yet?
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|       ArgTypes.push_back(I->getType());
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| 
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|   // Create a new function type...
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|   FunctionType *FTy = FunctionType::get(F->getFunctionType()->getReturnType(),
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|                                     ArgTypes, F->getFunctionType()->isVarArg());
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| 
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|   // Create the new function...
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|   Function *NewF = new Function(FTy, F->getLinkage(), F->getName());
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| 
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|   // Loop over the arguments, copying the names of the mapped arguments over...
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|   Function::arg_iterator DestI = NewF->arg_begin();
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|   for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I)
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|     if (ValueMap.count(I) == 0) {   // Is this argument preserved?
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|       DestI->setName(I->getName()); // Copy the name over...
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|       ValueMap[I] = DestI++;        // Add mapping to ValueMap
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|     }
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| 
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|   std::vector<ReturnInst*> Returns;  // Ignore returns cloned...
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|   CloneFunctionInto(NewF, F, ValueMap, Returns);
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|   return NewF;
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| }
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| 
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