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https://github.com/c64scene-ar/llvm-6502.git
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d5b48ca422
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1296 91177308-0d34-0410-b5e6-96231b3b80d8
132 lines
5.1 KiB
C++
132 lines
5.1 KiB
C++
//===-- TransformInternals.cpp - Implement shared functions for transforms --=//
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//
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// This file defines shared functions used by the different components of the
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// Transforms library.
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//
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//===----------------------------------------------------------------------===//
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#include "TransformInternals.h"
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#include "llvm/Method.h"
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#include "llvm/Type.h"
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#include "llvm/ConstPoolVals.h"
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// TargetData Hack: Eventually we will have annotations given to us by the
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// backend so that we know stuff about type size and alignments. For now
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// though, just use this, because it happens to match the model that GCC uses.
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//
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const TargetData TD("LevelRaise: Should be GCC though!");
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// losslessCastableTypes - Return true if the types are bitwise equivalent.
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// This predicate returns true if it is possible to cast from one type to
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// another without gaining or losing precision, or altering the bits in any way.
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//
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bool losslessCastableTypes(const Type *T1, const Type *T2) {
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if (!T1->isPrimitiveType() && !T1->isPointerType()) return false;
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if (!T2->isPrimitiveType() && !T2->isPointerType()) return false;
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if (T1->getPrimitiveID() == T2->getPrimitiveID())
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return true; // Handles identity cast, and cast of differing pointer types
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// Now we know that they are two differing primitive or pointer types
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switch (T1->getPrimitiveID()) {
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case Type::UByteTyID: return T2 == Type::SByteTy;
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case Type::SByteTyID: return T2 == Type::UByteTy;
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case Type::UShortTyID: return T2 == Type::ShortTy;
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case Type::ShortTyID: return T2 == Type::UShortTy;
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case Type::UIntTyID: return T2 == Type::IntTy;
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case Type::IntTyID: return T2 == Type::UIntTy;
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case Type::ULongTyID:
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case Type::LongTyID:
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case Type::PointerTyID:
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return T2 == Type::ULongTy || T2 == Type::LongTy ||
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T2->getPrimitiveID() == Type::PointerTyID;
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default:
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return false; // Other types have no identity values
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}
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}
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// ReplaceInstWithValue - Replace all uses of an instruction (specified by BI)
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// with a value, then remove and delete the original instruction.
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//
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void ReplaceInstWithValue(BasicBlock::InstListType &BIL,
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BasicBlock::iterator &BI, Value *V) {
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Instruction *I = *BI;
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// Replaces all of the uses of the instruction with uses of the value
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I->replaceAllUsesWith(V);
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// Remove the unneccesary instruction now...
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BIL.remove(BI);
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// Make sure to propogate a name if there is one already...
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if (I->hasName() && !V->hasName())
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V->setName(I->getName(), BIL.getParent()->getSymbolTable());
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// Remove the dead instruction now...
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delete I;
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}
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// ReplaceInstWithInst - Replace the instruction specified by BI with the
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// instruction specified by I. The original instruction is deleted and BI is
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// updated to point to the new instruction.
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//
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void ReplaceInstWithInst(BasicBlock::InstListType &BIL,
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BasicBlock::iterator &BI, Instruction *I) {
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assert(I->getParent() == 0 &&
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"ReplaceInstWithInst: Instruction already inserted into basic block!");
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// Insert the new instruction into the basic block...
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BI = BIL.insert(BI, I)+1;
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// Replace all uses of the old instruction, and delete it.
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ReplaceInstWithValue(BIL, BI, I);
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// Reexamine the instruction just inserted next time around the cleanup pass
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// loop.
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--BI;
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}
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// getStructOffsetType - Return a vector of offsets that are to be used to index
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// into the specified struct type to get as close as possible to index as we
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// can. Note that it is possible that we cannot get exactly to Offset, in which
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// case we update offset to be the offset we actually obtained. The resultant
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// leaf type is returned.
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//
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// If StopEarly is set to true (the default), the first object with the
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// specified type is returned, even if it is a struct type itself. In this
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// case, this routine will not drill down to the leaf type. Set StopEarly to
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// false if you want a leaf
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//
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const Type *getStructOffsetType(const Type *Ty, unsigned &Offset,
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vector<ConstPoolVal*> &Offsets,
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bool StopEarly = true) {
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if (!isa<StructType>(Ty) || (Offset == 0 && StopEarly && !Offsets.empty())) {
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Offset = 0; // Return the offset that we were able to acheive
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return Ty; // Return the leaf type
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}
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assert(Offset < TD.getTypeSize(Ty) && "Offset not in struct!");
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const StructType *STy = cast<StructType>(Ty);
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const StructLayout *SL = TD.getStructLayout(STy);
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// This loop terminates always on a 0 <= i < MemberOffsets.size()
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unsigned i;
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for (i = 0; i < SL->MemberOffsets.size()-1; ++i)
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if (Offset >= SL->MemberOffsets[i] && Offset < SL->MemberOffsets[i+1])
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break;
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assert(Offset >= SL->MemberOffsets[i] &&
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(i == SL->MemberOffsets.size()-1 || Offset < SL->MemberOffsets[i+1]));
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// Make sure to save the current index...
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Offsets.push_back(ConstPoolUInt::get(Type::UByteTy, i));
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unsigned SubOffs = Offset - SL->MemberOffsets[i];
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const Type *LeafTy = getStructOffsetType(STy->getElementTypes()[i], SubOffs,
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Offsets);
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Offset = SL->MemberOffsets[i] + SubOffs;
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return LeafTy;
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}
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