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	the TargetMachine to a TargetSubtargetInfo since everything we wanted is off of that. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@219382 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			247 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler.      ----===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Custom Hexagon MI scheduler.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
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#define LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/MachineScheduler.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/RegisterClassInfo.h"
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#include "llvm/CodeGen/RegisterPressure.h"
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#include "llvm/CodeGen/ResourcePriorityQueue.h"
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#include "llvm/CodeGen/ScheduleDAGInstrs.h"
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#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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using namespace llvm;
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namespace llvm {
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//===----------------------------------------------------------------------===//
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// ConvergingVLIWScheduler - Implementation of the standard
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// MachineSchedStrategy.
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//===----------------------------------------------------------------------===//
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class VLIWResourceModel {
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  /// ResourcesModel - Represents VLIW state.
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  /// Not limited to VLIW targets per say, but assumes
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  /// definition of DFA by a target.
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  DFAPacketizer *ResourcesModel;
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  const TargetSchedModel *SchedModel;
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  /// Local packet/bundle model. Purely
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  /// internal to the MI schedulre at the time.
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  std::vector<SUnit*> Packet;
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  /// Total packets created.
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  unsigned TotalPackets;
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public:
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VLIWResourceModel(const TargetMachine &TM, const TargetSchedModel *SM) :
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    SchedModel(SM), TotalPackets(0) {
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  ResourcesModel =
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      TM.getSubtargetImpl()->getInstrInfo()->CreateTargetScheduleState(
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          *TM.getSubtargetImpl());
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    // This hard requirement could be relaxed,
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    // but for now do not let it proceed.
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    assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
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    Packet.resize(SchedModel->getIssueWidth());
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    Packet.clear();
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    ResourcesModel->clearResources();
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  }
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  ~VLIWResourceModel() {
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    delete ResourcesModel;
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  }
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  void resetPacketState() {
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    Packet.clear();
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  }
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  void resetDFA() {
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    ResourcesModel->clearResources();
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  }
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  void reset() {
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    Packet.clear();
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    ResourcesModel->clearResources();
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  }
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  bool isResourceAvailable(SUnit *SU);
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  bool reserveResources(SUnit *SU);
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  unsigned getTotalPackets() const { return TotalPackets; }
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};
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/// Extend the standard ScheduleDAGMI to provide more context and override the
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/// top-level schedule() driver.
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class VLIWMachineScheduler : public ScheduleDAGMILive {
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public:
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  VLIWMachineScheduler(MachineSchedContext *C,
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                       std::unique_ptr<MachineSchedStrategy> S)
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      : ScheduleDAGMILive(C, std::move(S)) {}
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  /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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  /// time to do some work.
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  void schedule() override;
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  /// Perform platform-specific DAG postprocessing.
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  void postprocessDAG();
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};
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/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
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/// to balance the schedule.
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class ConvergingVLIWScheduler : public MachineSchedStrategy {
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  /// Store the state used by ConvergingVLIWScheduler heuristics, required
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  ///  for the lifetime of one invocation of pickNode().
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  struct SchedCandidate {
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    // The best SUnit candidate.
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    SUnit *SU;
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    // Register pressure values for the best candidate.
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    RegPressureDelta RPDelta;
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    // Best scheduling cost.
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    int SCost;
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    SchedCandidate(): SU(nullptr), SCost(0) {}
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  };
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  /// Represent the type of SchedCandidate found within a single queue.
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  enum CandResult {
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    NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
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    BestCost};
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  /// Each Scheduling boundary is associated with ready queues. It tracks the
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  /// current cycle in whichever direction at has moved, and maintains the state
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  /// of "hazards" and other interlocks at the current cycle.
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  struct VLIWSchedBoundary {
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    VLIWMachineScheduler *DAG;
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    const TargetSchedModel *SchedModel;
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    ReadyQueue Available;
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    ReadyQueue Pending;
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    bool CheckPending;
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    ScheduleHazardRecognizer *HazardRec;
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    VLIWResourceModel *ResourceModel;
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    unsigned CurrCycle;
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    unsigned IssueCount;
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    /// MinReadyCycle - Cycle of the soonest available instruction.
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    unsigned MinReadyCycle;
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    // Remember the greatest min operand latency.
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    unsigned MaxMinLatency;
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    /// Pending queues extend the ready queues with the same ID and the
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    /// PendingFlag set.
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    VLIWSchedBoundary(unsigned ID, const Twine &Name):
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      DAG(nullptr), SchedModel(nullptr), Available(ID, Name+".A"),
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      Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
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      CheckPending(false), HazardRec(nullptr), ResourceModel(nullptr),
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      CurrCycle(0), IssueCount(0),
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      MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
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    ~VLIWSchedBoundary() {
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      delete ResourceModel;
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      delete HazardRec;
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    }
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    void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
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      DAG = dag;
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      SchedModel = smodel;
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    }
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    bool isTop() const {
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      return Available.getID() == ConvergingVLIWScheduler::TopQID;
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    }
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    bool checkHazard(SUnit *SU);
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    void releaseNode(SUnit *SU, unsigned ReadyCycle);
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    void bumpCycle();
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    void bumpNode(SUnit *SU);
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    void releasePending();
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    void removeReady(SUnit *SU);
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    SUnit *pickOnlyChoice();
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  };
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  VLIWMachineScheduler *DAG;
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  const TargetSchedModel *SchedModel;
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  // State of the top and bottom scheduled instruction boundaries.
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  VLIWSchedBoundary Top;
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  VLIWSchedBoundary Bot;
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public:
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  /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
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  enum {
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    TopQID = 1,
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    BotQID = 2,
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    LogMaxQID = 2
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  };
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  ConvergingVLIWScheduler()
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    : DAG(nullptr), SchedModel(nullptr), Top(TopQID, "TopQ"),
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      Bot(BotQID, "BotQ") {}
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  void initialize(ScheduleDAGMI *dag) override;
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  SUnit *pickNode(bool &IsTopNode) override;
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  void schedNode(SUnit *SU, bool IsTopNode) override;
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  void releaseTopNode(SUnit *SU) override;
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  void releaseBottomNode(SUnit *SU) override;
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  unsigned ReportPackets() {
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    return Top.ResourceModel->getTotalPackets() +
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           Bot.ResourceModel->getTotalPackets();
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  }
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protected:
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  SUnit *pickNodeBidrectional(bool &IsTopNode);
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  int SchedulingCost(ReadyQueue &Q,
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                     SUnit *SU, SchedCandidate &Candidate,
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                     RegPressureDelta &Delta, bool verbose);
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  CandResult pickNodeFromQueue(ReadyQueue &Q,
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                               const RegPressureTracker &RPTracker,
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                               SchedCandidate &Candidate);
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#ifndef NDEBUG
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  void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
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                      PressureChange P = PressureChange());
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#endif
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};
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} // namespace
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#endif
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