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5cfff2545d
blocks. This fixes the bugpoint regressions. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7569 91177308-0d34-0410-b5e6-96231b3b80d8
382 lines
14 KiB
C++
382 lines
14 KiB
C++
//===- CrashDebugger.cpp - Debug compilation crashes ----------------------===//
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//
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// This file defines the bugpoint internals that narrow down compilation crashes
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//
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//===----------------------------------------------------------------------===//
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#include "BugDriver.h"
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#include "SystemUtils.h"
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#include "ListReducer.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Pass.h"
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#include "llvm/Constant.h"
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#include "llvm/iTerminators.h"
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#include "llvm/Type.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Analysis/Verifier.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Bytecode/Writer.h"
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#include <fstream>
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#include <set>
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class DebugCrashes : public ListReducer<const PassInfo*> {
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BugDriver &BD;
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public:
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DebugCrashes(BugDriver &bd) : BD(bd) {}
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// doTest - Return true iff running the "removed" passes succeeds, and running
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// the "Kept" passes fail when run on the output of the "removed" passes. If
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// we return true, we update the current module of bugpoint.
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//
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virtual TestResult doTest(std::vector<const PassInfo*> &Removed,
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std::vector<const PassInfo*> &Kept);
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};
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DebugCrashes::TestResult
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DebugCrashes::doTest(std::vector<const PassInfo*> &Prefix,
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std::vector<const PassInfo*> &Suffix) {
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std::string PrefixOutput;
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Module *OrigProgram = 0;
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if (!Prefix.empty()) {
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std::cout << "Checking to see if these passes crash: "
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<< getPassesString(Prefix) << ": ";
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if (BD.runPasses(Prefix, PrefixOutput))
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return KeepPrefix;
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OrigProgram = BD.Program;
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BD.Program = BD.ParseInputFile(PrefixOutput);
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if (BD.Program == 0) {
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std::cerr << BD.getToolName() << ": Error reading bytecode file '"
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<< PrefixOutput << "'!\n";
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exit(1);
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}
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removeFile(PrefixOutput);
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}
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std::cout << "Checking to see if these passes crash: "
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<< getPassesString(Suffix) << ": ";
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if (BD.runPasses(Suffix)) {
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delete OrigProgram; // The suffix crashes alone...
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return KeepSuffix;
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}
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// Nothing failed, restore state...
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if (OrigProgram) {
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delete BD.Program;
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BD.Program = OrigProgram;
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}
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return NoFailure;
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}
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class ReduceCrashingFunctions : public ListReducer<Function*> {
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BugDriver &BD;
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public:
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ReduceCrashingFunctions(BugDriver &bd) : BD(bd) {}
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virtual TestResult doTest(std::vector<Function*> &Prefix,
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std::vector<Function*> &Kept) {
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if (TestFuncs(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestFuncs(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestFuncs(std::vector<Function*> &Prefix);
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};
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bool ReduceCrashingFunctions::TestFuncs(std::vector<Function*> &Funcs) {
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// Clone the program to try hacking it appart...
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Module *M = CloneModule(BD.Program);
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// Convert list to set for fast lookup...
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std::set<Function*> Functions;
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for (unsigned i = 0, e = Funcs.size(); i != e; ++i) {
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Function *CMF = M->getFunction(Funcs[i]->getName(),
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Funcs[i]->getFunctionType());
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assert(CMF && "Function not in module?!");
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Functions.insert(CMF);
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}
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std::cout << "Checking for crash with only these functions:";
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for (unsigned i = 0, e = Funcs.size(); i != e; ++i)
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std::cout << " " << Funcs[i]->getName();
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std::cout << ": ";
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// Loop over and delete any functions which we aren't supposed to be playing
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// with...
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (!I->isExternal() && !Functions.count(I))
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DeleteFunctionBody(I);
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// Try running the hacked up program...
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std::swap(BD.Program, M);
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if (BD.runPasses(BD.PassesToRun)) {
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delete M; // It crashed, keep the trimmed version...
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// Make sure to use function pointers that point into the now-current
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// module.
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Funcs.assign(Functions.begin(), Functions.end());
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return true;
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}
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delete BD.Program; // It didn't crash, revert...
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BD.Program = M;
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return false;
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}
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/// ReduceCrashingBlocks reducer - This works by setting the terminators of all
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/// terminators except the specified basic blocks to a 'ret' instruction, then
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/// running the simplify-cfg pass. This has the effect of chopping up the CFG
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/// really fast which can reduce large functions quickly.
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///
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class ReduceCrashingBlocks : public ListReducer<BasicBlock*> {
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BugDriver &BD;
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public:
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ReduceCrashingBlocks(BugDriver &bd) : BD(bd) {}
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virtual TestResult doTest(std::vector<BasicBlock*> &Prefix,
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std::vector<BasicBlock*> &Kept) {
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if (!Kept.empty() && TestBlocks(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestBlocks(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestBlocks(std::vector<BasicBlock*> &Prefix);
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};
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bool ReduceCrashingBlocks::TestBlocks(std::vector<BasicBlock*> &BBs) {
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// Clone the program to try hacking it appart...
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Module *M = CloneModule(BD.Program);
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// Convert list to set for fast lookup...
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std::set<BasicBlock*> Blocks;
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for (unsigned i = 0, e = BBs.size(); i != e; ++i) {
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// Convert the basic block from the original module to the new module...
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Function *F = BBs[i]->getParent();
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Function *CMF = M->getFunction(F->getName(), F->getFunctionType());
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assert(CMF && "Function not in module?!");
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// Get the mapped basic block...
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Function::iterator CBI = CMF->begin();
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std::advance(CBI, std::distance(F->begin(), Function::iterator(BBs[i])));
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Blocks.insert(CBI);
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}
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std::cout << "Checking for crash with only these blocks:";
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for (unsigned i = 0, e = Blocks.size(); i != e; ++i)
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std::cout << " " << BBs[i]->getName();
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std::cout << ": ";
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// Loop over and delete any hack up any blocks that are not listed...
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
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if (!Blocks.count(BB) && !isa<ReturnInst>(BB->getTerminator())) {
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// Loop over all of the successors of this block, deleting any PHI nodes
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// that might include it.
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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(*SI)->removePredecessor(BB);
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// Delete the old terminator instruction...
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BB->getInstList().pop_back();
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// Add a new return instruction of the appropriate type...
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const Type *RetTy = BB->getParent()->getReturnType();
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ReturnInst *RI = new ReturnInst(RetTy == Type::VoidTy ? 0 :
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Constant::getNullValue(RetTy));
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BB->getInstList().push_back(RI);
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}
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// The CFG Simplifier pass may delete one of the basic blocks we are
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// interested in. If it does we need to take the block out of the list. Make
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// a "persistent mapping" by turning basic blocks into <function, name> pairs.
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// This won't work well if blocks are unnamed, but that is just the risk we
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// have to take.
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std::vector<std::pair<Function*, std::string> > BlockInfo;
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for (std::set<BasicBlock*>::iterator I = Blocks.begin(), E = Blocks.end();
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I != E; ++I)
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BlockInfo.push_back(std::make_pair((*I)->getParent(), (*I)->getName()));
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// Now run the CFG simplify pass on the function...
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PassManager Passes;
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Passes.add(createCFGSimplificationPass());
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Passes.add(createVerifierPass());
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Passes.run(*M);
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// Try running on the hacked up program...
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std::swap(BD.Program, M);
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if (BD.runPasses(BD.PassesToRun)) {
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delete M; // It crashed, keep the trimmed version...
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// Make sure to use basic block pointers that point into the now-current
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// module, and that they don't include any deleted blocks.
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BBs.clear();
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for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
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SymbolTable &ST = BlockInfo[i].first->getSymbolTable();
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SymbolTable::iterator I = ST.find(Type::LabelTy);
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if (I != ST.end() && I->second.count(BlockInfo[i].second))
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BBs.push_back(cast<BasicBlock>(I->second[BlockInfo[i].second]));
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}
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return true;
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}
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delete BD.Program; // It didn't crash, revert...
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BD.Program = M;
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return false;
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}
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/// debugCrash - This method is called when some pass crashes on input. It
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/// attempts to prune down the testcase to something reasonable, and figure
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/// out exactly which pass is crashing.
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///
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bool BugDriver::debugCrash() {
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bool AnyReduction = false;
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std::cout << "\n*** Debugging optimizer crash!\n";
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// Reduce the list of passes which causes the optimizer to crash...
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unsigned OldSize = PassesToRun.size();
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DebugCrashes(*this).reduceList(PassesToRun);
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std::cout << "\n*** Found crashing pass"
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<< (PassesToRun.size() == 1 ? ": " : "es: ")
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<< getPassesString(PassesToRun) << "\n";
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EmitProgressBytecode("passinput");
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// See if we can get away with nuking all of the global variable initializers
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// in the program...
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if (Program->gbegin() != Program->gend()) {
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Module *M = CloneModule(Program);
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bool DeletedInit = false;
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for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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if (I->hasInitializer()) {
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I->setInitializer(0);
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I->setLinkage(GlobalValue::ExternalLinkage);
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DeletedInit = true;
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}
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if (!DeletedInit) {
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delete M; // No change made...
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} else {
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// See if the program still causes a crash...
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std::cout << "\nChecking to see if we can delete global inits: ";
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std::swap(Program, M);
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if (runPasses(PassesToRun)) { // Still crashes?
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AnyReduction = true;
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delete M;
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std::cout << "\n*** Able to remove all global initializers!\n";
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} else { // No longer crashes?
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delete Program; // Restore program.
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Program = M;
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std::cout << " - Removing all global inits hides problem!\n";
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}
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}
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}
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// Now try to reduce the number of functions in the module to something small.
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std::vector<Function*> Functions;
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for (Module::iterator I = Program->begin(), E = Program->end(); I != E; ++I)
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if (!I->isExternal())
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Functions.push_back(I);
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if (Functions.size() > 1) {
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std::cout << "\n*** Attempting to reduce the number of functions "
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"in the testcase\n";
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OldSize = Functions.size();
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ReduceCrashingFunctions(*this).reduceList(Functions);
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if (Functions.size() < OldSize) {
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EmitProgressBytecode("reduced-function");
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AnyReduction = true;
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}
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}
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// Attempt to delete entire basic blocks at a time to speed up
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// convergence... this actually works by setting the terminator of the blocks
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// to a return instruction then running simplifycfg, which can potentially
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// shrinks the code dramatically quickly
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//
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std::vector<BasicBlock*> Blocks;
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for (Module::iterator I = Program->begin(), E = Program->end(); I != E; ++I)
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for (Function::iterator FI = I->begin(), E = I->end(); FI != E; ++FI)
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Blocks.push_back(FI);
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ReduceCrashingBlocks(*this).reduceList(Blocks);
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// FIXME: This should use the list reducer to converge faster by deleting
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// larger chunks of instructions at a time!
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unsigned Simplification = 4;
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do {
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--Simplification;
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std::cout << "\n*** Attempting to reduce testcase by deleting instruc"
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<< "tions: Simplification Level #" << Simplification << "\n";
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// Now that we have deleted the functions that are unneccesary for the
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// program, try to remove instructions that are not neccesary to cause the
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// crash. To do this, we loop through all of the instructions in the
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// remaining functions, deleting them (replacing any values produced with
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// nulls), and then running ADCE and SimplifyCFG. If the transformed input
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// still triggers failure, keep deleting until we cannot trigger failure
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// anymore.
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//
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TryAgain:
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// Loop over all of the (non-terminator) instructions remaining in the
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// function, attempting to delete them.
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for (Module::iterator FI = Program->begin(), E = Program->end();
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FI != E; ++FI)
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if (!FI->isExternal()) {
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for (Function::iterator BI = FI->begin(), E = FI->end(); BI != E; ++BI)
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for (BasicBlock::iterator I = BI->begin(), E = --BI->end();
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I != E; ++I) {
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Module *M = deleteInstructionFromProgram(I, Simplification);
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// Make the function the current program...
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std::swap(Program, M);
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// Find out if the pass still crashes on this pass...
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std::cout << "Checking instruction '" << I->getName() << "': ";
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if (runPasses(PassesToRun)) {
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// Yup, it does, we delete the old module, and continue trying to
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// reduce the testcase...
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delete M;
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AnyReduction = true;
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goto TryAgain; // I wish I had a multi-level break here!
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}
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// This pass didn't crash without this instruction, try the next
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// one.
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delete Program;
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Program = M;
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}
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}
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} while (Simplification);
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// Try to clean up the testcase by running funcresolve and globaldce...
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std::cout << "\n*** Attempting to perform final cleanups: ";
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Module *M = performFinalCleanups();
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std::swap(Program, M);
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// Find out if the pass still crashes on the cleaned up program...
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if (runPasses(PassesToRun)) {
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// Yup, it does, keep the reduced version...
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delete M;
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AnyReduction = true;
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} else {
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delete Program; // Otherwise, restore the original module...
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Program = M;
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}
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if (AnyReduction)
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EmitProgressBytecode("reduced-simplified");
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return false;
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}
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