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https://github.com/c64scene-ar/llvm-6502.git
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974a445bd9
subsequent changes are easier to review. About to fix some layering issues, and wanted to separate out the necessary churn. Also comment and sink the include of "Windows.h" in three .inc files to match the usage in Memory.inc. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@198685 91177308-0d34-0410-b5e6-96231b3b80d8
181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
//===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file implements the operating system DynamicLibrary concept.
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//
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// FIXME: This file leaks ExplicitSymbols and OpenedHandles!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/DynamicLibrary.h"
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#include "llvm-c/Support.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/Config/config.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include <cstdio>
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#include <cstring>
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// Collection of symbol name/value pairs to be searched prior to any libraries.
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static llvm::ManagedStatic<llvm::StringMap<void *> > ExplicitSymbols;
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static llvm::ManagedStatic<llvm::sys::SmartMutex<true> > SymbolsMutex;
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void llvm::sys::DynamicLibrary::AddSymbol(StringRef symbolName,
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void *symbolValue) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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(*ExplicitSymbols)[symbolName] = symbolValue;
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}
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char llvm::sys::DynamicLibrary::Invalid = 0;
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#ifdef LLVM_ON_WIN32
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#include "Windows/DynamicLibrary.inc"
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#else
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#if HAVE_DLFCN_H
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#include <dlfcn.h>
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using namespace llvm;
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using namespace llvm::sys;
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//===----------------------------------------------------------------------===//
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//=== WARNING: Implementation here must contain only TRULY operating system
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//=== independent code.
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//===----------------------------------------------------------------------===//
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static DenseSet<void *> *OpenedHandles = 0;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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std::string *errMsg) {
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SmartScopedLock<true> lock(*SymbolsMutex);
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void *handle = dlopen(filename, RTLD_LAZY|RTLD_GLOBAL);
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if (handle == 0) {
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if (errMsg) *errMsg = dlerror();
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return DynamicLibrary();
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}
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#ifdef __CYGWIN__
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// Cygwin searches symbols only in the main
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// with the handle of dlopen(NULL, RTLD_GLOBAL).
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if (filename == NULL)
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handle = RTLD_DEFAULT;
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#endif
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if (OpenedHandles == 0)
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OpenedHandles = new DenseSet<void *>();
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// If we've already loaded this library, dlclose() the handle in order to
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// keep the internal refcount at +1.
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if (!OpenedHandles->insert(handle).second)
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dlclose(handle);
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return DynamicLibrary(handle);
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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if (!isValid())
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return NULL;
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return dlsym(Data, symbolName);
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}
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#else
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using namespace llvm;
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using namespace llvm::sys;
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DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *filename,
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std::string *errMsg) {
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if (errMsg) *errMsg = "dlopen() not supported on this platform";
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return DynamicLibrary();
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}
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void *DynamicLibrary::getAddressOfSymbol(const char *symbolName) {
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return NULL;
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}
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#endif
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namespace llvm {
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void *SearchForAddressOfSpecialSymbol(const char* symbolName);
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}
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void* DynamicLibrary::SearchForAddressOfSymbol(const char *symbolName) {
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SmartScopedLock<true> Lock(*SymbolsMutex);
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// First check symbols added via AddSymbol().
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if (ExplicitSymbols.isConstructed()) {
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StringMap<void *>::iterator i = ExplicitSymbols->find(symbolName);
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if (i != ExplicitSymbols->end())
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return i->second;
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}
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#if HAVE_DLFCN_H
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// Now search the libraries.
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if (OpenedHandles) {
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for (DenseSet<void *>::iterator I = OpenedHandles->begin(),
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E = OpenedHandles->end(); I != E; ++I) {
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//lt_ptr ptr = lt_dlsym(*I, symbolName);
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void *ptr = dlsym(*I, symbolName);
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if (ptr) {
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return ptr;
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}
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}
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}
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#endif
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if (void *Result = llvm::SearchForAddressOfSpecialSymbol(symbolName))
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return Result;
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// This macro returns the address of a well-known, explicit symbol
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#define EXPLICIT_SYMBOL(SYM) \
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if (!strcmp(symbolName, #SYM)) return &SYM
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// On linux we have a weird situation. The stderr/out/in symbols are both
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// macros and global variables because of standards requirements. So, we
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// boldly use the EXPLICIT_SYMBOL macro without checking for a #define first.
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#if defined(__linux__) and !defined(__ANDROID__)
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{
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EXPLICIT_SYMBOL(stderr);
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EXPLICIT_SYMBOL(stdout);
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EXPLICIT_SYMBOL(stdin);
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}
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#else
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// For everything else, we want to check to make sure the symbol isn't defined
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// as a macro before using EXPLICIT_SYMBOL.
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{
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#ifndef stdin
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EXPLICIT_SYMBOL(stdin);
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#endif
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#ifndef stdout
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EXPLICIT_SYMBOL(stdout);
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#endif
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#ifndef stderr
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EXPLICIT_SYMBOL(stderr);
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#endif
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}
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#endif
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#undef EXPLICIT_SYMBOL
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return 0;
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}
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#endif // LLVM_ON_WIN32
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//===----------------------------------------------------------------------===//
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// C API.
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//===----------------------------------------------------------------------===//
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LLVMBool LLVMLoadLibraryPermanently(const char* Filename) {
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return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
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}
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