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	This format is simply a regular object file with the bitcode stored in a section named ".llvmbc", plus any number of other (non-allocated) sections. One immediate use case for this is to accommodate compilation processes which expect the object file to contain metadata in non-allocated sections, such as the ".go_export" section used by some Go compilers [1], although I imagine that in the future we could consider compiling parts of the module (such as large non-inlinable functions) directly into the object file to improve LTO efficiency. [1] http://golang.org/doc/install/gccgo#Imports Differential Revision: http://reviews.llvm.org/D4371 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218078 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- Error.h - system_error extensions for Object -------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This declares a new error_category for the Object library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_OBJECT_ERROR_H
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#define LLVM_OBJECT_ERROR_H
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#include <system_error>
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namespace llvm {
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namespace object {
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const std::error_category &object_category();
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enum class object_error {
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  success = 0,
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  arch_not_found,
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  invalid_file_type,
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  parse_failed,
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  unexpected_eof,
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  bitcode_section_not_found,
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};
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inline std::error_code make_error_code(object_error e) {
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  return std::error_code(static_cast<int>(e), object_category());
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}
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} // end namespace object.
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} // end namespace llvm.
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namespace std {
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template <>
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struct is_error_code_enum<llvm::object::object_error> : std::true_type {};
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}
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#endif
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