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			195 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/Spiller.cpp -  Spiller -------------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "spiller"
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#include "Spiller.h"
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#include "VirtRegMap.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveRangeEdit.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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namespace {
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  enum SpillerName { trivial, inline_ };
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}
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static cl::opt<SpillerName>
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spillerOpt("spiller",
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           cl::desc("Spiller to use: (default: standard)"),
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           cl::Prefix,
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           cl::values(clEnumVal(trivial,   "trivial spiller"),
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                      clEnumValN(inline_,  "inline", "inline spiller"),
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                      clEnumValEnd),
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           cl::init(trivial));
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// Spiller virtual destructor implementation.
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Spiller::~Spiller() {}
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namespace {
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/// Utility class for spillers.
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class SpillerBase : public Spiller {
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protected:
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  MachineFunctionPass *pass;
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  MachineFunction *mf;
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  VirtRegMap *vrm;
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  LiveIntervals *lis;
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  MachineFrameInfo *mfi;
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  MachineRegisterInfo *mri;
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  const TargetInstrInfo *tii;
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  const TargetRegisterInfo *tri;
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  /// Construct a spiller base.
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  SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
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    : pass(&pass), mf(&mf), vrm(&vrm)
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  {
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    lis = &pass.getAnalysis<LiveIntervals>();
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    mfi = mf.getFrameInfo();
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    mri = &mf.getRegInfo();
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    tii = mf.getTarget().getInstrInfo();
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    tri = mf.getTarget().getRegisterInfo();
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  }
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  /// Add spill ranges for every use/def of the live interval, inserting loads
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  /// immediately before each use, and stores after each def. No folding or
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  /// remat is attempted.
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  void trivialSpillEverywhere(LiveRangeEdit& LRE) {
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    LiveInterval* li = &LRE.getParent();
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    DEBUG(dbgs() << "Spilling everywhere " << *li << "\n");
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    assert(li->weight != HUGE_VALF &&
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           "Attempting to spill already spilled value.");
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    assert(!TargetRegisterInfo::isStackSlot(li->reg) &&
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           "Trying to spill a stack slot.");
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    DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
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    const TargetRegisterClass *trc = mri->getRegClass(li->reg);
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    unsigned ss = vrm->assignVirt2StackSlot(li->reg);
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    // Iterate over reg uses/defs.
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    for (MachineRegisterInfo::reg_iterator
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         regItr = mri->reg_begin(li->reg); regItr != mri->reg_end();) {
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      // Grab the use/def instr.
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      MachineInstr *mi = &*regItr;
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      DEBUG(dbgs() << "  Processing " << *mi);
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      // Step regItr to the next use/def instr.
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      do {
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        ++regItr;
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      } while (regItr != mri->reg_end() && (&*regItr == mi));
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      // Collect uses & defs for this instr.
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      SmallVector<unsigned, 2> indices;
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      bool hasUse = false;
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      bool hasDef = false;
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      for (unsigned i = 0; i != mi->getNumOperands(); ++i) {
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        MachineOperand &op = mi->getOperand(i);
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        if (!op.isReg() || op.getReg() != li->reg)
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          continue;
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        hasUse |= mi->getOperand(i).isUse();
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        hasDef |= mi->getOperand(i).isDef();
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        indices.push_back(i);
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      }
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      // Create a new vreg & interval for this instr.
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      LiveInterval *newLI = &LRE.create();
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      newLI->weight = HUGE_VALF;
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      // Update the reg operands & kill flags.
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      for (unsigned i = 0; i < indices.size(); ++i) {
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        unsigned mopIdx = indices[i];
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        MachineOperand &mop = mi->getOperand(mopIdx);
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        mop.setReg(newLI->reg);
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        if (mop.isUse() && !mi->isRegTiedToDefOperand(mopIdx)) {
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          mop.setIsKill(true);
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        }
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      }
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      assert(hasUse || hasDef);
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      // Insert reload if necessary.
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      MachineBasicBlock::iterator miItr(mi);
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      if (hasUse) {
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        tii->loadRegFromStackSlot(*mi->getParent(), miItr, newLI->reg, ss, trc,
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                                  tri);
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        MachineInstr *loadInstr(prior(miItr));
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        SlotIndex loadIndex =
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          lis->InsertMachineInstrInMaps(loadInstr).getRegSlot();
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        SlotIndex endIndex = loadIndex.getNextIndex();
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        VNInfo *loadVNI =
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          newLI->getNextValue(loadIndex, lis->getVNInfoAllocator());
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        newLI->addRange(LiveRange(loadIndex, endIndex, loadVNI));
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      }
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      // Insert store if necessary.
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      if (hasDef) {
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        tii->storeRegToStackSlot(*mi->getParent(), llvm::next(miItr),newLI->reg,
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                                 true, ss, trc, tri);
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        MachineInstr *storeInstr(llvm::next(miItr));
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        SlotIndex storeIndex =
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          lis->InsertMachineInstrInMaps(storeInstr).getRegSlot();
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        SlotIndex beginIndex = storeIndex.getPrevIndex();
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        VNInfo *storeVNI =
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          newLI->getNextValue(beginIndex, lis->getVNInfoAllocator());
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        newLI->addRange(LiveRange(beginIndex, storeIndex, storeVNI));
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      }
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    }
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  }
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};
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} // end anonymous namespace
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namespace {
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/// Spills any live range using the spill-everywhere method with no attempt at
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/// folding.
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class TrivialSpiller : public SpillerBase {
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public:
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  TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf,
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                 VirtRegMap &vrm)
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    : SpillerBase(pass, mf, vrm) {}
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  void spill(LiveRangeEdit &LRE) {
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    // Ignore spillIs - we don't use it.
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    trivialSpillEverywhere(LRE);
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  }
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};
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} // end anonymous namespace
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void Spiller::anchor() { }
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llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass,
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                                   MachineFunction &mf,
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                                   VirtRegMap &vrm) {
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  switch (spillerOpt) {
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  case trivial: return new TrivialSpiller(pass, mf, vrm);
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  case inline_: return createInlineSpiller(pass, mf, vrm);
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  }
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  llvm_unreachable("Invalid spiller optimization");
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}
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