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			239 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===--- StringMap.cpp - String Hash table map implementation -------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the StringMap class.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/ADT/StringMap.h"
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| #include "llvm/ADT/StringExtras.h"
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| #include "llvm/Support/Compiler.h"
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| #include <cassert>
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| using namespace llvm;
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| 
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| StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
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|   ItemSize = itemSize;
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|   
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|   // If a size is specified, initialize the table with that many buckets.
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|   if (InitSize) {
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|     init(InitSize);
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|     return;
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|   }
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|   
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|   // Otherwise, initialize it with zero buckets to avoid the allocation.
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|   TheTable = nullptr;
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|   NumBuckets = 0;
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|   NumItems = 0;
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|   NumTombstones = 0;
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| }
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| 
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| void StringMapImpl::init(unsigned InitSize) {
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|   assert((InitSize & (InitSize-1)) == 0 &&
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|          "Init Size must be a power of 2 or zero!");
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|   NumBuckets = InitSize ? InitSize : 16;
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|   NumItems = 0;
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|   NumTombstones = 0;
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|   
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|   TheTable = (StringMapEntryBase **)calloc(NumBuckets+1,
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|                                            sizeof(StringMapEntryBase **) +
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|                                            sizeof(unsigned));
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| 
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|   // Allocate one extra bucket, set it to look filled so the iterators stop at
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|   // end.
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|   TheTable[NumBuckets] = (StringMapEntryBase*)2;
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| }
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| 
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| 
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| /// LookupBucketFor - Look up the bucket that the specified string should end
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| /// up in.  If it already exists as a key in the map, the Item pointer for the
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| /// specified bucket will be non-null.  Otherwise, it will be null.  In either
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| /// case, the FullHashValue field of the bucket will be set to the hash value
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| /// of the string.
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| unsigned StringMapImpl::LookupBucketFor(StringRef Name) {
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|   unsigned HTSize = NumBuckets;
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|   if (HTSize == 0) {  // Hash table unallocated so far?
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|     init(16);
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|     HTSize = NumBuckets;
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|   }
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|   unsigned FullHashValue = HashString(Name);
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|   unsigned BucketNo = FullHashValue & (HTSize-1);
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|   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
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| 
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|   unsigned ProbeAmt = 1;
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|   int FirstTombstone = -1;
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|   while (1) {
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|     StringMapEntryBase *BucketItem = TheTable[BucketNo];
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|     // If we found an empty bucket, this key isn't in the table yet, return it.
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|     if (LLVM_LIKELY(!BucketItem)) {
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|       // If we found a tombstone, we want to reuse the tombstone instead of an
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|       // empty bucket.  This reduces probing.
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|       if (FirstTombstone != -1) {
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|         HashTable[FirstTombstone] = FullHashValue;
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|         return FirstTombstone;
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|       }
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|       
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|       HashTable[BucketNo] = FullHashValue;
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|       return BucketNo;
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|     }
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|     
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|     if (BucketItem == getTombstoneVal()) {
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|       // Skip over tombstones.  However, remember the first one we see.
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|       if (FirstTombstone == -1) FirstTombstone = BucketNo;
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|     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
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|       // If the full hash value matches, check deeply for a match.  The common
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|       // case here is that we are only looking at the buckets (for item info
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|       // being non-null and for the full hash value) not at the items.  This
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|       // is important for cache locality.
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|       
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|       // Do the comparison like this because Name isn't necessarily
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|       // null-terminated!
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|       char *ItemStr = (char*)BucketItem+ItemSize;
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|       if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
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|         // We found a match!
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|         return BucketNo;
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|       }
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|     }
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|     
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|     // Okay, we didn't find the item.  Probe to the next bucket.
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|     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
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|     
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|     // Use quadratic probing, it has fewer clumping artifacts than linear
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|     // probing and has good cache behavior in the common case.
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|     ++ProbeAmt;
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|   }
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| }
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| 
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| 
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| /// FindKey - Look up the bucket that contains the specified key. If it exists
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| /// in the map, return the bucket number of the key.  Otherwise return -1.
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| /// This does not modify the map.
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| int StringMapImpl::FindKey(StringRef Key) const {
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|   unsigned HTSize = NumBuckets;
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|   if (HTSize == 0) return -1;  // Really empty table?
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|   unsigned FullHashValue = HashString(Key);
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|   unsigned BucketNo = FullHashValue & (HTSize-1);
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|   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
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| 
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|   unsigned ProbeAmt = 1;
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|   while (1) {
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|     StringMapEntryBase *BucketItem = TheTable[BucketNo];
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|     // If we found an empty bucket, this key isn't in the table yet, return.
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|     if (LLVM_LIKELY(!BucketItem))
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|       return -1;
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|     
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|     if (BucketItem == getTombstoneVal()) {
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|       // Ignore tombstones.
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|     } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) {
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|       // If the full hash value matches, check deeply for a match.  The common
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|       // case here is that we are only looking at the buckets (for item info
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|       // being non-null and for the full hash value) not at the items.  This
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|       // is important for cache locality.
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|       
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|       // Do the comparison like this because NameStart isn't necessarily
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|       // null-terminated!
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|       char *ItemStr = (char*)BucketItem+ItemSize;
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|       if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
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|         // We found a match!
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|         return BucketNo;
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|       }
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|     }
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|     
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|     // Okay, we didn't find the item.  Probe to the next bucket.
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|     BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
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|     
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|     // Use quadratic probing, it has fewer clumping artifacts than linear
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|     // probing and has good cache behavior in the common case.
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|     ++ProbeAmt;
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|   }
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| }
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| 
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| /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
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| /// delete it.  This aborts if the value isn't in the table.
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| void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
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|   const char *VStr = (char*)V + ItemSize;
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|   StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
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|   (void)V2;
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|   assert(V == V2 && "Didn't find key?");
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| }
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| 
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| /// RemoveKey - Remove the StringMapEntry for the specified key from the
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| /// table, returning it.  If the key is not in the table, this returns null.
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| StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) {
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|   int Bucket = FindKey(Key);
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|   if (Bucket == -1) return nullptr;
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|   
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|   StringMapEntryBase *Result = TheTable[Bucket];
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|   TheTable[Bucket] = getTombstoneVal();
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|   --NumItems;
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|   ++NumTombstones;
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|   assert(NumItems + NumTombstones <= NumBuckets);
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| 
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|   return Result;
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| }
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| 
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| 
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| 
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| /// RehashTable - Grow the table, redistributing values into the buckets with
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| /// the appropriate mod-of-hashtable-size.
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| void StringMapImpl::RehashTable() {
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|   unsigned NewSize;
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|   unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1);
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| 
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|   // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
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|   // the buckets are empty (meaning that many are filled with tombstones),
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|   // grow/rehash the table.
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|   if (NumItems*4 > NumBuckets*3) {
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|     NewSize = NumBuckets*2;
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|   } else if (NumBuckets-(NumItems+NumTombstones) <= NumBuckets/8) {
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|     NewSize = NumBuckets;
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|   } else {
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|     return;
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|   }
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| 
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|   // Allocate one extra bucket which will always be non-empty.  This allows the
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|   // iterators to stop at end.
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|   StringMapEntryBase **NewTableArray =
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|     (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) +
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|                                              sizeof(unsigned));
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|   unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1);
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|   NewTableArray[NewSize] = (StringMapEntryBase*)2;
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| 
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|   // Rehash all the items into their new buckets.  Luckily :) we already have
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|   // the hash values available, so we don't have to rehash any strings.
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|   for (unsigned I = 0, E = NumBuckets; I != E; ++I) {
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|     StringMapEntryBase *Bucket = TheTable[I];
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|     if (Bucket && Bucket != getTombstoneVal()) {
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|       // Fast case, bucket available.
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|       unsigned FullHash = HashTable[I];
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|       unsigned NewBucket = FullHash & (NewSize-1);
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|       if (!NewTableArray[NewBucket]) {
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|         NewTableArray[FullHash & (NewSize-1)] = Bucket;
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|         NewHashArray[FullHash & (NewSize-1)] = FullHash;
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|         continue;
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|       }
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|       
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|       // Otherwise probe for a spot.
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|       unsigned ProbeSize = 1;
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|       do {
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|         NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
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|       } while (NewTableArray[NewBucket]);
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|       
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|       // Finally found a slot.  Fill it in.
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|       NewTableArray[NewBucket] = Bucket;
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|       NewHashArray[NewBucket] = FullHash;
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|     }
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|   }
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|   
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|   free(TheTable);
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|   
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|   TheTable = NewTableArray;
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|   NumBuckets = NewSize;
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|   NumTombstones = 0;
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| }
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