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	by Anton Korobeynikov! This is a step towards closing PR786. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28447 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			250 lines
		
	
	
		
			10 KiB
		
	
	
	
		
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			250 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by Evan Cheng and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ScheduleDAG class, which is used as the common
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| // base class for SelectionDAG-based instruction scheduler.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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| #define LLVM_CODEGEN_SCHEDULEDAG_H
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| 
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| #include "llvm/CodeGen/SelectionDAG.h"
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| 
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| #include <set>
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| 
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| namespace llvm {
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|   struct InstrStage;
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|   class MachineConstantPool;
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|   class MachineDebugInfo;
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|   class MachineInstr;
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|   class MRegisterInfo;
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|   class SelectionDAG;
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|   class SSARegMap;
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|   class TargetInstrInfo;
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|   class TargetInstrDescriptor;
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|   class TargetMachine;
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| 
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|   /// HazardRecognizer - This determines whether or not an instruction can be
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|   /// issued this cycle, and whether or not a noop needs to be inserted to handle
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|   /// the hazard.
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|   class HazardRecognizer {
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|   public:
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|     virtual ~HazardRecognizer();
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|     
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|     enum HazardType {
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|       NoHazard,      // This instruction can be emitted at this cycle.
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|       Hazard,        // This instruction can't be emitted at this cycle.
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|       NoopHazard     // This instruction can't be emitted, and needs noops.
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|     };
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|     
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|     /// getHazardType - Return the hazard type of emitting this node.  There are
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|     /// three possible results.  Either:
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|     ///  * NoHazard: it is legal to issue this instruction on this cycle.
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|     ///  * Hazard: issuing this instruction would stall the machine.  If some
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|     ///     other instruction is available, issue it first.
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|     ///  * NoopHazard: issuing this instruction would break the program.  If
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|     ///     some other instruction can be issued, do so, otherwise issue a noop.
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|     virtual HazardType getHazardType(SDNode *Node) {
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|       return NoHazard;
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|     }
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|     
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|     /// EmitInstruction - This callback is invoked when an instruction is
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|     /// emitted, to advance the hazard state.
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|     virtual void EmitInstruction(SDNode *Node) {
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|     }
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|     
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|     /// AdvanceCycle - This callback is invoked when no instructions can be
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|     /// issued on this cycle without a hazard.  This should increment the
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|     /// internal state of the hazard recognizer so that previously "Hazard"
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|     /// instructions will now not be hazards.
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|     virtual void AdvanceCycle() {
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|     }
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|     
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|     /// EmitNoop - This callback is invoked when a noop was added to the
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|     /// instruction stream.
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|     virtual void EmitNoop() {
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|     }
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|   };
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|   
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|   /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
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|   /// a group of nodes flagged together.
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|   struct SUnit {
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|     SDNode *Node;                       // Representative node.
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|     std::vector<SDNode*> FlaggedNodes;  // All nodes flagged to Node.
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|     
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|     // Preds/Succs - The SUnits before/after us in the graph.  The boolean value
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|     // is true if the edge is a token chain edge, false if it is a value edge. 
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|     std::set<std::pair<SUnit*,bool> > Preds;  // All sunit predecessors.
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|     std::set<std::pair<SUnit*,bool> > Succs;  // All sunit successors.
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| 
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|     short NumPreds;                     // # of preds.
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|     short NumSuccs;                     // # of sucss.
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|     short NumPredsLeft;                 // # of preds not scheduled.
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|     short NumSuccsLeft;                 // # of succs not scheduled.
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|     short NumChainPredsLeft;            // # of chain preds not scheduled.
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|     short NumChainSuccsLeft;            // # of chain succs not scheduled.
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|     bool isTwoAddress     : 1;          // Is a two-address instruction.
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|     bool isCommutable     : 1;          // Is a commutable instruction.
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|     bool isPending        : 1;          // True once pending.
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|     bool isAvailable      : 1;          // True once available.
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|     bool isScheduled      : 1;          // True once scheduled.
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|     unsigned short Latency;             // Node latency.
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|     unsigned CycleBound;                // Upper/lower cycle to be scheduled at.
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|     unsigned Cycle;                     // Once scheduled, the cycle of the op.
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|     unsigned Depth;                     // Node depth;
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|     unsigned Height;                    // Node height;
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|     unsigned NodeNum;                   // Entry # of node in the node vector.
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|     
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|     SUnit(SDNode *node, unsigned nodenum)
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|       : Node(node), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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|         NumChainPredsLeft(0), NumChainSuccsLeft(0),
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|         isTwoAddress(false), isCommutable(false),
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|         isPending(false), isAvailable(false), isScheduled(false),
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|         Latency(0), CycleBound(0), Cycle(0), Depth(0), Height(0),
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|         NodeNum(nodenum) {}
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|     
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|     void dump(const SelectionDAG *G) const;
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|     void dumpAll(const SelectionDAG *G) const;
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|   };
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| 
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|   //===--------------------------------------------------------------------===//
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|   /// SchedulingPriorityQueue - This interface is used to plug different
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|   /// priorities computation algorithms into the list scheduler. It implements
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|   /// the interface of a standard priority queue, where nodes are inserted in 
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|   /// arbitrary order and returned in priority order.  The computation of the
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|   /// priority and the representation of the queue are totally up to the
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|   /// implementation to decide.
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|   /// 
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|   class SchedulingPriorityQueue {
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|   public:
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|     virtual ~SchedulingPriorityQueue() {}
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|   
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|     virtual void initNodes(const std::vector<SUnit> &SUnits) = 0;
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|     virtual void releaseState() = 0;
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|   
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|     virtual bool empty() const = 0;
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|     virtual void push(SUnit *U) = 0;
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|   
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|     virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
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|     virtual SUnit *pop() = 0;
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| 
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|     /// ScheduledNode - As each node is scheduled, this method is invoked.  This
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|     /// allows the priority function to adjust the priority of node that have
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|     /// already been emitted.
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|     virtual void ScheduledNode(SUnit *Node) {}
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|   };
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| 
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|   class ScheduleDAG {
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|   public:
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|     SelectionDAG &DAG;                    // DAG of the current basic block
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|     MachineBasicBlock *BB;                // Current basic block
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|     const TargetMachine &TM;              // Target processor
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|     const TargetInstrInfo *TII;           // Target instruction information
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|     const MRegisterInfo *MRI;             // Target processor register info
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|     SSARegMap *RegMap;                    // Virtual/real register map
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|     MachineConstantPool *ConstPool;       // Target constant pool
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|     std::vector<SUnit*> Sequence;         // The schedule. Null SUnit*'s
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|                                           // represent noop instructions.
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|     std::map<SDNode*, SUnit*> SUnitMap;   // SDNode to SUnit mapping (n -> 1).
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|     std::vector<SUnit> SUnits;            // The scheduling units.
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|     std::set<SDNode*> CommuteSet;         // Nodes the should be commuted.
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| 
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|     ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
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|                 const TargetMachine &tm)
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|       : DAG(dag), BB(bb), TM(tm) {}
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| 
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|     virtual ~ScheduleDAG() {}
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| 
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|     /// Run - perform scheduling.
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|     ///
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|     MachineBasicBlock *Run();
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| 
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|     /// isPassiveNode - Return true if the node is a non-scheduled leaf.
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|     ///
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|     static bool isPassiveNode(SDNode *Node) {
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|       if (isa<ConstantSDNode>(Node))       return true;
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|       if (isa<RegisterSDNode>(Node))       return true;
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|       if (isa<GlobalAddressSDNode>(Node))  return true;
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|       if (isa<BasicBlockSDNode>(Node))     return true;
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|       if (isa<FrameIndexSDNode>(Node))     return true;
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|       if (isa<ConstantPoolSDNode>(Node))   return true;
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|       if (isa<JumpTableSDNode>(Node))      return true;
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|       if (isa<ExternalSymbolSDNode>(Node)) return true;
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|       return false;
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|     }
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| 
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|     /// NewSUnit - Creates a new SUnit and return a ptr to it.
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|     ///
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|     SUnit *NewSUnit(SDNode *N) {
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|       SUnits.push_back(SUnit(N, SUnits.size()));
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|       return &SUnits.back();
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|     }
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| 
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|     /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
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|     /// This SUnit graph is similar to the SelectionDAG, but represents flagged
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|     /// together nodes with a single SUnit.
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|     void BuildSchedUnits();
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| 
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|     /// CalculateDepths, CalculateHeights - Calculate node depth / height.
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|     ///
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|     void CalculateDepths();
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|     void CalculateHeights();
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| 
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|     /// EmitNode - Generate machine code for an node and needed dependencies.
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|     /// VRBaseMap contains, for each already emitted node, the first virtual
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|     /// register number for the results of the node.
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|     ///
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|     void EmitNode(SDNode *Node, std::map<SDNode*, unsigned> &VRBaseMap);
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|     
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|     /// EmitNoop - Emit a noop instruction.
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|     ///
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|     void EmitNoop();
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|     
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|     void EmitSchedule();
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| 
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|     void dumpSchedule() const;
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| 
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|     /// Schedule - Order nodes according to selected style.
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|     ///
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|     virtual void Schedule() {}
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| 
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|   private:
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|     void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
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|                     const TargetInstrDescriptor *II,
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|                     std::map<SDNode*, unsigned> &VRBaseMap);
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|   };
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| 
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|   ScheduleDAG *createBFS_DAGScheduler(SelectionDAG &DAG, MachineBasicBlock *BB);
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|   
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|   /// createSimpleDAGScheduler - This creates a simple two pass instruction
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|   /// scheduler.
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|   ScheduleDAG* createSimpleDAGScheduler(bool NoItins, SelectionDAG &DAG,
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|                                         MachineBasicBlock *BB);
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| 
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|   /// createBURRListDAGScheduler - This creates a bottom up register usage
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|   /// reduction list scheduler.
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|   ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG,
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|                                           MachineBasicBlock *BB);
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|   
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|   /// createTDRRListDAGScheduler - This creates a top down register usage
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|   /// reduction list scheduler.
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|   ScheduleDAG* createTDRRListDAGScheduler(SelectionDAG &DAG,
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|                                           MachineBasicBlock *BB);
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|   
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|   /// createTDListDAGScheduler - This creates a top-down list scheduler with
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|   /// the specified hazard recognizer.  This takes ownership of the hazard
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|   /// recognizer and deletes it when done.
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|   ScheduleDAG* createTDListDAGScheduler(SelectionDAG &DAG,
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|                                         MachineBasicBlock *BB,
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|                                         HazardRecognizer *HR);
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| }
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| 
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| #endif
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