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			873 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			873 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the VirtRegMap class.
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//
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// It also contains implementations of the the Spiller interface, which, given a
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// virtual register map and a machine function, eliminates all virtual
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// references by replacing them with physical register references - adding spill
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// code as necessary.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "spiller"
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#include "VirtRegMap.h"
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#include "llvm/Function.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/SSARegMap.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/Visibility.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include <algorithm>
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#include <iostream>
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using namespace llvm;
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namespace {
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  static Statistic<> NumSpills("spiller", "Number of register spills");
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  static Statistic<> NumStores("spiller", "Number of stores added");
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  static Statistic<> NumLoads ("spiller", "Number of loads added");
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  static Statistic<> NumReused("spiller", "Number of values reused");
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  static Statistic<> NumDSE   ("spiller", "Number of dead stores elided");
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  static Statistic<> NumDCE   ("spiller", "Number of copies elided");
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  enum SpillerName { simple, local };
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  static cl::opt<SpillerName>
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  SpillerOpt("spiller",
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             cl::desc("Spiller to use: (default: local)"),
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             cl::Prefix,
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             cl::values(clEnumVal(simple, "  simple spiller"),
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                        clEnumVal(local,  "  local spiller"),
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                        clEnumValEnd),
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             cl::init(local));
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}
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//===----------------------------------------------------------------------===//
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//  VirtRegMap implementation
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//===----------------------------------------------------------------------===//
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void VirtRegMap::grow() {
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  Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
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  Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
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}
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int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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  assert(MRegisterInfo::isVirtualRegister(virtReg));
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  assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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         "attempt to assign stack slot to already spilled register");
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  const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
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  int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
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                                                        RC->getAlignment());
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  Virt2StackSlotMap[virtReg] = frameIndex;
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  ++NumSpills;
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  return frameIndex;
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}
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void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
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  assert(MRegisterInfo::isVirtualRegister(virtReg));
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  assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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         "attempt to assign stack slot to already spilled register");
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  Virt2StackSlotMap[virtReg] = frameIndex;
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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                            unsigned OpNo, MachineInstr *NewMI) {
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  // Move previous memory references folded to new instruction.
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  MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
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  for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
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         E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
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    MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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    MI2VirtMap.erase(I++);
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  }
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  ModRef MRInfo;
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  if (!OldMI->getOperand(OpNo).isDef()) {
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    assert(OldMI->getOperand(OpNo).isUse() && "Operand is not use or def?");
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    MRInfo = isRef;
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  } else {
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    MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod;
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  }
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  // add new memory reference
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  MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::print(std::ostream &OS) const {
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  const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
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  OS << "********** REGISTER MAP **********\n";
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  for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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         e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
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    if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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      OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
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  }
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  for (unsigned i = MRegisterInfo::FirstVirtualRegister,
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         e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
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    if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
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      OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
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  OS << '\n';
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}
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void VirtRegMap::dump() const { print(std::cerr); }
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//===----------------------------------------------------------------------===//
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// Simple Spiller Implementation
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//===----------------------------------------------------------------------===//
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Spiller::~Spiller() {}
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namespace {
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  struct VISIBILITY_HIDDEN SimpleSpiller : public Spiller {
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    bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM);
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  };
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}
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bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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  DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
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  DEBUG(std::cerr << "********** Function: "
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                  << MF.getFunction()->getName() << '\n');
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  const TargetMachine &TM = MF.getTarget();
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  const MRegisterInfo &MRI = *TM.getRegisterInfo();
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  bool *PhysRegsUsed = MF.getUsedPhysregs();
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  // LoadedRegs - Keep track of which vregs are loaded, so that we only load
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  // each vreg once (in the case where a spilled vreg is used by multiple
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  // operands).  This is always smaller than the number of operands to the
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  // current machine instr, so it should be small.
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  std::vector<unsigned> LoadedRegs;
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  for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
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       MBBI != E; ++MBBI) {
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    DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
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    MachineBasicBlock &MBB = *MBBI;
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    for (MachineBasicBlock::iterator MII = MBB.begin(),
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           E = MBB.end(); MII != E; ++MII) {
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      MachineInstr &MI = *MII;
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      for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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        MachineOperand &MO = MI.getOperand(i);
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        if (MO.isRegister() && MO.getReg())
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          if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
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            unsigned VirtReg = MO.getReg();
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            unsigned PhysReg = VRM.getPhys(VirtReg);
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            if (VRM.hasStackSlot(VirtReg)) {
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              int StackSlot = VRM.getStackSlot(VirtReg);
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              const TargetRegisterClass* RC =
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                MF.getSSARegMap()->getRegClass(VirtReg);
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              if (MO.isUse() &&
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                  std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
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                  == LoadedRegs.end()) {
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                MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
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                LoadedRegs.push_back(VirtReg);
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                ++NumLoads;
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                DEBUG(std::cerr << '\t' << *prior(MII));
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              }
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              if (MO.isDef()) {
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                MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
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                ++NumStores;
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              }
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            }
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            PhysRegsUsed[PhysReg] = true;
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            MI.getOperand(i).setReg(PhysReg);
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          } else {
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            PhysRegsUsed[MO.getReg()] = true;
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          }
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      }
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      DEBUG(std::cerr << '\t' << MI);
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      LoadedRegs.clear();
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    }
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  }
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  return true;
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}
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//===----------------------------------------------------------------------===//
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//  Local Spiller Implementation
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//===----------------------------------------------------------------------===//
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namespace {
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  /// LocalSpiller - This spiller does a simple pass over the machine basic
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  /// block to attempt to keep spills in registers as much as possible for
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  /// blocks that have low register pressure (the vreg may be spilled due to
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  /// register pressure in other blocks).
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  class VISIBILITY_HIDDEN LocalSpiller : public Spiller {
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    const MRegisterInfo *MRI;
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    const TargetInstrInfo *TII;
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  public:
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    bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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      MRI = MF.getTarget().getRegisterInfo();
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      TII = MF.getTarget().getInstrInfo();
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      DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
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                      << MF.getFunction()->getName() << "':\n");
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      for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
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           MBB != E; ++MBB)
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        RewriteMBB(*MBB, VRM);
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      return true;
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    }
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  private:
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    void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM);
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    void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
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                        std::multimap<unsigned, int> &PhysRegs);
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    void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
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                            std::multimap<unsigned, int> &PhysRegs);
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    void ModifyStackSlot(int Slot, std::map<int, unsigned> &SpillSlots,
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                         std::multimap<unsigned, int> &PhysRegs);
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  };
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}
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/// AvailableSpills - As the local spiller is scanning and rewriting an MBB from
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/// top down, keep track of which spills slots are available in each register.
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///
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/// Note that not all physregs are created equal here.  In particular, some
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/// physregs are reloads that we are allowed to clobber or ignore at any time.
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/// Other physregs are values that the register allocated program is using that
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/// we cannot CHANGE, but we can read if we like.  We keep track of this on a 
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/// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable
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/// entries.  The predicate 'canClobberPhysReg()' checks this bit and
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/// addAvailable sets it if.
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namespace {
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class VISIBILITY_HIDDEN AvailableSpills {
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  const MRegisterInfo *MRI;
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  const TargetInstrInfo *TII;
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  // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
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  // register values that are still available, due to being loaded or stored to,
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  // but not invalidated yet.
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  std::map<int, unsigned> SpillSlotsAvailable;
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  // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
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  // which stack slot values are currently held by a physreg.  This is used to
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  // invalidate entries in SpillSlotsAvailable when a physreg is modified.
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  std::multimap<unsigned, int> PhysRegsAvailable;
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  void ClobberPhysRegOnly(unsigned PhysReg);
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public:
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  AvailableSpills(const MRegisterInfo *mri, const TargetInstrInfo *tii)
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    : MRI(mri), TII(tii) {
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  }
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  /// getSpillSlotPhysReg - If the specified stack slot is available in a 
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  /// physical register, return that PhysReg, otherwise return 0.
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  unsigned getSpillSlotPhysReg(int Slot) const {
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    std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot);
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    if (I != SpillSlotsAvailable.end())
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      return I->second >> 1;  // Remove the CanClobber bit.
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    return 0;
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  }
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  const MRegisterInfo *getRegInfo() const { return MRI; }
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  /// addAvailable - Mark that the specified stack slot is available in the
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  /// specified physreg.  If CanClobber is true, the physreg can be modified at
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  /// any time without changing the semantics of the program.
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  void addAvailable(int Slot, unsigned Reg, bool CanClobber = true) {
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    // If this stack slot is thought to be available in some other physreg, 
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    // remove its record.
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    ModifyStackSlot(Slot);
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    PhysRegsAvailable.insert(std::make_pair(Reg, Slot));
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    SpillSlotsAvailable[Slot] = (Reg << 1) | (unsigned)CanClobber;
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    DEBUG(std::cerr << "Remembering SS#" << Slot << " in physreg "
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                    << MRI->getName(Reg) << "\n");
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  }
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  /// canClobberPhysReg - Return true if the spiller is allowed to change the 
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  /// value of the specified stackslot register if it desires.  The specified
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  /// stack slot must be available in a physreg for this query to make sense.
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  bool canClobberPhysReg(int Slot) const {
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    assert(SpillSlotsAvailable.count(Slot) && "Slot not available!");
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    return SpillSlotsAvailable.find(Slot)->second & 1;
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  }
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  /// ClobberPhysReg - This is called when the specified physreg changes
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  /// value.  We use this to invalidate any info about stuff we thing lives in
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  /// it and any of its aliases.
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  void ClobberPhysReg(unsigned PhysReg);
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  /// ModifyStackSlot - This method is called when the value in a stack slot
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  /// changes.  This removes information about which register the previous value
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  /// for this slot lives in (as the previous value is dead now).
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  void ModifyStackSlot(int Slot);
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};
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}
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/// ClobberPhysRegOnly - This is called when the specified physreg changes
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/// value.  We use this to invalidate any info about stuff we thing lives in it.
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void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
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  std::multimap<unsigned, int>::iterator I =
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    PhysRegsAvailable.lower_bound(PhysReg);
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  while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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    int Slot = I->second;
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    PhysRegsAvailable.erase(I++);
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    assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
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           "Bidirectional map mismatch!");
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    SpillSlotsAvailable.erase(Slot);
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    DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
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                    << " clobbered, invalidating SS#" << Slot << "\n");
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  }
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}
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/// ClobberPhysReg - This is called when the specified physreg changes
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/// value.  We use this to invalidate any info about stuff we thing lives in
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/// it and any of its aliases.
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void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
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  for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
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    ClobberPhysRegOnly(*AS);
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  ClobberPhysRegOnly(PhysReg);
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}
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/// ModifyStackSlot - This method is called when the value in a stack slot
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/// changes.  This removes information about which register the previous value
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/// for this slot lives in (as the previous value is dead now).
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void AvailableSpills::ModifyStackSlot(int Slot) {
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  std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot);
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  if (It == SpillSlotsAvailable.end()) return;
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  unsigned Reg = It->second >> 1;
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  SpillSlotsAvailable.erase(It);
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  // This register may hold the value of multiple stack slots, only remove this
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  // stack slot from the set of values the register contains.
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  std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg);
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  for (; ; ++I) {
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    assert(I != PhysRegsAvailable.end() && I->first == Reg &&
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           "Map inverse broken!");
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    if (I->second == Slot) break;
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  }
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  PhysRegsAvailable.erase(I);
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}
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// ReusedOp - For each reused operand, we keep track of a bit of information, in
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// case we need to rollback upon processing a new operand.  See comments below.
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namespace {
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  struct ReusedOp {
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    // The MachineInstr operand that reused an available value.
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    unsigned Operand;
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    // StackSlot - The spill slot of the value being reused.
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    unsigned StackSlot;
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    // PhysRegReused - The physical register the value was available in.
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    unsigned PhysRegReused;
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    // AssignedPhysReg - The physreg that was assigned for use by the reload.
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    unsigned AssignedPhysReg;
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    // VirtReg - The virtual register itself.
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    unsigned VirtReg;
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    ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr,
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             unsigned vreg)
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      : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr),
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      VirtReg(vreg) {}
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  };
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  /// ReuseInfo - This maintains a collection of ReuseOp's for each operand that
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  /// is reused instead of reloaded.
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  class VISIBILITY_HIDDEN ReuseInfo {
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    MachineInstr &MI;
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    std::vector<ReusedOp> Reuses;
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  public:
 | 
						|
    ReuseInfo(MachineInstr &mi) : MI(mi) {}
 | 
						|
    
 | 
						|
    bool hasReuses() const {
 | 
						|
      return !Reuses.empty();
 | 
						|
    }
 | 
						|
    
 | 
						|
    /// addReuse - If we choose to reuse a virtual register that is already
 | 
						|
    /// available instead of reloading it, remember that we did so.
 | 
						|
    void addReuse(unsigned OpNo, unsigned StackSlot,
 | 
						|
                  unsigned PhysRegReused, unsigned AssignedPhysReg,
 | 
						|
                  unsigned VirtReg) {
 | 
						|
      // If the reload is to the assigned register anyway, no undo will be
 | 
						|
      // required.
 | 
						|
      if (PhysRegReused == AssignedPhysReg) return;
 | 
						|
      
 | 
						|
      // Otherwise, remember this.
 | 
						|
      Reuses.push_back(ReusedOp(OpNo, StackSlot, PhysRegReused, 
 | 
						|
                                AssignedPhysReg, VirtReg));
 | 
						|
    }
 | 
						|
    
 | 
						|
    /// GetRegForReload - We are about to emit a reload into PhysReg.  If there
 | 
						|
    /// is some other operand that is using the specified register, either pick
 | 
						|
    /// a new register to use, or evict the previous reload and use this reg. 
 | 
						|
    unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
 | 
						|
                             AvailableSpills &Spills,
 | 
						|
                             std::map<int, MachineInstr*> &MaybeDeadStores) {
 | 
						|
      if (Reuses.empty()) return PhysReg;  // This is most often empty.
 | 
						|
 | 
						|
      for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
 | 
						|
        ReusedOp &Op = Reuses[ro];
 | 
						|
        // If we find some other reuse that was supposed to use this register
 | 
						|
        // exactly for its reload, we can change this reload to use ITS reload
 | 
						|
        // register.
 | 
						|
        if (Op.PhysRegReused == PhysReg) {
 | 
						|
          // Yup, use the reload register that we didn't use before.
 | 
						|
          unsigned NewReg = Op.AssignedPhysReg;
 | 
						|
          
 | 
						|
          // Remove the record for the previous reuse.  We know it can never be
 | 
						|
          // invalidated now.
 | 
						|
          Reuses.erase(Reuses.begin()+ro);
 | 
						|
          return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores);
 | 
						|
        } else {
 | 
						|
          // Otherwise, we might also have a problem if a previously reused
 | 
						|
          // value aliases the new register.  If so, codegen the previous reload
 | 
						|
          // and use this one.          
 | 
						|
          unsigned PRRU = Op.PhysRegReused;
 | 
						|
          const MRegisterInfo *MRI = Spills.getRegInfo();
 | 
						|
          if (MRI->areAliases(PRRU, PhysReg)) {
 | 
						|
            // Okay, we found out that an alias of a reused register
 | 
						|
            // was used.  This isn't good because it means we have
 | 
						|
            // to undo a previous reuse.
 | 
						|
            MachineBasicBlock *MBB = MI->getParent();
 | 
						|
            const TargetRegisterClass *AliasRC =
 | 
						|
              MBB->getParent()->getSSARegMap()->getRegClass(Op.VirtReg);
 | 
						|
 | 
						|
            // Copy Op out of the vector and remove it, we're going to insert an
 | 
						|
            // explicit load for it.
 | 
						|
            ReusedOp NewOp = Op;
 | 
						|
            Reuses.erase(Reuses.begin()+ro);
 | 
						|
 | 
						|
            // Ok, we're going to try to reload the assigned physreg into the
 | 
						|
            // slot that we were supposed to in the first place.  However, that
 | 
						|
            // register could hold a reuse.  Check to see if it conflicts or
 | 
						|
            // would prefer us to use a different register.
 | 
						|
            unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
 | 
						|
                                                  MI, Spills, MaybeDeadStores);
 | 
						|
            
 | 
						|
            MRI->loadRegFromStackSlot(*MBB, MI, NewPhysReg,
 | 
						|
                                      NewOp.StackSlot, AliasRC);
 | 
						|
            Spills.ClobberPhysReg(NewPhysReg);
 | 
						|
            Spills.ClobberPhysReg(NewOp.PhysRegReused);
 | 
						|
            
 | 
						|
            // Any stores to this stack slot are not dead anymore.
 | 
						|
            MaybeDeadStores.erase(NewOp.StackSlot);
 | 
						|
            
 | 
						|
            MI->getOperand(NewOp.Operand).setReg(NewPhysReg);
 | 
						|
            
 | 
						|
            Spills.addAvailable(NewOp.StackSlot, NewPhysReg);
 | 
						|
            ++NumLoads;
 | 
						|
            DEBUG(MachineBasicBlock::iterator MII = MI;
 | 
						|
                  std::cerr << '\t' << *prior(MII));
 | 
						|
            
 | 
						|
            DEBUG(std::cerr << "Reuse undone!\n");
 | 
						|
            --NumReused;
 | 
						|
            
 | 
						|
            // Finally, PhysReg is now available, go ahead and use it.
 | 
						|
            return PhysReg;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
      return PhysReg;
 | 
						|
    }
 | 
						|
  };
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/// rewriteMBB - Keep track of which spills are available even after the
 | 
						|
/// register allocator is done with them.  If possible, avoid reloading vregs.
 | 
						|
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
 | 
						|
 | 
						|
  DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
 | 
						|
 | 
						|
  // Spills - Keep track of which spilled values are available in physregs so
 | 
						|
  // that we can choose to reuse the physregs instead of emitting reloads.
 | 
						|
  AvailableSpills Spills(MRI, TII);
 | 
						|
  
 | 
						|
  // DefAndUseVReg - When we see a def&use operand that is spilled, keep track
 | 
						|
  // of it.  ".first" is the machine operand index (should always be 0 for now),
 | 
						|
  // and ".second" is the virtual register that is spilled.
 | 
						|
  std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
 | 
						|
 | 
						|
  // MaybeDeadStores - When we need to write a value back into a stack slot,
 | 
						|
  // keep track of the inserted store.  If the stack slot value is never read
 | 
						|
  // (because the value was used from some available register, for example), and
 | 
						|
  // subsequently stored to, the original store is dead.  This map keeps track
 | 
						|
  // of inserted stores that are not used.  If we see a subsequent store to the
 | 
						|
  // same stack slot, the original store is deleted.
 | 
						|
  std::map<int, MachineInstr*> MaybeDeadStores;
 | 
						|
 | 
						|
  bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs();
 | 
						|
 | 
						|
  for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
 | 
						|
       MII != E; ) {
 | 
						|
    MachineInstr &MI = *MII;
 | 
						|
    MachineBasicBlock::iterator NextMII = MII; ++NextMII;
 | 
						|
 | 
						|
    /// ReusedOperands - Keep track of operand reuse in case we need to undo
 | 
						|
    /// reuse.
 | 
						|
    ReuseInfo ReusedOperands(MI);
 | 
						|
    
 | 
						|
    DefAndUseVReg.clear();
 | 
						|
 | 
						|
    // Process all of the spilled uses and all non spilled reg references.
 | 
						|
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | 
						|
      MachineOperand &MO = MI.getOperand(i);
 | 
						|
      if (!MO.isRegister() || MO.getReg() == 0)
 | 
						|
        continue;   // Ignore non-register operands.
 | 
						|
      
 | 
						|
      if (MRegisterInfo::isPhysicalRegister(MO.getReg())) {
 | 
						|
        // Ignore physregs for spilling, but remember that it is used by this
 | 
						|
        // function.
 | 
						|
        PhysRegsUsed[MO.getReg()] = true;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      
 | 
						|
      assert(MRegisterInfo::isVirtualRegister(MO.getReg()) &&
 | 
						|
             "Not a virtual or a physical register?");
 | 
						|
      
 | 
						|
      unsigned VirtReg = MO.getReg();
 | 
						|
      if (!VRM.hasStackSlot(VirtReg)) {
 | 
						|
        // This virtual register was assigned a physreg!
 | 
						|
        unsigned Phys = VRM.getPhys(VirtReg);
 | 
						|
        PhysRegsUsed[Phys] = true;
 | 
						|
        MI.getOperand(i).setReg(Phys);
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      
 | 
						|
      // This virtual register is now known to be a spilled value.
 | 
						|
      if (!MO.isUse())
 | 
						|
        continue;  // Handle defs in the loop below (handle use&def here though)
 | 
						|
 | 
						|
      // If this is both a def and a use, we need to emit a store to the
 | 
						|
      // stack slot after the instruction.  Keep track of D&U operands
 | 
						|
      // because we are about to change it to a physreg here.
 | 
						|
      if (MO.isDef()) {
 | 
						|
        // Remember that this was a def-and-use operand, and that the
 | 
						|
        // stack slot is live after this instruction executes.
 | 
						|
        DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
 | 
						|
      }
 | 
						|
      
 | 
						|
      int StackSlot = VRM.getStackSlot(VirtReg);
 | 
						|
      unsigned PhysReg;
 | 
						|
 | 
						|
      // Check to see if this stack slot is available.
 | 
						|
      if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) {
 | 
						|
 | 
						|
        // Don't reuse it for a def&use operand if we aren't allowed to change
 | 
						|
        // the physreg!
 | 
						|
        if (!MO.isDef() || Spills.canClobberPhysReg(StackSlot)) {
 | 
						|
          // If this stack slot value is already available, reuse it!
 | 
						|
          DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
 | 
						|
                          << MRI->getName(PhysReg) << " for vreg"
 | 
						|
                          << VirtReg <<" instead of reloading into physreg "
 | 
						|
                          << MRI->getName(VRM.getPhys(VirtReg)) << "\n");
 | 
						|
          MI.getOperand(i).setReg(PhysReg);
 | 
						|
 | 
						|
          // The only technical detail we have is that we don't know that
 | 
						|
          // PhysReg won't be clobbered by a reloaded stack slot that occurs
 | 
						|
          // later in the instruction.  In particular, consider 'op V1, V2'.
 | 
						|
          // If V1 is available in physreg R0, we would choose to reuse it
 | 
						|
          // here, instead of reloading it into the register the allocator
 | 
						|
          // indicated (say R1).  However, V2 might have to be reloaded
 | 
						|
          // later, and it might indicate that it needs to live in R0.  When
 | 
						|
          // this occurs, we need to have information available that
 | 
						|
          // indicates it is safe to use R1 for the reload instead of R0.
 | 
						|
          //
 | 
						|
          // To further complicate matters, we might conflict with an alias,
 | 
						|
          // or R0 and R1 might not be compatible with each other.  In this
 | 
						|
          // case, we actually insert a reload for V1 in R1, ensuring that
 | 
						|
          // we can get at R0 or its alias.
 | 
						|
          ReusedOperands.addReuse(i, StackSlot, PhysReg,
 | 
						|
                                  VRM.getPhys(VirtReg), VirtReg);
 | 
						|
          ++NumReused;
 | 
						|
          continue;
 | 
						|
        }
 | 
						|
        
 | 
						|
        // Otherwise we have a situation where we have a two-address instruction
 | 
						|
        // whose mod/ref operand needs to be reloaded.  This reload is already
 | 
						|
        // available in some register "PhysReg", but if we used PhysReg as the
 | 
						|
        // operand to our 2-addr instruction, the instruction would modify
 | 
						|
        // PhysReg.  This isn't cool if something later uses PhysReg and expects
 | 
						|
        // to get its initial value.
 | 
						|
        //
 | 
						|
        // To avoid this problem, and to avoid doing a load right after a store,
 | 
						|
        // we emit a copy from PhysReg into the designated register for this
 | 
						|
        // operand.
 | 
						|
        unsigned DesignatedReg = VRM.getPhys(VirtReg);
 | 
						|
        assert(DesignatedReg && "Must map virtreg to physreg!");
 | 
						|
 | 
						|
        // Note that, if we reused a register for a previous operand, the
 | 
						|
        // register we want to reload into might not actually be
 | 
						|
        // available.  If this occurs, use the register indicated by the
 | 
						|
        // reuser.
 | 
						|
        if (ReusedOperands.hasReuses())
 | 
						|
          DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI, 
 | 
						|
                                                      Spills, MaybeDeadStores);
 | 
						|
        
 | 
						|
        // If the mapped designated register is actually the physreg we have
 | 
						|
        // incoming, we don't need to inserted a dead copy.
 | 
						|
        if (DesignatedReg == PhysReg) {
 | 
						|
          // If this stack slot value is already available, reuse it!
 | 
						|
          DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
 | 
						|
                          << MRI->getName(PhysReg) << " for vreg"
 | 
						|
                          << VirtReg
 | 
						|
                          << " instead of reloading into same physreg.\n");
 | 
						|
          MI.getOperand(i).setReg(PhysReg);
 | 
						|
          ++NumReused;
 | 
						|
          continue;
 | 
						|
        }
 | 
						|
        
 | 
						|
        const TargetRegisterClass* RC =
 | 
						|
          MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
 | 
						|
 | 
						|
        PhysRegsUsed[DesignatedReg] = true;
 | 
						|
        MRI->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC);
 | 
						|
        
 | 
						|
        // This invalidates DesignatedReg.
 | 
						|
        Spills.ClobberPhysReg(DesignatedReg);
 | 
						|
        
 | 
						|
        Spills.addAvailable(StackSlot, DesignatedReg);
 | 
						|
        MI.getOperand(i).setReg(DesignatedReg);
 | 
						|
        DEBUG(std::cerr << '\t' << *prior(MII));
 | 
						|
        ++NumReused;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      
 | 
						|
      // Otherwise, reload it and remember that we have it.
 | 
						|
      PhysReg = VRM.getPhys(VirtReg);
 | 
						|
      assert(PhysReg && "Must map virtreg to physreg!");
 | 
						|
      const TargetRegisterClass* RC =
 | 
						|
        MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
 | 
						|
 | 
						|
      // Note that, if we reused a register for a previous operand, the
 | 
						|
      // register we want to reload into might not actually be
 | 
						|
      // available.  If this occurs, use the register indicated by the
 | 
						|
      // reuser.
 | 
						|
      if (ReusedOperands.hasReuses())
 | 
						|
        PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
 | 
						|
                                                 Spills, MaybeDeadStores);
 | 
						|
      
 | 
						|
      PhysRegsUsed[PhysReg] = true;
 | 
						|
      MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
 | 
						|
      // This invalidates PhysReg.
 | 
						|
      Spills.ClobberPhysReg(PhysReg);
 | 
						|
 | 
						|
      // Any stores to this stack slot are not dead anymore.
 | 
						|
      MaybeDeadStores.erase(StackSlot);
 | 
						|
      Spills.addAvailable(StackSlot, PhysReg);
 | 
						|
      ++NumLoads;
 | 
						|
      MI.getOperand(i).setReg(PhysReg);
 | 
						|
      DEBUG(std::cerr << '\t' << *prior(MII));
 | 
						|
    }
 | 
						|
 | 
						|
    // Loop over all of the implicit defs, clearing them from our available
 | 
						|
    // sets.
 | 
						|
    for (const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode());
 | 
						|
         *ImpDef; ++ImpDef) {
 | 
						|
      PhysRegsUsed[*ImpDef] = true;
 | 
						|
      Spills.ClobberPhysReg(*ImpDef);
 | 
						|
    }
 | 
						|
 | 
						|
    DEBUG(std::cerr << '\t' << MI);
 | 
						|
 | 
						|
    // If we have folded references to memory operands, make sure we clear all
 | 
						|
    // physical registers that may contain the value of the spilled virtual
 | 
						|
    // register
 | 
						|
    VirtRegMap::MI2VirtMapTy::const_iterator I, End;
 | 
						|
    for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
 | 
						|
      DEBUG(std::cerr << "Folded vreg: " << I->second.first << "  MR: "
 | 
						|
                      << I->second.second);
 | 
						|
      unsigned VirtReg = I->second.first;
 | 
						|
      VirtRegMap::ModRef MR = I->second.second;
 | 
						|
      if (!VRM.hasStackSlot(VirtReg)) {
 | 
						|
        DEBUG(std::cerr << ": No stack slot!\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
      int SS = VRM.getStackSlot(VirtReg);
 | 
						|
      DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
 | 
						|
      
 | 
						|
      // If this folded instruction is just a use, check to see if it's a
 | 
						|
      // straight load from the virt reg slot.
 | 
						|
      if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
 | 
						|
        int FrameIdx;
 | 
						|
        if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
 | 
						|
          // If this spill slot is available, turn it into a copy (or nothing)
 | 
						|
          // instead of leaving it as a load!
 | 
						|
          unsigned InReg;
 | 
						|
          if (FrameIdx == SS && (InReg = Spills.getSpillSlotPhysReg(SS))) {
 | 
						|
            DEBUG(std::cerr << "Promoted Load To Copy: " << MI);
 | 
						|
            MachineFunction &MF = *MBB.getParent();
 | 
						|
            if (DestReg != InReg) {
 | 
						|
              MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
 | 
						|
                                MF.getSSARegMap()->getRegClass(VirtReg));
 | 
						|
              // Revisit the copy so we make sure to notice the effects of the
 | 
						|
              // operation on the destreg (either needing to RA it if it's 
 | 
						|
              // virtual or needing to clobber any values if it's physical).
 | 
						|
              NextMII = &MI;
 | 
						|
              --NextMII;  // backtrack to the copy.
 | 
						|
            }
 | 
						|
            VRM.RemoveFromFoldedVirtMap(&MI);
 | 
						|
            MBB.erase(&MI);
 | 
						|
            goto ProcessNextInst;
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // If this reference is not a use, any previous store is now dead.
 | 
						|
      // Otherwise, the store to this stack slot is not dead anymore.
 | 
						|
      std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
 | 
						|
      if (MDSI != MaybeDeadStores.end()) {
 | 
						|
        if (MR & VirtRegMap::isRef)   // Previous store is not dead.
 | 
						|
          MaybeDeadStores.erase(MDSI);
 | 
						|
        else {
 | 
						|
          // If we get here, the store is dead, nuke it now.
 | 
						|
          assert(VirtRegMap::isMod && "Can't be modref!");
 | 
						|
          DEBUG(std::cerr << "Removed dead store:\t" << *MDSI->second);
 | 
						|
          MBB.erase(MDSI->second);
 | 
						|
          VRM.RemoveFromFoldedVirtMap(MDSI->second);
 | 
						|
          MaybeDeadStores.erase(MDSI);
 | 
						|
          ++NumDSE;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // If the spill slot value is available, and this is a new definition of
 | 
						|
      // the value, the value is not available anymore.
 | 
						|
      if (MR & VirtRegMap::isMod) {
 | 
						|
        // Notice that the value in this stack slot has been modified.
 | 
						|
        Spills.ModifyStackSlot(SS);
 | 
						|
        
 | 
						|
        // If this is *just* a mod of the value, check to see if this is just a
 | 
						|
        // store to the spill slot (i.e. the spill got merged into the copy). If
 | 
						|
        // so, realize that the vreg is available now, and add the store to the
 | 
						|
        // MaybeDeadStore info.
 | 
						|
        int StackSlot;
 | 
						|
        if (!(MR & VirtRegMap::isRef)) {
 | 
						|
          if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
 | 
						|
            assert(MRegisterInfo::isPhysicalRegister(SrcReg) &&
 | 
						|
                   "Src hasn't been allocated yet?");
 | 
						|
            // Okay, this is certainly a store of SrcReg to [StackSlot].  Mark
 | 
						|
            // this as a potentially dead store in case there is a subsequent
 | 
						|
            // store into the stack slot without a read from it.
 | 
						|
            MaybeDeadStores[StackSlot] = &MI;
 | 
						|
 | 
						|
            // If the stack slot value was previously available in some other
 | 
						|
            // register, change it now.  Otherwise, make the register available,
 | 
						|
            // in PhysReg.
 | 
						|
            Spills.addAvailable(StackSlot, SrcReg, false /*don't clobber*/);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Process all of the spilled defs.
 | 
						|
    for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | 
						|
      MachineOperand &MO = MI.getOperand(i);
 | 
						|
      if (MO.isRegister() && MO.getReg() && MO.isDef()) {
 | 
						|
        unsigned VirtReg = MO.getReg();
 | 
						|
 | 
						|
        if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
 | 
						|
          // Check to see if this is a def-and-use vreg operand that we do need
 | 
						|
          // to insert a store for.
 | 
						|
          bool OpTakenCareOf = false;
 | 
						|
          if (MO.isUse() && !DefAndUseVReg.empty()) {
 | 
						|
            for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
 | 
						|
              if (DefAndUseVReg[dau].first == i) {
 | 
						|
                VirtReg = DefAndUseVReg[dau].second;
 | 
						|
                OpTakenCareOf = true;
 | 
						|
                break;
 | 
						|
              }
 | 
						|
          }
 | 
						|
 | 
						|
          if (!OpTakenCareOf) {
 | 
						|
            // Check to see if this is a noop copy.  If so, eliminate the
 | 
						|
            // instruction before considering the dest reg to be changed.
 | 
						|
            unsigned Src, Dst;
 | 
						|
            if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
 | 
						|
              ++NumDCE;
 | 
						|
              DEBUG(std::cerr << "Removing now-noop copy: " << MI);
 | 
						|
              MBB.erase(&MI);
 | 
						|
              VRM.RemoveFromFoldedVirtMap(&MI);
 | 
						|
              goto ProcessNextInst;
 | 
						|
            }
 | 
						|
            Spills.ClobberPhysReg(VirtReg);
 | 
						|
            continue;
 | 
						|
          }
 | 
						|
        }
 | 
						|
 | 
						|
        // The only vregs left are stack slot definitions.
 | 
						|
        int StackSlot = VRM.getStackSlot(VirtReg);
 | 
						|
        const TargetRegisterClass *RC =
 | 
						|
          MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
 | 
						|
        unsigned PhysReg;
 | 
						|
 | 
						|
        // If this is a def&use operand, and we used a different physreg for
 | 
						|
        // it than the one assigned, make sure to execute the store from the
 | 
						|
        // correct physical register.
 | 
						|
        if (MO.getReg() == VirtReg)
 | 
						|
          PhysReg = VRM.getPhys(VirtReg);
 | 
						|
        else
 | 
						|
          PhysReg = MO.getReg();
 | 
						|
 | 
						|
        PhysRegsUsed[PhysReg] = true;
 | 
						|
        MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
 | 
						|
        DEBUG(std::cerr << "Store:\t" << *next(MII));
 | 
						|
        MI.getOperand(i).setReg(PhysReg);
 | 
						|
 | 
						|
        // Check to see if this is a noop copy.  If so, eliminate the
 | 
						|
        // instruction before considering the dest reg to be changed.
 | 
						|
        {
 | 
						|
          unsigned Src, Dst;
 | 
						|
          if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
 | 
						|
            ++NumDCE;
 | 
						|
            DEBUG(std::cerr << "Removing now-noop copy: " << MI);
 | 
						|
            MBB.erase(&MI);
 | 
						|
            VRM.RemoveFromFoldedVirtMap(&MI);
 | 
						|
            goto ProcessNextInst;
 | 
						|
          }
 | 
						|
        }
 | 
						|
        
 | 
						|
        // If there is a dead store to this stack slot, nuke it now.
 | 
						|
        MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
 | 
						|
        if (LastStore) {
 | 
						|
          DEBUG(std::cerr << "Removed dead store:\t" << *LastStore);
 | 
						|
          ++NumDSE;
 | 
						|
          MBB.erase(LastStore);
 | 
						|
          VRM.RemoveFromFoldedVirtMap(LastStore);
 | 
						|
        }
 | 
						|
        LastStore = next(MII);
 | 
						|
 | 
						|
        // If the stack slot value was previously available in some other
 | 
						|
        // register, change it now.  Otherwise, make the register available,
 | 
						|
        // in PhysReg.
 | 
						|
        Spills.ModifyStackSlot(StackSlot);
 | 
						|
        Spills.ClobberPhysReg(PhysReg);
 | 
						|
        Spills.addAvailable(StackSlot, PhysReg);
 | 
						|
        ++NumStores;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  ProcessNextInst:
 | 
						|
    MII = NextMII;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
llvm::Spiller* llvm::createSpiller() {
 | 
						|
  switch (SpillerOpt) {
 | 
						|
  default: assert(0 && "Unreachable!");
 | 
						|
  case local:
 | 
						|
    return new LocalSpiller();
 | 
						|
  case simple:
 | 
						|
    return new SimpleSpiller();
 | 
						|
  }
 | 
						|
}
 |