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			255 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Function.cpp - Implement the Global object classes ----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Function & GlobalVariable classes for the VMCore
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// library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Support/LeakDetector.h"
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#include "SymbolTableListTraitsImpl.h"
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#include "llvm/ADT/StringExtras.h"
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using namespace llvm;
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BasicBlock *ilist_traits<BasicBlock>::createSentinel() {
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  BasicBlock *Ret = new BasicBlock();
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  // This should not be garbage monitored.
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  LeakDetector::removeGarbageObject(Ret);
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  return Ret;
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}
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iplist<BasicBlock> &ilist_traits<BasicBlock>::getList(Function *F) {
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  return F->getBasicBlockList();
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}
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Argument *ilist_traits<Argument>::createSentinel() {
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  Argument *Ret = new Argument(Type::IntTy);
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  // This should not be garbage monitored.
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  LeakDetector::removeGarbageObject(Ret);
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  return Ret;
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}
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iplist<Argument> &ilist_traits<Argument>::getList(Function *F) {
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  return F->getArgumentList();
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}
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// Explicit instantiations of SymbolTableListTraits since some of the methods
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// are not in the public header file...
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template class SymbolTableListTraits<Argument, Function, Function>;
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template class SymbolTableListTraits<BasicBlock, Function, Function>;
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//===----------------------------------------------------------------------===//
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// Argument Implementation
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//===----------------------------------------------------------------------===//
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Argument::Argument(const Type *Ty, const std::string &Name, Function *Par)
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  : Value(Ty, Value::ArgumentVal, Name) {
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  Parent = 0;
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  // Make sure that we get added to a function
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  LeakDetector::addGarbageObject(this);
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  if (Par)
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    Par->getArgumentList().push_back(this);
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}
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void Argument::setParent(Function *parent) {
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  if (getParent())
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    LeakDetector::addGarbageObject(this);
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  Parent = parent;
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  if (getParent())
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    LeakDetector::removeGarbageObject(this);
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}
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//===----------------------------------------------------------------------===//
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// Function Implementation
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//===----------------------------------------------------------------------===//
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Function::Function(const FunctionType *Ty, LinkageTypes Linkage,
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                   const std::string &name, Module *ParentModule)
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  : GlobalValue(PointerType::get(Ty), Value::FunctionVal, 0, 0, Linkage, name) {
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  CallingConvention = 0;
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  BasicBlocks.setItemParent(this);
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  BasicBlocks.setParent(this);
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  ArgumentList.setItemParent(this);
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  ArgumentList.setParent(this);
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  SymTab = new SymbolTable();
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  assert((getReturnType()->isFirstClassType() ||getReturnType() == Type::VoidTy)
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         && "LLVM functions cannot return aggregate values!");
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  // Create the arguments vector, all arguments start out unnamed.
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  for (unsigned i = 0, e = Ty->getNumParams(); i != e; ++i) {
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    assert(Ty->getParamType(i) != Type::VoidTy &&
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           "Cannot have void typed arguments!");
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    ArgumentList.push_back(new Argument(Ty->getParamType(i)));
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  }
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  // Make sure that we get added to a function
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  LeakDetector::addGarbageObject(this);
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  if (ParentModule)
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    ParentModule->getFunctionList().push_back(this);
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}
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Function::~Function() {
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  dropAllReferences();    // After this it is safe to delete instructions.
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  // Delete all of the method arguments and unlink from symbol table...
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  ArgumentList.clear();
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  ArgumentList.setParent(0);
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  delete SymTab;
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}
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void Function::setParent(Module *parent) {
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  if (getParent())
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    LeakDetector::addGarbageObject(this);
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  Parent = parent;
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  if (getParent())
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    LeakDetector::removeGarbageObject(this);
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}
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const FunctionType *Function::getFunctionType() const {
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  return cast<FunctionType>(getType()->getElementType());
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}
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bool Function::isVarArg() const {
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  return getFunctionType()->isVarArg();
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}
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const Type *Function::getReturnType() const {
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  return getFunctionType()->getReturnType();
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}
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void Function::removeFromParent() {
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  getParent()->getFunctionList().remove(this);
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}
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void Function::eraseFromParent() {
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  getParent()->getFunctionList().erase(this);
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}
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/// renameLocalSymbols - This method goes through the Function's symbol table
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/// and renames any symbols that conflict with symbols at global scope.  This is
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/// required before printing out to a textual form, to ensure that there is no
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/// ambiguity when parsing.
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void Function::renameLocalSymbols() {
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  SymbolTable &LST = getSymbolTable();                 // Local Symtab
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  SymbolTable &GST = getParent()->getSymbolTable();    // Global Symtab
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  for (SymbolTable::plane_iterator LPI = LST.plane_begin(), E = LST.plane_end();
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       LPI != E; ++LPI)
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    // All global symbols are of pointer type, ignore any non-pointer planes.
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    if (const PointerType *CurTy = dyn_cast<PointerType>(LPI->first)) {
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      // Only check if the global plane has any symbols of this type.
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      SymbolTable::plane_iterator GPI = GST.find(LPI->first);
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      if (GPI != GST.plane_end()) {
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        SymbolTable::ValueMap &LVM       = LPI->second;
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        const SymbolTable::ValueMap &GVM = GPI->second;
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        // Loop over all local symbols, renaming those that are in the global
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        // symbol table already.
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        for (SymbolTable::value_iterator VI = LVM.begin(), E = LVM.end();
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             VI != E;) {
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          Value *V                = VI->second;
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          const std::string &Name = VI->first;
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          ++VI;
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          if (GVM.count(Name)) {
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            static unsigned UniqueNum = 0;
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            // Find a name that does not conflict!
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            while (GVM.count(Name + "_" + utostr(++UniqueNum)) ||
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                   LVM.count(Name + "_" + utostr(UniqueNum)))
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              /* scan for UniqueNum that works */;
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            V->setName(Name + "_" + utostr(UniqueNum));
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          }
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        }
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      }
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    }
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining.  This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero.  Then everything is deleted for real.  Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void Function::dropAllReferences() {
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  for (iterator I = begin(), E = end(); I != E; ++I)
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    I->dropAllReferences();
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  BasicBlocks.clear();    // Delete all basic blocks...
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}
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/// getIntrinsicID - This method returns the ID number of the specified
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/// function, or Intrinsic::not_intrinsic if the function is not an
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/// intrinsic, or if the pointer is null.  This value is always defined to be
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/// zero to allow easy checking for whether a function is intrinsic or not.  The
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/// particular intrinsic functions which correspond to this value are defined in
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/// llvm/Intrinsics.h.
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///
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unsigned Function::getIntrinsicID() const {
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  const std::string& Name = this->getName();
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  if (Name.size() < 5 || Name[4] != '.' || Name[0] != 'l' || Name[1] != 'l'
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      || Name[2] != 'v' || Name[3] != 'm')
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    return 0;  // All intrinsics start with 'llvm.'
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  assert(Name.size() != 5 && "'llvm.' is an invalid intrinsic name!");
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#define GET_FUNCTION_RECOGNIZER
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#include "llvm/Intrinsics.gen"
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#undef GET_FUNCTION_RECOGNIZER
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  return 0;
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}
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const char *Intrinsic::getName(ID id) {
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  assert(id < num_intrinsics && "Invalid intrinsic ID!");
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  const char * const Table[] = {
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    "not_intrinsic",
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#define GET_INTRINSIC_NAME_TABLE
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#include "llvm/Intrinsics.gen"
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#undef GET_INTRINSIC_NAME_TABLE
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  };
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  return Table[id];
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}
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Value *IntrinsicInst::StripPointerCasts(Value *Ptr) {
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  if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Ptr)) {
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    if (CE->getOpcode() == Instruction::Cast) {
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      if (isa<PointerType>(CE->getOperand(0)->getType()))
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        return StripPointerCasts(CE->getOperand(0));
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    } else if (CE->getOpcode() == Instruction::GetElementPtr) {
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      for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
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        if (!CE->getOperand(i)->isNullValue())
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          return Ptr;
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      return StripPointerCasts(CE->getOperand(0));
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    }
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    return Ptr;
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  }
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  if (CastInst *CI = dyn_cast<CastInst>(Ptr)) {
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    if (isa<PointerType>(CI->getOperand(0)->getType()))
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      return StripPointerCasts(CI->getOperand(0));
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  } else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(Ptr)) {
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    for (unsigned i = 1, e = GEP->getNumOperands(); i != e; ++i)
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      if (!isa<Constant>(GEP->getOperand(i)) ||
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          !cast<Constant>(GEP->getOperand(i))->isNullValue())
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        return Ptr;
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    return StripPointerCasts(GEP->getOperand(0));
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  }
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  return Ptr;
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}
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// vim: sw=2 ai
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