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			167 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group.  It is distributed under 
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ValueSymbolTable class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/GlobalValue.h"
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#include "llvm/Type.h"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/ADT/StringExtras.h"
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#include <algorithm>
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#include <iostream>
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using namespace llvm;
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#define DEBUG_SYMBOL_TABLE 0
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#define DEBUG_ABSTYPE 0
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// Class destructor
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ValueSymbolTable::~ValueSymbolTable() {
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#ifndef NDEBUG   // Only do this in -g mode...
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  bool LeftoverValues = true;
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  for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
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    if (!isa<Constant>(VI->second) ) {
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      std::cerr << "Value still in symbol table! Type = '"
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                << VI->second->getType()->getDescription() << "' Name = '"
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                << VI->first << "'\n";
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      LeftoverValues = false;
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    }
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  assert(LeftoverValues && "Values remain in symbol table!");
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#endif
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}
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// getUniqueName - Given a base name, return a string that is either equal to
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// it (or derived from it) that does not already occur in the symbol table for
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// the specified type.
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//
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std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
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  std::string TryName = BaseName;
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  const_iterator End = vmap.end();
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  // See if the name exists
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  while (vmap.find(TryName) != End)            // Loop until we find a free
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    TryName = BaseName + utostr(++LastUnique); // name in the symbol table
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  return TryName;
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}
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// lookup a value - Returns null on failure...
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//
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Value *ValueSymbolTable::lookup(const std::string &Name) const {
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  const_iterator VI = vmap.find(Name);
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  if (VI != vmap.end())                   // We found the symbol
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    return const_cast<Value*>(VI->second);
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  return 0;
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}
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// Strip the symbol table of its names.
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//
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bool ValueSymbolTable::strip() {
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  bool RemovedSymbol = false;
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  for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
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    Value *V = VI->second;
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    ++VI;
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    if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
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      // Set name to "", removing from symbol table!
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      V->setName("");
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      RemovedSymbol = true;
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    }
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  }
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  return RemovedSymbol;
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}
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// Insert a value into the symbol table with the specified name...
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//
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void ValueSymbolTable::insert(Value* V) {
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  assert(V && "Can't insert null Value into symbol table!");
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  assert(V->hasName() && "Can't insert nameless Value into symbol table");
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  // Check to see if there is a naming conflict.  If so, rename this type!
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  std::string UniqueName = getUniqueName(V->getName());
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#if DEBUG_SYMBOL_TABLE
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  dump();
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  std::cerr << " Inserting value: " << UniqueName << ": " << V->dump() << "\n";
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#endif
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  // Insert the vmap entry
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  vmap.insert(make_pair(UniqueName, V));
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}
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// Remove a value
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bool ValueSymbolTable::erase(Value *V) {
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  assert(V->hasName() && "Value doesn't have name!");
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  iterator Entry = vmap.find(V->getName());
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  if (Entry == vmap.end())
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    return false;
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#if DEBUG_SYMBOL_TABLE
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  dump();
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  std::cerr << " Removing Value: " << Entry->second->getName() << "\n";
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#endif
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  // Remove the value from the plane...
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  vmap.erase(Entry);
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  return true;
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}
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// rename - Given a value with a non-empty name, remove its existing entry
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// from the symbol table and insert a new one for Name.  This is equivalent to
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// doing "remove(V), V->Name = Name, insert(V)", 
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//
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bool ValueSymbolTable::rename(Value *V, const std::string &name) {
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  assert(V && "Can't rename a null Value");
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  assert(V->hasName() && "Can't rename a nameless Value");
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  assert(!V->getName().empty() && "Can't rename an Value with null name");
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  assert(V->getName() != name && "Can't rename a Value with same name");
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  assert(!name.empty() && "Can't rename a named Value with a null name");
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  // Find the name
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  iterator VI = vmap.find(V->getName());
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  // If we didn't find it, we're done
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  if (VI == vmap.end())
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    return false;
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  // Remove the old entry.
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  vmap.erase(VI);
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  // See if we can insert the new name.
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  VI = vmap.lower_bound(name);
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  // Is there a naming conflict?
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  if (VI != vmap.end() && VI->first == name) {
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    V->Name = getUniqueName( name);
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    vmap.insert(make_pair(V->Name, V));
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  } else {
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    V->Name = name;
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    vmap.insert(VI, make_pair(name, V));
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  }
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  return true;
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}
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// DumpVal - a std::for_each function for dumping a value
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//
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static void DumpVal(const std::pair<const std::string, Value *> &V) {
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  std::cerr << "  '" << V.first << "' = ";
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  V.second->dump();
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  std::cerr << "\n";
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}
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// dump - print out the symbol table
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//
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void ValueSymbolTable::dump() const {
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  std::cerr << "ValueSymbolTable:\n";
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  for_each(vmap.begin(), vmap.end(), DumpVal);
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}
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