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	time it is queried to compute the probability of a single successor. This makes computing the probability of every successor of a block in sequence... really really slow. ;] This switches to a linear walk of the successors rather than a quadratic one. One of several quadratic behaviors slowing this pass down. I'm not really thrilled with moving the sum code into the public interface of MBPI, but I don't (at the moment) have ideas for a better interface. My direction I'm thinking in for a better interface is to have MBPI actually retain much more state and make *all* of these queries cheap. That's a lot of work, and would require invasive changes. Until then, this seems like the least bad (ie, least quadratic) solution. Suggestions welcome. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144530 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			85 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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| //==- MachineBranchProbabilityInfo.h - Machine Branch Probability Analysis -==//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This pass is used to evaluate branch probabilties on machine basic blocks.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
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| #define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
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| 
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| #include "llvm/Pass.h"
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| #include "llvm/Support/BranchProbability.h"
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| #include <climits>
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| 
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| namespace llvm {
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| 
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| class raw_ostream;
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| class MachineBasicBlock;
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| 
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| class MachineBranchProbabilityInfo : public ImmutablePass {
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| 
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|   // Default weight value. Used when we don't have information about the edge.
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|   // TODO: DEFAULT_WEIGHT makes sense during static predication, when none of
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|   // the successors have a weight yet. But it doesn't make sense when providing
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|   // weight to an edge that may have siblings with non-zero weights. This can
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|   // be handled various ways, but it's probably fine for an edge with unknown
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|   // weight to just "inherit" the non-zero weight of an adjacent successor.
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|   static const uint32_t DEFAULT_WEIGHT = 16;
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| 
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| public:
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|   static char ID;
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| 
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|   MachineBranchProbabilityInfo() : ImmutablePass(ID) {
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|     PassRegistry &Registry = *PassRegistry::getPassRegistry();
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|     initializeMachineBranchProbabilityInfoPass(Registry);
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|   }
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| 
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|   void getAnalysisUsage(AnalysisUsage &AU) const {
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|     AU.setPreservesAll();
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|   }
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| 
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|   // Return edge weight. If we don't have any informations about it - return
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|   // DEFAULT_WEIGHT.
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|   uint32_t getEdgeWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
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| 
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|   // Get sum of the block successors' weights, potentially scaling them to fit
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|   // within 32-bits. If scaling is required, sets Scale based on the necessary
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|   // adjustment. Any edge weights used with the sum should be divided by Scale.
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|   uint32_t getSumForBlock(MachineBasicBlock *MBB, uint32_t &Scale) const;
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| 
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|   // A 'Hot' edge is an edge which probability is >= 80%.
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|   bool isEdgeHot(MachineBasicBlock *Src, MachineBasicBlock *Dst) const;
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| 
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|   // Return a hot successor for the block BB or null if there isn't one.
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|   // NB: This routine's complexity is linear on the number of successors.
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|   MachineBasicBlock *getHotSucc(MachineBasicBlock *MBB) const;
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| 
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|   // Return a probability as a fraction between 0 (0% probability) and
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|   // 1 (100% probability), however the value is never equal to 0, and can be 1
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|   // only iff SRC block has only one successor.
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|   // NB: This routine's complexity is linear on the number of successors of
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|   // Src. Querying sequentially for each successor's probability is a quadratic
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|   // query pattern.
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|   BranchProbability getEdgeProbability(MachineBasicBlock *Src,
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|                                        MachineBasicBlock *Dst) const;
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| 
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|   // Print value between 0 (0% probability) and 1 (100% probability),
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|   // however the value is never equal to 0, and can be 1 only iff SRC block
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|   // has only one successor.
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|   raw_ostream &printEdgeProbability(raw_ostream &OS, MachineBasicBlock *Src,
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|                                     MachineBasicBlock *Dst) const;
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| };
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| 
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| }
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| 
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| 
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| #endif
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