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			2679 lines
		
	
	
		
			109 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| <head>
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|   <meta http-equiv="content-type" content="text/html; charset=utf-8">
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|   <title>The LLVM Target-Independent Code Generator</title>
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|   <link rel="stylesheet" href="llvm.css" type="text/css">
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| </head>
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| <body>
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| 
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| <div class="doc_title">
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|   The LLVM Target-Independent Code Generator
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| </div>
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| 
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| <ol>
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|   <li><a href="#introduction">Introduction</a>
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|     <ul>
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|       <li><a href="#required">Required components in the code generator</a></li>
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|       <li><a href="#high-level-design">The high-level design of the code
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|           generator</a></li>
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|       <li><a href="#tablegen">Using TableGen for target description</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#targetdesc">Target description classes</a>
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|     <ul>
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|       <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
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|       <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
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|       <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
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|       <li><a href="#targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a></li>
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|       <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
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|       <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
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|       <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
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|       <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#codegendesc">The "Machine" Code Generator classes</a>
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|     <ul>
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|     <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
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|     <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
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|                                      class</a></li>
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|     <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#mc">The "MC" Layer</a>
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|     <ul>
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|     <li><a href="#mcstreamer">The <tt>MCStreamer</tt> API</a></li>
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|     <li><a href="#mccontext">The <tt>MCContext</tt> class</a>
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|     <li><a href="#mcsymbol">The <tt>MCSymbol</tt> class</a></li>
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|     <li><a href="#mcsection">The <tt>MCSection</tt> class</a></li>
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|     <li><a href="#mcinst">The <tt>MCInst</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
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|     <ul>
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|     <li><a href="#instselect">Instruction Selection</a>
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|       <ul>
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|       <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
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|       <li><a href="#selectiondag_process">SelectionDAG Code Generation
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|                                           Process</a></li>
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|       <li><a href="#selectiondag_build">Initial SelectionDAG
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|                                         Construction</a></li>
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|       <li><a href="#selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a></li>
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|       <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
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|       <li><a href="#selectiondag_optimize">SelectionDAG Optimization
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|                                            Phase: the DAG Combiner</a></li>
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|       <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
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|       <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
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|                                         Phase</a></li>
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|       <li><a href="#selectiondag_future">Future directions for the
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|                                          SelectionDAG</a></li>
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|       </ul></li>
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|      <li><a href="#liveintervals">Live Intervals</a>
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|        <ul>
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|        <li><a href="#livevariable_analysis">Live Variable Analysis</a></li>
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|        <li><a href="#liveintervals_analysis">Live Intervals Analysis</a></li>
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|        </ul></li>
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|     <li><a href="#regalloc">Register Allocation</a>
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|       <ul>
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|       <li><a href="#regAlloc_represent">How registers are represented in
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|                                         LLVM</a></li>
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|       <li><a href="#regAlloc_howTo">Mapping virtual registers to physical
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|                                     registers</a></li>
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|       <li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li>
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|       <li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li>
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|       <li><a href="#regAlloc_fold">Instruction folding</a></li>
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|       <li><a href="#regAlloc_builtIn">Built in register allocators</a></li>
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|       </ul></li>
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|     <li><a href="#codeemit">Code Emission</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#nativeassembler">Implementing a Native Assembler</a></li>
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|   
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|   <li><a href="#targetimpls">Target-specific Implementation Notes</a>
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|     <ul>
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|     <li><a href="#targetfeatures">Target Feature Matrix</a></li>
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|     <li><a href="#tailcallopt">Tail call optimization</a></li>
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|     <li><a href="#sibcallopt">Sibling call optimization</a></li>
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|     <li><a href="#x86">The X86 backend</a></li>
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|     <li><a href="#ppc">The PowerPC backend</a>
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|       <ul>
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|       <li><a href="#ppc_abi">LLVM PowerPC ABI</a></li>
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|       <li><a href="#ppc_frame">Frame Layout</a></li>
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|       <li><a href="#ppc_prolog">Prolog/Epilog</a></li>
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|       <li><a href="#ppc_dynamic">Dynamic Allocation</a></li>
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|       </ul></li>
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|     </ul></li>
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| 
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| </ol>
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| 
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| <div class="doc_author">
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|   <p>Written by the LLVM Team.</p>
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| </div>
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| 
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| <div class="doc_warning">
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|   <p>Warning: This is a work in progress.</p>
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <div class="doc_section">
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|   <a name="introduction">Introduction</a>
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| </div>
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| <!-- *********************************************************************** -->
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| 
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| <div class="doc_text">
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| 
 | |
| <p>The LLVM target-independent code generator is a framework that provides a
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|    suite of reusable components for translating the LLVM internal representation
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|    to the machine code for a specified target—either in assembly form
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|    (suitable for a static compiler) or in binary machine code format (usable for
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|    a JIT compiler). The LLVM target-independent code generator consists of six
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|    main components:</p>
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| 
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| <ol>
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|   <li><a href="#targetdesc">Abstract target description</a> interfaces which
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|       capture important properties about various aspects of the machine,
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|       independently of how they will be used.  These interfaces are defined in
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|       <tt>include/llvm/Target/</tt>.</li>
 | |
| 
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|   <li>Classes used to represent the <a href="#codegendesc">code being
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|       generated</a> for a target.  These classes are intended to be abstract
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|       enough to represent the machine code for <i>any</i> target machine.  These
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|       classes are defined in <tt>include/llvm/CodeGen/</tt>. At this level,
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|       concepts like "constant pool entries" and "jump tables" are explicitly
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|       exposed.</li>
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| 
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|   <li>Classes and algorithms used to represent code as the object file level,
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|       the <a href="#mc">MC Layer</a>.  These classes represent assembly level
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|       constructs like labels, sections, and instructions.  At this level,
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|       concepts like "constant pool entries" and "jump tables" don't exist.</li>
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| 
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|   <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
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|       various phases of native code generation (register allocation, scheduling,
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|       stack frame representation, etc).  This code lives
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|       in <tt>lib/CodeGen/</tt>.</li>
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| 
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|   <li><a href="#targetimpls">Implementations of the abstract target description
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|       interfaces</a> for particular targets.  These machine descriptions make
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|       use of the components provided by LLVM, and can optionally provide custom
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|       target-specific passes, to build complete code generators for a specific
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|       target.  Target descriptions live in <tt>lib/Target/</tt>.</li>
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| 
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|   <li><a href="#jit">The target-independent JIT components</a>.  The LLVM JIT is
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|       completely target independent (it uses the <tt>TargetJITInfo</tt>
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|       structure to interface for target-specific issues.  The code for the
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|       target-independent JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
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| </ol>
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| 
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| <p>Depending on which part of the code generator you are interested in working
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|    on, different pieces of this will be useful to you.  In any case, you should
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|    be familiar with the <a href="#targetdesc">target description</a>
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|    and <a href="#codegendesc">machine code representation</a> classes.  If you
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|    want to add a backend for a new target, you will need
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|    to <a href="#targetimpls">implement the target description</a> classes for
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|    your new target and understand the <a href="LangRef.html">LLVM code
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|    representation</a>.  If you are interested in implementing a
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|    new <a href="#codegenalgs">code generation algorithm</a>, it should only
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|    depend on the target-description and machine code representation classes,
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|    ensuring that it is portable.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="required">Required components in the code generator</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The two pieces of the LLVM code generator are the high-level interface to the
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|    code generator and the set of reusable components that can be used to build
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|    target-specific backends.  The two most important interfaces
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|    (<a href="#targetmachine"><tt>TargetMachine</tt></a>
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|    and <a href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
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|    required to be defined for a backend to fit into the LLVM system, but the
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|    others must be defined if the reusable code generator components are going to
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|    be used.</p>
 | |
| 
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| <p>This design has two important implications.  The first is that LLVM can
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|    support completely non-traditional code generation targets.  For example, the
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|    C backend does not require register allocation, instruction selection, or any
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|    of the other standard components provided by the system.  As such, it only
 | |
|    implements these two interfaces, and does its own thing.  Another example of
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|    a code generator like this is a (purely hypothetical) backend that converts
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|    LLVM to the GCC RTL form and uses GCC to emit machine code for a target.</p>
 | |
| 
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| <p>This design also implies that it is possible to design and implement
 | |
|    radically different code generators in the LLVM system that do not make use
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|    of any of the built-in components.  Doing so is not recommended at all, but
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|    could be required for radically different targets that do not fit into the
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|    LLVM machine description model: FPGAs for example.</p>
 | |
| 
 | |
| </div>
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| 
 | |
| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="high-level-design">The high-level design of the code generator</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The LLVM target-independent code generator is designed to support efficient
 | |
|    and quality code generation for standard register-based microprocessors.
 | |
|    Code generation in this model is divided into the following stages:</p>
 | |
| 
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| <ol>
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|   <li><b><a href="#instselect">Instruction Selection</a></b> — This phase
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|       determines an efficient way to express the input LLVM code in the target
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|       instruction set.  This stage produces the initial code for the program in
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|       the target instruction set, then makes use of virtual registers in SSA
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|       form and physical registers that represent any required register
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|       assignments due to target constraints or calling conventions.  This step
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|       turns the LLVM code into a DAG of target instructions.</li>
 | |
| 
 | |
|   <li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> —
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|       This phase takes the DAG of target instructions produced by the
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|       instruction selection phase, determines an ordering of the instructions,
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|       then emits the instructions
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|       as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering.
 | |
|       Note that we describe this in the <a href="#instselect">instruction
 | |
|       selection section</a> because it operates on
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|       a <a href="#selectiondag_intro">SelectionDAG</a>.</li>
 | |
| 
 | |
|   <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> —
 | |
|       This optional stage consists of a series of machine-code optimizations
 | |
|       that operate on the SSA-form produced by the instruction selector.
 | |
|       Optimizations like modulo-scheduling or peephole optimization work
 | |
|       here.</li>
 | |
| 
 | |
|   <li><b><a href="#regalloc">Register Allocation</a></b> — The target code
 | |
|       is transformed from an infinite virtual register file in SSA form to the
 | |
|       concrete register file used by the target.  This phase introduces spill
 | |
|       code and eliminates all virtual register references from the program.</li>
 | |
| 
 | |
|   <li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> — Once
 | |
|       the machine code has been generated for the function and the amount of
 | |
|       stack space required is known (used for LLVM alloca's and spill slots),
 | |
|       the prolog and epilog code for the function can be inserted and "abstract
 | |
|       stack location references" can be eliminated.  This stage is responsible
 | |
|       for implementing optimizations like frame-pointer elimination and stack
 | |
|       packing.</li>
 | |
| 
 | |
|   <li><b><a href="#latemco">Late Machine Code Optimizations</a></b> —
 | |
|       Optimizations that operate on "final" machine code can go here, such as
 | |
|       spill code scheduling and peephole optimizations.</li>
 | |
| 
 | |
|   <li><b><a href="#codeemit">Code Emission</a></b> — The final stage
 | |
|       actually puts out the code for the current function, either in the target
 | |
|       assembler format or in machine code.</li>
 | |
| </ol>
 | |
| 
 | |
| <p>The code generator is based on the assumption that the instruction selector
 | |
|    will use an optimal pattern matching selector to create high-quality
 | |
|    sequences of native instructions.  Alternative code generator designs based
 | |
|    on pattern expansion and aggressive iterative peephole optimization are much
 | |
|    slower.  This design permits efficient compilation (important for JIT
 | |
|    environments) and aggressive optimization (used when generating code offline)
 | |
|    by allowing components of varying levels of sophistication to be used for any
 | |
|    step of compilation.</p>
 | |
| 
 | |
| <p>In addition to these stages, target implementations can insert arbitrary
 | |
|    target-specific passes into the flow.  For example, the X86 target uses a
 | |
|    special pass to handle the 80x87 floating point stack architecture.  Other
 | |
|    targets with unusual requirements can be supported with custom passes as
 | |
|    needed.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|  <a name="tablegen">Using TableGen for target description</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The target description classes require a detailed description of the target
 | |
|    architecture.  These target descriptions often have a large amount of common
 | |
|    information (e.g., an <tt>add</tt> instruction is almost identical to a
 | |
|    <tt>sub</tt> instruction).  In order to allow the maximum amount of
 | |
|    commonality to be factored out, the LLVM code generator uses
 | |
|    the <a href="TableGenFundamentals.html">TableGen</a> tool to describe big
 | |
|    chunks of the target machine, which allows the use of domain-specific and
 | |
|    target-specific abstractions to reduce the amount of repetition.</p>
 | |
| 
 | |
| <p>As LLVM continues to be developed and refined, we plan to move more and more
 | |
|    of the target description to the <tt>.td</tt> form.  Doing so gives us a
 | |
|    number of advantages.  The most important is that it makes it easier to port
 | |
|    LLVM because it reduces the amount of C++ code that has to be written, and
 | |
|    the surface area of the code generator that needs to be understood before
 | |
|    someone can get something working.  Second, it makes it easier to change
 | |
|    things. In particular, if tables and other things are all emitted
 | |
|    by <tt>tblgen</tt>, we only need a change in one place (<tt>tblgen</tt>) to
 | |
|    update all of the targets to a new interface.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="targetdesc">Target description classes</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The LLVM target description classes (located in the
 | |
|    <tt>include/llvm/Target</tt> directory) provide an abstract description of
 | |
|    the target machine independent of any particular client.  These classes are
 | |
|    designed to capture the <i>abstract</i> properties of the target (such as the
 | |
|    instructions and registers it has), and do not incorporate any particular
 | |
|    pieces of code generation algorithms.</p>
 | |
| 
 | |
| <p>All of the target description classes (except the
 | |
|    <tt><a href="#targetdata">TargetData</a></tt> class) are designed to be
 | |
|    subclassed by the concrete target implementation, and have virtual methods
 | |
|    implemented.  To get to these implementations, the
 | |
|    <tt><a href="#targetmachine">TargetMachine</a></tt> class provides accessors
 | |
|    that should be implemented by the target.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
 | |
|    access the target-specific implementations of the various target description
 | |
|    classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
 | |
|    <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.).  This class is
 | |
|    designed to be specialized by a concrete target implementation
 | |
|    (e.g., <tt>X86TargetMachine</tt>) which implements the various virtual
 | |
|    methods.  The only required target description class is
 | |
|    the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the code
 | |
|    generator components are to be used, the other interfaces should be
 | |
|    implemented as well.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetdata">The <tt>TargetData</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetData</tt> class is the only required target description class,
 | |
|    and it is the only class that is not extensible (you cannot derived a new
 | |
|    class from it).  <tt>TargetData</tt> specifies information about how the
 | |
|    target lays out memory for structures, the alignment requirements for various
 | |
|    data types, the size of pointers in the target, and whether the target is
 | |
|    little-endian or big-endian.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetlowering">The <tt>TargetLowering</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
 | |
|    selectors primarily to describe how LLVM code should be lowered to
 | |
|    SelectionDAG operations.  Among other things, this class indicates:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>an initial register class to use for various <tt>ValueType</tt>s,</li>
 | |
| 
 | |
|   <li>which operations are natively supported by the target machine,</li>
 | |
| 
 | |
|   <li>the return type of <tt>setcc</tt> operations,</li>
 | |
| 
 | |
|   <li>the type to use for shift amounts, and</li>
 | |
| 
 | |
|   <li>various high-level characteristics, like whether it is profitable to turn
 | |
|       division by a constant into a multiplication sequence</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetRegisterInfo</tt> class is used to describe the register file
 | |
|    of the target and any interactions between the registers.</p>
 | |
| 
 | |
| <p>Registers in the code generator are represented in the code generator by
 | |
|    unsigned integers.  Physical registers (those that actually exist in the
 | |
|    target description) are unique small numbers, and virtual registers are
 | |
|    generally large.  Note that register #0 is reserved as a flag value.</p>
 | |
| 
 | |
| <p>Each register in the processor description has an associated
 | |
|    <tt>TargetRegisterDesc</tt> entry, which provides a textual name for the
 | |
|    register (used for assembly output and debugging dumps) and a set of aliases
 | |
|    (used to indicate whether one register overlaps with another).</p>
 | |
| 
 | |
| <p>In addition to the per-register description, the <tt>TargetRegisterInfo</tt>
 | |
|    class exposes a set of processor specific register classes (instances of the
 | |
|    <tt>TargetRegisterClass</tt> class).  Each register class contains sets of
 | |
|    registers that have the same properties (for example, they are all 32-bit
 | |
|    integer registers).  Each SSA virtual register created by the instruction
 | |
|    selector has an associated register class.  When the register allocator runs,
 | |
|    it replaces virtual registers with a physical register in the set.</p>
 | |
| 
 | |
| <p>The target-specific implementations of these classes is auto-generated from
 | |
|    a <a href="TableGenFundamentals.html">TableGen</a> description of the
 | |
|    register file.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
 | |
|    instructions supported by the target. It is essentially an array of
 | |
|    <tt>TargetInstrDescriptor</tt> objects, each of which describes one
 | |
|    instruction the target supports. Descriptors define things like the mnemonic
 | |
|    for the opcode, the number of operands, the list of implicit register uses
 | |
|    and defs, whether the instruction has certain target-independent properties
 | |
|    (accesses memory, is commutable, etc), and holds any target-specific
 | |
|    flags.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
 | |
|    stack frame layout of the target. It holds the direction of stack growth, the
 | |
|    known stack alignment on entry to each function, and the offset to the local
 | |
|    area.  The offset to the local area is the offset from the stack pointer on
 | |
|    function entry to the first location where function data (local variables,
 | |
|    spill locations) can be stored.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetSubtarget</tt> class is used to provide information about the
 | |
|    specific chip set being targeted.  A sub-target informs code generation of
 | |
|    which instructions are supported, instruction latencies and instruction
 | |
|    execution itinerary; i.e., which processing units are used, in what order,
 | |
|    and for how long.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the
 | |
|    Just-In-Time code generator to perform target-specific activities, such as
 | |
|    emitting stubs.  If a <tt>TargetMachine</tt> supports JIT code generation, it
 | |
|    should provide one of these objects through the <tt>getJITInfo</tt>
 | |
|    method.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="codegendesc">Machine code description classes</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>At the high-level, LLVM code is translated to a machine specific
 | |
|    representation formed out of
 | |
|    <a href="#machinefunction"><tt>MachineFunction</tt></a>,
 | |
|    <a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>,
 | |
|    and <a href="#machineinstr"><tt>MachineInstr</tt></a> instances (defined
 | |
|    in <tt>include/llvm/CodeGen</tt>).  This representation is completely target
 | |
|    agnostic, representing instructions in their most abstract form: an opcode
 | |
|    and a series of operands.  This representation is designed to support both an
 | |
|    SSA representation for machine code, as well as a register allocated, non-SSA
 | |
|    form.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Target machine instructions are represented as instances of the
 | |
|    <tt>MachineInstr</tt> class.  This class is an extremely abstract way of
 | |
|    representing machine instructions.  In particular, it only keeps track of an
 | |
|    opcode number and a set of operands.</p>
 | |
| 
 | |
| <p>The opcode number is a simple unsigned integer that only has meaning to a
 | |
|    specific backend.  All of the instructions for a target should be defined in
 | |
|    the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values are
 | |
|    auto-generated from this description.  The <tt>MachineInstr</tt> class does
 | |
|    not have any information about how to interpret the instruction (i.e., what
 | |
|    the semantics of the instruction are); for that you must refer to the
 | |
|    <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> 
 | |
| 
 | |
| <p>The operands of a machine instruction can be of several different types: a
 | |
|    register reference, a constant integer, a basic block reference, etc.  In
 | |
|    addition, a machine operand should be marked as a def or a use of the value
 | |
|    (though only registers are allowed to be defs).</p>
 | |
| 
 | |
| <p>By convention, the LLVM code generator orders instruction operands so that
 | |
|    all register definitions come before the register uses, even on architectures
 | |
|    that are normally printed in other orders.  For example, the SPARC add
 | |
|    instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
 | |
|    and stores the result into the "%i3" register.  In the LLVM code generator,
 | |
|    the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the
 | |
|    destination first.</p>
 | |
| 
 | |
| <p>Keeping destination (definition) operands at the beginning of the operand
 | |
|    list has several advantages.  In particular, the debugging printer will print
 | |
|    the instruction like this:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| %r3 = add %i1, %i2
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Also if the first operand is a def, it is easier to <a href="#buildmi">create
 | |
|    instructions</a> whose only def is the first operand.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
 | |
|    located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file.  The
 | |
|    <tt>BuildMI</tt> functions make it easy to build arbitrary machine
 | |
|    instructions.  Usage of the <tt>BuildMI</tt> functions look like this:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
 | |
| // instruction.  The '1' specifies how many operands will be added.
 | |
| MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
| // Create the same instr, but insert it at the end of a basic block.
 | |
| MachineBasicBlock &MBB = ...
 | |
| BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
| // Create the same instr, but insert it before a specified iterator point.
 | |
| MachineBasicBlock::iterator MBBI = ...
 | |
| BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
| // Create a 'cmp Reg, 0' instruction, no destination reg.
 | |
| MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
 | |
| // Create an 'sahf' instruction which takes no operands and stores nothing.
 | |
| MI = BuildMI(X86::SAHF, 0);
 | |
| 
 | |
| // Create a self looping branch instruction.
 | |
| BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>The key thing to remember with the <tt>BuildMI</tt> functions is that you
 | |
|    have to specify the number of operands that the machine instruction will
 | |
|    take.  This allows for efficient memory allocation.  You also need to specify
 | |
|    if operands default to be uses of values, not definitions.  If you need to
 | |
|    add a definition operand (other than the optional destination register), you
 | |
|    must explicitly mark it as such:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| MI.addReg(Reg, RegState::Define);
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="fixedregs">Fixed (preassigned) registers</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>One important issue that the code generator needs to be aware of is the
 | |
|    presence of fixed registers.  In particular, there are often places in the
 | |
|    instruction stream where the register allocator <em>must</em> arrange for a
 | |
|    particular value to be in a particular register.  This can occur due to
 | |
|    limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
 | |
|    with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like
 | |
|    calling conventions.  In any case, the instruction selector should emit code
 | |
|    that copies a virtual register into or out of a physical register when
 | |
|    needed.</p>
 | |
| 
 | |
| <p>For example, consider this simple LLVM example:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| define i32 @test(i32 %X, i32 %Y) {
 | |
|   %Z = udiv i32 %X, %Y
 | |
|   ret i32 %Z
 | |
| }
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>The X86 instruction selector produces this machine code for the <tt>div</tt>
 | |
|    and <tt>ret</tt> (use "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to
 | |
|    get this):</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| ;; Start of div
 | |
| %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
 | |
| %reg1027 = sar %reg1024, 31
 | |
| %EDX = mov %reg1027           ;; Sign extend X into EDX
 | |
| idiv %reg1025                 ;; Divide by Y (in reg1025)
 | |
| %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
 | |
| 
 | |
| ;; Start of ret
 | |
| %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
 | |
| ret
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>By the end of code generation, the register allocator has coalesced the
 | |
|    registers and deleted the resultant identity moves producing the following
 | |
|    code:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| ;; X is in EAX, Y is in ECX
 | |
| mov %EAX, %EDX
 | |
| sar %EDX, 31
 | |
| idiv %ECX
 | |
| ret 
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>This approach is extremely general (if it can handle the X86 architecture, it
 | |
|    can handle anything!) and allows all of the target specific knowledge about
 | |
|    the instruction stream to be isolated in the instruction selector.  Note that
 | |
|    physical registers should have a short lifetime for good code generation, and
 | |
|    all physical registers are assumed dead on entry to and exit from basic
 | |
|    blocks (before register allocation).  Thus, if you need a value to be live
 | |
|    across basic block boundaries, it <em>must</em> live in a virtual
 | |
|    register.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ssa">Machine code in SSA form</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and are
 | |
|    maintained in SSA-form until register allocation happens.  For the most part,
 | |
|    this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes
 | |
|    become machine code PHI nodes, and virtual registers are only allowed to have
 | |
|    a single definition.</p>
 | |
| 
 | |
| <p>After register allocation, machine code is no longer in SSA-form because
 | |
|    there are no virtual registers left in the code.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
 | |
|    (<tt><a href="#machineinstr">MachineInstr</a></tt> instances).  It roughly
 | |
|    corresponds to the LLVM code input to the instruction selector, but there can
 | |
|    be a one-to-many mapping (i.e. one LLVM basic block can map to multiple
 | |
|    machine basic blocks). The <tt>MachineBasicBlock</tt> class has a
 | |
|    "<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it
 | |
|    comes from.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="machinefunction">The <tt>MachineFunction</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
 | |
|    (<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances).  It
 | |
|    corresponds one-to-one with the LLVM function input to the instruction
 | |
|    selector.  In addition to a list of basic blocks,
 | |
|    the <tt>MachineFunction</tt> contains a a <tt>MachineConstantPool</tt>,
 | |
|    a <tt>MachineFrameInfo</tt>, a <tt>MachineFunctionInfo</tt>, and a
 | |
|    <tt>MachineRegisterInfo</tt>.  See
 | |
|    <tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="mc">The "MC" Layer</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The MC Layer is used to represent and process code at the raw machine code
 | |
| level, devoid of "high level" information like "constant pools", "jump tables",
 | |
| "global variables" or anything like that.  At this level, LLVM handles things
 | |
| like label names, machine instructions, and sections in the object file.  The
 | |
| code in this layer is used for a number of important purposes: the tail end of
 | |
| the code generator uses it to write a .s or .o file, and it is also used by the
 | |
| llvm-mc tool to implement standalone machine codeassemblers and disassemblers.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| This section describes some of the important classes.  There are also a number
 | |
| of important subsystems that interact at this layer, they are described later
 | |
| in this manual.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="mcstreamer">The <tt>MCStreamer</tt> API</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| MCStreamer is best thought of as an assembler API.  It is an abstract API which
 | |
| is <em>implemented</em> in different ways (e.g. to output a .s file, output an
 | |
| ELF .o file, etc) but whose API correspond directly to what you see in a .s
 | |
| file.  MCStreamer has one method per directive, such as EmitLabel,
 | |
| EmitSymbolAttribute, SwitchSection, EmitValue (for .byte, .word), etc, which
 | |
| directly correspond to assembly level directives.  It also has an
 | |
| EmitInstruction method, which is used to output an MCInst to the streamer.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| This API is most important for two clients: the llvm-mc stand-alone assembler is
 | |
| effectively a parser that parses a line, then invokes a method on MCStreamer. In
 | |
| the code generator, the <a href="#codeemit">Code Emission</a> phase of the code
 | |
| generator lowers higher level LLVM IR and Machine* constructs down to the MC
 | |
| layer, emitting directives through MCStreamer.</p>
 | |
| 
 | |
| <p>
 | |
| On the implementation side of MCStreamer, there are two major implementations:
 | |
| one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
 | |
| file (MCObjectStreamer).  MCAsmStreamer is a straight-forward implementation
 | |
| that prints out a directive for each method (e.g. EmitValue -> .byte), but
 | |
| MCObjectStreamer implements a full assembler.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="mccontext">The <tt>MCContext</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The MCContext class is the owner of a variety of uniqued data structures at the
 | |
| MC layer, including symbols, sections, etc.  As such, this is the class that you
 | |
| interact with to create symbols and sections.  This class can not be subclassed.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="mcsymbol">The <tt>MCSymbol</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The MCSymbol class represents a symbol (aka label) in the assembly file.  There
 | |
| are two interesting kinds of symbols: assembler temporary symbols, and normal
 | |
| symbols.  Assembler temporary symbols are used and processed by the assembler
 | |
| but are discarded when the object file is produced.  The distinction is usually
 | |
| represented by adding a prefix to the label, for example "L" labels are
 | |
| assembler temporary labels in MachO.
 | |
| </p>
 | |
| 
 | |
| <p>MCSymbols are created by MCContext and uniqued there.  This means that
 | |
| MCSymbols can be compared for pointer equivalence to find out if they are the
 | |
| same symbol.  Note that pointer inequality does not guarantee the labels will
 | |
| end up at different addresses though.  It's perfectly legal to output something
 | |
| like this to the .s file:<p>
 | |
| 
 | |
| <pre>
 | |
|   foo:
 | |
|   bar:
 | |
|     .byte 4
 | |
| </pre>
 | |
| 
 | |
| <p>In this case, both the foo and bar symbols will have the same address.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="mcsection">The <tt>MCSection</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The MCSection class represents an object-file specific section. It is subclassed
 | |
| by object file specific implementations (e.g. <tt>MCSectionMachO</tt>, 
 | |
| <tt>MCSectionCOFF</tt>, <tt>MCSectionELF</tt>) and these are created and uniqued
 | |
| by MCContext.  The MCStreamer has a notion of the current section, which can be
 | |
| changed with the SwitchToSection method (which corresponds to a ".section"
 | |
| directive in a .s file).
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="mcinst">The <tt>MCInst</tt> class</a></li>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The MCInst class is a target-independent representation of an instruction.  It
 | |
| is a simple class (much more so than <a href="#machineinstr">MachineInstr</a>)
 | |
| that holds a target-specific opcode and a vector of MCOperands.  MCOperand, in
 | |
| turn, is a simple discriminated union of three cases: 1) a simple immediate, 
 | |
| 2) a target register ID, 3) a symbolic expression (e.g. "Lfoo-Lbar+42") as an
 | |
| MCExpr.
 | |
| </p>
 | |
| 
 | |
| <p>MCInst is the common currency used to represent machine instructions at the
 | |
| MC layer.  It is the type used by the instruction encoder, the instruction
 | |
| printer, and the type generated by the assembly parser and disassembler.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="codegenalgs">Target-independent code generation algorithms</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This section documents the phases described in the
 | |
|    <a href="#high-level-design">high-level design of the code generator</a>.
 | |
|    It explains how they work and some of the rationale behind their design.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="instselect">Instruction Selection</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Instruction Selection is the process of translating LLVM code presented to
 | |
|    the code generator into target-specific machine instructions.  There are
 | |
|    several well-known ways to do this in the literature.  LLVM uses a
 | |
|    SelectionDAG based instruction selector.</p>
 | |
| 
 | |
| <p>Portions of the DAG instruction selector are generated from the target
 | |
|    description (<tt>*.td</tt>) files.  Our goal is for the entire instruction
 | |
|    selector to be generated from these <tt>.td</tt> files, though currently
 | |
|    there are still things that require custom C++ code.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_intro">Introduction to SelectionDAGs</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The SelectionDAG provides an abstraction for code representation in a way
 | |
|    that is amenable to instruction selection using automatic techniques
 | |
|    (e.g. dynamic-programming based optimal pattern matching selectors). It is
 | |
|    also well-suited to other phases of code generation; in particular,
 | |
|    instruction scheduling (SelectionDAG's are very close to scheduling DAGs
 | |
|    post-selection).  Additionally, the SelectionDAG provides a host
 | |
|    representation where a large variety of very-low-level (but
 | |
|    target-independent) <a href="#selectiondag_optimize">optimizations</a> may be
 | |
|    performed; ones which require extensive information about the instructions
 | |
|    efficiently supported by the target.</p>
 | |
| 
 | |
| <p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
 | |
|    <tt>SDNode</tt> class.  The primary payload of the <tt>SDNode</tt> is its
 | |
|    operation code (Opcode) that indicates what operation the node performs and
 | |
|    the operands to the operation.  The various operation node types are
 | |
|    described at the top of the <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt>
 | |
|    file.</p>
 | |
| 
 | |
| <p>Although most operations define a single value, each node in the graph may
 | |
|    define multiple values.  For example, a combined div/rem operation will
 | |
|    define both the dividend and the remainder. Many other situations require
 | |
|    multiple values as well.  Each node also has some number of operands, which
 | |
|    are edges to the node defining the used value.  Because nodes may define
 | |
|    multiple values, edges are represented by instances of the <tt>SDValue</tt>
 | |
|    class, which is a <tt><SDNode, unsigned></tt> pair, indicating the node
 | |
|    and result value being used, respectively.  Each value produced by
 | |
|    an <tt>SDNode</tt> has an associated <tt>MVT</tt> (Machine Value Type)
 | |
|    indicating what the type of the value is.</p>
 | |
| 
 | |
| <p>SelectionDAGs contain two different kinds of values: those that represent
 | |
|    data flow and those that represent control flow dependencies.  Data values
 | |
|    are simple edges with an integer or floating point value type.  Control edges
 | |
|    are represented as "chain" edges which are of type <tt>MVT::Other</tt>.
 | |
|    These edges provide an ordering between nodes that have side effects (such as
 | |
|    loads, stores, calls, returns, etc).  All nodes that have side effects should
 | |
|    take a token chain as input and produce a new one as output.  By convention,
 | |
|    token chain inputs are always operand #0, and chain results are always the
 | |
|    last value produced by an operation.</p>
 | |
| 
 | |
| <p>A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
 | |
|    always a marker node with an Opcode of <tt>ISD::EntryToken</tt>.  The Root
 | |
|    node is the final side-effecting node in the token chain. For example, in a
 | |
|    single basic block function it would be the return node.</p>
 | |
| 
 | |
| <p>One important concept for SelectionDAGs is the notion of a "legal" vs.
 | |
|    "illegal" DAG.  A legal DAG for a target is one that only uses supported
 | |
|    operations and supported types.  On a 32-bit PowerPC, for example, a DAG with
 | |
|    a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that
 | |
|    uses a SREM or UREM operation.  The
 | |
|    <a href="#selectinodag_legalize_types">legalize types</a> and
 | |
|    <a href="#selectiondag_legalize">legalize operations</a> phases are
 | |
|    responsible for turning an illegal DAG into a legal DAG.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>SelectionDAG-based instruction selection consists of the following steps:</p>
 | |
| 
 | |
| <ol>
 | |
|   <li><a href="#selectiondag_build">Build initial DAG</a> — This stage
 | |
|       performs a simple translation from the input LLVM code to an illegal
 | |
|       SelectionDAG.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — This
 | |
|       stage performs simple optimizations on the SelectionDAG to simplify it,
 | |
|       and recognize meta instructions (like rotates
 | |
|       and <tt>div</tt>/<tt>rem</tt> pairs) for targets that support these meta
 | |
|       operations.  This makes the resultant code more efficient and
 | |
|       the <a href="#selectiondag_select">select instructions from DAG</a> phase
 | |
|       (below) simpler.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_legalize_types">Legalize SelectionDAG Types</a>
 | |
|       — This stage transforms SelectionDAG nodes to eliminate any types
 | |
|       that are unsupported on the target.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — The
 | |
|       SelectionDAG optimizer is run to clean up redundancies exposed by type
 | |
|       legalization.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_legalize">Legalize SelectionDAG Types</a> —
 | |
|       This stage transforms SelectionDAG nodes to eliminate any types that are
 | |
|       unsupported on the target.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — The
 | |
|       SelectionDAG optimizer is run to eliminate inefficiencies introduced by
 | |
|       operation legalization.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_select">Select instructions from DAG</a> —
 | |
|       Finally, the target instruction selector matches the DAG operations to
 | |
|       target instructions.  This process translates the target-independent input
 | |
|       DAG into another DAG of target instructions.</li>
 | |
| 
 | |
|   <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
 | |
|       — The last phase assigns a linear order to the instructions in the
 | |
|       target-instruction DAG and emits them into the MachineFunction being
 | |
|       compiled.  This step uses traditional prepass scheduling techniques.</li>
 | |
| </ol>
 | |
| 
 | |
| <p>After all of these steps are complete, the SelectionDAG is destroyed and the
 | |
|    rest of the code generation passes are run.</p>
 | |
| 
 | |
| <p>One great way to visualize what is going on here is to take advantage of a
 | |
|    few LLC command line options.  The following options pop up a window
 | |
|    displaying the SelectionDAG at specific times (if you only get errors printed
 | |
|    to the console while using this, you probably
 | |
|    <a href="ProgrammersManual.html#ViewGraph">need to configure your system</a>
 | |
|    to add support for it).</p>
 | |
| 
 | |
| <ul>
 | |
|   <li><tt>-view-dag-combine1-dags</tt> displays the DAG after being built,
 | |
|       before the first optimization pass.</li>
 | |
| 
 | |
|   <li><tt>-view-legalize-dags</tt> displays the DAG before Legalization.</li>
 | |
| 
 | |
|   <li><tt>-view-dag-combine2-dags</tt> displays the DAG before the second
 | |
|       optimization pass.</li>
 | |
| 
 | |
|   <li><tt>-view-isel-dags</tt> displays the DAG before the Select phase.</li>
 | |
| 
 | |
|   <li><tt>-view-sched-dags</tt> displays the DAG before Scheduling.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>The <tt>-view-sunit-dags</tt> displays the Scheduler's dependency graph.
 | |
|    This graph is based on the final SelectionDAG, with nodes that must be
 | |
|    scheduled together bundled into a single scheduling-unit node, and with
 | |
|    immediate operands and other nodes that aren't relevant for scheduling
 | |
|    omitted.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_build">Initial SelectionDAG Construction</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The initial SelectionDAG is naïvely peephole expanded from the LLVM
 | |
|    input by the <tt>SelectionDAGLowering</tt> class in the
 | |
|    <tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file.  The intent of
 | |
|    this pass is to expose as much low-level, target-specific details to the
 | |
|    SelectionDAG as possible.  This pass is mostly hard-coded (e.g. an
 | |
|    LLVM <tt>add</tt> turns into an <tt>SDNode add</tt> while a
 | |
|    <tt>getelementptr</tt> is expanded into the obvious arithmetic). This pass
 | |
|    requires target-specific hooks to lower calls, returns, varargs, etc.  For
 | |
|    these features, the <tt><a href="#targetlowering">TargetLowering</a></tt>
 | |
|    interface is used.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The Legalize phase is in charge of converting a DAG to only use the types
 | |
|    that are natively supported by the target.</p>
 | |
| 
 | |
| <p>There are two main ways of converting values of unsupported scalar types to
 | |
|    values of supported types: converting small types to larger types
 | |
|    ("promoting"), and breaking up large integer types into smaller ones
 | |
|    ("expanding").  For example, a target might require that all f32 values are
 | |
|    promoted to f64 and that all i1/i8/i16 values are promoted to i32.  The same
 | |
|    target might require that all i64 values be expanded into pairs of i32
 | |
|    values.  These changes can insert sign and zero extensions as needed to make
 | |
|    sure that the final code has the same behavior as the input.</p>
 | |
| 
 | |
| <p>There are two main ways of converting values of unsupported vector types to
 | |
|    value of supported types: splitting vector types, multiple times if
 | |
|    necessary, until a legal type is found, and extending vector types by adding
 | |
|    elements to the end to round them out to legal types ("widening").  If a
 | |
|    vector gets split all the way down to single-element parts with no supported
 | |
|    vector type being found, the elements are converted to scalars
 | |
|    ("scalarizing").</p>
 | |
| 
 | |
| <p>A target implementation tells the legalizer which types are supported (and
 | |
|    which register class to use for them) by calling the
 | |
|    <tt>addRegisterClass</tt> method in its TargetLowering constructor.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The Legalize phase is in charge of converting a DAG to only use the
 | |
|    operations that are natively supported by the target.</p>
 | |
| 
 | |
| <p>Targets often have weird constraints, such as not supporting every operation
 | |
|    on every supported datatype (e.g. X86 does not support byte conditional moves
 | |
|    and PowerPC does not support sign-extending loads from a 16-bit memory
 | |
|    location).  Legalize takes care of this by open-coding another sequence of
 | |
|    operations to emulate the operation ("expansion"), by promoting one type to a
 | |
|    larger type that supports the operation ("promotion"), or by using a
 | |
|    target-specific hook to implement the legalization ("custom").</p>
 | |
| 
 | |
| <p>A target implementation tells the legalizer which operations are not
 | |
|    supported (and which of the above three actions to take) by calling the
 | |
|    <tt>setOperationAction</tt> method in its <tt>TargetLowering</tt>
 | |
|    constructor.</p>
 | |
| 
 | |
| <p>Prior to the existence of the Legalize passes, we required that every target
 | |
|    <a href="#selectiondag_optimize">selector</a> supported and handled every
 | |
|    operator and type even if they are not natively supported.  The introduction
 | |
|    of the Legalize phases allows all of the canonicalization patterns to be
 | |
|    shared across targets, and makes it very easy to optimize the canonicalized
 | |
|    code because it is still in the form of a DAG.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG
 | |
|   Combiner</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The SelectionDAG optimization phase is run multiple times for code
 | |
|    generation, immediately after the DAG is built and once after each
 | |
|    legalization.  The first run of the pass allows the initial code to be
 | |
|    cleaned up (e.g. performing optimizations that depend on knowing that the
 | |
|    operators have restricted type inputs).  Subsequent runs of the pass clean up
 | |
|    the messy code generated by the Legalize passes, which allows Legalize to be
 | |
|    very simple (it can focus on making code legal instead of focusing on
 | |
|    generating <em>good</em> and legal code).</p>
 | |
| 
 | |
| <p>One important class of optimizations performed is optimizing inserted sign
 | |
|    and zero extension instructions.  We currently use ad-hoc techniques, but
 | |
|    could move to more rigorous techniques in the future.  Here are some good
 | |
|    papers on the subject:</p>
 | |
| 
 | |
| <p>"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
 | |
|    integer arithmetic</a>"<br>
 | |
|    Kevin Redwine and Norman Ramsey<br>
 | |
|    International Conference on Compiler Construction (CC) 2004</p>
 | |
| 
 | |
| <p>"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
 | |
|    sign extension elimination</a>"<br>
 | |
|    Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
 | |
|    Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
 | |
|    and Implementation.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_select">SelectionDAG Select Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The Select phase is the bulk of the target-specific code for instruction
 | |
|    selection.  This phase takes a legal SelectionDAG as input, pattern matches
 | |
|    the instructions supported by the target to this DAG, and produces a new DAG
 | |
|    of target code.  For example, consider the following LLVM fragment:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| %t1 = fadd float %W, %X
 | |
| %t2 = fmul float %t1, %Y
 | |
| %t3 = fadd float %t2, %Z
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>This LLVM code corresponds to a SelectionDAG that looks basically like
 | |
|    this:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>If a target supports floating point multiply-and-add (FMA) operations, one of
 | |
|    the adds can be merged with the multiply.  On the PowerPC, for example, the
 | |
|    output of the instruction selector might look like this DAG:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| (FMADDS (FADDS W, X), Y, Z)
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its
 | |
| first two operands and adds the third (as single-precision floating-point
 | |
| numbers).  The <tt>FADDS</tt> instruction is a simple binary single-precision
 | |
| add instruction.  To perform this pattern match, the PowerPC backend includes
 | |
| the following instruction definitions:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| def FMADDS : AForm_1<59, 29,
 | |
|                     (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
 | |
|                     "fmadds $FRT, $FRA, $FRC, $FRB",
 | |
|                     [<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
 | |
|                                            F4RC:$FRB))</b>]>;
 | |
| def FADDS : AForm_2<59, 21,
 | |
|                     (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
 | |
|                     "fadds $FRT, $FRA, $FRB",
 | |
|                     [<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]>;
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>The portion of the instruction definition in bold indicates the pattern used
 | |
|    to match the instruction.  The DAG operators
 | |
|    (like <tt>fmul</tt>/<tt>fadd</tt>) are defined in
 | |
|    the <tt>include/llvm/Target/TargetSelectionDAG.td</tt> file.  "
 | |
|    <tt>F4RC</tt>" is the register class of the input and result values.</p>
 | |
| 
 | |
| <p>The TableGen DAG instruction selector generator reads the instruction
 | |
|    patterns in the <tt>.td</tt> file and automatically builds parts of the
 | |
|    pattern matching code for your target.  It has the following strengths:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>At compiler-compiler time, it analyzes your instruction patterns and tells
 | |
|       you if your patterns make sense or not.</li>
 | |
| 
 | |
|   <li>It can handle arbitrary constraints on operands for the pattern match.  In
 | |
|       particular, it is straight-forward to say things like "match any immediate
 | |
|       that is a 13-bit sign-extended value".  For examples, see the
 | |
|       <tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC
 | |
|       backend.</li>
 | |
| 
 | |
|   <li>It knows several important identities for the patterns defined.  For
 | |
|       example, it knows that addition is commutative, so it allows the
 | |
|       <tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
 | |
|       well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
 | |
|       to specially handle this case.</li>
 | |
| 
 | |
|   <li>It has a full-featured type-inferencing system.  In particular, you should
 | |
|       rarely have to explicitly tell the system what type parts of your patterns
 | |
|       are.  In the <tt>FMADDS</tt> case above, we didn't have to tell
 | |
|       <tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'.
 | |
|       It was able to infer and propagate this knowledge from the fact that
 | |
|       <tt>F4RC</tt> has type 'f32'.</li>
 | |
| 
 | |
|   <li>Targets can define their own (and rely on built-in) "pattern fragments".
 | |
|       Pattern fragments are chunks of reusable patterns that get inlined into
 | |
|       your patterns during compiler-compiler time.  For example, the integer
 | |
|       "<tt>(not x)</tt>" operation is actually defined as a pattern fragment
 | |
|       that expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not
 | |
|       have a native '<tt>not</tt>' operation.  Targets can define their own
 | |
|       short-hand fragments as they see fit.  See the definition of
 | |
|       '<tt>not</tt>' and '<tt>ineg</tt>' for examples.</li>
 | |
| 
 | |
|   <li>In addition to instructions, targets can specify arbitrary patterns that
 | |
|       map to one or more instructions using the 'Pat' class.  For example, the
 | |
|       PowerPC has no way to load an arbitrary integer immediate into a register
 | |
|       in one instruction. To tell tblgen how to do this, it defines:
 | |
|       <br>
 | |
|       <br>
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| // Arbitrary immediate support.  Implement in terms of LIS/ORI.
 | |
| def : Pat<(i32 imm:$imm),
 | |
|           (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
 | |
| </pre>
 | |
| </div>
 | |
|       <br>
 | |
|       If none of the single-instruction patterns for loading an immediate into a
 | |
|       register match, this will be used.  This rule says "match an arbitrary i32
 | |
|       immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and
 | |
|       an <tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to
 | |
|       the left 16 bits') instruction".  To make this work, the
 | |
|       <tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate
 | |
|       the input immediate (in this case, take the high or low 16-bits of the
 | |
|       immediate).</li>
 | |
| 
 | |
|   <li>While the system does automate a lot, it still allows you to write custom
 | |
|       C++ code to match special cases if there is something that is hard to
 | |
|       express.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>While it has many strengths, the system currently has some limitations,
 | |
|    primarily because it is a work in progress and is not yet finished:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>Overall, there is no way to define or match SelectionDAG nodes that define
 | |
|       multiple values (e.g. <tt>SMUL_LOHI</tt>, <tt>LOAD</tt>, <tt>CALL</tt>,
 | |
|       etc).  This is the biggest reason that you currently still <em>have
 | |
|       to</em> write custom C++ code for your instruction selector.</li>
 | |
| 
 | |
|   <li>There is no great way to support matching complex addressing modes yet.
 | |
|       In the future, we will extend pattern fragments to allow them to define
 | |
|       multiple values (e.g. the four operands of the <a href="#x86_memory">X86
 | |
|       addressing mode</a>, which are currently matched with custom C++ code).
 | |
|       In addition, we'll extend fragments so that a fragment can match multiple
 | |
|       different patterns.</li>
 | |
| 
 | |
|   <li>We don't automatically infer flags like isStore/isLoad yet.</li>
 | |
| 
 | |
|   <li>We don't automatically generate the set of supported registers and
 | |
|       operations for the <a href="#selectiondag_legalize">Legalizer</a>
 | |
|       yet.</li>
 | |
| 
 | |
|   <li>We don't have a way of tying in custom legalized nodes yet.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>Despite these limitations, the instruction selector generator is still quite
 | |
|    useful for most of the binary and logical operations in typical instruction
 | |
|    sets.  If you run into any problems or can't figure out how to do something,
 | |
|    please let Chris know!</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The scheduling phase takes the DAG of target instructions from the selection
 | |
|    phase and assigns an order.  The scheduler can pick an order depending on
 | |
|    various constraints of the machines (i.e. order for minimal register pressure
 | |
|    or try to cover instruction latencies).  Once an order is established, the
 | |
|    DAG is converted to a list
 | |
|    of <tt><a href="#machineinstr">MachineInstr</a></tt>s and the SelectionDAG is
 | |
|    destroyed.</p>
 | |
| 
 | |
| <p>Note that this phase is logically separate from the instruction selection
 | |
|    phase, but is tied to it closely in the code because it operates on
 | |
|    SelectionDAGs.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_future">Future directions for the SelectionDAG</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <ol>
 | |
|   <li>Optional function-at-a-time selection.</li>
 | |
| 
 | |
|   <li>Auto-generate entire selector from <tt>.td</tt> file.</li>
 | |
| </ol>
 | |
| 
 | |
| </div>
 | |
|  
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="ssamco">SSA-based Machine Code Optimizations</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="liveintervals">Live Intervals</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Live Intervals are the ranges (intervals) where a variable is <i>live</i>.
 | |
|    They are used by some <a href="#regalloc">register allocator</a> passes to
 | |
|    determine if two or more virtual registers which require the same physical
 | |
|    register are live at the same point in the program (i.e., they conflict).
 | |
|    When this situation occurs, one virtual register must be <i>spilled</i>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="livevariable_analysis">Live Variable Analysis</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The first step in determining the live intervals of variables is to calculate
 | |
|    the set of registers that are immediately dead after the instruction (i.e.,
 | |
|    the instruction calculates the value, but it is never used) and the set of
 | |
|    registers that are used by the instruction, but are never used after the
 | |
|    instruction (i.e., they are killed). Live variable information is computed
 | |
|    for each <i>virtual</i> register and <i>register allocatable</i> physical
 | |
|    register in the function.  This is done in a very efficient manner because it
 | |
|    uses SSA to sparsely compute lifetime information for virtual registers
 | |
|    (which are in SSA form) and only has to track physical registers within a
 | |
|    block.  Before register allocation, LLVM can assume that physical registers
 | |
|    are only live within a single basic block.  This allows it to do a single,
 | |
|    local analysis to resolve physical register lifetimes within each basic
 | |
|    block. If a physical register is not register allocatable (e.g., a stack
 | |
|    pointer or condition codes), it is not tracked.</p>
 | |
| 
 | |
| <p>Physical registers may be live in to or out of a function. Live in values are
 | |
|    typically arguments in registers. Live out values are typically return values
 | |
|    in registers. Live in values are marked as such, and are given a dummy
 | |
|    "defining" instruction during live intervals analysis. If the last basic
 | |
|    block of a function is a <tt>return</tt>, then it's marked as using all live
 | |
|    out values in the function.</p>
 | |
| 
 | |
| <p><tt>PHI</tt> nodes need to be handled specially, because the calculation of
 | |
|    the live variable information from a depth first traversal of the CFG of the
 | |
|    function won't guarantee that a virtual register used by the <tt>PHI</tt>
 | |
|    node is defined before it's used. When a <tt>PHI</tt> node is encountered,
 | |
|    only the definition is handled, because the uses will be handled in other
 | |
|    basic blocks.</p>
 | |
| 
 | |
| <p>For each <tt>PHI</tt> node of the current basic block, we simulate an
 | |
|    assignment at the end of the current basic block and traverse the successor
 | |
|    basic blocks. If a successor basic block has a <tt>PHI</tt> node and one of
 | |
|    the <tt>PHI</tt> node's operands is coming from the current basic block, then
 | |
|    the variable is marked as <i>alive</i> within the current basic block and all
 | |
|    of its predecessor basic blocks, until the basic block with the defining
 | |
|    instruction is encountered.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="liveintervals_analysis">Live Intervals Analysis</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>We now have the information available to perform the live intervals analysis
 | |
|    and build the live intervals themselves.  We start off by numbering the basic
 | |
|    blocks and machine instructions.  We then handle the "live-in" values.  These
 | |
|    are in physical registers, so the physical register is assumed to be killed
 | |
|    by the end of the basic block.  Live intervals for virtual registers are
 | |
|    computed for some ordering of the machine instructions <tt>[1, N]</tt>.  A
 | |
|    live interval is an interval <tt>[i, j)</tt>, where <tt>1 <= i <= j
 | |
|    < N</tt>, for which a variable is live.</p>
 | |
| 
 | |
| <p><i><b>More to come...</b></i></p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="regalloc">Register Allocation</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <i>Register Allocation problem</i> consists in mapping a program
 | |
|    <i>P<sub>v</sub></i>, that can use an unbounded number of virtual registers,
 | |
|    to a program <i>P<sub>p</sub></i> that contains a finite (possibly small)
 | |
|    number of physical registers. Each target architecture has a different number
 | |
|    of physical registers. If the number of physical registers is not enough to
 | |
|    accommodate all the virtual registers, some of them will have to be mapped
 | |
|    into memory. These virtuals are called <i>spilled virtuals</i>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| 
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="regAlloc_represent">How registers are represented in LLVM</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>In LLVM, physical registers are denoted by integer numbers that normally
 | |
|    range from 1 to 1023. To see how this numbering is defined for a particular
 | |
|    architecture, you can read the <tt>GenRegisterNames.inc</tt> file for that
 | |
|    architecture. For instance, by
 | |
|    inspecting <tt>lib/Target/X86/X86GenRegisterNames.inc</tt> we see that the
 | |
|    32-bit register <tt>EAX</tt> is denoted by 15, and the MMX register
 | |
|    <tt>MM0</tt> is mapped to 48.</p>
 | |
| 
 | |
| <p>Some architectures contain registers that share the same physical location. A
 | |
|    notable example is the X86 platform. For instance, in the X86 architecture,
 | |
|    the registers <tt>EAX</tt>, <tt>AX</tt> and <tt>AL</tt> share the first eight
 | |
|    bits. These physical registers are marked as <i>aliased</i> in LLVM. Given a
 | |
|    particular architecture, you can check which registers are aliased by
 | |
|    inspecting its <tt>RegisterInfo.td</tt> file. Moreover, the method
 | |
|    <tt>TargetRegisterInfo::getAliasSet(p_reg)</tt> returns an array containing
 | |
|    all the physical registers aliased to the register <tt>p_reg</tt>.</p>
 | |
| 
 | |
| <p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>.
 | |
|    Elements in the same register class are functionally equivalent, and can be
 | |
|    interchangeably used. Each virtual register can only be mapped to physical
 | |
|    registers of a particular class. For instance, in the X86 architecture, some
 | |
|    virtuals can only be allocated to 8 bit registers.  A register class is
 | |
|    described by <tt>TargetRegisterClass</tt> objects.  To discover if a virtual
 | |
|    register is compatible with a given physical, this code can be used:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| bool RegMapping_Fer::compatible_class(MachineFunction &mf,
 | |
|                                       unsigned v_reg,
 | |
|                                       unsigned p_reg) {
 | |
|   assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
 | |
|          "Target register must be physical");
 | |
|   const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
 | |
|   return trc->contains(p_reg);
 | |
| }
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Sometimes, mostly for debugging purposes, it is useful to change the number
 | |
|    of physical registers available in the target architecture. This must be done
 | |
|    statically, inside the <tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt>
 | |
|    for <tt>RegisterClass</tt>, the last parameter of which is a list of
 | |
|    registers. Just commenting some out is one simple way to avoid them being
 | |
|    used. A more polite way is to explicitly exclude some registers from
 | |
|    the <i>allocation order</i>. See the definition of the <tt>GR8</tt> register
 | |
|    class in <tt>lib/Target/X86/X86RegisterInfo.td</tt> for an example of this.
 | |
|    </p>
 | |
| 
 | |
| <p>Virtual registers are also denoted by integer numbers. Contrary to physical
 | |
|    registers, different virtual registers never share the same number. The
 | |
|    smallest virtual register is normally assigned the number 1024. This may
 | |
|    change, so, in order to know which is the first virtual register, you should
 | |
|    access <tt>TargetRegisterInfo::FirstVirtualRegister</tt>. Any register whose
 | |
|    number is greater than or equal
 | |
|    to <tt>TargetRegisterInfo::FirstVirtualRegister</tt> is considered a virtual
 | |
|    register. Whereas physical registers are statically defined in
 | |
|    a <tt>TargetRegisterInfo.td</tt> file and cannot be created by the
 | |
|    application developer, that is not the case with virtual registers.  In order
 | |
|    to create new virtual registers, use the
 | |
|    method <tt>MachineRegisterInfo::createVirtualRegister()</tt>. This method
 | |
|    will return a virtual register with the highest code.</p>
 | |
| 
 | |
| <p>Before register allocation, the operands of an instruction are mostly virtual
 | |
|    registers, although physical registers may also be used. In order to check if
 | |
|    a given machine operand is a register, use the boolean
 | |
|    function <tt>MachineOperand::isRegister()</tt>. To obtain the integer code of
 | |
|    a register, use <tt>MachineOperand::getReg()</tt>. An instruction may define
 | |
|    or use a register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt>
 | |
|    defines the registers 1024, and uses registers 1025 and 1026. Given a
 | |
|    register operand, the method <tt>MachineOperand::isUse()</tt> informs if that
 | |
|    register is being used by the instruction. The
 | |
|    method <tt>MachineOperand::isDef()</tt> informs if that registers is being
 | |
|    defined.</p>
 | |
| 
 | |
| <p>We will call physical registers present in the LLVM bitcode before register
 | |
|    allocation <i>pre-colored registers</i>. Pre-colored registers are used in
 | |
|    many different situations, for instance, to pass parameters of functions
 | |
|    calls, and to store results of particular instructions. There are two types
 | |
|    of pre-colored registers: the ones <i>implicitly</i> defined, and
 | |
|    those <i>explicitly</i> defined. Explicitly defined registers are normal
 | |
|    operands, and can be accessed
 | |
|    with <tt>MachineInstr::getOperand(int)::getReg()</tt>.  In order to check
 | |
|    which registers are implicitly defined by an instruction, use
 | |
|    the <tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>,
 | |
|    where <tt>opcode</tt> is the opcode of the target instruction. One important
 | |
|    difference between explicit and implicit physical registers is that the
 | |
|    latter are defined statically for each instruction, whereas the former may
 | |
|    vary depending on the program being compiled. For example, an instruction
 | |
|    that represents a function call will always implicitly define or use the same
 | |
|    set of physical registers. To read the registers implicitly used by an
 | |
|    instruction,
 | |
|    use <tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored
 | |
|    registers impose constraints on any register allocation algorithm. The
 | |
|    register allocator must make sure that none of them are overwritten by
 | |
|    the values of virtual registers while still alive.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| 
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="regAlloc_howTo">Mapping virtual registers to physical registers</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>There are two ways to map virtual registers to physical registers (or to
 | |
|    memory slots). The first way, that we will call <i>direct mapping</i>, is
 | |
|    based on the use of methods of the classes <tt>TargetRegisterInfo</tt>,
 | |
|    and <tt>MachineOperand</tt>. The second way, that we will call <i>indirect
 | |
|    mapping</i>, relies on the <tt>VirtRegMap</tt> class in order to insert loads
 | |
|    and stores sending and getting values to and from memory.</p>
 | |
| 
 | |
| <p>The direct mapping provides more flexibility to the developer of the register
 | |
|    allocator; however, it is more error prone, and demands more implementation
 | |
|    work.  Basically, the programmer will have to specify where load and store
 | |
|    instructions should be inserted in the target function being compiled in
 | |
|    order to get and store values in memory. To assign a physical register to a
 | |
|    virtual register present in a given operand,
 | |
|    use <tt>MachineOperand::setReg(p_reg)</tt>. To insert a store instruction,
 | |
|    use <tt>TargetInstrInfo::storeRegToStackSlot(...)</tt>, and to insert a
 | |
|    load instruction, use <tt>TargetInstrInfo::loadRegFromStackSlot</tt>.</p>
 | |
| 
 | |
| <p>The indirect mapping shields the application developer from the complexities
 | |
|    of inserting load and store instructions. In order to map a virtual register
 | |
|    to a physical one, use <tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>.  In
 | |
|    order to map a certain virtual register to memory,
 | |
|    use <tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will return
 | |
|    the stack slot where <tt>vreg</tt>'s value will be located.  If it is
 | |
|    necessary to map another virtual register to the same stack slot,
 | |
|    use <tt>VirtRegMap::assignVirt2StackSlot(vreg, stack_location)</tt>. One
 | |
|    important point to consider when using the indirect mapping, is that even if
 | |
|    a virtual register is mapped to memory, it still needs to be mapped to a
 | |
|    physical register. This physical register is the location where the virtual
 | |
|    register is supposed to be found before being stored or after being
 | |
|    reloaded.</p>
 | |
| 
 | |
| <p>If the indirect strategy is used, after all the virtual registers have been
 | |
|    mapped to physical registers or stack slots, it is necessary to use a spiller
 | |
|    object to place load and store instructions in the code. Every virtual that
 | |
|    has been mapped to a stack slot will be stored to memory after been defined
 | |
|    and will be loaded before being used. The implementation of the spiller tries
 | |
|    to recycle load/store instructions, avoiding unnecessary instructions. For an
 | |
|    example of how to invoke the spiller,
 | |
|    see <tt>RegAllocLinearScan::runOnMachineFunction</tt>
 | |
|    in <tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="regAlloc_twoAddr">Handling two address instructions</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>With very rare exceptions (e.g., function calls), the LLVM machine code
 | |
|    instructions are three address instructions. That is, each instruction is
 | |
|    expected to define at most one register, and to use at most two registers.
 | |
|    However, some architectures use two address instructions. In this case, the
 | |
|    defined register is also one of the used register. For instance, an
 | |
|    instruction such as <tt>ADD %EAX, %EBX</tt>, in X86 is actually equivalent
 | |
|    to <tt>%EAX = %EAX + %EBX</tt>.</p>
 | |
| 
 | |
| <p>In order to produce correct code, LLVM must convert three address
 | |
|    instructions that represent two address instructions into true two address
 | |
|    instructions. LLVM provides the pass <tt>TwoAddressInstructionPass</tt> for
 | |
|    this specific purpose. It must be run before register allocation takes
 | |
|    place. After its execution, the resulting code may no longer be in SSA
 | |
|    form. This happens, for instance, in situations where an instruction such
 | |
|    as <tt>%a = ADD %b %c</tt> is converted to two instructions such as:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| %a = MOVE %b
 | |
| %a = ADD %a %c
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Notice that, internally, the second instruction is represented as
 | |
|    <tt>ADD %a[def/use] %c</tt>. I.e., the register operand <tt>%a</tt> is both
 | |
|    used and defined by the instruction.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="regAlloc_ssaDecon">The SSA deconstruction phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>An important transformation that happens during register allocation is called
 | |
|    the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many analyses
 | |
|    that are performed on the control flow graph of programs. However,
 | |
|    traditional instruction sets do not implement PHI instructions. Thus, in
 | |
|    order to generate executable code, compilers must replace PHI instructions
 | |
|    with other instructions that preserve their semantics.</p>
 | |
| 
 | |
| <p>There are many ways in which PHI instructions can safely be removed from the
 | |
|    target code. The most traditional PHI deconstruction algorithm replaces PHI
 | |
|    instructions with copy instructions. That is the strategy adopted by
 | |
|    LLVM. The SSA deconstruction algorithm is implemented
 | |
|    in <tt>lib/CodeGen/PHIElimination.cpp</tt>. In order to invoke this pass, the
 | |
|    identifier <tt>PHIEliminationID</tt> must be marked as required in the code
 | |
|    of the register allocator.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="regAlloc_fold">Instruction folding</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p><i>Instruction folding</i> is an optimization performed during register
 | |
|    allocation that removes unnecessary copy instructions. For instance, a
 | |
|    sequence of instructions such as:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| %EBX = LOAD %mem_address
 | |
| %EAX = COPY %EBX
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>can be safely substituted by the single instruction:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| %EAX = LOAD %mem_address
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Instructions can be folded with
 | |
|    the <tt>TargetRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be
 | |
|    taken when folding instructions; a folded instruction can be quite different
 | |
|    from the original
 | |
|    instruction. See <tt>LiveIntervals::addIntervalsForSpills</tt>
 | |
|    in <tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its
 | |
|    use.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| 
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="regAlloc_builtIn">Built in register allocators</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The LLVM infrastructure provides the application developer with three
 | |
|    different register allocators:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li><i>Linear Scan</i> — <i>The default allocator</i>. This is the
 | |
|       well-know linear scan register allocator. Whereas the
 | |
|       <i>Simple</i> and <i>Local</i> algorithms use a direct mapping
 | |
|       implementation technique, the <i>Linear Scan</i> implementation
 | |
|       uses a spiller in order to place load and stores.</li>
 | |
| 
 | |
|   <li><i>Fast</i> — This register allocator is the default for debug
 | |
|       builds. It allocates registers on a basic block level, attempting to keep
 | |
|       values in registers and reusing registers as appropriate.</li>
 | |
| 
 | |
|   <li><i>PBQP</i> — A Partitioned Boolean Quadratic Programming (PBQP)
 | |
|       based register allocator. This allocator works by constructing a PBQP
 | |
|       problem representing the register allocation problem under consideration,
 | |
|       solving this using a PBQP solver, and mapping the solution back to a
 | |
|       register assignment.</li>
 | |
| 
 | |
| </ul>
 | |
| 
 | |
| <p>The type of register allocator used in <tt>llc</tt> can be chosen with the
 | |
|    command line option <tt>-regalloc=...</tt>:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| $ llc -regalloc=linearscan file.bc -o ln.s;
 | |
| $ llc -regalloc=fast file.bc -o fa.s;
 | |
| $ llc -regalloc=pbqp file.bc -o pbqp.s;
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="proepicode">Prolog/Epilog Code Insertion</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="latemco">Late Machine Code Optimizations</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="codeemit">Code Emission</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The code emission step of code generation is responsible for lowering from
 | |
| the code generator abstractions (like <a 
 | |
| href="#machinefunction">MachineFunction</a>, <a 
 | |
| href="#machineinstr">MachineInstr</a>, etc) down
 | |
| to the abstractions used by the MC layer (<a href="#mcinst">MCInst</a>, 
 | |
| <a href="#mcstreamer">MCStreamer</a>, etc).  This is
 | |
| done with a combination of several different classes: the (misnamed)
 | |
| target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
 | |
| (such as SparcAsmPrinter), and the TargetLoweringObjectFile class.</p>
 | |
| 
 | |
| <p>Since the MC layer works at the level of abstraction of object files, it
 | |
| doesn't have a notion of functions, global variables etc.  Instead, it thinks
 | |
| about labels, directives, and instructions.  A key class used at this time is
 | |
| the MCStreamer class.  This is an abstract API that is implemented in different
 | |
| ways (e.g. to output a .s file, output an ELF .o file, etc) that is effectively
 | |
| an "assembler API".  MCStreamer has one method per directive, such as EmitLabel,
 | |
| EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
 | |
| level directives.
 | |
| </p>
 | |
| 
 | |
| <p>If you are interested in implementing a code generator for a target, there
 | |
| are three important things that you have to implement for your target:</p>
 | |
| 
 | |
| <ol>
 | |
| <li>First, you need a subclass of AsmPrinter for your target.  This class
 | |
| implements the general lowering process converting MachineFunction's into MC
 | |
| label constructs.  The AsmPrinter base class provides a number of useful methods
 | |
| and routines, and also allows you to override the lowering process in some
 | |
| important ways.  You should get much of the lowering for free if you are
 | |
| implementing an ELF, COFF, or MachO target, because the TargetLoweringObjectFile
 | |
| class implements much of the common logic.</li>
 | |
| 
 | |
| <li>Second, you need to implement an instruction printer for your target.  The
 | |
| instruction printer takes an <a href="#mcinst">MCInst</a> and renders it to a
 | |
| raw_ostream as text.  Most of this is automatically generated from the .td file
 | |
| (when you specify something like "<tt>add $dst, $src1, $src2</tt>" in the
 | |
| instructions), but you need to implement routines to print operands.</li>
 | |
| 
 | |
| <li>Third, you need to implement code that lowers a <a
 | |
| href="#machineinstr">MachineInstr</a> to an MCInst, usually implemented in
 | |
| "<target>MCInstLower.cpp".  This lowering process is often target
 | |
| specific, and is responsible for turning jump table entries, constant pool
 | |
| indices, global variable addresses, etc into MCLabels as appropriate.  This
 | |
| translation layer is also responsible for expanding pseudo ops used by the code
 | |
| generator into the actual machine instructions they correspond to. The MCInsts
 | |
| that are generated by this are fed into the instruction printer or the encoder.
 | |
| </li>
 | |
| 
 | |
| </ol>
 | |
| 
 | |
| <p>Finally, at your choosing, you can also implement an subclass of
 | |
| MCCodeEmitter which lowers MCInst's into machine code bytes and relocations.
 | |
| This is important if you want to support direct .o file emission, or would like
 | |
| to implement an assembler for your target.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="nativeassembler">Implementing a Native Assembler</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Though you're probably reading this because you want to write or maintain a
 | |
| compiler backend, LLVM also fully supports building a native assemblers too.
 | |
| We've tried hard to automate the generation of the assembler from the .td files
 | |
| (in particular the instruction syntax and encodings), which means that a large
 | |
| part of the manual and repetitive data entry can be factored and shared with the
 | |
| compiler.</p>
 | |
| 
 | |
| 
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="proepicode">Prolog/Epilog Code Insertion</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="targetimpls">Target-specific Implementation Notes</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This section of the document explains features or design decisions that are
 | |
|    specific to the code generator for a particular target.  First we start
 | |
|    with a table that summarizes what features are supported by each target.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetfeatures">Target Feature Matrix</a>
 | |
| </div>
 | |
| 
 | |
| <style type="text/css">
 | |
|   .unknown { background-color: #C0C0C0; text-align: center; }
 | |
|   .unknown:before { content: "?" }
 | |
|   .no { background-color: #C11B17 }
 | |
|   .no:before { content: "N" }
 | |
|   .partial { background-color: #F88017 }
 | |
|   .yes { background-color: #00FF00; }
 | |
|   .yes:before { content: "Y" }
 | |
| </style>
 | |
| 
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Note that this table does not include the C backend or Cpp backends, since
 | |
| they do not use the target independent code generator infrastructure.  It also
 | |
| doesn't list features that are not supported fully by any target yet.  It
 | |
| considers a feature to be supported if at least one subtarget supports it.  A
 | |
| feature being supported means that it is useful and works for most cases, it
 | |
| does not indicate that there are zero known bugs in the implementation.  Here
 | |
| is the key:</p>
 | |
| 
 | |
| 
 | |
| <table border="1" cellspacing="0">
 | |
|   <tr>
 | |
|     <th>Unknown</th>
 | |
|     <th>No support</th>
 | |
|     <th>Partial Support</th>
 | |
|     <th>Complete Support</th>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td class="unknown"></td>
 | |
|     <td class="no"></td>
 | |
|     <td class="partial"></td>
 | |
|     <td class="yes"></td>
 | |
|   </tr>
 | |
| </table>
 | |
| 
 | |
| <p>Here is the table:</p>
 | |
| 
 | |
| <table width="689" border="1" cellspacing="0">
 | |
| <tr><td></td>
 | |
| <td colspan="13" align="center" bgcolor="#ffffcc">Target</td>
 | |
| </tr>
 | |
|   <tr>
 | |
|     <th>Feature</th>
 | |
|     <th>ARM</th>
 | |
|     <th>Alpha</th>
 | |
|     <th>Blackfin</th>
 | |
|     <th>CellSPU</th>
 | |
|     <th>MBlaze</th>
 | |
|     <th>MSP430</th>
 | |
|     <th>Mips</th>
 | |
|     <th>PTX</th>
 | |
|     <th>PowerPC</th>
 | |
|     <th>Sparc</th>
 | |
|     <th>SystemZ</th>
 | |
|     <th>X86</th>
 | |
|     <th>XCore</th>
 | |
|   </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_reliable">is generally reliable</a></td>
 | |
|   <td class="yes"></td> <!-- ARM -->
 | |
|   <td class="unknown"></td> <!-- Alpha -->
 | |
|   <td class="no"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="unknown"></td> <!-- MSP430 -->
 | |
|   <td class="unknown"></td> <!-- Mips -->
 | |
|   <td class="no"></td> <!-- PTX -->
 | |
|   <td class="yes"></td> <!-- PowerPC -->
 | |
|   <td class="yes"></td> <!-- Sparc -->
 | |
|   <td class="unknown"></td> <!-- SystemZ -->
 | |
|   <td class="yes"></td> <!-- X86 -->
 | |
|   <td class="unknown"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_asmparser">assembly parser</a></td>
 | |
|   <td class="no"></td> <!-- ARM -->
 | |
|   <td class="no"></td> <!-- Alpha -->
 | |
|   <td class="no"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="no"></td> <!-- MSP430 -->
 | |
|   <td class="no"></td> <!-- Mips -->
 | |
|   <td class="no"></td> <!-- PTX -->
 | |
|   <td class="no"></td> <!-- PowerPC -->
 | |
|   <td class="no"></td> <!-- Sparc -->
 | |
|   <td class="no"></td> <!-- SystemZ -->
 | |
|   <td class="yes"></td> <!-- X86 -->
 | |
|   <td class="no"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_disassembler">disassembler</a></td>
 | |
|   <td class="yes"></td> <!-- ARM -->
 | |
|   <td class="no"></td> <!-- Alpha -->
 | |
|   <td class="no"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="no"></td> <!-- MSP430 -->
 | |
|   <td class="no"></td> <!-- Mips -->
 | |
|   <td class="no"></td> <!-- PTX -->
 | |
|   <td class="no"></td> <!-- PowerPC -->
 | |
|   <td class="no"></td> <!-- Sparc -->
 | |
|   <td class="no"></td> <!-- SystemZ -->
 | |
|   <td class="yes"></td> <!-- X86 -->
 | |
|   <td class="no"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_inlineasm">inline asm</a></td>
 | |
|   <td class="yes"></td> <!-- ARM -->
 | |
|   <td class="unknown"></td> <!-- Alpha -->
 | |
|   <td class="yes"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="unknown"></td> <!-- MSP430 -->
 | |
|   <td class="unknown"></td> <!-- Mips -->
 | |
|   <td class="unknown"></td> <!-- PTX -->
 | |
|   <td class="yes"></td> <!-- PowerPC -->
 | |
|   <td class="unknown"></td> <!-- Sparc -->
 | |
|   <td class="unknown"></td> <!-- SystemZ -->
 | |
|   <td class="yes"><a href="#feat_inlineasm_x86">*</a></td> <!-- X86 -->
 | |
|   <td class="unknown"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_jit">jit</a></td>
 | |
|   <td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->
 | |
|   <td class="unknown"></td> <!-- Alpha -->
 | |
|   <td class="no"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="unknown"></td> <!-- MSP430 -->
 | |
|   <td class="unknown"></td> <!-- Mips -->
 | |
|   <td class="unknown"></td> <!-- PTX -->
 | |
|   <td class="yes"></td> <!-- PowerPC -->
 | |
|   <td class="unknown"></td> <!-- Sparc -->
 | |
|   <td class="unknown"></td> <!-- SystemZ -->
 | |
|   <td class="yes"></td> <!-- X86 -->
 | |
|   <td class="unknown"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_objectwrite">.o file writing</a></td>
 | |
|   <td class="no"></td> <!-- ARM -->
 | |
|   <td class="no"></td> <!-- Alpha -->
 | |
|   <td class="no"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="no"></td> <!-- MSP430 -->
 | |
|   <td class="no"></td> <!-- Mips -->
 | |
|   <td class="no"></td> <!-- PTX -->
 | |
|   <td class="no"></td> <!-- PowerPC -->
 | |
|   <td class="no"></td> <!-- Sparc -->
 | |
|   <td class="no"></td> <!-- SystemZ -->
 | |
|   <td class="yes"></td> <!-- X86 -->
 | |
|   <td class="no"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| <tr>
 | |
|   <td><a href="#feat_tailcall">tail calls</a></td>
 | |
|   <td class="yes"></td> <!-- ARM -->
 | |
|   <td class="unknown"></td> <!-- Alpha -->
 | |
|   <td class="no"></td> <!-- Blackfin -->
 | |
|   <td class="no"></td> <!-- CellSPU -->
 | |
|   <td class="no"></td> <!-- MBlaze -->
 | |
|   <td class="unknown"></td> <!-- MSP430 -->
 | |
|   <td class="unknown"></td> <!-- Mips -->
 | |
|   <td class="unknown"></td> <!-- PTX -->
 | |
|   <td class="yes"></td> <!-- PowerPC -->
 | |
|   <td class="unknown"></td> <!-- Sparc -->
 | |
|   <td class="unknown"></td> <!-- SystemZ -->
 | |
|   <td class="yes"></td> <!-- X86 -->
 | |
|   <td class="unknown"></td> <!-- XCore -->
 | |
| </tr>
 | |
| 
 | |
| 
 | |
| </table>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_reliable">Is Generally Reliable</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>This box indicates whether the target is considered to be production quality.
 | |
| This indicates that the target has been used as a static compiler to
 | |
| compile large amounts of code by a variety of different people and is in
 | |
| continuous use.</p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_asmparser">Assembly Parser</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>This box indicates whether the target supports parsing target specific .s
 | |
| files by implementing the MCAsmParser interface.  This is required for llvm-mc
 | |
| to be able to act as a native assembler and is required for inline assembly
 | |
| support in the native .o file writer.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_disassembler">Disassembler</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>This box indicates whether the target supports the MCDisassembler API for
 | |
| disassembling machine opcode bytes into MCInst's.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_inlineasm">Inline Asm</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>This box indicates whether the target supports most popular inline assembly
 | |
| constraints and modifiers.</p>
 | |
| 
 | |
| <p id="feat_inlineasm_x86">X86 lacks reliable support for inline assembly
 | |
| constraints relating to the X86 floating point stack.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_jit">JIT Support</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>This box indicates whether the target supports the JIT compiler through
 | |
| the ExecutionEngine interface.</p>
 | |
| 
 | |
| <p id="feat_jit_arm">The ARM backend has basic support for integer code
 | |
| in ARM codegen mode, but lacks NEON and full Thumb support.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_objectwrite">.o File Writing</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This box indicates whether the target supports writing .o files (e.g. MachO,
 | |
| ELF, and/or COFF) files directly from the target.  Note that the target also
 | |
| must include an assembly parser and general inline assembly support for full
 | |
| inline assembly support in the .o writer.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection" id="feat_tailcall">Tail Calls</div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This box indicates whether the target supports guaranteed tail calls.  These
 | |
| are calls marked "<a href="LangRef.html#i_call">tail</a>" and use the fastcc
 | |
| calling convention.  Please see the <a href="#tailcallopt">tail call section
 | |
| more more details</a>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="tailcallopt">Tail call optimization</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Tail call optimization, callee reusing the stack of the caller, is currently
 | |
|    supported on x86/x86-64 and PowerPC. It is performed if:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>Caller and callee have the calling convention <tt>fastcc</tt> or
 | |
|        <tt>cc 10</tt> (GHC call convention).</li>
 | |
| 
 | |
|   <li>The call is a tail call - in tail position (ret immediately follows call
 | |
|       and ret uses value of call or is void).</li>
 | |
| 
 | |
|   <li>Option <tt>-tailcallopt</tt> is enabled.</li>
 | |
| 
 | |
|   <li>Platform specific constraints are met.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>x86/x86-64 constraints:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>No variable argument lists are used.</li>
 | |
| 
 | |
|   <li>On x86-64 when generating GOT/PIC code only module-local calls (visibility
 | |
|   = hidden or protected) are supported.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>PowerPC constraints:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>No variable argument lists are used.</li>
 | |
| 
 | |
|   <li>No byval parameters are used.</li>
 | |
| 
 | |
|   <li>On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) are supported.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>Example:</p>
 | |
| 
 | |
| <p>Call as <tt>llc -tailcallopt test.ll</tt>.</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
 | |
| 
 | |
| define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
 | |
|   %l1 = add i32 %in1, %in2
 | |
|   %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
 | |
|   ret i32 %tmp
 | |
| }
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Implications of <tt>-tailcallopt</tt>:</p>
 | |
| 
 | |
| <p>To support tail call optimization in situations where the callee has more
 | |
|    arguments than the caller a 'callee pops arguments' convention is used. This
 | |
|    currently causes each <tt>fastcc</tt> call that is not tail call optimized
 | |
|    (because one or more of above constraints are not met) to be followed by a
 | |
|    readjustment of the stack. So performance might be worse in such cases.</p>
 | |
| 
 | |
| </div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="sibcallopt">Sibling call optimization</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Sibling call optimization is a restricted form of tail call optimization.
 | |
|    Unlike tail call optimization described in the previous section, it can be
 | |
|    performed automatically on any tail calls when <tt>-tailcallopt</tt> option
 | |
|    is not specified.</p>
 | |
| 
 | |
| <p>Sibling call optimization is currently performed on x86/x86-64 when the
 | |
|    following constraints are met:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>Caller and callee have the same calling convention. It can be either
 | |
|       <tt>c</tt> or <tt>fastcc</tt>.
 | |
| 
 | |
|   <li>The call is a tail call - in tail position (ret immediately follows call
 | |
|       and ret uses value of call or is void).</li>
 | |
| 
 | |
|   <li>Caller and callee have matching return type or the callee result is not
 | |
|       used.
 | |
| 
 | |
|   <li>If any of the callee arguments are being passed in stack, they must be
 | |
|       available in caller's own incoming argument stack and the frame offsets
 | |
|       must be the same.
 | |
| </ul>
 | |
| 
 | |
| <p>Example:</p>
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| declare i32 @bar(i32, i32)
 | |
| 
 | |
| define i32 @foo(i32 %a, i32 %b, i32 %c) {
 | |
| entry:
 | |
|   %0 = tail call i32 @bar(i32 %a, i32 %b)
 | |
|   ret i32 %0
 | |
| }
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="x86">The X86 backend</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory.  This
 | |
|    code generator is capable of targeting a variety of x86-32 and x86-64
 | |
|    processors, and includes support for ISA extensions such as MMX and SSE.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_tt">X86 Target Triples supported</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The following are the known target triples that are supported by the X86
 | |
|    backend.  This is not an exhaustive list, and it would be useful to add those
 | |
|    that people test.</p>
 | |
| 
 | |
| <ul>
 | |
|   <li><b>i686-pc-linux-gnu</b> — Linux</li>
 | |
| 
 | |
|   <li><b>i386-unknown-freebsd5.3</b> — FreeBSD 5.3</li>
 | |
| 
 | |
|   <li><b>i686-pc-cygwin</b> — Cygwin on Win32</li>
 | |
| 
 | |
|   <li><b>i686-pc-mingw32</b> — MingW on Win32</li>
 | |
| 
 | |
|   <li><b>i386-pc-mingw32msvc</b> — MingW crosscompiler on Linux</li>
 | |
| 
 | |
|   <li><b>i686-apple-darwin*</b> — Apple Darwin on X86</li>
 | |
| 
 | |
|   <li><b>x86_64-unknown-linux-gnu</b> — Linux</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_cc">X86 Calling Conventions supported</a>
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The following target-specific calling conventions are known to backend:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li><b>x86_StdCall</b> — stdcall calling convention seen on Microsoft
 | |
|       Windows platform (CC ID = 64).</li>
 | |
| 
 | |
|   <li><b>x86_FastCall</b> — fastcall calling convention seen on Microsoft
 | |
|       Windows platform (CC ID = 65).</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The x86 has a very flexible way of accessing memory.  It is capable of
 | |
|    forming memory addresses of the following expression directly in integer
 | |
|    instructions (which use ModR/M addressing):</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>In order to represent this, LLVM tracks no less than 5 operands for each
 | |
|    memory operand of this form.  This means that the "load" form of
 | |
|    '<tt>mov</tt>' has the following <tt>MachineOperand</tt>s in this order:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| Index:        0     |    1        2       3           4          5
 | |
| Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
 | |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Stores, and all other instructions, treat the four memory operands in the
 | |
|    same way and in the same order.  If the segment register is unspecified
 | |
|    (regno = 0), then no segment override is generated.  "Lea" operations do not
 | |
|    have a segment register specified, so they only have 4 operands for their
 | |
|    memory reference.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_memory">X86 address spaces supported</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>x86 has an experimental feature which provides
 | |
|    the ability to perform loads and stores to different address spaces
 | |
|    via the x86 segment registers.  A segment override prefix byte on an
 | |
|    instruction causes the instruction's memory access to go to the specified
 | |
|    segment.  LLVM address space 0 is the default address space, which includes
 | |
|    the stack, and any unqualified memory accesses in a program.  Address spaces
 | |
|    1-255 are currently reserved for user-defined code.  The GS-segment is
 | |
|    represented by address space 256, while the FS-segment is represented by 
 | |
|    address space 257. Other x86 segments have yet to be allocated address space
 | |
|    numbers.</p>
 | |
| 
 | |
| <p>While these address spaces may seem similar to TLS via the
 | |
|    <tt>thread_local</tt> keyword, and often use the same underlying hardware,
 | |
|    there are some fundamental differences.</p>
 | |
| 
 | |
| <p>The <tt>thread_local</tt> keyword applies to global variables and
 | |
|    specifies that they are to be allocated in thread-local memory. There are
 | |
|    no type qualifiers involved, and these variables can be pointed to with
 | |
|    normal pointers and accessed with normal loads and stores.
 | |
|    The <tt>thread_local</tt> keyword is target-independent at the LLVM IR
 | |
|    level (though LLVM doesn't yet have implementations of it for some
 | |
|    configurations).<p>
 | |
| 
 | |
| <p>Special address spaces, in contrast, apply to static types. Every
 | |
|    load and store has a particular address space in its address operand type,
 | |
|    and this is what determines which address space is accessed.
 | |
|    LLVM ignores these special address space qualifiers on global variables,
 | |
|    and does not provide a way to directly allocate storage in them.
 | |
|    At the LLVM IR level, the behavior of these special address spaces depends
 | |
|    in part on the underlying OS or runtime environment, and they are specific
 | |
|    to x86 (and LLVM doesn't yet handle them correctly in some cases).</p>
 | |
| 
 | |
| <p>Some operating systems and runtime environments use (or may in the future
 | |
|    use) the FS/GS-segment registers for various low-level purposes, so care
 | |
|    should be taken when considering them.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_names">Instruction naming</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>An instruction name consists of the base name, a default operand size, and a
 | |
|    a character per operand with an optional special size. For example:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| ADD8rr      -> add, 8-bit register, 8-bit register
 | |
| IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
 | |
| IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
 | |
| MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="ppc">The PowerPC backend</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The PowerPC code generator lives in the lib/Target/PowerPC directory.  The
 | |
|    code generation is retargetable to several variations or <i>subtargets</i> of
 | |
|    the PowerPC ISA; including ppc32, ppc64 and altivec.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ppc_abi">LLVM PowerPC ABI</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC
 | |
|    relative (PIC) or static addressing for accessing global values, so no TOC
 | |
|    (r2) is used. Second, r31 is used as a frame pointer to allow dynamic growth
 | |
|    of a stack frame.  LLVM takes advantage of having no TOC to provide space to
 | |
|    save the frame pointer in the PowerPC linkage area of the caller frame.
 | |
|    Other details of PowerPC ABI can be found at <a href=
 | |
|    "http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html"
 | |
|    >PowerPC ABI.</a> Note: This link describes the 32 bit ABI.  The 64 bit ABI
 | |
|    is similar except space for GPRs are 8 bytes wide (not 4) and r13 is reserved
 | |
|    for system use.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ppc_frame">Frame Layout</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The size of a PowerPC frame is usually fixed for the duration of a
 | |
|    function's invocation.  Since the frame is fixed size, all references
 | |
|    into the frame can be accessed via fixed offsets from the stack pointer.  The
 | |
|    exception to this is when dynamic alloca or variable sized arrays are
 | |
|    present, then a base pointer (r31) is used as a proxy for the stack pointer
 | |
|    and stack pointer is free to grow or shrink.  A base pointer is also used if
 | |
|    llvm-gcc is not passed the -fomit-frame-pointer flag. The stack pointer is
 | |
|    always aligned to 16 bytes, so that space allocated for altivec vectors will
 | |
|    be properly aligned.</p>
 | |
| 
 | |
| <p>An invocation frame is laid out as follows (low memory at top);</p>
 | |
| 
 | |
| <table class="layout">
 | |
|   <tr>
 | |
|     <td>Linkage<br><br></td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>Parameter area<br><br></td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>Dynamic area<br><br></td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>Locals area<br><br></td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>Saved registers area<br><br></td>
 | |
|   </tr>
 | |
|   <tr style="border-style: none hidden none hidden;">
 | |
|     <td><br></td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>Previous Frame<br><br></td>
 | |
|   </tr>
 | |
| </table>
 | |
| 
 | |
| <p>The <i>linkage</i> area is used by a callee to save special registers prior
 | |
|    to allocating its own frame.  Only three entries are relevant to LLVM. The
 | |
|    first entry is the previous stack pointer (sp), aka link.  This allows
 | |
|    probing tools like gdb or exception handlers to quickly scan the frames in
 | |
|    the stack.  A function epilog can also use the link to pop the frame from the
 | |
|    stack.  The third entry in the linkage area is used to save the return
 | |
|    address from the lr register. Finally, as mentioned above, the last entry is
 | |
|    used to save the previous frame pointer (r31.)  The entries in the linkage
 | |
|    area are the size of a GPR, thus the linkage area is 24 bytes long in 32 bit
 | |
|    mode and 48 bytes in 64 bit mode.</p>
 | |
| 
 | |
| <p>32 bit linkage area</p>
 | |
| 
 | |
| <table class="layout">
 | |
|   <tr>
 | |
|     <td>0</td>
 | |
|     <td>Saved SP (r1)</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>4</td>
 | |
|     <td>Saved CR</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>8</td>
 | |
|     <td>Saved LR</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>12</td>
 | |
|     <td>Reserved</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>16</td>
 | |
|     <td>Reserved</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>20</td>
 | |
|     <td>Saved FP (r31)</td>
 | |
|   </tr>
 | |
| </table>
 | |
| 
 | |
| <p>64 bit linkage area</p>
 | |
| 
 | |
| <table class="layout">
 | |
|   <tr>
 | |
|     <td>0</td>
 | |
|     <td>Saved SP (r1)</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>8</td>
 | |
|     <td>Saved CR</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>16</td>
 | |
|     <td>Saved LR</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>24</td>
 | |
|     <td>Reserved</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>32</td>
 | |
|     <td>Reserved</td>
 | |
|   </tr>
 | |
|   <tr>
 | |
|     <td>40</td>
 | |
|     <td>Saved FP (r31)</td>
 | |
|   </tr>
 | |
| </table>
 | |
| 
 | |
| <p>The <i>parameter area</i> is used to store arguments being passed to a callee
 | |
|    function.  Following the PowerPC ABI, the first few arguments are actually
 | |
|    passed in registers, with the space in the parameter area unused.  However,
 | |
|    if there are not enough registers or the callee is a thunk or vararg
 | |
|    function, these register arguments can be spilled into the parameter area.
 | |
|    Thus, the parameter area must be large enough to store all the parameters for
 | |
|    the largest call sequence made by the caller.  The size must also be
 | |
|    minimally large enough to spill registers r3-r10.  This allows callees blind
 | |
|    to the call signature, such as thunks and vararg functions, enough space to
 | |
|    cache the argument registers.  Therefore, the parameter area is minimally 32
 | |
|    bytes (64 bytes in 64 bit mode.)  Also note that since the parameter area is
 | |
|    a fixed offset from the top of the frame, that a callee can access its spilt
 | |
|    arguments using fixed offsets from the stack pointer (or base pointer.)</p>
 | |
| 
 | |
| <p>Combining the information about the linkage, parameter areas and alignment. A
 | |
|    stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit
 | |
|    mode.</p>
 | |
| 
 | |
| <p>The <i>dynamic area</i> starts out as size zero.  If a function uses dynamic
 | |
|    alloca then space is added to the stack, the linkage and parameter areas are
 | |
|    shifted to top of stack, and the new space is available immediately below the
 | |
|    linkage and parameter areas.  The cost of shifting the linkage and parameter
 | |
|    areas is minor since only the link value needs to be copied.  The link value
 | |
|    can be easily fetched by adding the original frame size to the base pointer.
 | |
|    Note that allocations in the dynamic space need to observe 16 byte
 | |
|    alignment.</p>
 | |
| 
 | |
| <p>The <i>locals area</i> is where the llvm compiler reserves space for local
 | |
|    variables.</p>
 | |
| 
 | |
| <p>The <i>saved registers area</i> is where the llvm compiler spills callee
 | |
|    saved registers on entry to the callee.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ppc_prolog">Prolog/Epilog</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The llvm prolog and epilog are the same as described in the PowerPC ABI, with
 | |
|    the following exceptions.  Callee saved registers are spilled after the frame
 | |
|    is created.  This allows the llvm epilog/prolog support to be common with
 | |
|    other targets.  The base pointer callee saved register r31 is saved in the
 | |
|    TOC slot of linkage area.  This simplifies allocation of space for the base
 | |
|    pointer and makes it convenient to locate programatically and during
 | |
|    debugging.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ppc_dynamic">Dynamic Allocation</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p><i>TODO - More to come.</i></p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <hr>
 | |
| <address>
 | |
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| 
 | |
|   <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
 | |
|   <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
 | |
|   Last modified: $Date$
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| </address>
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