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	Fix an infinite loop in the Linker and a few other assorted link problems. Patch contributed by Scott Michel. Thanks, Scott! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31680 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			183 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- lib/Linker/LinkItems.cpp - Link LLVM objects and libraries ---------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains routines to handle linking together LLVM bytecode files,
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// and to handle annoying things like static libraries.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Linker.h"
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#include "llvm/Module.h"
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using namespace llvm;
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// LinkItems - This function is the main entry point into linking. It takes a
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// list of LinkItem which indicates the order the files should be linked and
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// how each file should be treated (plain file or with library search). The
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// function only links bytecode and produces a result list of items that are
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// native objects. 
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bool
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Linker::LinkInItems(const ItemList& Items, ItemList& NativeItems) {
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  // Clear the NativeItems just in case
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  NativeItems.clear();
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  // For each linkage item ...
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  for (ItemList::const_iterator I = Items.begin(), E = Items.end();
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       I != E; ++I) {
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    if (I->second) {
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      // Link in the library suggested.
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      bool is_bytecode = true;
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      if (LinkInLibrary(I->first,is_bytecode))
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        return true;
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      if (!is_bytecode)
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        NativeItems.push_back(*I);
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    } else {
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      // Link in the file suggested
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      if (LinkInFile(sys::Path(I->first)))
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        return true;
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    }
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  }
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  // At this point we have processed all the link items provided to us. Since
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  // we have an aggregated module at this point, the dependent libraries in
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  // that module should also be aggregated with duplicates eliminated. This is
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  // now the time to process the dependent libraries to resolve any remaining
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  // symbols.
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  bool is_bytecode;
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  for (Module::lib_iterator I = Composite->lib_begin(),
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         E = Composite->lib_end(); I != E; ++I)
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    if(LinkInLibrary(*I, is_bytecode))
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      return true;
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  return false;
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}
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/// LinkInLibrary - links one library into the HeadModule.
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///
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bool Linker::LinkInLibrary(const std::string& Lib, bool& is_bytecode) {
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  is_bytecode = false;
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  // Determine where this library lives.
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  sys::Path Pathname = FindLib(Lib);
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  if (Pathname.isEmpty())
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    return warning("Cannot find library '" + Lib + "'");
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  // If its an archive, try to link it in
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  std::string Magic;
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  Pathname.getMagicNumber(Magic, 64);
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  switch (sys::IdentifyFileType(Magic.c_str(), 64)) {
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    case sys::BytecodeFileType:
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    case sys::CompressedBytecodeFileType:
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      // LLVM ".so" file.
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      if (LinkInFile(Pathname))
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        return error("Cannot link file '" + Pathname.toString() + "'");
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      is_bytecode = true;
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      break;
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    case sys::ArchiveFileType:
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      if (LinkInArchive(Pathname))
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        return error("Cannot link archive '" + Pathname.toString() + "'");
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      is_bytecode = true;
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      break;
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    default:
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      return warning("Supposed library '" + Lib + "' isn't a library.");
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  }
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  return false;
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}
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/// LinkLibraries - takes the specified library files and links them into the
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/// main bytecode object file.
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///
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/// Inputs:
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///  Libraries  - The list of libraries to link into the module.
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///
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/// Return value:
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///  FALSE - No error.
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///  TRUE  - Error.
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///
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bool Linker::LinkInLibraries(const std::vector<std::string> &Libraries) {
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  // Process the set of libraries we've been provided.
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  bool is_bytecode;
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  for (unsigned i = 0; i < Libraries.size(); ++i)
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    if (LinkInLibrary(Libraries[i], is_bytecode))
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      return true;
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  // At this point we have processed all the libraries provided to us. Since
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  // we have an aggregated module at this point, the dependent libraries in
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  // that module should also be aggregated with duplicates eliminated. This is
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  // now the time to process the dependent libraries to resolve any remaining
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  // symbols.
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  const Module::LibraryListType& DepLibs = Composite->getLibraries();
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  for (Module::LibraryListType::const_iterator I = DepLibs.begin(),
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         E = DepLibs.end(); I != E; ++I)
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    if (LinkInLibrary(*I, is_bytecode))
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      return true;
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  return false;
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}
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/// LinkInFile - opens a bytecode file and links in all objects which
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/// provide symbols that are currently undefined.
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///
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/// Inputs:
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///  File - The pathname of the bytecode file.
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///
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/// Outputs:
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///  ErrorMessage - A C++ string detailing what error occurred, if any.
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///
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/// Return Value:
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///  TRUE  - An error occurred.
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///  FALSE - No errors.
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///
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bool Linker::LinkInFile(const sys::Path &File) {
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  // Make sure we can at least read the file
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  if (!File.canRead())
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    return error("Cannot find linker input '" + File.toString() + "'");
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  // A user may specify an ar archive without -l, perhaps because it
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  // is not installed as a library. Detect that and link the library.
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  if (File.isArchive()) {
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    if (LinkInArchive(File))
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      return error("Cannot link archive '" + File.toString() + "'");
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  } else if (File.isBytecodeFile()) {
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    verbose("Linking bytecode file '" + File.toString() + "'");
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    std::auto_ptr<Module> M(LoadObject(File));
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    if (M.get() == 0)
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      return error("Cannot load file '" + File.toString() + "'" + Error);
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    if (LinkInModule(M.get()))
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      return error("Cannot link file '" + File.toString() + "'" + Error);
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    verbose("Linked in file '" + File.toString() + "'");
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  } else {
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    return warning("File of unknown type '" + File.toString() + "' ignored.");
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  }
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  return false;
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}
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/// LinkFiles - takes a module and a list of files and links them all together.
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/// It locates the file either in the current directory, as its absolute
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/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH.
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///
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/// Inputs:
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///  Files      - A vector of sys::Path indicating the LLVM bytecode filenames
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///               to be linked.  The names can refer to a mixture of pure LLVM
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///               bytecode files and archive (ar) formatted files.
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///
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/// Return value:
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///  FALSE - No errors.
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///  TRUE  - Some error occurred.
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///
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bool Linker::LinkInFiles(const std::vector<sys::Path> &Files) {
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  for (unsigned i = 0; i < Files.size(); ++i)
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    if (LinkInFile(Files[i]))
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      return true;
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  return false;
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}
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