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			447 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			447 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- SymbolTable.cpp - Implement the SymbolTable class -----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and revised by Reid
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// Spencer. It is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the SymbolTable class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/SymbolTable.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Module.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Support/Debug.h"
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#include <algorithm>
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using namespace llvm;
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#define DEBUG_SYMBOL_TABLE 0
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#define DEBUG_ABSTYPE 0
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SymbolTable::~SymbolTable() {
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  // Drop all abstract type references in the type plane...
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  for (type_iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) {
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    if (TI->second->isAbstract())   // If abstract, drop the reference...
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      cast<DerivedType>(TI->second)->removeAbstractTypeUser(this);
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  }
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 // TODO: FIXME: BIG ONE: This doesn't unreference abstract types for the
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 // planes that could still have entries!
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#ifndef NDEBUG   // Only do this in -g mode...
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  bool LeftoverValues = true;
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  for (plane_iterator PI = pmap.begin(); PI != pmap.end(); ++PI) {
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    for (value_iterator VI = PI->second.begin(); VI != PI->second.end(); ++VI)
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      if (!isa<Constant>(VI->second) ) {
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        DOUT << "Value still in symbol table! Type = '"
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             << PI->first->getDescription() << "' Name = '"
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             << VI->first << "'\n";
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        LeftoverValues = false;
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      }
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  }
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  assert(LeftoverValues && "Values remain in symbol table!");
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#endif
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}
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// getUniqueName - Given a base name, return a string that is either equal to
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// it (or derived from it) that does not already occur in the symbol table for
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// the specified type.
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//
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std::string SymbolTable::getUniqueName(const Type *Ty,
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                                       const std::string &BaseName) const {
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  // Find the plane
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  plane_const_iterator PI = pmap.find(Ty);
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  if (PI == pmap.end()) return BaseName;
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  std::string TryName = BaseName;
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  const ValueMap& vmap = PI->second;
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  value_const_iterator End = vmap.end();
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  // See if the name exists
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  while (vmap.find(TryName) != End)            // Loop until we find a free
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    TryName = BaseName + utostr(++LastUnique); // name in the symbol table
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  return TryName;
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}
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// lookup a value - Returns null on failure...
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Value *SymbolTable::lookup(const Type *Ty, const std::string &Name) const {
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  plane_const_iterator PI = pmap.find(Ty);
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  if (PI != pmap.end()) {                // We have symbols in that plane.
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    value_const_iterator VI = PI->second.find(Name);
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    if (VI != PI->second.end())          // and the name is in our hash table.
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      return VI->second;
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  }
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  return 0;
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}
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// lookup a type by name - returns null on failure
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Type* SymbolTable::lookupType(const std::string& Name) const {
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  type_const_iterator TI = tmap.find(Name);
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  if (TI != tmap.end())
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    return const_cast<Type*>(TI->second);
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  return 0;
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}
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/// changeName - Given a value with a non-empty name, remove its existing entry
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/// from the symbol table and insert a new one for Name.  This is equivalent to
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/// doing "remove(V), V->Name = Name, insert(V)", but is faster, and will not
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/// temporarily remove the symbol table plane if V is the last value in the
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/// symtab with that name (which could invalidate iterators to that plane).
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void SymbolTable::changeName(Value *V, const std::string &name) {
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  assert(!V->getName().empty() && !name.empty() && V->getName() != name &&
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         "Illegal use of this method!");
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  plane_iterator PI = pmap.find(V->getType());
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  assert(PI != pmap.end() && "Value doesn't have an entry in this table?");
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  ValueMap &VM = PI->second;
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  value_iterator VI = VM.find(V->getName());
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  assert(VI != VM.end() && "Value does have an entry in this table?");
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  // Remove the old entry.
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  VM.erase(VI);
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  // See if we can insert the new name.
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  VI = VM.lower_bound(name);
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  // Is there a naming conflict?
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  if (VI != VM.end() && VI->first == name) {
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    V->Name = getUniqueName(V->getType(), name);
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    VM.insert(make_pair(V->Name, V));
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  } else {
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    V->Name = name;
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    VM.insert(VI, make_pair(name, V));
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  }
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}
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// Remove a value
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void SymbolTable::remove(Value *N) {
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  assert(N->hasName() && "Value doesn't have name!");
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  plane_iterator PI = pmap.find(N->getType());
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  assert(PI != pmap.end() &&
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         "Trying to remove a value that doesn't have a type plane yet!");
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  ValueMap &VM = PI->second;
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  value_iterator Entry = VM.find(N->getName());
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  assert(Entry != VM.end() && "Invalid entry to remove!");
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#if DEBUG_SYMBOL_TABLE
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  dump();
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  DOUT << " Removing Value: " << Entry->second->getName() << "\n";
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#endif
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  // Remove the value from the plane...
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  VM.erase(Entry);
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  // If the plane is empty, remove it now!
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  if (VM.empty()) {
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    // If the plane represented an abstract type that we were interested in,
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    // unlink ourselves from this plane.
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    //
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    if (N->getType()->isAbstract()) {
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#if DEBUG_ABSTYPE
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      DOUT << "Plane Empty: Removing type: "
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           << N->getType()->getDescription() << "\n";
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#endif
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      cast<DerivedType>(N->getType())->removeAbstractTypeUser(this);
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    }
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    pmap.erase(PI);
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  }
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}
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// remove - Remove a type from the symbol table...
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Type* SymbolTable::remove(type_iterator Entry) {
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  assert(Entry != tmap.end() && "Invalid entry to remove!");
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  const Type* Result = Entry->second;
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#if DEBUG_SYMBOL_TABLE
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  dump();
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  DOUT << " Removing type: " << Entry->first << "\n";
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#endif
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  tmap.erase(Entry);
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  // If we are removing an abstract type, remove the symbol table from it's use
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  // list...
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  if (Result->isAbstract()) {
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#if DEBUG_ABSTYPE
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    DOUT  << "Removing abstract type from symtab"
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          << Result->getDescription() << "\n";
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#endif
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    cast<DerivedType>(Result)->removeAbstractTypeUser(this);
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  }
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  return const_cast<Type*>(Result);
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}
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// insertEntry - Insert a value into the symbol table with the specified name.
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void SymbolTable::insertEntry(const std::string &Name, const Type *VTy,
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                              Value *V) {
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  plane_iterator PI = pmap.find(VTy);   // Plane iterator
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  value_iterator VI;                    // Actual value iterator
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  ValueMap *VM;                         // The plane we care about.
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#if DEBUG_SYMBOL_TABLE
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  dump();
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  DOUT << " Inserting definition: " << Name << ": "
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       << VTy->getDescription() << "\n";
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#endif
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  if (PI == pmap.end()) {      // Not in collection yet... insert dummy entry
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    // Insert a new empty element.  I points to the new elements.
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    VM = &pmap.insert(make_pair(VTy, ValueMap())).first->second;
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    VI = VM->end();
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    // Check to see if the type is abstract.  If so, it might be refined in the
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    // future, which would cause the plane of the old type to get merged into
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    // a new type plane.
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    //
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    if (VTy->isAbstract()) {
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      cast<DerivedType>(VTy)->addAbstractTypeUser(this);
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#if DEBUG_ABSTYPE
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      DOUT << "Added abstract type value: " << VTy->getDescription()
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           << "\n";
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#endif
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    }
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  } else {
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    // Check to see if there is a naming conflict.  If so, rename this value!
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    VM = &PI->second;
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    VI = VM->lower_bound(Name);
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    if (VI != VM->end() && VI->first == Name) {
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      V->Name = getUniqueName(VTy, Name);
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      VM->insert(make_pair(V->Name, V));
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      return;
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    }
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  }
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  VM->insert(VI, make_pair(Name, V));
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}
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// insertEntry - Insert a value into the symbol table with the specified
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// name...
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//
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void SymbolTable::insert(const std::string& Name, const Type* T) {
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  assert(T && "Can't insert null type into symbol table!");
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  // Check to see if there is a naming conflict.  If so, rename this type!
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  std::string UniqueName = Name;
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  if (lookupType(Name))
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    UniqueName = getUniqueName(T, Name);
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#if DEBUG_SYMBOL_TABLE
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  dump();
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  DOUT << " Inserting type: " << UniqueName << ": "
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       << T->getDescription() << "\n";
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#endif
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  // Insert the tmap entry
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  tmap.insert(make_pair(UniqueName, T));
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  // If we are adding an abstract type, add the symbol table to it's use list.
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  if (T->isAbstract()) {
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    cast<DerivedType>(T)->addAbstractTypeUser(this);
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#if DEBUG_ABSTYPE
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    DOUT << "Added abstract type to ST: " << T->getDescription() << "\n";
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#endif
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  }
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}
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// Strip the symbol table of its names.
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bool SymbolTable::strip() {
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  bool RemovedSymbol = false;
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  for (plane_iterator I = pmap.begin(); I != pmap.end();) {
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    // Removing items from the plane can cause the plane itself to get deleted.
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    // If this happens, make sure we incremented our plane iterator already!
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    ValueMap &Plane = (I++)->second;
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    value_iterator B = Plane.begin(), Bend = Plane.end();
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    while (B != Bend) {   // Found nonempty type plane!
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      Value *V = B->second;
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      ++B;
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      if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
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        // Set name to "", removing from symbol table!
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        V->setName("");
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        RemovedSymbol = true;
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      }
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    }
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  }
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  for (type_iterator TI = tmap.begin(); TI != tmap.end(); ) {
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    remove(TI++);
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    RemovedSymbol = true;
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  }
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  return RemovedSymbol;
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}
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// This function is called when one of the types in the type plane are refined
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void SymbolTable::refineAbstractType(const DerivedType *OldType,
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                                     const Type *NewType) {
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  // Search to see if we have any values of the type Oldtype.  If so, we need to
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  // move them into the newtype plane...
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  plane_iterator PI = pmap.find(OldType);
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  if (PI != pmap.end()) {
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    // Get a handle to the new type plane...
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    plane_iterator NewTypeIt = pmap.find(NewType);
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    if (NewTypeIt == pmap.end()) {      // If no plane exists, add one
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      NewTypeIt = pmap.insert(make_pair(NewType, ValueMap())).first;
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      if (NewType->isAbstract()) {
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        cast<DerivedType>(NewType)->addAbstractTypeUser(this);
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#if DEBUG_ABSTYPE
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        DOUT << "[Added] refined to abstype: " << NewType->getDescription()
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             << "\n";
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#endif
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      }
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    }
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    ValueMap &NewPlane = NewTypeIt->second;
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    ValueMap &OldPlane = PI->second;
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    while (!OldPlane.empty()) {
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      std::pair<const std::string, Value*> V = *OldPlane.begin();
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      // Check to see if there is already a value in the symbol table that this
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      // would collide with.
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      value_iterator VI = NewPlane.find(V.first);
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      if (VI != NewPlane.end() && VI->second == V.second) {
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        // No action
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      } else if (VI != NewPlane.end()) {
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        // The only thing we are allowing for now is two external global values
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        // folded into one.
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        //
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        GlobalValue *ExistGV = dyn_cast<GlobalValue>(VI->second);
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        GlobalValue *NewGV = dyn_cast<GlobalValue>(V.second);
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        if (ExistGV && NewGV) {
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          assert((ExistGV->isExternal() || NewGV->isExternal()) &&
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                 "Two planes folded together with overlapping value names!");
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          // Make sure that ExistGV is the one we want to keep!
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          if (!NewGV->isExternal())
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            std::swap(NewGV, ExistGV);
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          // Ok we have two external global values.  Make all uses of the new
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          // one use the old one...
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          NewGV->uncheckedReplaceAllUsesWith(ExistGV);
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          // Update NewGV's name, we're about the remove it from the symbol
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          // table.
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          NewGV->Name = "";
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          // Now we can remove this global from the module entirely...
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          Module *M = NewGV->getParent();
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          if (Function *F = dyn_cast<Function>(NewGV))
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            M->getFunctionList().remove(F);
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          else
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            M->getGlobalList().remove(cast<GlobalVariable>(NewGV));
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          delete NewGV;
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        } else {
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          // If they are not global values, they must be just random values who
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          // happen to conflict now that types have been resolved.  If this is
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          // the case, reinsert the value into the new plane, allowing it to get
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          // renamed.
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          assert(V.second->getType() == NewType &&"Type resolution is broken!");
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          insert(V.second);
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        }
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      } else {
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        insertEntry(V.first, NewType, V.second);
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      }
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      // Remove the item from the old type plane
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      OldPlane.erase(OldPlane.begin());
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    }
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    // Ok, now we are not referencing the type anymore... take me off your user
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    // list please!
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#if DEBUG_ABSTYPE
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    DOUT << "Removing type " << OldType->getDescription() << "\n";
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#endif
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    OldType->removeAbstractTypeUser(this);
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    // Remove the plane that is no longer used
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    pmap.erase(PI);
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  }
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  // Loop over all of the types in the symbol table, replacing any references
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  // to OldType with references to NewType.  Note that there may be multiple
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  // occurrences, and although we only need to remove one at a time, it's
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  // faster to remove them all in one pass.
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  //
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  for (type_iterator I = type_begin(), E = type_end(); I != E; ++I) {
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    if (I->second == (Type*)OldType) {  // FIXME when Types aren't const.
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#if DEBUG_ABSTYPE
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      DOUT << "Removing type " << OldType->getDescription() << "\n";
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#endif
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      OldType->removeAbstractTypeUser(this);
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      I->second = (Type*)NewType;  // TODO FIXME when types aren't const
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      if (NewType->isAbstract()) {
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#if DEBUG_ABSTYPE
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        DOUT << "Added type " << NewType->getDescription() << "\n";
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#endif
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        cast<DerivedType>(NewType)->addAbstractTypeUser(this);
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      }
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    }
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  }
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}
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// Handle situation where type becomes Concreate from Abstract
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void SymbolTable::typeBecameConcrete(const DerivedType *AbsTy) {
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  plane_iterator PI = pmap.find(AbsTy);
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  // If there are any values in the symbol table of this type, then the type
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  // plane is a use of the abstract type which must be dropped.
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  if (PI != pmap.end())
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    AbsTy->removeAbstractTypeUser(this);
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  // Loop over all of the types in the symbol table, dropping any abstract
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  // type user entries for AbsTy which occur because there are names for the
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  // type.
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  for (type_iterator TI = type_begin(), TE = type_end(); TI != TE; ++TI)
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    if (TI->second == (Type*)AbsTy)   // FIXME when Types aren't const.
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      AbsTy->removeAbstractTypeUser(this);
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}
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static void DumpVal(const std::pair<const std::string, Value *> &V) {
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  DOUT << "  '" << V.first << "' = ";
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  V.second->dump();
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  DOUT << "\n";
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}
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static void DumpPlane(const std::pair<const Type *,
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						|
                                      std::map<const std::string, Value *> >&P){
 | 
						|
  P.first->dump();
 | 
						|
  DOUT << "\n";
 | 
						|
  for_each(P.second.begin(), P.second.end(), DumpVal);
 | 
						|
}
 | 
						|
 | 
						|
static void DumpTypes(const std::pair<const std::string, const Type*>& T ) {
 | 
						|
  DOUT << "  '" << T.first << "' = ";
 | 
						|
  T.second->dump();
 | 
						|
  DOUT << "\n";
 | 
						|
}
 | 
						|
 | 
						|
void SymbolTable::dump() const {
 | 
						|
  DOUT << "Symbol table dump:\n  Plane:";
 | 
						|
  for_each(pmap.begin(), pmap.end(), DumpPlane);
 | 
						|
  DOUT << "  Types: ";
 | 
						|
  for_each(tmap.begin(), tmap.end(), DumpTypes);
 | 
						|
}
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						|
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						|
// vim: sw=2 ai
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