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directly care about the Value class (it is templated so that the key can be any arbitrary Value subclass), it is in fact concretely tied to the Value class through the ValueHandle's CallbackVH interface which relies on the key type being some Value subclass to establish the value handle chain. Ironically, the unittest is already in the right library. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202824 91177308-0d34-0410-b5e6-96231b3b80d8
100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
//===- ValueMapper.h - Remapping for constants and metadata -----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the MapValue interface which is used by various parts of
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// the Transforms/Utils library to implement cloning and linking facilities.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_VALUEMAPPER_H
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#define LLVM_TRANSFORMS_UTILS_VALUEMAPPER_H
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#include "llvm/IR/ValueMap.h"
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namespace llvm {
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class Value;
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class Instruction;
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typedef ValueMap<const Value *, WeakVH> ValueToValueMapTy;
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/// ValueMapTypeRemapper - This is a class that can be implemented by clients
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/// to remap types when cloning constants and instructions.
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class ValueMapTypeRemapper {
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virtual void anchor(); // Out of line method.
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public:
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virtual ~ValueMapTypeRemapper() {}
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/// remapType - The client should implement this method if they want to
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/// remap types while mapping values.
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virtual Type *remapType(Type *SrcTy) = 0;
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};
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/// ValueMaterializer - This is a class that can be implemented by clients
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/// to materialize Values on demand.
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class ValueMaterializer {
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virtual void anchor(); // Out of line method.
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public:
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virtual ~ValueMaterializer() {}
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/// materializeValueFor - The client should implement this method if they
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/// want to generate a mapped Value on demand. For example, if linking
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/// lazily.
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virtual Value *materializeValueFor(Value *V) = 0;
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};
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/// RemapFlags - These are flags that the value mapping APIs allow.
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enum RemapFlags {
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RF_None = 0,
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/// RF_NoModuleLevelChanges - If this flag is set, the remapper knows that
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/// only local values within a function (such as an instruction or argument)
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/// are mapped, not global values like functions and global metadata.
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RF_NoModuleLevelChanges = 1,
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/// RF_IgnoreMissingEntries - If this flag is set, the remapper ignores
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/// entries that are not in the value map. If it is unset, it aborts if an
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/// operand is asked to be remapped which doesn't exist in the mapping.
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RF_IgnoreMissingEntries = 2
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};
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static inline RemapFlags operator|(RemapFlags LHS, RemapFlags RHS) {
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return RemapFlags(unsigned(LHS)|unsigned(RHS));
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}
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Value *MapValue(const Value *V, ValueToValueMapTy &VM,
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RemapFlags Flags = RF_None,
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ValueMapTypeRemapper *TypeMapper = 0,
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ValueMaterializer *Materializer = 0);
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void RemapInstruction(Instruction *I, ValueToValueMapTy &VM,
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RemapFlags Flags = RF_None,
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ValueMapTypeRemapper *TypeMapper = 0,
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ValueMaterializer *Materializer = 0);
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/// MapValue - provide versions that preserve type safety for MDNode and
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/// Constants.
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inline MDNode *MapValue(const MDNode *V, ValueToValueMapTy &VM,
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RemapFlags Flags = RF_None,
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ValueMapTypeRemapper *TypeMapper = 0,
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ValueMaterializer *Materializer = 0) {
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return cast<MDNode>(MapValue((const Value*)V, VM, Flags, TypeMapper,
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Materializer));
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}
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inline Constant *MapValue(const Constant *V, ValueToValueMapTy &VM,
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RemapFlags Flags = RF_None,
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ValueMapTypeRemapper *TypeMapper = 0,
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ValueMaterializer *Materializer = 0) {
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return cast<Constant>(MapValue((const Value*)V, VM, Flags, TypeMapper,
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Materializer));
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}
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} // End llvm namespace
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#endif
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