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	two AddString methods to use it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@64005 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			379 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			379 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a hash set that can be used to remove duplication of
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// nodes in a graph.  This code was originally created by Chris Lattner for use
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// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
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// set. 
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include <cstring>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// FoldingSetNodeID Implementation
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/// Add* - Add various data types to Bit data.
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///
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void FoldingSetNodeID::AddPointer(const void *Ptr) {
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  // Note: this adds pointers to the hash using sizes and endianness that
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  // depend on the host.  It doesn't matter however, because hashing on
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  // pointer values in inherently unstable.  Nothing  should depend on the 
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  // ordering of nodes in the folding set.
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  intptr_t PtrI = (intptr_t)Ptr;
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  Bits.push_back(unsigned(PtrI));
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  if (sizeof(intptr_t) > sizeof(unsigned))
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    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
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}
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void FoldingSetNodeID::AddInteger(signed I) {
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  Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(unsigned I) {
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  Bits.push_back(I);
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}
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void FoldingSetNodeID::AddInteger(long I) {
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  AddInteger((unsigned long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long I) {
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  if (sizeof(long) == sizeof(int))
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    AddInteger(unsigned(I));
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  else if (sizeof(long) == sizeof(long long)) {
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    AddInteger((unsigned long long)I);
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  } else {
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    assert(0 && "unexpected sizeof(long)");
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  }
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}
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void FoldingSetNodeID::AddInteger(long long I) {
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  AddInteger((unsigned long long)I);
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}
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void FoldingSetNodeID::AddInteger(unsigned long long I) {
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  AddInteger(unsigned(I));
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  if ((uint64_t)(int)I != I)
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    Bits.push_back(unsigned(I >> 32));
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}
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void FoldingSetNodeID::AddString(const char *String, const char *End) {
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  unsigned Size =  static_cast<unsigned>(End - String);
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  Bits.push_back(Size);
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  if (!Size) return;
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  unsigned Units = Size / 4;
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  unsigned Pos = 0;
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  const unsigned *Base = (const unsigned *)String;
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  // If the string is aligned do a bulk transfer.
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  if (!((intptr_t)Base & 3)) {
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    Bits.append(Base, Base + Units);
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    Pos = (Units + 1) * 4;
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  } else {
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    // Otherwise do it the hard way.
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    for (Pos += 4; Pos <= Size; Pos += 4) {
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      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
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                   ((unsigned char)String[Pos - 3] << 16) |
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                   ((unsigned char)String[Pos - 2] << 8) |
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                    (unsigned char)String[Pos - 1];
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      Bits.push_back(V);
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    }
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  }
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  // With the leftover bits.
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  unsigned V = 0;
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  // Pos will have overshot size by 4 - #bytes left over. 
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  switch (Pos - Size) {
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  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
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  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
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  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
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  default: return; // Nothing left.
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  }
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  Bits.push_back(V);
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}
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void FoldingSetNodeID::AddString(const char *String) {
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  AddString(String, String + strlen(String));
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}
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void FoldingSetNodeID::AddString(const std::string &String) {
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  AddString(&*String.begin(), &*String.end());
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}
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/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to 
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/// lookup the node in the FoldingSetImpl.
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unsigned FoldingSetNodeID::ComputeHash() const {
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  // This is adapted from SuperFastHash by Paul Hsieh.
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  unsigned Hash = static_cast<unsigned>(Bits.size());
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  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
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    unsigned Data = *BP;
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    Hash         += Data & 0xFFFF;
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    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
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    Hash          = (Hash << 16) ^ Tmp;
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    Hash         += Hash >> 11;
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  }
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  // Force "avalanching" of final 127 bits.
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  Hash ^= Hash << 3;
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  Hash += Hash >> 5;
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  Hash ^= Hash << 4;
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  Hash += Hash >> 17;
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  Hash ^= Hash << 25;
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  Hash += Hash >> 6;
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  return Hash;
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}
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/// operator== - Used to compare two nodes to each other.
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///
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bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
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  if (Bits.size() != RHS.Bits.size()) return false;
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  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
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}
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//===----------------------------------------------------------------------===//
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/// Helper functions for FoldingSetImpl.
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/// GetNextPtr - In order to save space, each bucket is a
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/// singly-linked-list. In order to make deletion more efficient, we make
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/// the list circular, so we can delete a node without computing its hash.
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/// The problem with this is that the start of the hash buckets are not
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/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
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/// use GetBucketPtr when this happens.
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static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
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  // The low bit is set if this is the pointer back to the bucket.
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  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
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    return 0;
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  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
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}
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/// testing.
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static void **GetBucketPtr(void *NextInBucketPtr) {
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  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
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  assert((Ptr & 1) && "Not a bucket pointer");
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  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
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}
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/// GetBucketFor - Hash the specified node ID and return the hash bucket for
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/// the specified ID.
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static void **GetBucketFor(const FoldingSetNodeID &ID,
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                           void **Buckets, unsigned NumBuckets) {
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  // NumBuckets is always a power of 2.
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  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
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  return Buckets + BucketNum;
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetImpl Implementation
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FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
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  assert(5 < Log2InitSize && Log2InitSize < 32 &&
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         "Initial hash table size out of range");
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  NumBuckets = 1 << Log2InitSize;
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  Buckets = new void*[NumBuckets+1];
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  clear();
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}
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FoldingSetImpl::~FoldingSetImpl() {
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  delete [] Buckets;
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}
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void FoldingSetImpl::clear() {
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  // Set all but the last bucket to null pointers.
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  memset(Buckets, 0, NumBuckets*sizeof(void*));
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  // Set the very last bucket to be a non-null "pointer".
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  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
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  // Reset the node count to zero.
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  NumNodes = 0;
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}
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/// GrowHashTable - Double the size of the hash table and rehash everything.
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///
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void FoldingSetImpl::GrowHashTable() {
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  void **OldBuckets = Buckets;
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  unsigned OldNumBuckets = NumBuckets;
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  NumBuckets <<= 1;
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  // Clear out new buckets.
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  Buckets = new void*[NumBuckets+1];
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  clear();
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  // Walk the old buckets, rehashing nodes into their new place.
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  FoldingSetNodeID ID;
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  for (unsigned i = 0; i != OldNumBuckets; ++i) {
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    void *Probe = OldBuckets[i];
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    if (!Probe) continue;
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    while (Node *NodeInBucket = GetNextPtr(Probe)) {
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      // Figure out the next link, remove NodeInBucket from the old link.
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      Probe = NodeInBucket->getNextInBucket();
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      NodeInBucket->SetNextInBucket(0);
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      // Insert the node into the new bucket, after recomputing the hash.
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      GetNodeProfile(ID, NodeInBucket);
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      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
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      ID.clear();
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    }
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  }
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  delete[] OldBuckets;
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}
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/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
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/// return it.  If not, return the insertion token that will make insertion
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/// faster.
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FoldingSetImpl::Node
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*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
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                                     void *&InsertPos) {
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  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
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  void *Probe = *Bucket;
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  InsertPos = 0;
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  FoldingSetNodeID OtherID;
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  while (Node *NodeInBucket = GetNextPtr(Probe)) {
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    GetNodeProfile(OtherID, NodeInBucket);
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    if (OtherID == ID)
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      return NodeInBucket;
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    Probe = NodeInBucket->getNextInBucket();
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    OtherID.clear();
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  }
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  // Didn't find the node, return null with the bucket as the InsertPos.
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  InsertPos = Bucket;
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  return 0;
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}
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/// InsertNode - Insert the specified node into the folding set, knowing that it
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/// is not already in the map.  InsertPos must be obtained from 
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/// FindNodeOrInsertPos.
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void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
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  assert(N->getNextInBucket() == 0);
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  // Do we need to grow the hashtable?
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  if (NumNodes+1 > NumBuckets*2) {
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    GrowHashTable();
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    FoldingSetNodeID ID;
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    GetNodeProfile(ID, N);
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    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
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  }
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  ++NumNodes;
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  /// The insert position is actually a bucket pointer.
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  void **Bucket = static_cast<void**>(InsertPos);
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  void *Next = *Bucket;
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  // If this is the first insertion into this bucket, its next pointer will be
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  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
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  // that it is a pointer to the bucket.
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  if (Next == 0)
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    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
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  // Set the node's next pointer, and make the bucket point to the node.
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  N->SetNextInBucket(Next);
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  *Bucket = N;
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}
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/// RemoveNode - Remove a node from the folding set, returning true if one was
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/// removed or false if the node was not in the folding set.
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bool FoldingSetImpl::RemoveNode(Node *N) {
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  // Because each bucket is a circular list, we don't need to compute N's hash
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  // to remove it.
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  void *Ptr = N->getNextInBucket();
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  if (Ptr == 0) return false;  // Not in folding set.
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  --NumNodes;
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  N->SetNextInBucket(0);
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  // Remember what N originally pointed to, either a bucket or another node.
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  void *NodeNextPtr = Ptr;
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  // Chase around the list until we find the node (or bucket) which points to N.
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  while (true) {
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    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
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      // Advance pointer.
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      Ptr = NodeInBucket->getNextInBucket();
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      // We found a node that points to N, change it to point to N's next node,
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      // removing N from the list.
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      if (Ptr == N) {
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        NodeInBucket->SetNextInBucket(NodeNextPtr);
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        return true;
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      }
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    } else {
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      void **Bucket = GetBucketPtr(Ptr);
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      Ptr = *Bucket;
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      // If we found that the bucket points to N, update the bucket to point to
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      // whatever is next.
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      if (Ptr == N) {
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        *Bucket = NodeNextPtr;
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        return true;
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      }
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    }
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  }
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}
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/// GetOrInsertNode - If there is an existing simple Node exactly
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/// equal to the specified node, return it.  Otherwise, insert 'N' and it
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/// instead.
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FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
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  FoldingSetNodeID ID;
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  GetNodeProfile(ID, N);
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  void *IP;
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  if (Node *E = FindNodeOrInsertPos(ID, IP))
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    return E;
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  InsertNode(N, IP);
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  return N;
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetIteratorImpl Implementation
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FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
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  // Skip to the first non-null non-self-cycle bucket.
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  while (*Bucket != reinterpret_cast<void*>(-1) &&
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         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
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    ++Bucket;
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  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
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}
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void FoldingSetIteratorImpl::advance() {
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  // If there is another link within this bucket, go to it.
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  void *Probe = NodePtr->getNextInBucket();
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  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
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    NodePtr = NextNodeInBucket;
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  else {
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    // Otherwise, this is the last link in this bucket.  
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    void **Bucket = GetBucketPtr(Probe);
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    // Skip to the next non-null non-self-cycle bucket.
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    do {
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      ++Bucket;
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    } while (*Bucket != reinterpret_cast<void*>(-1) &&
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             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
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    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
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  }
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}
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//===----------------------------------------------------------------------===//
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// FoldingSetBucketIteratorImpl Implementation
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FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
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  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
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}
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