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			121 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file defines various functions that are used to clone chunks of LLVM
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// code for various purposes.  This varies from copying whole modules into new
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// modules, to cloning functions with different arguments, to inlining
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// functions, to copying basic blocks to support loop unrolling or superblock
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// formation, etc.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
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#define LLVM_TRANSFORMS_UTILS_CLONING_H
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#include <vector>
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#include <map>
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namespace llvm {
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class Module;
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class Function;
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class BasicBlock;
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class Value;
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class CallInst;
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class InvokeInst;
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class ReturnInst;
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class CallSite;
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/// CloneModule - Return an exact copy of the specified module
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///
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Module *CloneModule(const Module *M);
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/// CloneBasicBlock - Return a copy of the specified basic block, but without
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/// embedding the block into a particular function.  The block returned is an
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/// exact copy of the specified basic block, without any remapping having been
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/// performed.  Because of this, this is only suitable for applications where
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/// the basic block will be inserted into the same function that it was cloned
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/// from (loop unrolling would use this, for example).
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///
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/// Also, note that this function makes a direct copy of the basic block, and
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/// can thus produce illegal LLVM code.  In particular, it will copy any PHI
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/// nodes from the original block, even though there are no predecessors for the
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/// newly cloned block (thus, phi nodes will have to be updated).  Also, this
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/// block will branch to the old successors of the original block: these
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/// successors will have to have any PHI nodes updated to account for the new
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/// incoming edges.
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///
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/// The correlation between instructions in the source and result basic blocks
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/// is recorded in the ValueMap map.
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///
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/// If you have a particular suffix you'd like to use to add to any cloned
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/// names, specify it as the optional third parameter.
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///
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/// If you would like the basic block to be auto-inserted into the end of a
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/// function, you can specify it as the optional fourth parameter.
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///
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BasicBlock *CloneBasicBlock(const BasicBlock *BB,
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                            std::map<const Value*, Value*> &ValueMap,
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                            const char *NameSuffix = "", Function *F = 0);
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/// CloneFunction - Return a copy of the specified function, but without
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/// embedding the function into another module.  Also, any references specified
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/// in the ValueMap are changed to refer to their mapped value instead of the
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/// original one.  If any of the arguments to the function are in the ValueMap,
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/// the arguments are deleted from the resultant function.  The ValueMap is
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/// updated to include mappings from all of the instructions and basicblocks in
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/// the function from their old to new values.
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///
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Function *CloneFunction(const Function *F,
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                        std::map<const Value*, Value*> &ValueMap);
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/// CloneFunction - Version of the function that doesn't need the ValueMap.
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///
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inline Function *CloneFunction(const Function *F) {
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  std::map<const Value*, Value*> ValueMap;
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  return CloneFunction(F, ValueMap);
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}
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/// Clone OldFunc into NewFunc, transforming the old arguments into references
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/// to ArgMap values.  Note that if NewFunc already has basic blocks, the ones
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/// cloned into it will be added to the end of the function.  This function
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/// fills in a list of return instructions, and can optionally append the
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/// specified suffix to all values cloned.
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///
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void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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                       std::map<const Value*, Value*> &ValueMap,
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                       std::vector<ReturnInst*> &Returns,
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                       const char *NameSuffix = "");
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/// InlineFunction - This function inlines the called function into the basic
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/// block of the caller.  This returns false if it is not possible to inline
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/// this call.  The program is still in a well defined state if this occurs
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/// though.
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///
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/// Note that this only does one level of inlining.  For example, if the 
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/// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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/// exists in the instruction stream.  Similiarly this will inline a recursive
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/// function by one level.
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///
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bool InlineFunction(CallInst *C);
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bool InlineFunction(InvokeInst *II);
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bool InlineFunction(CallSite CS);
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/// CloneTrace - Returns a copy of the specified trace. 
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/// It takes a vector of basic blocks clones the basic blocks, removes internal 
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/// phi nodes, adds it to the same function as the original (although there is 
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/// no jump to it) and returns the new vector of basic blocks.
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std::vector<BasicBlock *> CloneTrace(const std::vector<BasicBlock*> &origTrace);
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} // End llvm namespace
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#endif
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