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			228 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file exposes a function named BuildMI, which is useful for dramatically
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// simplifying how MachineInstr's are created.  It allows use of code like this:
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//
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//   M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
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#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
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#include "llvm/CodeGen/MachineFunction.h"
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namespace llvm {
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class TargetInstrDesc;
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class MDNode;
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namespace RegState {
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  enum {
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    Define         = 0x2,
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    Implicit       = 0x4,
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    Kill           = 0x8,
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    Dead           = 0x10,
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    Undef          = 0x20,
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    EarlyClobber   = 0x40,
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    Debug          = 0x80,
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    ImplicitDefine = Implicit | Define,
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    ImplicitKill   = Implicit | Kill
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  };
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}
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class MachineInstrBuilder {
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  MachineInstr *MI;
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public:
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  MachineInstrBuilder() : MI(0) {}
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  explicit MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
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  /// Allow automatic conversion to the machine instruction we are working on.
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  ///
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  operator MachineInstr*() const { return MI; }
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  operator MachineBasicBlock::iterator() const { return MI; }
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  /// addReg - Add a new virtual register operand...
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  ///
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  const
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  MachineInstrBuilder &addReg(unsigned RegNo, unsigned flags = 0,
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                              unsigned SubReg = 0) const {
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    assert((flags & 0x1) == 0 &&
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           "Passing in 'true' to addReg is forbidden! Use enums instead.");
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    MI->addOperand(MachineOperand::CreateReg(RegNo,
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                                             flags & RegState::Define,
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                                             flags & RegState::Implicit,
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                                             flags & RegState::Kill,
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                                             flags & RegState::Dead,
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                                             flags & RegState::Undef,
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                                             flags & RegState::EarlyClobber,
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                                             SubReg,
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                                             flags & RegState::Debug));
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    return *this;
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  }
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  /// addImm - Add a new immediate operand.
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  ///
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  const MachineInstrBuilder &addImm(int64_t Val) const {
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    MI->addOperand(MachineOperand::CreateImm(Val));
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    return *this;
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  }
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  const MachineInstrBuilder &addFPImm(const ConstantFP *Val) const {
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    MI->addOperand(MachineOperand::CreateFPImm(Val));
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    return *this;
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  }
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  const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB,
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                                    unsigned char TargetFlags = 0) const {
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    MI->addOperand(MachineOperand::CreateMBB(MBB, TargetFlags));
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    return *this;
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  }
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  const MachineInstrBuilder &addFrameIndex(unsigned Idx) const {
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    MI->addOperand(MachineOperand::CreateFI(Idx));
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    return *this;
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  }
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  const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx,
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                                                  int Offset = 0,
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                                          unsigned char TargetFlags = 0) const {
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    MI->addOperand(MachineOperand::CreateCPI(Idx, Offset, TargetFlags));
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    return *this;
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  }
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  const MachineInstrBuilder &addJumpTableIndex(unsigned Idx,
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                                          unsigned char TargetFlags = 0) const {
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    MI->addOperand(MachineOperand::CreateJTI(Idx, TargetFlags));
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    return *this;
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  }
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  const MachineInstrBuilder &addGlobalAddress(const GlobalValue *GV,
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                                              int64_t Offset = 0,
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                                          unsigned char TargetFlags = 0) const {
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    MI->addOperand(MachineOperand::CreateGA(GV, Offset, TargetFlags));
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    return *this;
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  }
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  const MachineInstrBuilder &addExternalSymbol(const char *FnName,
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                                          unsigned char TargetFlags = 0) const {
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    MI->addOperand(MachineOperand::CreateES(FnName, TargetFlags));
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    return *this;
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  }
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  const MachineInstrBuilder &addMemOperand(MachineMemOperand *MMO) const {
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    MI->addMemOperand(*MI->getParent()->getParent(), MMO);
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    return *this;
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  }
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  const MachineInstrBuilder &addOperand(const MachineOperand &MO) const {
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    MI->addOperand(MO);
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    return *this;
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  }
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  const MachineInstrBuilder &addMetadata(const MDNode *MD) const {
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    MI->addOperand(MachineOperand::CreateMetadata(MD));
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    return *this;
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  }
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  const MachineInstrBuilder &addSym(MCSymbol *Sym) const {
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    MI->addOperand(MachineOperand::CreateMCSymbol(Sym));
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    return *this;
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  }
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};
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/// BuildMI - Builder interface.  Specify how to create the initial instruction
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/// itself.
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///
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inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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                                   DebugLoc DL,
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                                   const TargetInstrDesc &TID) {
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  return MachineInstrBuilder(MF.CreateMachineInstr(TID, DL));
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}
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/// BuildMI - This version of the builder sets up the first operand as a
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/// destination virtual register.
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///
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inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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                                   DebugLoc DL,
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                                   const TargetInstrDesc &TID,
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                                   unsigned DestReg) {
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  return MachineInstrBuilder(MF.CreateMachineInstr(TID, DL))
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           .addReg(DestReg, RegState::Define);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction before the given position in the given MachineBasicBlock, and
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/// sets up the first operand as a destination virtual register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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                                   MachineBasicBlock::iterator I,
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                                   DebugLoc DL,
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                                   const TargetInstrDesc &TID,
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                                   unsigned DestReg) {
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  MachineInstr *MI = BB.getParent()->CreateMachineInstr(TID, DL);
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  BB.insert(I, MI);
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  return MachineInstrBuilder(MI).addReg(DestReg, RegState::Define);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction before the given position in the given MachineBasicBlock, and
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/// does NOT take a destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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                                   MachineBasicBlock::iterator I,
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                                   DebugLoc DL,
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                                   const TargetInstrDesc &TID) {
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  MachineInstr *MI = BB.getParent()->CreateMachineInstr(TID, DL);
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  BB.insert(I, MI);
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  return MachineInstrBuilder(MI);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction at the end of the given MachineBasicBlock, and does NOT take a
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/// destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
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                                   DebugLoc DL,
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                                   const TargetInstrDesc &TID) {
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  return BuildMI(*BB, BB->end(), DL, TID);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction at the end of the given MachineBasicBlock, and sets up the first
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/// operand as a destination virtual register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
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                                   DebugLoc DL,
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                                   const TargetInstrDesc &TID,
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                                   unsigned DestReg) {
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  return BuildMI(*BB, BB->end(), DL, TID, DestReg);
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}
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inline unsigned getDefRegState(bool B) {
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  return B ? RegState::Define : 0;
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}
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inline unsigned getImplRegState(bool B) {
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  return B ? RegState::Implicit : 0;
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}
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inline unsigned getKillRegState(bool B) {
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  return B ? RegState::Kill : 0;
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}
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inline unsigned getDeadRegState(bool B) {
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  return B ? RegState::Dead : 0;
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}
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inline unsigned getUndefRegState(bool B) {
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  return B ? RegState::Undef : 0;
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}
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} // End llvm namespace
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#endif
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