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			154 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the CStringMap class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_CSTRINGMAP_H
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#define LLVM_ADT_CSTRINGMAP_H
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#include "llvm/Support/Allocator.h"
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#include <cstring>
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namespace llvm {
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/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
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/// of the items in a CStringMap.
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class CStringMapVisitor {
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public:
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  virtual ~CStringMapVisitor();
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  virtual void Visit(const char *Key, void *Value) const = 0;
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};
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/// CStringMapImpl - This is the base class of CStringMap that is shared among
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/// all of its instantiations.
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class CStringMapImpl {
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protected:
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  /// ItemBucket - The hash table consists of an array of these.  If Item is
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  /// non-null, this is an extant entry, otherwise, it is a hole.
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  struct ItemBucket {
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    /// FullHashValue - This remembers the full hash value of the key for
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    /// easy scanning.
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    unsigned FullHashValue;
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    /// Item - This is a pointer to the actual item object.
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    void *Item;
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  };
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  ItemBucket *TheTable;
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  unsigned NumBuckets;
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  unsigned NumItems;
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  unsigned ItemSize;
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protected:
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  CStringMapImpl(unsigned InitSize, unsigned ItemSize);
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  void RehashTable();
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  /// LookupBucketFor - Look up the bucket that the specified string should end
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  /// up in.  If it already exists as a key in the map, the Item pointer for the
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  /// specified bucket will be non-null.  Otherwise, it will be null.  In either
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  /// case, the FullHashValue field of the bucket will be set to the hash value
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  /// of the string.
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  unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
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public:
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  unsigned getNumBuckets() const { return NumBuckets; }
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  unsigned getNumItems() const { return NumItems; }
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  void VisitEntries(const CStringMapVisitor &Visitor) const;
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};
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/// CStringMap - This is an unconventional map that is specialized for handling
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/// keys that are "C strings", that is, null-terminated strings.  This does some
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/// funky memory allocation and hashing things to make it extremely efficient,
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/// storing the string data *after* the value in the map.
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template<typename ValueTy, typename AllocatorTy = MallocAllocator>
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class CStringMap : public CStringMapImpl {
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  AllocatorTy Allocator;
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public:
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  CStringMap(unsigned InitialSize = 0)
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    : CStringMapImpl(InitialSize, sizeof(ValueTy)) {}
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  AllocatorTy &getAllocator() { return Allocator; }
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  const AllocatorTy &getAllocator() const { return Allocator; }
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  /// FindValue - Look up the specified key in the map.  If it exists, return a
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  /// pointer to the element, otherwise return null.
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  ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) {
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    unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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    return static_cast<ValueTy*>(TheTable[BucketNo].Item);
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  }
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  /// GetKeyForValueInMap - Given a value that is inserted into this map, return
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  /// the string that corresponds to it.  This is an efficient operation that
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  /// is provided by CStringMap.  The string is live as long as the value is in
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  /// the map.
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  static const char *GetKeyForValueInMap(const ValueTy &Val) {
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    return reinterpret_cast<const char*>(&Val+1);
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  }
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  /// GetOrCreateValue - Look up the specified key in the table.  If a value
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  /// exists, return it.  Otherwise, default construct a value, insert it, and
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  /// return.
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  ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) {
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    unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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    ItemBucket &Bucket = TheTable[BucketNo];
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    if (Bucket.Item)
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      return *static_cast<ValueTy*>(Bucket.Item);
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    unsigned KeyLength = KeyEnd-KeyStart;
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    // Okay, the item doesn't already exist, and Bucket is the bucket to fill
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    // in.  Allocate a new item with space for the null-terminated string at the
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    // end.
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    unsigned AllocSize = sizeof(ValueTy)+KeyLength+1;
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#ifdef __GNUC__
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    unsigned Alignment = __alignof__(ValueTy);
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#else
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    // FIXME: ugly.
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    unsigned Alignment = 8;
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#endif
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    ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment);
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    new (NewItem) ValueTy();
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    ++NumItems;
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    // Copy the string information.
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    char *StrBuffer = (char*)(NewItem+1);
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    memcpy(StrBuffer, KeyStart, KeyLength);
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    StrBuffer[KeyLength] = 0;  // Null terminate string.
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    // Fill in the bucket for the hash table.  The FullHashValue was already
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    // filled in by LookupBucketFor.
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    Bucket.Item = NewItem;
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    // If the hash table is now more than 3/4 full, rehash into a larger table.
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    if (NumItems > NumBuckets*3/4)
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      RehashTable();
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    return *NewItem;
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  }
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  ~CStringMap() {
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    for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
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      if (ValueTy *Id = static_cast<ValueTy*>(I->Item)) {
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        // Free memory referenced by the item.
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        Id->~ValueTy();
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        Allocator.Deallocate(Id);
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      }
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    }
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    delete [] TheTable;
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  }
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};
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}
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#endif
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