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			308 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			308 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/SymbolTable.h - Implement a type plane'd symtab ----*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and re-written by Reid
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// Spencer. It is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the main symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYMBOL_TABLE_H
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#define LLVM_SYMBOL_TABLE_H
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#include "llvm/Value.h"
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#include "llvm/Support/DataTypes.h"
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#include <map>
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namespace llvm {
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/// This class provides a symbol table of name/value pairs that is broken
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/// up by type. For each Type* there is a "plane" of name/value pairs in
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/// the symbol table.  Identical types may have overlapping symbol names as
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/// long as they are distinct. The SymbolTable also tracks,  separately, a
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/// map of name/type pairs. This allows types to be named. Types are treated
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/// distinctly from Values.
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///
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/// The SymbolTable provides several utility functions for answering common
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/// questions about its contents as well as an iterator interface for
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/// directly iterating over the contents. To reduce confusion, the terms
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/// "type", "value", and "plane" are used consistently. For example,
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/// There is a TypeMap typedef that is the mapping of names to Types.
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/// Similarly there is a ValueMap typedef that is the mapping of
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/// names to Values. Finally, there is a PlaneMap typedef that is the
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/// mapping of types to planes of ValueMap. This is the basic structure
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/// of the symbol table. When you call type_begin() you're asking
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/// for an iterator at the start of the TypeMap. When you call
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/// plane_begin(), you're asking for an iterator at the start of
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/// the PlaneMap. Finally, when you call value_begin(), you're asking
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/// for an iterator at the start of a ValueMap for a specific type
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/// plane.
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class SymbolTable : public AbstractTypeUser {
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/// @name Types
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/// @{
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public:
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  /// @brief A mapping of names to types.
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  typedef std::map<const std::string, const Type*> TypeMap;
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  /// @brief An iterator over the TypeMap.
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  typedef TypeMap::iterator type_iterator;
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  /// @brief A const_iterator over the TypeMap.
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  typedef TypeMap::const_iterator type_const_iterator;
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  /// @brief A mapping of names to values.
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  typedef std::map<const std::string, Value *> ValueMap;
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  /// @brief An iterator over a ValueMap.
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  typedef ValueMap::iterator value_iterator;
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  /// @brief A const_iterator over a ValueMap.
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  typedef ValueMap::const_iterator value_const_iterator;
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  /// @brief A mapping of types to names to values (type planes).
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  typedef std::map<const Type *, ValueMap> PlaneMap;
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  /// @brief An iterator over the type planes.
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  typedef PlaneMap::iterator plane_iterator;
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  /// @brief A const_iterator over the type planes
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  typedef PlaneMap::const_iterator plane_const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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public:
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  SymbolTable() : LastUnique(0) {}
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  ~SymbolTable();
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/// @}
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/// @name Accessors
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/// @{
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public:
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  /// This method finds the value with the given \p name in the
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  /// type plane \p Ty and returns it. This method will not find any
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  /// Types, only Values. Use lookupType to find Types by name.
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  /// @returns null on failure, otherwise the Value associated with
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  /// the \p name in type plane \p Ty.
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  /// @brief Lookup a named, typed value.
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  Value *lookup(const Type *Ty, const std::string &name) const;
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  /// This method finds the type with the given \p name in the
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  /// type  map and returns it.
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  /// @returns null if the name is not found, otherwise the Type
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  /// associated with the \p name.
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  /// @brief Lookup a type by name.
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  Type* lookupType(const std::string& name) const;
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  /// @returns true iff the type map and the type plane are both not
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  /// empty.
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  /// @brief Determine if the symbol table is empty
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  inline bool isEmpty() const { return pmap.empty() && tmap.empty(); }
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  /// @brief The number of name/type pairs is returned.
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  inline unsigned num_types() const { return unsigned(tmap.size()); }
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  /// Given a base name, return a string that is either equal to it or
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  /// derived from it that does not already occur in the symbol table
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  /// for the specified type.
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  /// @brief Get a name unique to this symbol table
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  std::string getUniqueName(const Type *Ty,
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                            const std::string &BaseName) const;
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  /// This function can be used from the debugger to display the
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  /// content of the symbol table while debugging.
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  /// @brief Print out symbol table on stderr
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  void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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public:
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  /// Get an iterator that starts at the beginning of the type planes.
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  /// The iterator will iterate over the Type/ValueMap pairs in the
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  /// type planes.
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  inline plane_iterator plane_begin() { return pmap.begin(); }
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  /// Get a const_iterator that starts at the beginning of the type
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  /// planes.  The iterator will iterate over the Type/ValueMap pairs
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  /// in the type planes.
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  inline plane_const_iterator plane_begin() const { return pmap.begin(); }
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  /// Get an iterator at the end of the type planes. This serves as
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  /// the marker for end of iteration over the type planes.
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  inline plane_iterator plane_end() { return pmap.end(); }
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  /// Get a const_iterator at the end of the type planes. This serves as
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  /// the marker for end of iteration over the type planes.
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  inline plane_const_iterator plane_end() const { return pmap.end(); }
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  /// Get an iterator that starts at the beginning of a type plane.
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  /// The iterator will iterate over the name/value pairs in the type plane.
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  /// @note The type plane must already exist before using this.
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  inline value_iterator value_begin(const Type *Typ) {
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    assert(Typ && "Can't get value iterator with null type!");
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    return pmap.find(Typ)->second.begin();
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  }
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  /// Get a const_iterator that starts at the beginning of a type plane.
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  /// The iterator will iterate over the name/value pairs in the type plane.
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  /// @note The type plane must already exist before using this.
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  inline value_const_iterator value_begin(const Type *Typ) const {
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    assert(Typ && "Can't get value iterator with null type!");
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    return pmap.find(Typ)->second.begin();
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  }
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  /// Get an iterator to the end of a type plane. This serves as the marker
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  /// for end of iteration of the type plane.
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  /// @note The type plane must already exist before using this.
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  inline value_iterator value_end(const Type *Typ) {
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    assert(Typ && "Can't get value iterator with null type!");
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    return pmap.find(Typ)->second.end();
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  }
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  /// Get a const_iterator to the end of a type plane. This serves as the
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  /// marker for end of iteration of the type plane.
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  /// @note The type plane must already exist before using this.
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  inline value_const_iterator value_end(const Type *Typ) const {
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    assert(Typ && "Can't get value iterator with null type!");
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    return pmap.find(Typ)->second.end();
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  }
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  /// Get an iterator to the start of the name/Type map.
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  inline type_iterator type_begin() { return tmap.begin(); }
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  /// @brief Get a const_iterator to the start of the name/Type map.
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  inline type_const_iterator type_begin() const { return tmap.begin(); }
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  /// Get an iterator to the end of the name/Type map. This serves as the
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  /// marker for end of iteration of the types.
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  inline type_iterator type_end() { return tmap.end(); }
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  /// Get a const-iterator to the end of the name/Type map. This serves
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  /// as the marker for end of iteration of the types.
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  inline type_const_iterator type_end() const { return tmap.end(); }
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  /// This method returns a plane_const_iterator for iteration over
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  /// the type planes starting at a specific plane, given by \p Ty.
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  /// @brief Find a type plane.
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  inline plane_const_iterator find(const Type* Typ) const {
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    assert(Typ && "Can't find type plane with null type!");
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    return pmap.find(Typ);
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  }
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  /// This method returns a plane_iterator for iteration over the
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  /// type planes starting at a specific plane, given by \p Ty.
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  /// @brief Find a type plane.
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  inline plane_iterator find(const Type* Typ) {
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    assert(Typ && "Can't find type plane with null type!");
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    return pmap.find(Typ);
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  }
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/// @}
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/// @name Mutators
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/// @{
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public:
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  /// This method will strip the symbol table of its names leaving the type and
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  /// values.
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  /// @brief Strip the symbol table.
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  bool strip();
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  /// Inserts a type into the symbol table with the specified name. There can be
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  /// a many-to-one mapping between names and types. This method allows a type
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  /// with an existing entry in the symbol table to get a new name.
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  /// @brief Insert a type under a new name.
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  void insert(const std::string &Name, const Type *Typ);
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  /// Remove a type at the specified position in the symbol table.
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  /// @returns the removed Type.
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  Type* remove(type_iterator TI);
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/// @}
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/// @name Mutators used by Value::setName and other LLVM internals.
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/// @{
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public:
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  /// This method adds the provided value \p N to the symbol table.  The Value
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  /// must have both a name and a type which are extracted and used to place the
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  /// value in the correct type plane under the value's name.
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  /// @brief Add a named value to the symbol table
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  inline void insert(Value *Val) {
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    assert(Val && "Can't insert null type into symbol table!");
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    assert(Val->hasName() && "Value must be named to go into symbol table!");
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    insertEntry(Val->getName(), Val->getType(), Val);
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  }
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  /// This method removes a named value from the symbol table. The type and name
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  /// of the Value are extracted from \p N and used to lookup the Value in the
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  /// correct type plane. If the Value is not in the symbol table, this method
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  /// silently ignores the request.
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  /// @brief Remove a named value from the symbol table.
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  void remove(Value* Val);
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  /// changeName - Given a value with a non-empty name, remove its existing
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  /// entry from the symbol table and insert a new one for Name.  This is
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  /// equivalent to doing "remove(V), V->Name = Name, insert(V)", but is faster,
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  /// and will not temporarily remove the symbol table plane if V is the last
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  /// value in the symtab with that name (which could invalidate iterators to
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  /// that plane).
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  void changeName(Value *V, const std::string &Name);
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/// @}
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/// @name Internal Methods
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/// @{
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private:
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  /// @brief Insert a value into the symbol table with the specified name.
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  void insertEntry(const std::string &Name, const Type *Ty, Value *V);
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  /// This function is called when one of the types in the type plane
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  /// is refined.
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  virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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  /// This function markes a type as being concrete (defined).
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  virtual void typeBecameConcrete(const DerivedType *AbsTy);
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/// @}
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/// @name Internal Data
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/// @{
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private:
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  /// This is the main content of the symbol table. It provides
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  /// separate type planes for named values. That is, each named
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  /// value is organized into a separate dictionary based on
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  /// Type. This means that the same name can be used for different
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  /// types without conflict.
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  /// @brief The mapping of types to names to values.
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  PlaneMap pmap;
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  /// This is the type plane. It is separated from the pmap
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  /// because the elements of the map are name/Type pairs not
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  /// name/Value pairs and Type is not a Value.
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  TypeMap tmap;
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  /// This value is used to retain the last unique value used
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  /// by getUniqueName to generate unique names.
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  mutable uint32_t LastUnique;
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/// @}
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};
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} // End llvm namespace
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// vim: sw=2
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#endif
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